As they will basically be the same character (major difference is race), I was going to Use the same rolls. But if you want to, I am happy to roll a second set
When Sam was younger his parents had him sent to a monastery to learn about martial arts and to make him wiser. He was taught under Joelyn Flatwhirl a middle-aged woman who had been there for 5 years. As he got older he became more and more restless wanting to explore the world. Although he didn't expect the world to come to him, one night he woke up to the smell of smoke he went to the door and could feel the heat from the other side so he jumped out of the window. Looking up he saw a large red dragon flying above burning down the village. He started to run towards the village but heard a cry from inside the monastery and as he looked around the corner he saw what looked like small dragons running around with daggers. He decided then to run away from the village and continued his training alone in the forest.
I realize that I never posted these. If Raigu, Ashi, and Dretch could choose one of these to tie them closer to the campaign, that would be awesome and allow us to have a more immersive experience.
1. Leosin Erlanthar, a wandering monk, once saved your life. He’s sent urgent word for you to meet him in a small town called Greenest. Looks like it’s time to pay off that debt.
2. When an orc raid drove your family from your home, the people of Greenest took you in. Anyone who threatens Greenest is your sworn enemy.
3. Every five nights, you have a strange sequence of apocalyptic dreams. The world is destroyed by cold, choking fumes, lightning storms, waves of acid, and horrible fire. Each time, the dream ends with ten evil eyes glaring at you from the darkness. You feel a strange compulsion to travel to Greenest. Perhaps the answer to the riddle of your dreams awaits you there.
4. Ontharr Frume, a crusading warrior and champion of good, is your friend and mentor. He has asked you to travel to Greenest in search of rumors of increasing dragon activity.
5. You have heard rumors that your close childhood friend, a half-elf named Talis, has been kidnapped by a strange group of dragon cultists. Your investigations into the cult have led you to the town of Greenest. You must save her!
6. Being the grandchild of a renowned dragon slayer is usually a good way to impress people, but just last week a gang of ruffians attack you. You barely escaped with your life, but as you fled, the ruffians told you that the Cult of the Dragon never forgets and always avenges. You’re hoping to lie low in a sleepy little town called Greenest until this blows over.
7. On his deathbed, your father confessed that he had become involved with a group called the Cult of the Dragon. They paid him to smuggle goods across the Sword Coast. Wracked by guilt, he begged you to investigate the cult and undo the evil he may have helped foster. He urged you to begin your search in a town called Greenest.
8. The dragons destroyed everything you hold dear. They killed your family and destroyed your home. Now, with nothing but what you carry on your back and a horrid scar of the near fatal wounds you sustained in the attack, you seek revenge.
9. You and your family were members of the Cult of the Dragon, until your rivals in the cult arranged to wipe you out. Though they slaughtered your kin, you survived, but they think you’re dead. Now is your chance for vengeance! Your hit list consists of three names: a human cultist named Frulam Mondath, a half-orc named Bog Luck, and a half-dragon named Rezmir. You have arrived in Greenest, knowing it’s next on the cult’s list of targets.
10. You have a secret. You once were a gold dragon who served Bahamut. You were too proud and vain, to the point that Bahamut decided to teach you a lesson. You have been trapped in a weak, humanoid body, with your memories of your former life but a dim shadow. You remember only one thing with perfect clarity: Bahamut’s command to go into the world and prove your devotion to the cause of good. If you prove worthy, on your death you will return to his side in your true form.
Rollback Post to RevisionRollBack
Mavi Göz Mal - Half Orc Monk Level 1 Not Another Lost Mine of Phandelver
Drita - Aasimar Hexblade Warlock Lvl 3 Tomb of Annhilation
A white and black Aarockrackra, Kleeak was a fine boy growing up. He was a pirate (not the bad kind), sailing through the air on an Airship. He flew through the sky endlessly, and enjoyed the starry skies. That didn’t last more than 6 years.
A dragon, and a bunch of Kobolds and cultists, came flying on their own ship and attacked. Their force was greater than Kleeaks, and he lost. His force lost. They moved on to his home, where his family died brutally.
Kleeak has been training for this day ever since. He is a ranger (going beastmaster), learning to protect civilization from these beings and work with nature itself, in the name of revenge.
