Keyrie leads the adventurers back to the room where Myon lies on the stone, head upright in patient alertness. It is a small room behind the trapped door that burned Gash hours before (Location 15). Keyrie shows them the secret wall that they failed to notice. Dog had even failed to notice it after it had been opened, due to the poor lighting and arrow-straight focus he had on testing the purple portal room.
Gash sets to work identifying Keyrie's magical ring while Keyrie highlights some of the possibilities for them in the labyrinth, including where the secrets, traps, and enemies are.
Entrance to the labyrinth
Unstable floor - Crystal minotaur starting point.
2 shambling mounds and 2 quaggoth spore servants
2 water elementals
Secret wall in collapsed tunnel. 3 displacer beasts.
Shrine to Baphoment - Crystal minotaur starting point.
Exit to Taur. Secret door. Stone golem guarding the portal out.
After Keyrie finishes her explanation, Gash looks up with a big smile on his face. "This one is aRing of Animal Influence!" After showing it off, Gash says, "So, I missed everything you said, Keyrie. Could you explain it all again?"
"I found a place for the wagon and horses and paid ahead for five days. The owner of the establishment was a Minotaur, I bought a map of the labyrinth to be implanted in my head. Maps are looked down upon so it would be best if no one but us knew about this. The exit is guarded by a Golem that will be harder to beat then the crystal Minotaur, so we should go in with a plan."
"I've never fought a stone golem before, has anyone else? That's a good idea to have a plan. We'd been rushing headlong through this place and look where it got us."
He looks down at FeyTok's corpse.
"I suppose we can't know this, but is it enough to just go through the portal, or do we have to defeat the golem first? Or the golem and the other things hiding in other parts of the labyrinth you mentioned? I hope not. Keyrie, from what you said, and what we know, we could go into the purple room and into this OTHER blue room, and then step back out and into it again, and then exit the purple room to the north there," he gestures across the purple light, "and then take a left, go down some stairs, and essentially already be at the exit with the golem. That would skip the other monsters and that goo -- you said it was a pudding? I've heard those things eat your weapons and multiply and are really hard to put down. I wish we could send any of these other monsters to the golem and make them fight, but I think that's beyond us."
He bends down to give Myon's ears and scruff a good scritch, absentmindedly.
"In terms of actual plans, here's two very different ones, both very flawed. We could show ourselves to the golem and see if it would chase us back through the labyrinth, jumping away and hoping it would leave its post, allowing us to sneak across the finish line. It can't be that easy though so that's probably a bad idea. Another idea is to try to paralyze it, or trap it, or put a deep hole in front of it or somehow confine it where it is, and then we can try to take it down from afar. I can create a wall of force about 5 feet high that would not last long. But maybe someone else has a better way to do this. Or if someone's got a better plan, I'm all ears."
Tock listens to all of it and then asks Keyrie, "And by guarded does it mean we need to kill it or we need to find a way past it? If the second then I'm pretty fast and could potentially lead it away while you gather whatever is needed and enter the portal. I would then slip back there as well. Thinking of the map, it seems though that we would need to clear out the black puddings first, whatever these are."
"I think we can avoid everything by going from purple to this new blue, back to purple and out that north passageway, then west. Might have that wrong though."
Keyrie thinks for a moment, remembering a labyrinth she has never exited. "No, we have to defeat it. It is definitely part of the trial. And at least one crystal minotaur, which you have obviously accomplished already."
“Well, you’ve all seen my Cloud of Daggers trick, minus Keyrie of course. I can make that last for up to a minute if we can try to keep it in the cloud; maybe with that Wall of Force just mentioned?”
"I have a spell I can cast that lets me summon various animals, not sure if that could help. When I went to the exit before I went from purple to blue, down the unfinished tunnel (9) and got to the exit totally fine."
