Siix turns back to you all as best he can. Vish trauq barge noon! Although non of you speak goblin, you get the distinct impression has saying something along the lines of “now you’re all in big, big trouble!”
Another chorus of roars erupts from the second cage as the door swings open. One very large shape steps out followed by three not as large shapes. They glance towards the weapons rack but decide not to risk the enchanted garden and instead charge towards the party.
So how does initiative work for the big bois who sprung out of the cages work - was that their turn/will they get to attack again at the top of the next turn?
So how does initiative work for the big bois who sprung out of the cages work - was that their turn/will they get to attack again at the top of the next turn?
They had prepared actions readied if the cage was opened, they’ll assume their initiative slots in round 2!
Mikkael lets his mace hang from it’s strap and grabs the holy symbol around his neck he bows his head and Ackam, Agency, and Bastion feel the benefit of his bless spell.
This post has potentially manipulated dice roll results.
Ackam raises his double-bladed scimitar and screams as his companions engage battle. He starts to rush into the battle fray, but when he sees the gates open and those creatures come forward he stops for a second and says "feck me, this shite never ends!" and then charges at one of Hobgoblins (H3), swinging his double-bladed scimitar wildly.
Everyone can feel free to post before their turn along the lines of “on my turn I’ll attack goblin 1 if goblin 1 is dead I’ll move and shoot goblin 2. If Steve looks like he’s gonna die I’ll give him a health potion.” And I’ll work it in on your turn.
Siix turns back to you all as best he can. Vish trauq barge noon! Although non of you speak goblin, you get the distinct impression has saying something along the lines of “now you’re all in big, big trouble!”
So what Goblins are left standing?
H1 17 H3 10 B1 11
Another chorus of roars erupts from the second cage as the door swings open. One very large shape steps out followed by three not as large shapes. They glance towards the weapons rack but decide not to risk the enchanted garden and instead charge towards the party.
he is unarmed and unarmored, though. Same as h1-3
"AHA! Keep yer stinkin hands offa teh steel yeh great ugly brutes!" Thorok crudely and less-than-accurately recreates Doo's gesture.
Any chance we could get grid axes on the map?
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
So how does initiative work for the big bois who sprung out of the cages work - was that their turn/will they get to attack again at the top of the next turn?
B1 roars with the rage of a caged beast and attacks Desguin with his big, bear claws. Attack: 12 Damage: 6
Desguin calmly ducks his head and raises his shield in a methodical fashion and the beast’s claws glance harmlessly off it.
Grid axes?
They had prepared actions readied if the cage was opened, they’ll assume their initiative slots in round 2!
Mikkael lets his mace hang from it’s strap and grabs the holy symbol around his neck he bows his head and Ackam, Agency, and Bastion feel the benefit of his bless spell.
Ackam raises his double-bladed scimitar and screams as his companions engage battle. He starts to rush into the battle fray, but when he sees the gates open and those creatures come forward he stops for a second and says "feck me, this shite never ends!" and then charges at one of Hobgoblins (H3), swinging his double-bladed scimitar wildly.
Attack: 22 Damage: 6
Agency bounds past the corpses of oon and doo going left two and up three. This time she tries to sweep the legs of the hobgoblin (h1) with her staff.
Attack: 10 Damage: 10
She then attempts to slam down her tail on its head.
Attack: 5 Damage: 3
Add my bless: 4
BASTION moves much quicker than one would guess from its bulky frame. And before you know it BASTION is standing next to Thorok.
Its arm comes up and almost shifts into a small mace as it strikes at H1.
Attack: 10 Damage: 14
Hit then readies it’s protection treactiob to impose DIS on whomever attacks Thorok.
I’ll save this for Agency’s move in the second round of battle, you can alter it as you see fit before your turn and we will make that happen.
Everyone can feel free to post before their turn along the lines of “on my turn I’ll attack goblin 1 if goblin 1 is dead I’ll move and shoot goblin 2. If Steve looks like he’s gonna die I’ll give him a health potion.” And I’ll work it in on your turn.