Race: Human (Variant.. will adjust to normal human if you don't like variants)
Class: Fighter
Zack grew up in a tiny village. He never lost his parents, he never had any great tragedy strike. He was a simple farm boy, who dreamed of becoming a hero. he had heard the tales of valor, that some Soldiers had earned, One great warrior shining above the rest.. He wanted to be just like that man he looked up to so much, so he left home, with grandiose dreams. From his superior and mentor, he learned how to fight properly. He learned about ideals, and just how important it was to hold onto your dreams, and always keep your pride as a soldier. Eventually, he learned the world wasn't as bright as he thought, the armies he fought for.. the promisesthe "higher-ups" had made were all delusions and excuses, and this shattered his world-view for a while. Luckily, he had a friend who kept him above water, and reminded him that there were still people worth saving, however, his friend had died, protecting him when he had fallen into a deep comatose state, from the very soldiers he once called friends, after they had tried to defect. After his friends sacrifice, he was gifted with his friends sword, hopes, and dreams, and now Zack lives on as his friends legacy. Though all is not right, Zack suffers from constant headaches, weird visions, and massive gaps in his memory....
((This is the first character I've ever made that wasn't original, but Zack is kind of a hero to me))
A small sample of my RP from a prior campaign:
Here's a sample of my RP ability. And I guaruntee you Cherri is just as good!)
Azrael had been tending to the Shrine his order had built almost three years ago at the far eastern edge of town, in the north-ward, by The Cliffwatch just off of Saerdoon Street. Their Holy Building was little more than a large shack, with a pretty shrine to the Dragon-god, Bahamut sitting just off the walk-path. He had came to Waterdeep following a calling he had received through a vision several years after having become a true Acoltye of his sect. Here was where he had lived the last few years, waiting for his next sign. He was patient. His faith in his patron was absolute and unshakable, and so he waited, dutifully tending the grounds. In turn, he received shelter and a very modest living.
Three Years Later:
Azrael had just finished his priestly duties, the Shrine to Bahamut was kept impeccably clean, though his order had very little luck recruiting more to his cause and faith. A woman approached him, at first he thought she was there to ask of, or perhaps mock his beliefs. Instead, she met him curtly, curtsying stiffly before handing him a simple envelope with his name written on it.
Esteemed Mr. Azrael
It has been my duty to notice your hall is lacking, and that your order cannot seem to grow beyond the few you already posses.
I have an offer for you, if you will take it, that may help us both achieve our desired ends.
If you should decide you wish to partake, then I implore you to meet me at the Yawning Portal in Two-Days time, at the time indicated below.
I look forward to our mutually beneficial transaction.
Fat Cat.
Azrael took little time in considering, this was the sign he had been waiting for all these years. He immediately set out for his preparations, stopping by the market to gather a few needed supplies, before heading back to his temple, packing everything meticulously in his bag, every necessity he could think of, he brought with him. He then pulled his holy symbol from his neck, laying it on the table, able to stand on it's own, served as both his Arcane Focus, and his Holy Symbol a portable shrine to Bahamut hanging from his neck. Setting out candles of incense, lighting them, getting to his knee's and he would pray: Thank you Bahamut, for your providence. Long have I patiently awaited this day, and as I knew you would, you have set the hand of my fate in motion. I will not fail you, and I promise I will do my best to emulate your greatness, so that others may see the truth of your justice. I pray only that your will be done in all things. Religious intensity 10
He awoke the next day, once again proselytizing himself, praying once more before heading out, after all, he had a long walk to his favorite Tavern in the city.
Present Time:
Azrael entered the Tavern. ducking slightly to avoid the door's top as he entered, quarterstaff in hand. Several of the regulars that knew him, gasping, throwing their hands up in mock guilt. Azrael raised both his arms, saying Fear not, I assure you all, I am not here to tell you that ale is the sinners path, lo, instead I am here to partake of it myself! This had been a common joke once everyone had gotten used to the massive Dragonborn whenever he would arrive in his Acolytes Attire. Leading to a few feigned relieved sighs, and a few guffaws and chuckles before everyone more or less went back about their business.