"The wall might be a bad idea. I assume the golem is as big as the crystal minotaurs and they had some reach advantage on us, so we could find ourselves unable to hit it while it could hit us. One thing we could do is to send in whatever scary animals Keyrie can conjure so that it gets distracted and focuses on their attacks, and then we can attack all at once. Gash, I'm guessing your fire magics will be a bit more effective on a golem than they were on a water elemental. So we could just pounce all at once, and that would give us some surprise, though it would likely not help too much."
"What I'd really like to do is to find a way to dig a hole of some kind for it to fall into, which would let us attack it from relative safety from afar. I'm assuming it's not the best problem solver, like the crystal minotaurs and will just mindlessly attack or maybe it would chase us. Do you think we could get it to chase us between teleportation rooms?"
"That would let us see it coming and attack from range -- there's no way it has any magic and probably doesn't have a bow and arrows. Or we could even find one of these terrible traps and find a way to get it to set it off, trying to get at us after we've teleported to the other side?"
"Or we could just go in and start hitting it and hope for the best. I really did like being able to teleport away from the minotaurs, so maybe it would chase us to the purple room and we could bounce back and forth between the blue and the purple."
This whole time Dog's been thinking out loud, he's looking straight at FeyTok, as if he was once again throwing suggestions at his quiet old friend. He looks up.
Tock says, "I would go with the animals plan. As far as my understanding of conjured things goes then they're not really real and can easily be sacrificed for a good cause?"
“Send in the Fey creatures. I’ll focus my magic on our new friend Bulwark to make him be able to move faster than normal. After that I will try and pepper it with fire while you all wail on it. We got this.”
Rollback Post to RevisionRollBack
Gash- Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
"I can't think of a better plan, and I really want to be done with this labyrinth," Dog says to the group. "Should we go now or do people need a rest?"
If not, Dog will help lead everyone into purple, to blue, out of blue, back into blue, out of purple to the north, and then take Keyrie's lead on summoning animals. "Got anything super tough against stone golems?"
(I am going to assume that the animals I can summon works kind of like wild shape where I can only think to summon something I know of)
Keyrie casts conjure animals summoning 8 wolves. "I can cast this one more time, if things get bad we should just try and run and regroup back at the one room we met in earlier."
(Also no one else claimed the ring so Keyrie is going to take it unless anyone else wants it.)
(I think for summon animals, if you know of the animal, you can "ask" the fey to assume the shape and they will do so. So you do not need direct experience of that animal.)
The adventurers descend the stairs outside of the purple portal to the passageway leading to the exit...and the stone golem.
Initiative:
Stone Golem: 6
Wolves: 9
Myon: 16
Keyrie: 21
Tock: 16
Dog: 2
Gash: 14
Bulwark: 19
Stones: 7
Keeping it simple here: All characters can go in any order, then the golem will go.
Stones pulls his daggers and once again starts to juggle while appearing to flick each dagger towards the golem giving the illusion of creating more daggers around the golem as he casts [spell]Cloud of Daggers[/spell]
Damage 9
For his bonus action he inspires Bulwark “The harder the battle, the sweeter the victory!”
Once within the next 10 minutes, he can roll (1d8) and add the number rolled to one ability check, attack roll, or saving throw it makes. He can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails.
This post has potentially manipulated dice roll results.
Keyrie points at the golem and commands her animal army, "Attack!"
Meanwhile she casts magic stone and attacks with her sling. Attack: 16 Damage: 7
Myon pounces on the golem Attack: 15 Damage: 4 DC 13 strength check or be knocked prone, Myon can use a bite against a prone target as a bonus action so just gonna roll that just in case. Attack: 23 Damage: 9
Now time for the wolf army. When wolves bite the target has to make a DC 11 strength saving throw or be knocked prone, so that's one for each wolf and Myon for this turn. Wolf 1 Attack: 22 Damage: 7 Wolf 2 Attack: 10 Damage: 8 Wolf 3 Attack: 23 Damage: 4 Wolf 4 Attack: 13 Damage: 5 Wolf 5 Attack: 22 Damage: 6 Wolf 6 Attack: 10 Damage: 9 Wolf 7 Attack: 20 Damage: 8 Wolf 8 Attack: 17 Damage: 9
Keyrie leads the adventurers back to the room where Myon lies on the stone, head upright in patient alertness. It is a small room behind the trapped door that burned Gash hours before (Location 15). Keyrie shows them the secret wall that they failed to notice. Dog had even failed to notice it after it had been opened, due to the poor lighting and arrow-straight focus he had on testing the purple portal room.
