Dirk shoots somethi- nope, wait, he most definitely does not.
Hymir hurls a firebolt and hits- nope, wait, he most definitely does not. Then he dives to the ground to make himself a smaller target.
Az Emberi looks to the sky from the shadows of the castle, and sees no dragons. He feels like the coast is clear, and tells Gundren to get on his back, turns into a panther, and speeds off into the forest while Gundren holds on for dear life.
Fjolnir lobs an insult, and with two arrows he strikes each wolf- nope, wait, he most definitely does not. At least he marked one. (I moved you 20' closer, because Hunter's Mark has a 90' range)
The four hobgoblins smile as Absinthe gets within range of their bows. "Fire!" They release a volley, then place their shields in front of them and march forward 30' in formation. Attack: 14 Damage: 5 Attack: 22 Damage: 7 Attack: 14 Damage: 4 Attack: 9 Damage: 3 (Oh, Absinthe, why is your AC 14?) Absinthe sees the arrows arcing toward him and 15 snatches one right out of the air. The other two do 9 damage total, but the one that would've hit you in the chest is in your hand. (as part of the reaction, you can spend a ki to throw it at something, but it's 20/60 range and I didn't think you'd want to use a ki on a disadvantage attack, so I'll leave that up to you.)
Round 1: Game of Cragmaw Your distances from the things are now next to your names not next to theirs since they all got different rather quickly. I think I'm starting to get this DM thing down! 19- Absinthe / 90' away from hobgoblins / 30' away from wolves 15- Dirk / 170' away from hobgoblins / 110' away from wolves 15- Wolves / AC 13 / HP 11 1) Hunter's Mark 2) 14- Hymir / 170' away from hobgoblins / 110' away from wolves / prone 12- Az Emberi (Sir Not-appearing-in-this-fight) 8- Fjolnir / 150' away from hobgoblins / 90' away from wolves 7- Hobgoblins / AC 18 / HP 11 1) 2) Targor) Taken 5 damage. 3) 5- Dustfinger / 170' away from hobgoblins / 110' away from wolves
Dustfinger does what he does best, which is to make things difficult for everyone. He runs up to stand behind and to the right of Fjolnir, and then casts Fog so the periphery of fog ends just in front of Fjolnir. Then he readies his daggers.
Dustfinger steps behind Fjolnir and creates a fog cloud just encasing the party members that stayed back. (The mechanics of this let you step out of it, fire something, then move back in so that attacks have disadvantage on you. If you don't move out of the cloud you will have disadvantage on your attacks.)
Absinthe swings with his yklwa but the wolf dodges. He follows up with a knee to the chin that connects and cracks some of the wolf's teeth.
Dirk runs forward, just breaking out of the fog cloud past Fjolnir. He lines up a shot and hits the wolf Absinthe just kneed in the face, the arrow now sticking out of its side. It looks pretty rough.
The wolf still has the strength to strike, though, and along with its kin, they bite at Absinthe's legs attempting to grab hold. Attack: 23 Damage: 7 Attack: 24 Damage: 10 Each wolf sinks their teeth into one of Absinthe's legs and try to pull them out from under him in a tandem sweep maneuver that seems almost practiced. These are well trained pups. Absinthe uses his Stone's Endurance to try and shrug off some of the pain 12 and basically doesn't feel one wolf's bite, maybe because he knocked some of its teeth out. As both wolves pull on his legs, 914 the unhurt one sweeps his leg out from under him, knocking him off balance. Absinthe is prone and at 8 HP.
Round 2: Game of Cragmaw Fog Cloud: The edge is 145' from the hobgoblins and goes 40' back from there. 19- Absinthe / 60' away from hobgoblins / adjacent to wolves / prone 15- Dirk / 145' away from hobgoblins / 85' away from wolves 15- Wolves / AC 13 / HP 11 1) Hunter's Mark 2) 3/11 HP 14- Hymir / 170' away from hobgoblins / 110' away from wolves / prone / 25' deep in fog cloud 8- Fjolnir / 150' away from hobgoblins / 90' away from wolves / 5' deep in fog cloud 7- Hobgoblins / AC 18 / HP 11 1) 2) Targor) Taken 5 damage 3) 5- Dustfinger / 155' away from hobgoblins / 95' away from wolves / 10' deep in fog cloud
Fjolnir breaks his concentration on the wolf and whispers a Hail of Thorns spell, runs north about 20' and looses two arrows at the center two Hobgoblins.
Hymir, even with his vision obscured by fog, manages to hit the injured wolf with a firebolt, killing it dead with a fiery puff. The wolf yelps and falls.
