Rastin extends a hand down to Autzen to help him out of the crevasse. Rastin then asks his companion, “Would you all allow me to wield this powerful sword to assist our party in our adventures? I know I can wield it more effectively than this Morningstar such I have come to believe is cursed by its previous owner.” Rastin is hopeful he can use this magical blade to help defend his friends in battle.
Rastin then takes out a ration and places it on the ground near the end of the northernmost bridge. This time he just speaks in his mind about what he would communicate to the Nothic, “Thank you, friend, for negotiating in good faith. I return your honor by providijg the promised ration. I anticipate we will return soon with more offerings and look forward to more secrets from you. Be well.”
Autzen still finds himself very skeptical of this "Nothic". The sword is a nice find, but leaving the extra treasure behind goes against Autzen's very nature. Such are the sacrifices made in a fellowship. Besides, something tells Autzen there may be another crack at those jewels.
Handing Rastin the hilt of the sword, Autzen scrambles up the other side of the embankment (E9). "Certainly, Rastin. We are only as strong as our weakest dragonman. May you always find your target and your swing be true"
"Hey, Solaris, mind the gap! Is there anyone who might be able to patch up those skinned monk knees?"
Rollback Post to RevisionRollBack
Autzen the Arid of House Knight LVL 3 || Tiefling || Fighter "You may beat me, but you will have to bleed to do it"
Solaris stands up drinks the last potion of healing6 then climbs back up to the side with his traveling companions. “Alright where are we going?” I’ll be back with Adolmain in the movement formation.”
You feel like you hear the Nothic's laugh when Solaris falls through the bridge. After the commotion and Rastin's offering of food, the Nothic quickly grabs the ration and eats it.
Bah, not tasty at all. Need real food, the Nothic telepathically tells your party. He watches you with curiosity as you walk down the hallway in the Northwest corner of the the cavern.
You don't hear it, but you sense the Nothic is laughing at you.
You enter the hallway in the northwest corner single file, with Rastin leading, followed by Autzen, Solaris and Adolmain. After approximately 30 feet and a walk down short stairs, the hallway ends and there are closed doors on the right and left, directly across from each other.
Rollback Post to RevisionRollBack
Dungeon Master Private Game - Lost Mines of Phandelver.
Rastin examines both doors visually looking for traps or any signs of greater usage indicating the best path to find these Redbrands. He also motions to his companions to be quiet as he listens intently to each door for any sound. Perception 17
Rastin examines both doors visually looking for traps or any signs of greater usage indicating the best path to find these Redbrands. He also motions to his companions to be quiet as he listens intently to each door for any sound. Perception 17
On the door to the right, Rastin hears mysterious rattling sound, followed by shouts and groans and a sudden gabble of voices.
"You're a kuntssss…yourrrr a cheatersss" an unnaturally slurred voice says. "If I catch you cheating I'll cut off your ****in' handssss"
"If you ain't firstsssss, yourssss last *****" another slurred voice retorts.
You continue to hear more grumbling and rattling sources.
On the door to the left, Rastin hears faint bubbling noises, but he can't discern what is causing the sound.
Rastin finds no traps, and motions to the group that the doors appear to be unlocked.
Several worn tables and chairs are scattered around this large room. Wooden benches are drawn up against walls decorated with draperies of brown and red, and several ale kegs are propped up and tapped.
Four tough-looking human warriors wearing scarlet cloaks are gathered around one of the tables. A stack of coins and trinkets is heaped upon the tabletop between them.
"What the…….." one of the Redbrands says, as the group surprised the Redbrands. The rebrands clumsily look for their weapons as their ale spills in the commotion. You smell alcohol in the room, and the Redbrands appear to be drunk (In addition to being surprised (they skip their first turn), Redbrands are poisoned and roll disadvantage on attack rolls and ability checks (including initiative)
This post has potentially manipulated dice roll results.
Solaris steps to E4 and says “let this arrow strike as if it was fired by an army” and casts hail of thorns10 as he lets his arrow fly at Redbrand 1 Attack 18 Damage 11
Solaris steps to E4 and says “let this arrow strike as if it was fired by an army” and casts hail of thorns4 as he lets his arrow fly at Redbrand 1 Attack 21 Damage 6
Solaris wields the giant longbow in close quarters, but still manages to hit the surprised Redbrand (1). The shot proves doubling effective, as a hail of magical thorns hits the redbrand (1) as well as the redbrand next to him (2). The Redbrand closest to Solaris attempts to grab his weapon to attack Solaris while he's distracted with shooting his bow, but the redbrand is too drunk and stumbles in panic and a drunken stupor.
