This post has potentially manipulated dice roll results.
Lilith
Action: Pulling out Mace. (Not sure if you use rule that require an action to take out but if not)Mace - Wolf 2 To Hit:10 Damage: 5
Lilith jumps back as the Wolf lunges at her, raising her shield just in time to block the attack. She pulls out her mace and attacks, swinging it right across the wolf's face. (or doesn't depending on your rules). "Oh gods, I'm sorry wolfy. I know you're just looking for food or protecting your territory but I need to protect myself too." She's looks quite distressed.
(OOC - I'm not going mess around with the drawing weapons rules too much. Equipping shields I'm going to say takes an action, however, you have already stated earlier that you readied yourself with your shield and mace when you heard the noise)
As Lilith swings towards the wolf, the part of her that doesn't want to hurt it too much kicks in as she swings towards it with more of a warning shot, she misses as it growls towards her.
Lilith looks up to see a third wolf prowling behind the wolf she just swung for. Gribz notices a fourth wolf to the west.
Start of round 2
Chad runs behind Gribz, points his wand in the direction of wolf 1 and fires 3 small bolts of purple energy at it that explode on impact. The wolf takes the full force of the attack and gets knocked to the ground, lifeless.
After watching Chad blast the first wolf into a charred husk, Gribz will turn and say "Nice shot! There's another where that one came from! Watch my back!" as he drops the torch at his feet and runs as fast as he can toward Lilith. He'll draw his second scimitar (Unless speaking or dropping the torch was my free action) as he runs. He'll swing one at the wolf that's menacing Lilith as he's skidding to a stop, spin with the momentum, and follow through with the second scimitar (If I was able to draw my second scimitar).
Action: Attack, Scimitar against Wolf 2: 20, if hit: 7
Bonus Action: Two-weapon fighting,Scimitar against Wolf 2: 14, if hit: 9
(OOC - Talking is mainly for flourish and dropping a torch on the floor takes no effort at all. You have plenty of time while moving to draw a second scimitar so I’m happy with all of that)
Gribz runs over to wolf two, drawing his second scimitar as he runs, able to see the wolf in the low light he catches it off guard as it’s focused on Lilith. One scimitar slices into the right hand side of the wolf, Gribz spins, in the way he would in his performances and in a well rehearsed manner, plunges the second scimitar into the wolf’s neck. As it lets out a loud whimper it stops moving and it’s legs collapse under the weight of its body as it falls to the floor.
((OOC - As for the armor thing, as someone who used to be in a roving platoon, outside of bathing or cleaning his clothing, or some other situation that requires lack of clothing, Zack sleeps 'in' his armor, as you had to be ready to fight at a moments notice at all times in his past life at worst, he'd have his boots off, and be barefoot - I'll wait to post till you've responded to this, and will check back regularly))
Zack, hearing the cries, will wake up, grab his sword next to him, and stand. Then, using the remaining 15 feet of movement, he'll head as close to W3 as he can. Comin'! He'd cry groggily.
(OOC-Apologies, should have said. Squares are 5ft. Just realised that Chad could have only got to J9. Zack gets to O6 or Q2 if He dashes but is then in right up in the action without being able to attack)
This post has potentially manipulated dice roll results.
Blightree
Bonus Action: Magic Stone
Movement: I8
Attack against Wolf 4: 13 Damage: 8
Blightree stumbles out of his tent after hearing the commotion. “What? What’s happening?” He sees a wolf standing over the body of another and quickly fumbles for some rocks on the ground. He touches the rocks and mutters some words before throwing one of the rocks towards the wolf.
Action: Sacred Flame - Wolf 3. Dex Save - DC13. Damage - 8
Movement: P6 to K9
Lilith sees the wolf in front of her drop lifeless to the ground and whispers a quick sorry. She raises her right hand, left hand clutching at her holy symbol. She closes her eyes and mutters a short incantation then suddenly snaps them open, her eyes glowing white and a bolt of of white flames shooting out at the wolf in front of her. The glow of her eyes fade as the bolt releases from her hand.
The incredible white light bursts out of Lilith as it flies past Zack and towards the wolf, it hits it with force and singes the hair, the smell of burnt hair and flesh lingers in the air. The wolf gets knocked back slightly but gets itself ready for whatever may come at it next.
This post has potentially manipulated dice roll results.
