He will actually veer towards the southern hedge while running and throw himself in there with the last of his movement, ending up prone to make it harder for others to shoot at him.
Bulwark steps over the body of the fallen assassin, moving to engage the other one. He'll drop his shield as he moves, swinging with both hands on the warhammer (recklessly) before reaching out to grapple the assassin.
Althus moves out of the darkness towards Tock (full movement). When he sees assassin A standing over Martin, he points and shouts, "Approach!" at them.
This post has potentially manipulated dice roll results.
I'm guessing Dog hears Althus dart away and cast his spell, so he knows he's gone. He doesn't want this drow sneaking up behind him. Dog casts a cantrip he hasn't used much, sword burst.
[You create a momentary circle of spectral blades that sweep around you. Each creature within range, other than you, must succeed on a Dexterity saving throw or take 1d6 force damage. This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).]
Save DC is 15, not sure if they get any disadvantage due to darkness. On a failure, 11 force damage.
Due to war magic, he can try a regular attack as a bonus action and he'll swing right where the drow was before, at disadvantage due to being blind.
Martin backs up to the East again, and shoots at A.
(Moving east will put Martin in range of an AoO. NW towards the tree sends Martin directly away from Assassin A.)
Martin's first shot is panicked as he gains his bearings. (Fumble: 65) While taking the shot, he slips and falls prone. With a slow breath, he fires the next shot and it finds its mark in the assassin' calf.
Assassin A charges at Althus by first awkwardly pushing through the hedge, then running forward, firing her hand crossbow at the paladin.
Hand crossbow Attack: 19 Damage: 6
Assassin D pulls up short with Althus standing over Tock and fires his light crossbow at the kenku.
OK, well imagine that on the map, then. ;)
Is it Dog's turn yet? Sorry if I missed something!
Martin runs to the East (disadv on AoO) and casts Cure Wounds on himself at second level.
9
Paladin - warforged - orange
It is about to be...
I'm going to flip these actions for you....just in case...
Assassin A AoO: Attack: 15 Damage: 18
The assassin's poisoned blade swishes through the air, barely scraping Martin's armor as he hastily stands and retreats.
Assassin D moves forward, taking more spike damage (2) and then casts darkness centered close to assassin B on the ground.
Assassin A, seeing her prey slipping away, charges forward and slashes at Martin again with her poisoned short sword.
Short sword Attack: 22 Damage: 16
Short sword Attack: 15 Damage: 18
(Wow, lousy luck there!)
The assassin moves towards Tock with the rest of her movement after Martin falls again.
(Dog and Althus are up.)
Bulwark steps over the body of the fallen assassin, moving to engage the other one. He'll drop his shield as he moves, swinging with both hands on the warhammer (recklessly) before reaching out to grapple the assassin.
Attack: 23 Damage: 11
Grapple check: 27
He cannot pass a DEX(27) check, so Bulwark successfully grapples the assassin after landing a solid blow with his warhammer. The assassin is grappled.
(Gash is up!)
Althus moves out of the darkness towards Tock (full movement). When he sees assassin A standing over Martin, he points and shouts, "Approach!" at them.
(Command to approach)
I'm guessing Dog hears Althus dart away and cast his spell, so he knows he's gone. He doesn't want this drow sneaking up behind him. Dog casts a cantrip he hasn't used much, sword burst.
[You create a momentary circle of spectral blades that sweep around you. Each creature within range, other than you, must succeed on a Dexterity saving throw or take 1d6 force damage. This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).]
Save DC is 15, not sure if they get any disadvantage due to darkness. On a failure, 11 force damage.
Due to war magic, he can try a regular attack as a bonus action and he'll swing right where the drow was before, at disadvantage due to being blind.
Attack: 16 Damage: 12
Assassin A WIS(16) check: 17
Assassin B DEX(15) check: 5
Assassin A shakes off the command but still seems to take a great interest in Althus.
Assassin C charges down the driveway as the spikes retreat into the ground. He pulls fires his hand crossbow wildly at Tock as he runs.
Hand crossbow Attack: 10 Damage: 7
Meanwhile, Assassin B tries to take advantage of the dark by slashing blindly at Dog twice and then slipping past him behind Althus.
Short sword Attack: 18 Damage: 15
Short sword Attack: 21 Damage: 15
(Tock is up and Martin is...well, down. Map will be updated tomorrow.)
Tock is rather annoyed with these assassins.
He will once again cast healing word on Martin for 6 health.
Then crawl through the bush, stand up into a crouching stance and take the dodge action.
(also, the first attack that hits him, he'll use uncanny dodge as a reaction to halve the damage)
Martin's eyes pop open. Pain wracks his body. Again.
(Martin's turn.)
Martin backs up to the East again, and shoots at A.
Attack: 11 Damage: 12
Attack: 25 Damage: 9
(ps: spikes are gone after Martin lost concentration by falling unconscious)
Paladin - warforged - orange
(Moving east will put Martin in range of an AoO. NW towards the tree sends Martin directly away from Assassin A.)
Martin's first shot is panicked as he gains his bearings. (Fumble: 65) While taking the shot, he slips and falls prone. With a slow breath, he fires the next shot and it finds its mark in the assassin' calf.
Assassin A charges at Althus by first awkwardly pushing through the hedge, then running forward, firing her hand crossbow at the paladin.
Hand crossbow Attack: 19 Damage: 6
Assassin D pulls up short with Althus standing over Tock and fires his light crossbow at the kenku.
Light crossbow Attack: 10 Damage: 10
(Althus and Dog are up!)
Tock CON(15) check to suffer 15 poison damage, twice that on a failure: 20
Uncanny dodge will half the total damage from 27 to 13.
Gash blasts the remaining assassin with fire bolt and moves the flame sphere away from the assassin so as not to hurt Bulwark with it as well.
Attack: 18 Damage: 19
The assassin jabs his poisoned short sword at Bulwark twice in frustration. (poison should automatically halve in the damage now)
Short sword Attack: 19 Damage: 9.5
Short sword Attack: 23 Damage: 12.5
Oops! Advantage rolls: 14 & 20
Gash and Bulwark are up for round 4.
Crit damage on the first attack (the second one misses): 6
Aaand I also rolled the damage wrong. So another 2.5
Total damage to Bulwark is 22 HP.