Gash sets to work identifying Keyrie's magical ring while Keyrie highlights some of the possibilities for them in the labyrinth, including where the secrets, traps, and enemies are.
After Keyrie finishes her explanation, Gash looks up with a big smile on his face. "This one is a Ring of Animal Influence!" After showing it off, Gash says, "So, I missed everything you said, Keyrie. Could you explain it all again?"
"I found a place for the wagon and horses and paid ahead for five days. The owner of the establishment was a Minotaur, I bought a map of the labyrinth to be implanted in my head. Maps are looked down upon so it would be best if no one but us knew about this. The exit is guarded by a Golem that will be harder to beat then the crystal Minotaur, so we should go in with a plan."
"I've never fought a stone golem before, has anyone else? That's a good idea to have a plan. We'd been rushing headlong through this place and look where it got us."
He looks down at FeyTok's corpse.
"I suppose we can't know this, but is it enough to just go through the portal, or do we have to defeat the golem first? Or the golem and the other things hiding in other parts of the labyrinth you mentioned? I hope not. Keyrie, from what you said, and what we know, we could go into the purple room and into this OTHER blue room, and then step back out and into it again, and then exit the purple room to the north there," he gestures across the purple light, "and then take a left, go down some stairs, and essentially already be at the exit with the golem. That would skip the other monsters and that goo -- you said it was a pudding? I've heard those things eat your weapons and multiply and are really hard to put down. I wish we could send any of these other monsters to the golem and make them fight, but I think that's beyond us."
He bends down to give Myon's ears and scruff a good scritch, absentmindedly.
"In terms of actual plans, here's two very different ones, both very flawed. We could show ourselves to the golem and see if it would chase us back through the labyrinth, jumping away and hoping it would leave its post, allowing us to sneak across the finish line. It can't be that easy though so that's probably a bad idea. Another idea is to try to paralyze it, or trap it, or put a deep hole in front of it or somehow confine it where it is, and then we can try to take it down from afar. I can create a wall of force about 5 feet high that would not last long. But maybe someone else has a better way to do this. Or if someone's got a better plan, I'm all ears."
Tock listens to all of it and then asks Keyrie, "And by guarded does it mean we need to kill it or we need to find a way past it? If the second then I'm pretty fast and could potentially lead it away while you gather whatever is needed and enter the portal. I would then slip back there as well. Thinking of the map, it seems though that we would need to clear out the black puddings first, whatever these are."
"I think we can avoid everything by going from purple to this new blue, back to purple and out that north passageway, then west. Might have that wrong though."
Keyrie thinks for a moment, remembering a labyrinth she has never exited. "No, we have to defeat it. It is definitely part of the trial. And at least one crystal minotaur, which you have obviously accomplished already."
“Well, you’ve all seen my Cloud of Daggers trick, minus Keyrie of course. I can make that last for up to a minute if we can try to keep it in the cloud; maybe with that Wall of Force just mentioned?”
"I have a spell I can cast that lets me summon various animals, not sure if that could help. When I went to the exit before I went from purple to blue, down the unfinished tunnel (9) and got to the exit totally fine."
"The wall might be a bad idea. I assume the golem is as big as the crystal minotaurs and they had some reach advantage on us, so we could find ourselves unable to hit it while it could hit us. One thing we could do is to send in whatever scary animals Keyrie can conjure so that it gets distracted and focuses on their attacks, and then we can attack all at once. Gash, I'm guessing your fire magics will be a bit more effective on a golem than they were on a water elemental. So we could just pounce all at once, and that would give us some surprise, though it would likely not help too much."