Azrael spotted the marked table easily, as he towered over most in the tavern, and made his way there, his sinuous tail dragging behind him below his robes. As he sat down on the much thicker bench that was made to accommodate his size, and weight, though he was not fat in any sense of the word. Those already gathered would see:
Azrael stood, what to most beings, is a hulking seven feet, eight inches, towering over most humanoids, and only dwarfed by some. His appearance is striking for an Acolyte. His body looking physically well-toned in spite of wearing the attire of a caster. His bold Blue-Sapphire scales stand out in a crowd faintly gleaming in the tavern light, and his frosted-sky-blue eyes are piercing and powerful, possessing the black slitted-pupils common among Dragonkin. His tail, dragging listfully behind him whenever he walked, never making a sound. His robes are eloquent and vibrant shades of Royal-Blue, flowing around him. The trim, a brilliant Gold-Thread, of which inlay in a whirlpool of four threads towards the center as if it were the eye of a storm, where they form a circle around what appears to be a Platinum Dragon, suspended in midair. The dragons' head would appear to be looking directly at whomever it was facing. Six leathered Angellic wings spreading out in the cardinal directions. Upon his neck, hanging from a simple, but strong chain, you would see his Holy-Symbol, Marking him as a Follower of Bahamut, encircling a vibrantly swirling Violet-Orb that was his Arcane-focus, ultimately fusing them both into a single entity. Most would feel a mixture of intimidation, and benevolence exuding from the aura of his presence. And there always seemed to be a charge in the air around him. Ultimately, you would sense from him absolute, steadfast conviction in his beliefs, and the raw confidence that comes with it.
After having adjusted himself to be comfortable, he would offer those gathered already a hearty greeting, his hand crossing over his chest as he closed his eyes and bowed to the assembled. Greetings all, we are all here on this auspicious day for what I assume to be a common cause, even if our reasons for being here are not the same! My name is Azrael Zifandiel, Acolyte of the Dragon god Bahamut, if that was not already obvious. He would rise from his bow, placing his hands on the table, and ordering the special from the Barmaid closest, waiting for them to arrive once the order was taken. Regardless, I hope you are all blessed today in the light of Bahamut, and I have prayed that we all find success, regardless of our reasons for being here. It is a pleasure to make your acquaintances.
Due to a pillaging of her village at age 13, Nadia and her younger sister both grew up in an orphanage, being seen as the bigger sisters of all the younger children. The duo would often steal food for the children, as the orphanage itself simply did not have enough food to feed everyone. As the girls grew older, their relationship forged stronger, both of them learning the ways of the bow and how to fend for themselves. Eventually though her younger sister set off on an adventure, leaving Nadia behind to care for the children. All was relatively well as her sister would often send letters of her journey, Nadia proud of having helped raised her little sister into a strong independent woman, but Nadia slowly found herself yearning for that as well.
Nadia had helped some of the older children fight for themselves and steal if need be, so there wasn’t anything stopping her from going. It took her a while to gather up the courage to up and go, but with a bow at her back, a bag at her side, and face of determination, she set forth to make her own story.
Okay Im going to close it there. We will just have 2 rangers, if Nadia stays the way the sheet is and goes hunter there wont be an issue. But the characters do need to be reset. we're starting at level 1 with starting equip.
As they will basically be the same character (major difference is race), I was going to Use the same rolls. But if you want to, I am happy to roll a second set
No, that's not necessary. I didn't understand that they are going to be the same except for race. One roll is fine
Mavi Göz Mal - Half Orc Monk Level 1 Not Another Lost Mine of Phandelver
Drita - Aasimar Hexblade Warlock Lvl 3 Tomb of Annhilation
Iznik Sylnithas - Half Drow Blood Hunter Level 2 Precipice of Voids
OK no worries, I basically meant it was a back up in case you decide you dont want the variant dragonborn's
Name: Sam Softoak
Race:Human
Class:Monk
Backstory:
When Sam was younger his parents had him sent to a monastery to learn about martial arts and to make him wiser. He was taught under Joelyn Flatwhirl a middle-aged woman who had been there for 5 years. As he got older he became more and more restless wanting to explore the world. Although he didn't expect the world to come to him, one night he woke up to the smell of smoke he went to the door and could feel the heat from the other side so he jumped out of the window. Looking up he saw a large red dragon flying above burning down the village. He started to run towards the village but heard a cry from inside the monastery and as he looked around the corner he saw what looked like small dragons running around with daggers. He decided then to run away from the village and continued his training alone in the forest.
Sam
Ability scores: 8 14 13 15 14 11
Wait! Give me a sec!
Ability scores: 9 12 14 11 13 16
ooh... nice
I realize that I never posted these. If Raigu, Ashi, and Dretch could choose one of these to tie them closer to the campaign, that would be awesome and allow us to have a more immersive experience.
1. Leosin Erlanthar, a wandering monk, once saved your life. He’s sent urgent word for you to meet him in a small town called Greenest. Looks like it’s time to pay off that debt.