((OOC- Sorry for the delay! Hopefully I get your combat system correct!))
Nadia
The elf shoots up from her bed roll with the sounds of fighting commencing outside, throwing on her quiver and grabbing tightly at her bow before peeking out of the tent to see what exactly was going on. (Wolves, okay, easy right?)
Movement: N11 to Q9
Action: Longbow - Wolf 2 - To hit: 18 Damage: 11
Rollback Post to RevisionRollBack
Aeydof the Dragons || Wood Elf / Way of the Ascendant Dragon Monk Demetrios Zalaoras || Protector Aasimar / Paladin of Torm Hawke || Kalashtar / Circle of the Moon Druid Morticia || Half-Aasimar Rogue Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm /ᐠ。ꞈ。ᐟ\
Nadia steps out of her tent, bow in hand and just about sees the creature behind Zack. She lets go of the arrow and it flies through the air, unfortunately Nadia just couldn’t get a clear enough shot while trying to avoid her new companion and the arrow flies just shy of the wolf.
(OOC- apologies for the delay, had to squeeze a couple of hours sleep in. Nadia can move to P10 after going from prone to standing. W2 is already dead, so I hope you don’t mind but I switched you to wolf 3 which would have 3/4 cover behind Zack)
Begin round 3 of combat. Those of you without darkvision need to think about that when attacking. Gribz’s torch is still burning at I6
Lilith
Action: Pulling out Mace. (Not sure if you use rule that require an action to take out but if not) Mace - Wolf 2 To Hit:10 Damage: 5
Lilith jumps back as the Wolf lunges at her, raising her shield just in time to block the attack. She pulls out her mace and attacks, swinging it right across the wolf's face. (or doesn't depending on your rules). "Oh gods, I'm sorry wolfy. I know you're just looking for food or protecting your territory but I need to protect myself too." She's looks quite distressed.
(OOC - I'm not going mess around with the drawing weapons rules too much. Equipping shields I'm going to say takes an action, however, you have already stated earlier that you readied yourself with your shield and mace when you heard the noise)
As Lilith swings towards the wolf, the part of her that doesn't want to hurt it too much kicks in as she swings towards it with more of a warning shot, she misses as it growls towards her.
Lilith looks up to see a third wolf prowling behind the wolf she just swung for. Gribz notices a fourth wolf to the west.
Start of round 2
Chad runs behind Gribz, points his wand in the direction of wolf 1 and fires 3 small bolts of purple energy at it that explode on impact. The wolf takes the full force of the attack and gets knocked to the ground, lifeless.
Dungeon Master - PBP Lost Mine Of Phandelver (Closed)
Dungeon Master - PBP Out Of The Abyss (Closed)
Dungeon Master - The Chronicles Of Dantia (Home Game)
Forbi & Dorbi - Deep Gnome - Fighter/Rogue - PBP Into The Fire
Vosdred Ironeye - Hill Dwarf - Fighter/Wizard - PBP Game of the Last Chance
Dungeon Master - PBP Lost Mine Of Phandelver (Closed)
Dungeon Master - PBP Out Of The Abyss (Closed)
Dungeon Master - The Chronicles Of Dantia (Home Game)
Forbi & Dorbi - Deep Gnome - Fighter/Rogue - PBP Into The Fire
Vosdred Ironeye - Hill Dwarf - Fighter/Wizard - PBP Game of the Last Chance
Gribz
After watching Chad blast the first wolf into a charred husk, Gribz will turn and say "Nice shot! There's another where that one came from! Watch my back!" as he drops the torch at his feet and runs as fast as he can toward Lilith. He'll draw his second scimitar (Unless speaking or dropping the torch was my free action) as he runs. He'll swing one at the wolf that's menacing Lilith as he's skidding to a stop, spin with the momentum, and follow through with the second scimitar (If I was able to draw my second scimitar).
Action: Attack, Scimitar against Wolf 2: 20, if hit: 7
Bonus Action: Two-weapon fighting, Scimitar against Wolf 2: 14, if hit: 9
Movement: I6 to O5
(OOC - Talking is mainly for flourish and dropping a torch on the floor takes no effort at all. You have plenty of time while moving to draw a second scimitar so I’m happy with all of that)
Gribz runs over to wolf two, drawing his second scimitar as he runs, able to see the wolf in the low light he catches it off guard as it’s focused on Lilith. One scimitar slices into the right hand side of the wolf, Gribz spins, in the way he would in his performances and in a well rehearsed manner, plunges the second scimitar into the wolf’s neck. As it lets out a loud whimper it stops moving and it’s legs collapse under the weight of its body as it falls to the floor.