(Redbrands failed both save throws. IPlease note the disadvantage rules for range attacks out of normal range (and within 5 feet of someone you provoke an opportunity attack))
Close quarters fighting has never been Autzen's favorite, something about the pathetic look of loss in an enemy's eyes as they fade. Perhaps that's why Autzen spent years becoming a proficient archer. Loosing an arrow from 150 feet, not dealing with the whimpering of a dying man... much preferred. However, this room looks to provide few choices, time to get personal.
Side stepping his companions (E3), Autzen grips his Double-Bladed Scimitar with two hands, the same blade taken from a Valenar Elf, as his eyes dimmed years ago.
With a swift double move, Autzen attacks the first Redbrand he sees in the room (R2), bringing the Scimitar down across the face, and in a blur, punching the Double-Bladed Scimitar's opposite blade up, and into the chest wall.
Attack:17 Damage 1:8 Damage 2: 7
(OOC: Sorry, that Attack should have been +5, not +7, can reduce or I can reroll, dealers choice)
Blood sprays throughout the room as the Redbrand struck by Autzen is disemboweled by Autzen's scimitar. He lies on the ground, ale in hand, as blood pours out of his mouth, chest and stomach.
(Both Autzen attacks HIT - Redbrand 2 DEAD)
Solaris Redbrand 2 - DEAD Autzen Rastin Redbrand 3 Adolmain Redbrand 4 - Dead Redbrand 1 - Dead
Dungeon Master Private Game - Lost Mines of Phandelver.
Rastin extends a hand down to Autzen to help him out of the crevasse. Rastin then asks his companion, “Would you all allow me to wield this powerful sword to assist our party in our adventures? I know I can wield it more effectively than this Morningstar such I have come to believe is cursed by its previous owner.” Rastin is hopeful he can use this magical blade to help defend his friends in battle.
Rastin then takes out a ration and places it on the ground near the end of the northernmost bridge. This time he just speaks in his mind about what he would communicate to the Nothic, “Thank you, friend, for negotiating in good faith. I return your honor by providijg the promised ration. I anticipate we will return soon with more offerings and look forward to more secrets from you. Be well.”
Autzen still finds himself very skeptical of this "Nothic". The sword is a nice find, but leaving the extra treasure behind goes against Autzen's very nature. Such are the sacrifices made in a fellowship. Besides, something tells Autzen there may be another crack at those jewels.
Handing Rastin the hilt of the sword, Autzen scrambles up the other side of the embankment (E9). "Certainly, Rastin. We are only as strong as our weakest dragonman. May you always find your target and your swing be true"
"Hey, Solaris, mind the gap! Is there anyone who might be able to patch up those skinned monk knees?"
Autzen the Arid of House Knight
LVL 3 || Tiefling || Fighter
"You may beat me, but you will have to bleed to do it"
Solaris stands up drinks the last potion of healing 6 then climbs back up to the side with his traveling companions. “Alright where are we going?” I’ll be back with Adolmain in the movement formation.”
7
“alright I guess we go to the hallway at A3 who is leading Autzen or Rastin?”
"I suggest the big guy with scales."
Autzen the Arid of House Knight
LVL 3 || Tiefling || Fighter
"You may beat me, but you will have to bleed to do it"
You feel like you hear the Nothic's laugh when Solaris falls through the bridge. After the commotion and Rastin's offering of food, the Nothic quickly grabs the ration and eats it.
Bah, not tasty at all. Need real food, the Nothic telepathically tells your party. He watches you with curiosity as you walk down the hallway in the Northwest corner of the the cavern.
You don't hear it, but you sense the Nothic is laughing at you.
You enter the hallway in the northwest corner single file, with Rastin leading, followed by Autzen, Solaris and Adolmain. After approximately 30 feet and a walk down short stairs, the hallway ends and there are closed doors on the right and left, directly across from each other.
Dungeon Master Private Game - Lost Mines of Phandelver.
Rastin examines both doors visually looking for traps or any signs of greater usage indicating the best path to find these Redbrands. He also motions to his companions to be quiet as he listens intently to each door for any sound. Perception 17
On the door to the right, Rastin hears mysterious rattling sound, followed by shouts and groans and a sudden gabble of voices.