2. When an orc raid drove your family from your home, the people of Greenest took you in. Anyone who threatens Greenest is your sworn enemy.
3. Every five nights, you have a strange sequence of apocalyptic dreams. The world is destroyed by cold, choking fumes, lightning storms, waves of acid, and horrible fire. Each time, the dream ends with ten evil eyes glaring at you from the darkness. You feel a strange compulsion to travel to Greenest. Perhaps the answer to the riddle of your dreams awaits you there.
4. Ontharr Frume, a crusading warrior and champion of good, is your friend and mentor. He has asked you to travel to Greenest in search of rumors of increasing dragon activity.
5. You have heard rumors that your close childhood friend, a half-elf named Talis, has been kidnapped by a strange group of dragon cultists. Your investigations into the cult have led you to the town of Greenest. You must save her!
6. Being the grandchild of a renowned dragon slayer is usually a good way to impress people, but just last week a gang of ruffians attack you. You barely escaped with your life, but as you fled, the ruffians told you that the Cult of the Dragon never forgets and always avenges. You’re hoping to lie low in a sleepy little town called Greenest until this blows over.
7. On his deathbed, your father confessed that he had become involved with a group called the Cult of the Dragon. They paid him to smuggle goods across the Sword Coast. Wracked by guilt, he begged you to investigate the cult and undo the evil he may have helped foster. He urged you to begin your search in a town called Greenest.
8. The dragons destroyed everything you hold dear. They killed your family and destroyed your home. Now, with nothing but what you carry on your back and a horrid scar of the near fatal wounds you sustained in the attack, you seek revenge.
9. You and your family were members of the Cult of the Dragon, until your rivals in the cult arranged to wipe you out. Though they slaughtered your kin, you survived, but they think you’re dead. Now is your chance for vengeance! Your hit list consists of three names: a human cultist named Frulam Mondath, a half-orc named Bog Luck, and a half-dragon named Rezmir. You have arrived in Greenest, knowing it’s next on the cult’s list of targets.
10. You have a secret. You once were a gold dragon who served Bahamut. You were too proud and vain, to the point that Bahamut decided to teach you a lesson. You have been trapped in a weak, humanoid body, with your memories of your former life but a dim shadow. You remember only one thing with perfect clarity: Bahamut’s command to go into the world and prove your devotion to the cause of good. If you prove worthy, on your death you will return to his side in your true form.
Mavi Göz Mal - Half Orc Monk Level 1 Not Another Lost Mine of Phandelver
Drita - Aasimar Hexblade Warlock Lvl 3 Tomb of Annhilation
Iznik Sylnithas - Half Drow Blood Hunter Level 2 Precipice of Voids
Number 1 ties in nicely with Raigu's backstory.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
That's what I was thinking as well.
I'd like to get one more Character, and hopefully we can get started by the weekend.
for those of you using ddb attach the character to this link,
https://ddb.ac/campaigns/join/3531011829644385
for Barlow, use what ever program you find easiest to track your character and send that to me
Variant Green Dragon is fine!
Mavi Göz Mal - Half Orc Monk Level 1 Not Another Lost Mine of Phandelver
Drita - Aasimar Hexblade Warlock Lvl 3 Tomb of Annhilation
Iznik Sylnithas - Half Drow Blood Hunter Level 2 Precipice of Voids
Welp, I’m a put Kleeak down.
A white and black Aarockrackra, Kleeak was a fine boy growing up. He was a pirate (not the bad kind), sailing through the air on an Airship. He flew through the sky endlessly, and enjoyed the starry skies. That didn’t last more than 6 years.
A dragon, and a bunch of Kobolds and cultists, came flying on their own ship and attacked. Their force was greater than Kleeaks, and he lost. His force lost. They moved on to his home, where his family died brutally.
Kleeak has been training for this day ever since. He is a ranger (going beastmaster), learning to protect civilization from these beings and work with nature itself, in the name of revenge.
