This post has potentially manipulated dice roll results.
Fawn investigates the hallway. It seems to not be traveled much or else there would not be as thick of a layer of dust laying among the floor. Fawn discerns that this was probably a very nice place before becoming what is today.
Cypress moves forward down the hallway, as he walks down the hallway he feels his weight begin to shift. The tiles and the timbers that were holding the floor up collapse.
Cypress Dexterity Saving Throw DC 15: 18
Cypress's feral instinct kick in and like a cat he is able to latch on to the other side and not fall into the pit. He pulls himself up and looks back to the others. Cypress notes that the pit seems to be 10 feet wide and 20 feet deep. He also notes that there are narrow ledges on the north and south side of the pit that may be possible to skirt across with a successful acrobatics check.
Cypress then looks up to make sure the others are OK. He then moves to the door to listen where he hears... nothing at all. He then returns back to he pit to wait for the others.
There have been some questions regarding when to roll perception and investigation. Here are some items that may help you below. Fawn's roll unfortunately was not high enough to detect the rotten timbers.
Perception
Your Wisdom (Perception) check lets you spot, hear, or otherwise detect the presence of something. It measures your general awareness of your surroundings and the keenness of your senses. For example, you might try to hear a conversation through a closed door, eavesdrop under an open window, or hear monsters moving stealthily in the forest. Or you might try to spot things that are obscured or easy to miss, whether they are orcs lying in ambush on a road, thugs hiding in the shadows of an alley, or candlelight under a closed secret door.
Investigation
When you look around for clues and make deductions based on those clues, you make an Intelligence (Investigation) check. You might deduce the location of a hidden object, discern from the appearance of a wound what kind of weapon dealt it, or determine the weakest point in a tunnel that could cause it to collapse. Poring through ancient scrolls in search of a hidden fragment of knowledge might also call for an Intelligence (Investigation) check.
FINDING A HIDDEN OBJECT
When your character searches for a hidden object such as a secret door or a trap, the DM typically asks you to make a Wisdom (Perception) check. Such a check can be used to find hidden details or other information and clues that you might otherwise overlook.
In most cases, you need to describe where you are looking in order for the DM to determine your chance of success. For example, a key is hidden beneath a set of folded clothes in the top drawer of a bureau. If you tell the DM that you pace around the room, looking at the walls and furniture for clues, you have no chance of finding the key, regardless of your Wisdom (Perception) check result. You would have to specify that you were opening the drawers or searching the bureau in order to have any chance of success.
This post has potentially manipulated dice roll results.
"Guess I am going into the pit!" Halben ties his rope to a sturdy rock and repels down the pit. At the bottom he makes a perception check to see if anything in particular stands out.
Fawn relives her time in the forest running along the trees and she successfully makes it across one side without falling in.
Halben secures a rope and goes to rappel down into the pit. He quickly realizes that rappelling is not as easy as it looks but he barely hangs on and makes it to the bottom untouched. Halben looks around and the only thing he notices is that it appears that maybe the support beams had been damaged in the past. Whether on purpose or not, he does not know.
Conway peers down the hall. The only thing he see's out of place is a Halben down in the pit.
We now have Cypress and Fawn on the other side of the pit. Halben down in the hole with a rope that would get him back whence he came and Conway on the starter side of the hole.
This post has potentially manipulated dice roll results.
Conway looks at the pit and decides he doesn't need to use some silly rope. He can jump clear past it. He steps back 10 feet and takes off running. He jumps into the air and he sails almost all the way across the pit, his toe even grazes the edge but it is not enough. Conway falls toward the ground and takes 9bludgeoning damage and is now prone.
Halben looks down at Conway and climbs out successfully using the rope.
DM TIP: Cypress made 10 goodberry's to try to cure Gilga's hunger. He used one for this. Therefore there are 9 left. Eating one goodberry heals 1 hit point. Goodberrys go bad if not eaten in 24 hours. Not saying you have to eat them but just giving new player advice.
Fawn hears nothing on the other side of the door. Also, it does not seem to be locked and is made of wood. The dust is settled at the bottom of it as well on the handle so it also has not seen use in some time.
It takes a moment due to the door not being opened in some time but with a low creaking noise the door swings open. You step inside to find three large stone sarcophagi standing within this duty crypt. Propped up against each sarcophagus is a human skeleton clad in bits of rusty mail. False columns along the walls are carved in the image of spreading oak trees. The double doors in the southeast corner are sheathed in tarnished copper plate.
Fawn investigates the hallway. It seems to not be traveled much or else there would not be as thick of a layer of dust laying among the floor. Fawn discerns that this was probably a very nice place before becoming what is today.
Cypress moves forward down the hallway, as he walks down the hallway he feels his weight begin to shift. The tiles and the timbers that were holding the floor up collapse.
Cypress Dexterity Saving Throw DC 15: 18
Cypress's feral instinct kick in and like a cat he is able to latch on to the other side and not fall into the pit. He pulls himself up and looks back to the others. Cypress notes that the pit seems to be 10 feet wide and 20 feet deep. He also notes that there are narrow ledges on the north and south side of the pit that may be possible to skirt across with a successful acrobatics check.