"You're a kuntssss…yourrrr a cheatersss" an unnaturally slurred voice says. "If I catch you cheating I'll cut off your ****in' handssss"
"If you ain't firstsssss, yourssss last *****" another slurred voice retorts.
You continue to hear more grumbling and rattling sources.
On the door to the left, Rastin hears faint bubbling noises, but he can't discern what is causing the sound.
Rastin finds no traps, and motions to the group that the doors appear to be unlocked.
Dungeon Master Private Game - Lost Mines of Phandelver.
"I suggest we take the door on the right... element of surprise" Autzen whispers
Initiative 12
Autzen the Arid of House Knight
LVL 3 || Tiefling || Fighter
"You may beat me, but you will have to bleed to do it"
Adolmain agrees 7
10 initiative Solaris readies himself
Rastin readies himself, anxious to see how this new sword feels in battle. Initiative 11
Several worn tables and chairs are scattered around this large room. Wooden benches are drawn up against walls decorated with draperies of brown and red, and several ale kegs are propped up and tapped.
Four tough-looking human warriors wearing scarlet cloaks are gathered around one of the tables. A stack of coins and trinkets is heaped upon the tabletop between them.
"What the…….." one of the Redbrands says, as the group surprised the Redbrands. The rebrands clumsily look for their weapons as their ale spills in the commotion. You smell alcohol in the room, and the Redbrands appear to be drunk (In addition to being surprised (they skip their first turn), Redbrands are poisoned and roll disadvantage on attack rolls and ability checks (including initiative)
(Initiative:
Solaris (24)
Autzen (12)
Rastin (11)
Adolmain (7)
Redbrand 1: 4 - surprised skips 1st turn
Redbrand 2: 17 - surprised skips 1st turn
Redbrand 3: 9 - surprised skips 1st turn
Redbrand 4: 7 - surprised skips 1st turn )
Dungeon Master Private Game - Lost Mines of Phandelver.
Solaris steps to E4 and says “let this arrow strike as if it was fired by an army” and casts hail of thorns 10 as he lets his arrow fly at Redbrand 1 Attack 18 Damage 11
(Redbrand 1 Dex Saving Throw: 12 - Redbrand 2 Dex Saving Throw: 4 )
Solaris wields the giant longbow in close quarters, but still manages to hit the surprised Redbrand (1). The shot proves doubling effective, as a hail of magical thorns hits the redbrand (1) as well as the redbrand next to him (2). The Redbrand closest to Solaris attempts to grab his weapon to attack Solaris while he's distracted with shooting his bow, but the redbrand is too drunk and stumbles in panic and a drunken stupor.
(Redbrands failed both save throws. IPlease note the disadvantage rules for range attacks out of normal range (and within 5 feet of someone you provoke an opportunity attack))
Rebrand 1 takes 10 damage, Rebrand 2 takes 4 damage)
Dungeon Master Private Game - Lost Mines of Phandelver.
Close quarters fighting has never been Autzen's favorite, something about the pathetic look of loss in an enemy's eyes as they fade. Perhaps that's why Autzen spent years becoming a proficient archer. Loosing an arrow from 150 feet, not dealing with the whimpering of a dying man... much preferred. However, this room looks to provide few choices, time to get personal.
Side stepping his companions (E3), Autzen grips his Double-Bladed Scimitar with two hands, the same blade taken from a Valenar Elf, as his eyes dimmed years ago.
With a swift double move, Autzen attacks the first Redbrand he sees in the room (R2), bringing the Scimitar down across the face, and in a blur, punching the Double-Bladed Scimitar's opposite blade up, and into the chest wall.
Attack: 17
Damage 1: 8
Damage 2: 7
(OOC: Sorry, that Attack should have been +5, not +7, can reduce or I can reroll, dealers choice)
Autzen the Arid of House Knight
LVL 3 || Tiefling || Fighter
"You may beat me, but you will have to bleed to do it"
Bonus Attack: Attack: 18
Autzen the Arid of House Knight
LVL 3 || Tiefling || Fighter
"You may beat me, but you will have to bleed to do it"
Blood sprays throughout the room as the Redbrand struck by Autzen is disemboweled by Autzen's scimitar. He lies on the ground, ale in hand, as blood pours out of his mouth, chest and stomach.
(Both Autzen attacks HIT - Redbrand 2 DEAD)
Solaris
Redbrand 2 - DEAD
Autzen
Rastin
Redbrand 3
Adolmain
Redbrand 4 - Dead
Redbrand 1 - Dead
Dungeon Master Private Game - Lost Mines of Phandelver.