(https://www.dndbeyond.com/profile/0ld_Man/characters/8661448)
Hi! Myself and a friend have been trying to get into a campaign together, but since they're at work they asked me to post for them and myself.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Name: Zack Fair
Race: Human (Variant.. will adjust to normal human if you don't like variants)
Class: Fighter
Zack grew up in a tiny village. He never lost his parents, he never had any great tragedy strike. He was a simple farm boy, who dreamed of becoming a hero. he had heard the tales of valor, that some Soldiers had earned, One great warrior shining above the rest.. He wanted to be just like that man he looked up to so much, so he left home, with grandiose dreams. From his superior and mentor, he learned how to fight properly. He learned about ideals, and just how important it was to hold onto your dreams, and always keep your pride as a soldier. Eventually, he learned the world wasn't as bright as he thought, the armies he fought for.. the promisesthe "higher-ups" had made were all delusions and excuses, and this shattered his world-view for a while. Luckily, he had a friend who kept him above water, and reminded him that there were still people worth saving, however, his friend had died, protecting him when he had fallen into a deep comatose state, from the very soldiers he once called friends, after they had tried to defect. After his friends sacrifice, he was gifted with his friends sword, hopes, and dreams, and now Zack lives on as his friends legacy. Though all is not right, Zack suffers from constant headaches, weird visions, and massive gaps in his memory....
Sheet: https://www.dndbeyond.com/profile/Raiketsu/characters/5447179 (Editing stats once this is posted as necessary)
((This is the first character I've ever made that wasn't original, but Zack is kind of a hero to me))
A small sample of my RP from a prior campaign:
Here's a sample of my RP ability. And I guaruntee you Cherri is just as good!)
Azrael had been tending to the Shrine his order had built almost three years ago at the far eastern edge of town, in the north-ward, by The Cliffwatch just off of Saerdoon Street. Their Holy Building was little more than a large shack, with a pretty shrine to the Dragon-god, Bahamut sitting just off the walk-path. He had came to Waterdeep following a calling he had received through a vision several years after having become a true Acoltye of his sect. Here was where he had lived the last few years, waiting for his next sign. He was patient. His faith in his patron was absolute and unshakable, and so he waited, dutifully tending the grounds. In turn, he received shelter and a very modest living.
Three Years Later:
Azrael had just finished his priestly duties, the Shrine to Bahamut was kept impeccably clean, though his order had very little luck recruiting more to his cause and faith. A woman approached him, at first he thought she was there to ask of, or perhaps mock his beliefs. Instead, she met him curtly, curtsying stiffly before handing him a simple envelope with his name written on it.
Esteemed Mr. Azrael
It has been my duty to notice your hall is lacking, and that your order cannot seem to grow beyond the few you already posses.
I have an offer for you, if you will take it, that may help us both achieve our desired ends.
If you should decide you wish to partake, then I implore you to meet me at the Yawning Portal in Two-Days time, at the time indicated below.
I look forward to our mutually beneficial transaction.
Fat Cat.
Azrael took little time in considering, this was the sign he had been waiting for all these years. He immediately set out for his preparations, stopping by the market to gather a few needed supplies, before heading back to his temple, packing everything meticulously in his bag, every necessity he could think of, he brought with him. He then pulled his holy symbol from his neck, laying it on the table, able to stand on it's own, served as both his Arcane Focus, and his Holy Symbol a portable shrine to Bahamut hanging from his neck. Setting out candles of incense, lighting them, getting to his knee's and he would pray: Thank you Bahamut, for your providence. Long have I patiently awaited this day, and as I knew you would, you have set the hand of my fate in motion. I will not fail you, and I promise I will do my best to emulate your greatness, so that others may see the truth of your justice. I pray only that your will be done in all things. Religious intensity 10
He awoke the next day, once again proselytizing himself, praying once more before heading out, after all, he had a long walk to his favorite Tavern in the city.
Present Time:
Azrael entered the Tavern. ducking slightly to avoid the door's top as he entered, quarterstaff in hand. Several of the regulars that knew him, gasping, throwing their hands up in mock guilt. Azrael raised both his arms, saying Fear not, I assure you all, I am not here to tell you that ale is the sinners path, lo, instead I am here to partake of it myself! This had been a common joke once everyone had gotten used to the massive Dragonborn whenever he would arrive in his Acolytes Attire. Leading to a few feigned relieved sighs, and a few guffaws and chuckles before everyone more or less went back about their business.