Cypress then looks up to make sure the others are OK. He then moves to the door to listen where he hears... nothing at all. He then returns back to he pit to wait for the others.
DM Tip:
There have been some questions regarding when to roll perception and investigation. Here are some items that may help you below. Fawn's roll unfortunately was not high enough to detect the rotten timbers.
Perception
Your Wisdom (Perception) check lets you spot, hear, or otherwise detect the presence of something. It measures your general awareness of your surroundings and the keenness of your senses. For example, you might try to hear a conversation through a closed door, eavesdrop under an open window, or hear monsters moving stealthily in the forest. Or you might try to spot things that are obscured or easy to miss, whether they are orcs lying in ambush on a road, thugs hiding in the shadows of an alley, or candlelight under a closed secret door.
Investigation
When you look around for clues and make deductions based on those clues, you make an Intelligence (Investigation) check. You might deduce the location of a hidden object, discern from the appearance of a wound what kind of weapon dealt it, or determine the weakest point in a tunnel that could cause it to collapse. Poring through ancient scrolls in search of a hidden fragment of knowledge might also call for an Intelligence (Investigation) check.
FINDING A HIDDEN OBJECT
When your character searches for a hidden object such as a secret door or a trap, the DM typically asks you to make a Wisdom (Perception) check. Such a check can be used to find hidden details or other information and clues that you might otherwise overlook.
In most cases, you need to describe where you are looking in order for the DM to determine your chance of success. For example, a key is hidden beneath a set of folded clothes in the top drawer of a bureau. If you tell the DM that you pace around the room, looking at the walls and furniture for clues, you have no chance of finding the key, regardless of your Wisdom (Perception) check result. You would have to specify that you were opening the drawers or searching the bureau in order to have any chance of success.
Aerobics 21
Fawn attempts to skirt along the south ledge of the pit with her “lighter than air” tip toe
"Guess I am going into the pit!" Halben ties his rope to a sturdy rock and repels down the pit. At the bottom he makes a perception check to see if anything in particular stands out.
Strength Athletics: 2
Perception: 19
.
Fawn relives her time in the forest running along the trees and she successfully makes it across one side without falling in.
Halben secures a rope and goes to rappel down into the pit. He quickly realizes that rappelling is not as easy as it looks but he barely hangs on and makes it to the bottom untouched. Halben looks around and the only thing he notices is that it appears that maybe the support beams had been damaged in the past. Whether on purpose or not, he does not know.
Conway peers down the hall. The only thing he see's out of place is a Halben down in the pit.
We now have Cypress and Fawn on the other side of the pit. Halben down in the hole with a rope that would get him back whence he came and Conway on the starter side of the hole.
Fawn ties her rope to a secure rock for Halben to climb back out of on the correct side
”come on up Halben, you can use it too Conway if you want”
Conway walks to the edge of the pit and gauges the distance.... “about 10 ft or so” he thinks to himself. He gets a running start and leaps........
Acrobatics- 5
Halben would like to climb up on the other side of the pit.
4
Conway looks at the pit and decides he doesn't need to use some silly rope. He can jump clear past it. He steps back 10 feet and takes off running. He jumps into the air and he sails almost all the way across the pit, his toe even grazes the edge but it is not enough. Conway falls toward the ground and takes 9 bludgeoning damage and is now prone.
Halben looks down at Conway and climbs out successfully using the rope.
DM TIP: Cypress made 10 goodberry's to try to cure Gilga's hunger. He used one for this. Therefore there are 9 left. Eating one goodberry heals 1 hit point. Goodberrys go bad if not eaten in 24 hours. Not saying you have to eat them but just giving new player advice.
Conway hits the ground and cringes with pain. “Well that didn’t work out” Conway says with a groan.
Conway then grabs the rope and begins climbing the other side 12
Conway climbs over. You are now successfully on the other side of the pit.
BOOKEEPING NOTES: All made add 25xp for successfully surviving the pit.
Fawn listens to the door for danger
PERCEPTION 5
“Here Conway, you look like you could use these” cypress says as he hands Conway 5 good berries, while eating his remaining 4
Fawn hears nothing on the other side of the door. Also, it does not seem to be locked and is made of wood. The dust is settled at the bottom of it as well on the handle so it also has not seen use in some time.
Cypress heals for 4 hit points.
"Now that you are done hurting and healing yourself Cypress, let's keep this party going." says Halben as he opens the door.
It takes a moment due to the door not being opened in some time but with a low creaking noise the door swings open. You step inside to find three large stone sarcophagi standing within this duty crypt. Propped up against each sarcophagus is a human skeleton clad in bits of rusty mail. False columns along the walls are carved in the image of spreading oak trees. The double doors in the southeast corner are sheathed in tarnished copper plate.
"Grave robbing anyone?" says with a smirk.
I would like to investigate each sarcophagus one at a time. I don't want to open them yet.
Perception: 19
To save time, if there are any symbols or anything on them that look interesting, I would like to investigate.
Investigation (if needed): 6
21 INVESTIGATION
Fawn searches the walls of the room