I've returned the party to the main hall. You have double doors to your north and to your south, and you have not spent any significant time in this room yet, either, other than Fope poking one suit of armor with a stick.
Let me know when he doesn't, or I'll notice his icon is missing. Depending on where he is, Føpé'll either be content to leave him there and come back later, or use animal handling and if that fails consider catching (restraining) him with the prepared leash. He'd like to avoid the leash if possible, because he doesn't want Revenge to think of him as an enemy.
Thank you for the icon!
If there are lanterns in the room, Føpé lights them, as is his habit.
Ok. Between you and Ireena, who can actually reach them, you light the lamps.
When you move from room to room, roll an animal handling check. If you succeed, he follows without further instruction. If you fail, he dawdles. If he dawdles, feel free to explain what you do as a result of the failed check.
The armor looks unremarkable. It's full plate, and was designed to be used by humans, though the outfits look like they are now missing some of the inner workings and fittings necessary to make them immediately useful.
The oil portrait is enormous, and hangs in an ornate wooden frame above the mantle. There is a plaque in the middle, along the bottom edge, identifying the subjects: "Gustav and Elisabeth Durst with their beloved children, Rose and Thorn." Cradled in the father’s arms is a swaddled baby, just an infant, which the mother regards with a hint of scorn.
There are double doors to the north and double doors to the south. You are quite certain you hear nothing behind either set.
Bold: What if the elevator goes down to the basement?
You, Fope, could squeeze into the dumbwaiter. Barnaby could stretch his old man gnome joints and just fit in there, and Puddin could get in without much trouble. All of you one at a time. It is too small for Kif, and certainly too small for Ireena.
I'm guessing we'd have to go down 1 or 2 at a time, and Ireena might be a tight fit. If it goes down we may have to do it, but it would be much better to find a way down. We'll keep it in mind, it's a good suggestion, maybe we could lower the owl for some recon
BTW: look, Rose and Thorn get named in the portrait but no love for the baby, most unusual
I say let's keep exploring this floor for now, north or south doesn't matter to me
Barnaby will try to raise the dumb waiter above the door so that tulip can fly down. If not,
Kif, if you break the bottom out of the dumb waiter I’ll have Tulip fly down.
Stealth: 14
Perception with advantage: 920
You pull on the chain and it goes up a bit. Tulip flies down and returns a moment later, communicating that it only goes down to the first floor and, as a tiny owl, she did not think she had the necessary power to open the door from the inside.
The painting is quite heavy and it is mounted by more than a single hook. You do pull it away from the wall a bit, and as far as you can tell there is nothing behind it but wall.
If you look closely you can see arcane runes stitched into it. Cool huh? My grandmother used to do beautiful work with fabrics and stitchery. Her stuff was always abstract though. And, she never made a robe I’m sure. Maybe a dinner jacket or a kimono or something.
After a bit more conversation, the party elects to enter the double doors to the south. Fope, let's see an animal handling check.
Gossamer drapes cover the windows of this elegantly appointed hall, which has a brass-plated chandelier hanging from the ceiling. Upholstered chairs line the walls, and stained-glass wall hangings depict beautiful men, women, and children singing and playing instruments. The morning sun bleeds through the thin drapes; there is no obvious need to light the wall lamps in this room.
A harpsichord with a bench rests in the northwest corner. Near the fireplace is a large standing harp. Alabaster figurines of well-dressed dancers adorn the mantelpiece.
I updated the Inspiration table in the OP, to reflect that Barnaby has one (and to reflect that Fope used his, a few pages back, but I hadn't updated yet). You can always look there to see if you have it!
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I have rolled Puddin's Wisdom check for her, and she got a 21.
Puddin feels a shudder, and a bit of a tingle in her connection to Shar. Something wicked happened in here, she says.
I've returned the party to the main hall. You have double doors to your north and to your south, and you have not spent any significant time in this room yet, either, other than Fope poking one suit of armor with a stick.
Where's Revenge? Can he have an ichon?
It's "icon." Done. How are you getting him from place to place? He follows you sometimes; sometimes he does not.