Dungeon Master - PBP Lost Mine Of Phandelver (Closed)
Dungeon Master - PBP Out Of The Abyss (Closed)
Dungeon Master - The Chronicles Of Dantia (Home Game)
Forbi & Dorbi - Deep Gnome - Fighter/Rogue - PBP Into The Fire
Vosdred Ironeye - Hill Dwarf - Fighter/Wizard - PBP Game of the Last Chance
((OOC - As for the armor thing, as someone who used to be in a roving platoon, outside of bathing or cleaning his clothing, or some other situation that requires lack of clothing, Zack sleeps 'in' his armor, as you had to be ready to fight at a moments notice at all times in his past life at worst, he'd have his boots off, and be barefoot - I'll wait to post till you've responded to this, and will check back regularly))
Occassional Dungeon Master.
(OOC - I’m happy with that. It’s a good enough reason and it saves a lot of problems further down the line)
Dungeon Master - PBP Lost Mine Of Phandelver (Closed)
Dungeon Master - PBP Out Of The Abyss (Closed)
Dungeon Master - The Chronicles Of Dantia (Home Game)
Forbi & Dorbi - Deep Gnome - Fighter/Rogue - PBP Into The Fire
Vosdred Ironeye - Hill Dwarf - Fighter/Wizard - PBP Game of the Last Chance
Zack
Zack, hearing the cries, will wake up, grab his sword next to him, and stand. Then, using the remaining 15 feet of movement, he'll head as close to W3 as he can. Comin'! He'd cry groggily.
((OOC - How many feet are each square? 5? 10?))
Occassional Dungeon Master.
(OOC-Apologies, should have said. Squares are 5ft. Just realised that Chad could have only got to J9. Zack gets to O6 or Q2 if He dashes but is then in right up in the action without being able to attack)
Dungeon Master - PBP Lost Mine Of Phandelver (Closed)
Dungeon Master - PBP Out Of The Abyss (Closed)
Dungeon Master - The Chronicles Of Dantia (Home Game)
Forbi & Dorbi - Deep Gnome - Fighter/Rogue - PBP Into The Fire
Vosdred Ironeye - Hill Dwarf - Fighter/Wizard - PBP Game of the Last Chance
((OOC - Zack will Dash, without boots!))
Occassional Dungeon Master.
Wolves
Wolf 3
Bite Attack against Zack:
15 Damage: 9
Wolf 4
Movement: Moves to G6 to check wolf 1.
Dungeon Master - PBP Lost Mine Of Phandelver (Closed)
Dungeon Master - PBP Out Of The Abyss (Closed)
Dungeon Master - The Chronicles Of Dantia (Home Game)
Forbi & Dorbi - Deep Gnome - Fighter/Rogue - PBP Into The Fire
Vosdred Ironeye - Hill Dwarf - Fighter/Wizard - PBP Game of the Last Chance
The wolf lunges towards Zack as he sprints towards it and lifts his sword just in time for its teeth to sink in to metal.
Dungeon Master - PBP Lost Mine Of Phandelver (Closed)
Dungeon Master - PBP Out Of The Abyss (Closed)
Dungeon Master - The Chronicles Of Dantia (Home Game)
Forbi & Dorbi - Deep Gnome - Fighter/Rogue - PBP Into The Fire
Vosdred Ironeye - Hill Dwarf - Fighter/Wizard - PBP Game of the Last Chance
Blightree
Bonus Action: Magic Stone
Movement: I8
Attack against Wolf 4: 13 Damage: 8
Blightree stumbles out of his tent after hearing the commotion. “What? What’s happening?” He sees a wolf standing over the body of another and quickly fumbles for some rocks on the ground. He touches the rocks and mutters some words before throwing one of the rocks towards the wolf.
Dungeon Master - PBP Lost Mine Of Phandelver (Closed)
Dungeon Master - PBP Out Of The Abyss (Closed)
Dungeon Master - The Chronicles Of Dantia (Home Game)
Forbi & Dorbi - Deep Gnome - Fighter/Rogue - PBP Into The Fire
Vosdred Ironeye - Hill Dwarf - Fighter/Wizard - PBP Game of the Last Chance
The magically imbued rock flies straight towards the wolf and hits it in its right hand cheek.