Azrael spotted the marked table easily, as he towered over most in the tavern, and made his way there, his sinuous tail dragging behind him below his robes. As he sat down on the much thicker bench that was made to accommodate his size, and weight, though he was not fat in any sense of the word. Those already gathered would see:
Azrael stood, what to most beings, is a hulking seven feet, eight inches, towering over most humanoids, and only dwarfed by some. His appearance is striking for an Acolyte. His body looking physically well-toned in spite of wearing the attire of a caster. His bold Blue-Sapphire scales stand out in a crowd faintly gleaming in the tavern light, and his frosted-sky-blue eyes are piercing and powerful, possessing the black slitted-pupils common among Dragonkin. His tail, dragging listfully behind him whenever he walked, never making a sound. His robes are eloquent and vibrant shades of Royal-Blue, flowing around him. The trim, a brilliant Gold-Thread, of which inlay in a whirlpool of four threads towards the center as if it were the eye of a storm, where they form a circle around what appears to be a Platinum Dragon, suspended in midair. The dragons' head would appear to be looking directly at whomever it was facing. Six leathered Angellic wings spreading out in the cardinal directions. Upon his neck, hanging from a simple, but strong chain, you would see his Holy-Symbol, Marking him as a Follower of Bahamut, encircling a vibrantly swirling Violet-Orb that was his Arcane-focus, ultimately fusing them both into a single entity. Most would feel a mixture of intimidation, and benevolence exuding from the aura of his presence. And there always seemed to be a charge in the air around him. Ultimately, you would sense from him absolute, steadfast conviction in his beliefs, and the raw confidence that comes with it.
After having adjusted himself to be comfortable, he would offer those gathered already a hearty greeting, his hand crossing over his chest as he closed his eyes and bowed to the assembled. Greetings all, we are all here on this auspicious day for what I assume to be a common cause, even if our reasons for being here are not the same! My name is Azrael Zifandiel, Acolyte of the Dragon god Bahamut, if that was not already obvious. He would rise from his bow, placing his hands on the table, and ordering the special from the Barmaid closest, waiting for them to arrive once the order was taken. Regardless, I hope you are all blessed today in the light of Bahamut, and I have prayed that we all find success, regardless of our reasons for being here. It is a pleasure to make your acquaintances.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Name: Nadia Selwyn (played by Cherri)
Race: Wood Elf
Class: Ranger
Background:
Due to a pillaging of her village at age 13, Nadia and her younger sister both grew up in an orphanage, being seen as the bigger sisters of all the younger children. The duo would often steal food for the children, as the orphanage itself simply did not have enough food to feed everyone. As the girls grew older, their relationship forged stronger, both of them learning the ways of the bow and how to fend for themselves. Eventually though her younger sister set off on an adventure, leaving Nadia behind to care for the children. All was relatively well as her sister would often send letters of her journey, Nadia proud of having helped raised her little sister into a strong independent woman, but Nadia slowly found herself yearning for that as well.
Nadia had helped some of the older children fight for themselves and steal if need be, so there wasn’t anything stopping her from going. It took her a while to gather up the courage to up and go, but with a bow at her back, a bag at her side, and face of determination, she set forth to make her own story.
Character Sheet: https://www.dndbeyond.com/profile/Cherri/characters/8580323
------------------------------------------------------------------------
Zack Rolls: Ability scores: 13 11 9 15 10 8
-------
Nadia Rolls: Ability scores: 14 16 11 13 12 14
As for the tie in? #4 would work best with my background. I can't speak for Cherri on that.
Occassional Dungeon Master.
Okay Im going to close it there. We will just have 2 rangers, if Nadia stays the way the sheet is and goes hunter there wont be an issue. But the characters do need to be reset. we're starting at level 1 with starting equip.
https://www.dndbeyond.com/forums/d-d-beyond-general/play-by-post/32398-hoard-of-the-dragon-queen-in-game
heres the link to the game thread. Keep OOC posts to the private message that I will set up in a bit
Mavi Göz Mal - Half Orc Monk Level 1 Not Another Lost Mine of Phandelver
Drita - Aasimar Hexblade Warlock Lvl 3 Tomb of Annhilation
Iznik Sylnithas - Half Drow Blood Hunter Level 2 Precipice of Voids
Should we begin posting or are we delaying that until the weekend?
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
I was going to plan out a few more things because it takes off pretty quickly but I have enough for now. Let's get started!
Mavi Göz Mal - Half Orc Monk Level 1 Not Another Lost Mine of Phandelver
Drita - Aasimar Hexblade Warlock Lvl 3 Tomb of Annhilation
Iznik Sylnithas - Half Drow Blood Hunter Level 2 Precipice of Voids
Thanks!
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Also story hook #9 is essentially a core part of Dretch's backstory but with a slight tweak. So lets go with that.