Fjolnir pulls an action hero move and strides forward while readying two arrows for delivery to the distant hobgoblins. His hail of thorns spell activated in place of the hunter's mark on the wolf, he releases both arrows and they each strike their target, ignorant of the fact that the creature's are hiding the majority of their bodies behind their shields. On top of that, one of the arrows bursts apart, showering its target and the goblinoid warrior on either side of it with thorns. (DEX saves for 1, 2, and Targor: 122110 ) The blast happens behind shields and breaks the enemy lineup. The burst kills #2 instantly, even though he was quick to realize what was happening, he was too far gone to stop it. Targor is distracted by the arrow that hit him and is bombarded with the full force of the thorns. He falls, "No, curse you!" Hobgoblin #1 manages to quickly block with his shield, but half the thorns get through beforehand. Fjolnir stands defiantly 130' from them.
The broken rank of hobgoblins continues marching forward, as per their training. They leave their fallen comrades behind and close ranks moving another 30 feet. They stop for a second to fire arrows again, but without their leader present to give them direction, they chose different targets. #1 at Absinthe: Attack: 13 Damage: Unable to parse dice roll. #3 at Fjolnir: Attack: 4 Damage: 8 They both miss, luckily, and Absinthe is still conscious.
Round 2: Game of Cragmaw Fog Cloud: The edge is 115' from the hobgoblins and goes 40' back from there. 19- Absinthe / 30' away from hobgoblins / adjacent to wolves / prone 15- Dirk / 115' away from hobgoblins / 85' away from wolves 15- Wolf / AC 13 / HP 11/11 14- Hymir / 125' away from hobgoblins / 95' away from wolves / 10' deep in fog cloud 8- Fjolnir / 100' away from hobgoblins / 70' away from wolves 7- Hobgoblins / AC 18 / HP 11 1) 7/11 HP 2) DEAD Targor) DEAD 3) 5- Dustfinger / 125' away from hobgoblins / 95' away from wolves / 10' deep in fog cloud
This post has potentially manipulated dice roll results.
Dustfinger misses his shot and Dirk fumbles his, but at least he's closer to the action now.
Absinthe tries to grab the wolf that just knocked him over, 3 but it slips away from him and bites down again. Attack: 9 Damage: 7 Absinthe is now unconscious. The wolf moves 40' towards the party.
Round 3: Game of Cragmaw Fog Cloud: The edge is 115' from the hobgoblins and goes 40' back from there. 19- Absinthe / 30' away from hobgoblins / 35' past wolf / unconscious 15- Dirk / 85' away from hobgoblins / 15' away from wolf 15- Wolf / AC 13 / HP 11/11 14- Hymir / 125' away from hobgoblins / 55' away from wolf / 10' deep in fog cloud 8- Fjolnir / 100' away from hobgoblins / 30' away from wolf 7- Hobgoblins / AC 18 1) 7/11 HP 3) 11/11 HP 5- Dustfinger / 120' away from hobgoblins / 50' away from wolf / 5' deep in fog cloud
Man this is crazy how they are coming through this field and just letting us shoot at the from this safe distance I hope Absinthe is okay next to those wolves... oh
Hymir blasts the wolf and gets back inside the safety of the cloud.
Fjolnir rushes toward Absinthe as fast as his little legs will carry him and tries to shoot while running. He just barely misses, parting the beast's fur.
The two hobgoblins advance another 30', now next to Absinthe. One of them kicks him with his foot, and satisfied by the lack of reaction that he is indeed not a current threat, the two fire their longbows at Fjolnir and Dirk, now the two closest enemies. vs. Fjolnir: Attack: 19 Damage: 6 vs. Dirk: Attack: 19 Damage: 5 Both connect. (I marked damage.)
Round 3: Game of Cragmaw Fog Cloud: The edge is 85' from the hobgoblins and goes 40' back from there. 19- Absinthe / adjacent to hobgoblins / 35' past wolf / unconscious 15- Dirk / 55' away from hobgoblins / 15' away from wolf 15- Wolf / AC 13 / HP 5/11 14- Hymir / 90' away from hobgoblins / 50' away from wolf / 5' deep in fog cloud 8- Fjolnir / 45' away from hobgoblins / 5' away from wolf 7- Hobgoblins / AC 18 1) 7/11 HP 3) 11/11 HP 5- Dustfinger / 90' away from hobgoblins / 50' away from wolf / 5' deep in fog cloud
This post has potentially manipulated dice roll results.
I move as far forward without engaging the wolves as possible and attempt to make the Whore Goblins sleep with a terrible chant of Nobody likes you, your shit is weak. It's past your bedtime go to sleep. At level two 29 Followed by genius and solely my idea bonus reaction of Mantle of Inspration on Absinthe, Fjolnir... and someone who could most benefit from the 5 temp health and or immediate movement.