Let me know when he doesn't, or I'll notice his icon is missing. Depending on where he is, Føpé'll either be content to leave him there and come back later, or use animal handling and if that fails consider catching (restraining) him with the prepared leash. He'd like to avoid the leash if possible, because he doesn't want Revenge to think of him as an enemy.
Thank you for the icon!
If there are lanterns in the room, Føpé lights them, as is his habit.
Ok. Between you and Ireena, who can actually reach them, you light the lamps.
When you move from room to room, roll an animal handling check. If you succeed, he follows without further instruction. If you fail, he dawdles. If he dawdles, feel free to explain what you do as a result of the failed check.
Kif would take a bit to more closely examine this room, looking especially at the fireplace, portrait and armor
23 perception -3 to that total if investigation is more appropriate
damn
Sure!
The armor looks unremarkable. It's full plate, and was designed to be used by humans, though the outfits look like they are now missing some of the inner workings and fittings necessary to make them immediately useful.
The oil portrait is enormous, and hangs in an ornate wooden frame above the mantle. There is a plaque in the middle, along the bottom edge, identifying the subjects: "Gustav and Elisabeth Durst with their beloved children, Rose and Thorn." Cradled in the father’s arms is a swaddled baby, just an infant, which the mother regards with a hint of scorn.
There are double doors to the north and double doors to the south. You are quite certain you hear nothing behind either set.
Bold: What if the elevator goes down to the basement?
You, Fope, could squeeze into the dumbwaiter. Barnaby could stretch his old man gnome joints and just fit in there, and Puddin could get in without much trouble. All of you one at a time. It is too small for Kif, and certainly too small for Ireena.
I'm guessing we'd have to go down 1 or 2 at a time, and Ireena might be a tight fit. If it goes down we may have to do it, but it would be much better to find a way down. We'll keep it in mind, it's a good suggestion, maybe we could lower the owl for some recon
BTW: look, Rose and Thorn get named in the portrait but no love for the baby, most unusual
I say let's keep exploring this floor for now, north or south doesn't matter to me
Kif indicates the two sets of double doors
Checking behind the painting.
Investigation: 10
Barnaby will try to raise the dumb waiter above the door so that tulip can fly down. If not,
Kif, if you break the bottom out of the dumb waiter I’ll have Tulip fly down.
Stealth: 16
Perception with advantage: 16 7
It's not going to be very sneaky if I need to bust the bottom out of this thing
let's try and see if we can pull it over the door level
You pull on the chain and it goes up a bit. Tulip flies down and returns a moment later, communicating that it only goes down to the first floor and, as a tiny owl, she did not think she had the necessary power to open the door from the inside.
The painting is quite heavy and it is mounted by more than a single hook. You do pull it away from the wall a bit, and as far as you can tell there is nothing behind it but wall.
This place is spooky as heck. I almost wish something would attach us instead of all this moaning and nonexistent basements. Le’sigh.
You certainly seem to have taken a liking to the local fashion.
Do you mean my new robe?! Isn’t it fantastic?!?!
If you look closely you can see arcane runes stitched into it. Cool huh? My grandmother used to do beautiful work with fabrics and stitchery. Her stuff was always abstract though. And, she never made a robe I’m sure. Maybe a dinner jacket or a kimono or something.
Inspiration for Barnaby for invoking the memory of the best roommate I ever had. :)
After a bit more conversation, the party elects to enter the double doors to the south. Fope, let's see an animal handling check.
Gossamer drapes cover the windows of this elegantly appointed hall, which has a brass-plated chandelier hanging from the ceiling. Upholstered chairs line the walls, and stained-glass wall hangings depict beautiful men, women, and children singing and playing instruments. The morning sun bleeds through the thin drapes; there is no obvious need to light the wall lamps in this room.
A harpsichord with a bench rests in the northwest corner. Near the fireplace is a large standing harp. Alabaster figurines of well-dressed dancers adorn the mantelpiece.
I updated the Inspiration table in the OP, to reflect that Barnaby has one (and to reflect that Fope used his, a few pages back, but I hadn't updated yet). You can always look there to see if you have it!