"What I'd really like to do is to find a way to dig a hole of some kind for it to fall into, which would let us attack it from relative safety from afar. I'm assuming it's not the best problem solver, like the crystal minotaurs and will just mindlessly attack or maybe it would chase us. Do you think we could get it to chase us between teleportation rooms?"
"That would let us see it coming and attack from range -- there's no way it has any magic and probably doesn't have a bow and arrows. Or we could even find one of these terrible traps and find a way to get it to set it off, trying to get at us after we've teleported to the other side?"
"Or we could just go in and start hitting it and hope for the best. I really did like being able to teleport away from the minotaurs, so maybe it would chase us to the purple room and we could bounce back and forth between the blue and the purple."
This whole time Dog's been thinking out loud, he's looking straight at FeyTok, as if he was once again throwing suggestions at his quiet old friend. He looks up.
"Someone want to decide?"
Tock says, "I would go with the animals plan. As far as my understanding of conjured things goes then they're not really real and can easily be sacrificed for a good cause?"
"They are fey spirits, my understanding is that they do not die only lose a physical form, thus disappearing."
Bulwark holds up his hammer and shield, "Resolute: I am very good at hitting and getting hit."
“Well I can always sing a little song. Do a little dance. Swing blades tonight.”
“Send in the Fey creatures. I’ll focus my magic on our new friend Bulwark to make him be able to move faster than normal. After that I will try and pepper it with fire while you all wail on it. We got this.”
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
"I can't think of a better plan, and I really want to be done with this labyrinth," Dog says to the group. "Should we go now or do people need a rest?"
If not, Dog will help lead everyone into purple, to blue, out of blue, back into blue, out of purple to the north, and then take Keyrie's lead on summoning animals. "Got anything super tough against stone golems?"
“If you want I can inspire Bulwark or even someone else before going in to give an extra boost.”
(I am going to assume that the animals I can summon works kind of like wild shape where I can only think to summon something I know of)
Keyrie casts conjure animals summoning 8 wolves. "I can cast this one more time, if things get bad we should just try and run and regroup back at the one room we met in earlier."
(Also no one else claimed the ring so Keyrie is going to take it unless anyone else wants it.)
(I think for summon animals, if you know of the animal, you can "ask" the fey to assume the shape and they will do so. So you do not need direct experience of that animal.)
The adventurers descend the stairs outside of the purple portal to the passageway leading to the exit...and the stone golem.
Initiative:
Keeping it simple here: All characters can go in any order, then the golem will go.
(Map forthcoming.)
Stones pulls his daggers and once again starts to juggle while appearing to flick each dagger towards the golem giving the illusion of creating more daggers around the golem as he casts [spell]Cloud of Daggers[/spell]
Damage 9
For his bonus action he inspires Bulwark “The harder the battle, the sweeter the victory!”
Once within the next 10 minutes, he can roll (1d8) and add the number rolled to one ability check, attack roll, or saving throw it makes. He can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails.
Keyrie points at the golem and commands her animal army, "Attack!"
Meanwhile she casts magic stone and attacks with her sling. Attack: 16 Damage: 7
Myon pounces on the golem Attack: 15 Damage: 4 DC 13 strength check or be knocked prone,
Myon can use a bite against a prone target as a bonus action so just gonna roll that just in case. Attack: 23 Damage: 9
Now time for the wolf army. When wolves bite the target has to make a DC 11 strength saving throw or be knocked prone, so that's one for each wolf and Myon for this turn.
Wolf 1 Attack: 22 Damage: 7
Wolf 2 Attack: 10 Damage: 8
Wolf 3 Attack: 23 Damage: 4
Wolf 4 Attack: 13 Damage: 5
Wolf 5 Attack: 22 Damage: 6
Wolf 6 Attack: 10 Damage: 9
Wolf 7 Attack: 20 Damage: 8
Wolf 8 Attack: 17 Damage: 9