Key: A-Z players, = wall, . Ground, - side conveyor (sends you towards vertical conveyors), | vertical conveyors (sends you towards pits), * pit (10ft deep. Will make you take 1d6 bludgeoning and fall prone, not to mention 20ft to get out), ( and ] Launchpads (will send in a random direction decided by a d8, and will send 2 square that direction)
Jathon checks his trap as he moves backwards, but is sent towards the pit again. He says something over the noise of the machines, and the smoke stops flowing. But it is still there.
(If you can see the place you need to. Not everything requiring sight will fail; attacks are made normally, as he can’t see you. You can attack him, but can’t cats spells that require you to see him.)
tanrick runs straight to c9, then straight to c11, turning in the direction of where he last saw his opponent. "oh well. I was hopeing to save this.." he says before opening his mouth, a destructive stream of acidic breath, extending before him. (I use my breath weapon)
This post has potentially manipulated dice roll results.
Jathon gets scraped by the acid, as he moves onto a launchpad after putting his trap down. He is sent flying onto another launcher, and is sent flying ahead only 10ft from Tanrick, and gets pushed away into the pit, taking 1 damage and falling prone. He is now 10ft away from the surface, and 20ft from Tanrick.
tanrick, hearing his opponent fall into the pit smiles. I dash (yes, that's my action) straight to h11, then straight to h6, then g6. (will the darkness ever clear up?)
( then ill close the bottle )
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
Arena: Conveyor’s Conversation
1 2 3 4 5 6 7 8 9 0 11 12 13 A
A = = = . . . . . . . = = =
B | | | - - - - | | | - - -
C | | | - - - - | J | - - -
D * * * ( ( ( ( * * * ] ] ]
E * * * ] ] ] ] * * * ( ( (
F * * * - - - - * * * - - -
G * * * - - < T * * * - - -
H | | | ] ] ] ] ( ( ( | | |
I | | | ( ] ( ] ] ( ( | | |
J | | | - - - - - - - | | |
K | | | - - - - - - - | | |
L = = = . . . . . . . = = = B
Key: A-Z players, = wall, . Ground, - side conveyor (sends you towards vertical conveyors), | vertical conveyors (sends you towards pits), * pit (10ft deep. Will make you take 1d6 bludgeoning and fall prone, not to mention 20ft to get out), ( and ] Launchpads (will send in a random direction decided by a d8, and will send 2 square that direction)
Jathon checks his trap as he moves backwards, but is sent towards the pit again. He says something over the noise of the machines, and the smoke stops flowing. But it is still there.
Tanrick, you’re up!
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Haven’t used this account in forever. Still a big fan of crawling claws.
I know I anything requiring sight will fail, so can I still get him with AoE?
(If you can see the place you need to. Not everything requiring sight will fail; attacks are made normally, as he can’t see you. You can attack him, but can’t cats spells that require you to see him.)
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Haven’t used this account in forever. Still a big fan of crawling claws.
tanrick runs straight to c9, then straight to c11, turning in the direction of where he last saw his opponent. "oh well. I was hopeing to save this.." he says before opening his mouth, a destructive stream of acidic breath, extending before him. (I use my breath weapon)
Tanrick moves ahead and blasts Jathon with a line of acid. (Jathon, Dc12 dex save. Tanrick, roll damage.)
Jathon, You’re up! Dex save! Tanrick, remember to roll damage!
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Haven’t used this account in forever. Still a big fan of crawling claws.
sorry about that...
damage: 8 Half damage on a successful save.
Dex save: 18
Jathon will move to to E13 and then open his bear trap
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
Jathon gets scraped by the acid, as he moves onto a launchpad after putting his trap down. He is sent flying onto another launcher, and is sent flying ahead only 10ft from Tanrick, and gets pushed away into the pit, taking 1 damage and falling prone. He is now 10ft away from the surface, and 20ft from Tanrick.
The Flag sprouts up.
(2) (2 5) (1) 4
Tanrick, you’re up!
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Haven’t used this account in forever. Still a big fan of crawling claws.
do the launch pads only activate if you end on them?
(Yes, and if you are pushed/launched onto them.)
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Haven’t used this account in forever. Still a big fan of crawling claws.
tanrick, hearing his opponent fall into the pit smiles. I dash (yes, that's my action) straight to h11, then straight to h6, then g6. (will the darkness ever clear up?)
(In about 7 rounds. It’s smoke.) (no need to say where exactly you go. I just need where you end. But remember, can’t catch it if you can’t see it.)
Tanrick moves, and is pushed away by another belt. .
Jathon, you’re up! You’re prone and unless you have a climb speed, it takes 20 movement to get out of the pit!
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Haven’t used this account in forever. Still a big fan of crawling claws.
Hey might just be reading it wrong but does him not seeing it just mean he can grab it but not get the points for holding it?
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
yeah, im confused. you said I cant capture it if I cant see it, then you said I captured it...
(You’re right. Oops. Go ahead.)
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Haven’t used this account in forever. Still a big fan of crawling claws.
Priton will move out of the hole and move to B9 then open his trap
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
Jathon gets up, and with a burst of speed gets out of the hole. He moves forward, only to be pushed against the pit again.
(you already placed your trap, and have to use your action to Dash out.)
Tanrick, you’re up!
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Haven’t used this account in forever. Still a big fan of crawling claws.
( Oh I didn't mean to place it, I just want it open )
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
(It is open. That’s how you set a trap.)
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Haven’t used this account in forever. Still a big fan of crawling claws.