Dungeon Master - PBP Lost Mine Of Phandelver (Closed)
Dungeon Master - PBP Out Of The Abyss (Closed)
Dungeon Master - The Chronicles Of Dantia (Home Game)
Forbi & Dorbi - Deep Gnome - Fighter/Rogue - PBP Into The Fire
Vosdred Ironeye - Hill Dwarf - Fighter/Wizard - PBP Game of the Last Chance
Lilith
Action: Sacred Flame - Wolf 3. Dex Save - DC13. Damage - 8
Movement: P6 to K9
Lilith sees the wolf in front of her drop lifeless to the ground and whispers a quick sorry. She raises her right hand, left hand clutching at her holy symbol. She closes her eyes and mutters a short incantation then suddenly snaps them open, her eyes glowing white and a bolt of of white flames shooting out at the wolf in front of her. The glow of her eyes fade as the bolt releases from her hand.
Wolf 3 Dex save
8
Dungeon Master - PBP Lost Mine Of Phandelver (Closed)
Dungeon Master - PBP Out Of The Abyss (Closed)
Dungeon Master - The Chronicles Of Dantia (Home Game)
Forbi & Dorbi - Deep Gnome - Fighter/Rogue - PBP Into The Fire
Vosdred Ironeye - Hill Dwarf - Fighter/Wizard - PBP Game of the Last Chance
The incredible white light bursts out of Lilith as it flies past Zack and towards the wolf, it hits it with force and singes the hair, the smell of burnt hair and flesh lingers in the air. The wolf gets knocked back slightly but gets itself ready for whatever may come at it next.
Dungeon Master - PBP Lost Mine Of Phandelver (Closed)
Dungeon Master - PBP Out Of The Abyss (Closed)
Dungeon Master - The Chronicles Of Dantia (Home Game)
Forbi & Dorbi - Deep Gnome - Fighter/Rogue - PBP Into The Fire
Vosdred Ironeye - Hill Dwarf - Fighter/Wizard - PBP Game of the Last Chance
Dungeon Master - PBP Lost Mine Of Phandelver (Closed)
Dungeon Master - PBP Out Of The Abyss (Closed)
Dungeon Master - The Chronicles Of Dantia (Home Game)
Forbi & Dorbi - Deep Gnome - Fighter/Rogue - PBP Into The Fire
Vosdred Ironeye - Hill Dwarf - Fighter/Wizard - PBP Game of the Last Chance
((OOC- Sorry for the delay! Hopefully I get your combat system correct!))
Nadia
The elf shoots up from her bed roll with the sounds of fighting commencing outside, throwing on her quiver and grabbing tightly at her bow before peeking out of the tent to see what exactly was going on. (Wolves, okay, easy right?)
Movement: N11 to Q9
Action: Longbow - Wolf 2 - To hit: 18 Damage: 11
Aeyd of the Dragons || Wood Elf / Way of the Ascendant Dragon Monk
Demetrios Zalaoras || Protector Aasimar / Paladin of Torm
Hawke || Kalashtar / Circle of the Moon Druid
Morticia || Half-Aasimar Rogue
Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm
/ᐠ。ꞈ。ᐟ\
Nadia steps out of her tent, bow in hand and just about sees the creature behind Zack. She lets go of the arrow and it flies through the air, unfortunately Nadia just couldn’t get a clear enough shot while trying to avoid her new companion and the arrow flies just shy of the wolf.
(OOC- apologies for the delay, had to squeeze a couple of hours sleep in. Nadia can move to P10 after going from prone to standing. W2 is already dead, so I hope you don’t mind but I switched you to wolf 3 which would have 3/4 cover behind Zack)
Begin round 3 of combat. Those of you without darkvision need to think about that when attacking. Gribz’s torch is still burning at I6
Dungeon Master - PBP Lost Mine Of Phandelver (Closed)
Dungeon Master - PBP Out Of The Abyss (Closed)
Dungeon Master - The Chronicles Of Dantia (Home Game)
Forbi & Dorbi - Deep Gnome - Fighter/Rogue - PBP Into The Fire
Vosdred Ironeye - Hill Dwarf - Fighter/Wizard - PBP Game of the Last Chance