Absinthe, dial it back you ****ing damage sponge. Retreat for a second!
Absinthe's death save 8 is meaningless because he rolled it himself and succeeded.
Dirk remembers that he's a bard and does bard things! He moves forward and sings a lullaby to the hobgoblins, (Lots of 6's, wow! You can move 30' forward and go around the wolf without an opportunity attack.) The hobgoblins can't resist the magical song and lay down in the grass right next to Absinthe. Then he uses Mantle of Inspiration on Absinthe, Fjolnir, and himself, because the wolf eyed him on the way by, and he is bound to be the wolf's next target. Unfortunately: If you have 0 hit points, receiving temporary hit points doesn't restore you to consciousness or stabilize you. They can still absorb damage directed at you while you're in that state, but only true healing can save you. (From the PHB) So absinthe does not get up but does have a buffer against instant death now. Fjolnir and Dirk can both use their reaction if they choose to move up to their movement speed without provoking opportunity attacks.
But before Dirk moves farther toward Absinthe the wolf who was watching him turns around and chases him, biting at his legs. Attack: 10 Damage: 9 but misses due to Dirk still running.
Round 4: Game of Cragmaw Fog Cloud: The edge is 85' from the hobgoblins and goes 40' back from there. 19- Absinthe / adjacent to hobgoblins / 25' past wolf / unconscious [X][][]/[][][] 15- Dirk / 25' away from hobgoblins / adjacent past wolf 15- Wolf / AC 13 / HP 5/11 14- Hymir / 90' away from hobgoblins / 60' away from wolf / 5' deep in fog cloud 8- Fjolnir / 45' away from hobgoblins / 15' away from wolf 7- Hobgoblins / AC 18 1) 7/11 HP / asleep 3) 11/11 HP / asleep 5- Dustfinger / 90' away from hobgoblins / 60' away from wolf / 5' deep in fog cloud
At this time, Fjolnir and Dirk may move up to their speed.
Dirk shoots somethi- nope, wait, he most definitely does not.
Hymir hurls a firebolt and hits- nope, wait, he most definitely does not. Then he dives to the ground to make himself a smaller target.
Az Emberi looks to the sky from the shadows of the castle, and sees no dragons. He feels like the coast is clear, and tells Gundren to get on his back, turns into a panther, and speeds off into the forest while Gundren holds on for dear life.
Fjolnir lobs an insult, and with two arrows he strikes each wolf- nope, wait, he most definitely does not. At least he marked one. (I moved you 20' closer, because Hunter's Mark has a 90' range)
The four hobgoblins smile as Absinthe gets within range of their bows. "Fire!" They release a volley, then place their shields in front of them and march forward 30' in formation.
Attack: 14 Damage: 5
Attack: 22 Damage: 7
Attack: 14 Damage: 4
Attack: 9 Damage: 3
(Oh, Absinthe, why is your AC 14?) Absinthe sees the arrows arcing toward him and 15 snatches one right out of the air. The other two do 9 damage total, but the one that would've hit you in the chest is in your hand. (as part of the reaction, you can spend a ki to throw it at something, but it's 20/60 range and I didn't think you'd want to use a ki on a disadvantage attack, so I'll leave that up to you.)
Round 1: Game of Cragmaw
Your distances from the things are now next to your names not next to theirs since they all got different rather quickly. I think I'm starting to get this DM thing down!
19- Absinthe / 90' away from hobgoblins / 30' away from wolves
15- Dirk / 170' away from hobgoblins / 110' away from wolves
15- Wolves / AC 13 / HP 11
1) Hunter's Mark
2)
14- Hymir / 170' away from hobgoblins / 110' away from wolves / prone
12- Az Emberi (Sir Not-appearing-in-this-fight)
8- Fjolnir / 150' away from hobgoblins / 90' away from wolves
7- Hobgoblins / AC 18 / HP 11
1)
2)
Targor) Taken 5 damage.
3)
5- Dustfinger / 170' away from hobgoblins / 110' away from wolves
Dustfinger is up.
-We are all just one failed saving throw away from someone else's fantasy...
Dustfinger does what he does best, which is to make things difficult for everyone. He runs up to stand behind and to the right of Fjolnir, and then casts Fog so the periphery of fog ends just in front of Fjolnir. Then he readies his daggers.
"Guys I'm going to need you to move in a little closer if you want to participate in this fight, I'm sure you don't want to let me have all the fun!"
Absinthe mmoves 30 more feet up to the closest wolf, comes down with a mighty strike to the top of its head.
Yklwa Attack: 10 Damage: 10
Followed by a knee to the chin.
Knee Attack: 23 Damage: 5
Charge for an attempt to shoot a wolf.
Attack: 20 Damage: 3
Rainbow....... Mooo....
Dustfinger steps behind Fjolnir and creates a fog cloud just encasing the party members that stayed back. (The mechanics of this let you step out of it, fire something, then move back in so that attacks have disadvantage on you. If you don't move out of the cloud you will have disadvantage on your attacks.)
Absinthe swings with his yklwa but the wolf dodges. He follows up with a knee to the chin that connects and cracks some of the wolf's teeth.
Dirk runs forward, just breaking out of the fog cloud past Fjolnir. He lines up a shot and hits the wolf Absinthe just kneed in the face, the arrow now sticking out of its side. It looks pretty rough.
The wolf still has the strength to strike, though, and along with its kin, they bite at Absinthe's legs attempting to grab hold.
Attack: 23 Damage: 7
Attack: 24 Damage: 10
Each wolf sinks their teeth into one of Absinthe's legs and try to pull them out from under him in a tandem sweep maneuver that seems almost practiced. These are well trained pups.
Absinthe uses his Stone's Endurance to try and shrug off some of the pain 12 and basically doesn't feel one wolf's bite, maybe because he knocked some of its teeth out.
As both wolves pull on his legs, 9 14 the unhurt one sweeps his leg out from under him, knocking him off balance. Absinthe is prone and at 8 HP.
Round 2: Game of Cragmaw
Fog Cloud: The edge is 145' from the hobgoblins and goes 40' back from there.
19- Absinthe / 60' away from hobgoblins / adjacent to wolves / prone
15- Dirk / 145' away from hobgoblins / 85' away from wolves
15- Wolves / AC 13 / HP 11
1) Hunter's Mark
2) 3/11 HP
14- Hymir / 170' away from hobgoblins / 110' away from wolves / prone / 25' deep in fog cloud
8- Fjolnir / 150' away from hobgoblins / 90' away from wolves / 5' deep in fog cloud
7- Hobgoblins / AC 18 / HP 11
1)
2)
Targor) Taken 5 damage
3)
5- Dustfinger / 155' away from hobgoblins / 95' away from wolves / 10' deep in fog cloud
Hymir and Fjolnir are up.
-We are all just one failed saving throw away from someone else's fantasy...
I stand up and sigh questioning the utility of fog over the just standing up shooting and going prone
I walk forward 15' feet and fire at the wolf
Hit 24 disadvantage 18
Damage 7
Chronomancy!!!
Fjolnir breaks his concentration on the wolf and whispers a Hail of Thorns spell, runs north about 20' and looses two arrows at the center two Hobgoblins.
Bonus Action: Hail of Thorns
Att:21 Dmg: 8
Att:22 Dmg: 8 (Hordebreaker)
Hail of Thorns dmg: 7
Hymir, even with his vision obscured by fog, manages to hit the injured wolf with a firebolt, killing it dead with a fiery puff. The wolf yelps and falls.
Fjolnir pulls an action hero move and strides forward while readying two arrows for delivery to the distant hobgoblins. His hail of thorns spell activated in place of the hunter's mark on the wolf, he releases both arrows and they each strike their target, ignorant of the fact that the creature's are hiding the majority of their bodies behind their shields. On top of that, one of the arrows bursts apart, showering its target and the goblinoid warrior on either side of it with thorns. (DEX saves for 1, 2, and Targor: 12 21 10 ) The blast happens behind shields and breaks the enemy lineup. The burst kills #2 instantly, even though he was quick to realize what was happening, he was too far gone to stop it. Targor is distracted by the arrow that hit him and is bombarded with the full force of the thorns. He falls, "No, curse you!" Hobgoblin #1 manages to quickly block with his shield, but half the thorns get through beforehand. Fjolnir stands defiantly 130' from them.
The broken rank of hobgoblins continues marching forward, as per their training. They leave their fallen comrades behind and close ranks moving another 30 feet. They stop for a second to fire arrows again, but without their leader present to give them direction, they chose different targets.
#1 at Absinthe: Attack: 13 Damage: Unable to parse dice roll.
#3 at Fjolnir: Attack: 4 Damage: 8
They both miss, luckily, and Absinthe is still conscious.
Round 2: Game of Cragmaw
Fog Cloud: The edge is 115' from the hobgoblins and goes 40' back from there.
19- Absinthe / 30' away from hobgoblins / adjacent to wolves / prone
15- Dirk / 115' away from hobgoblins / 85' away from wolves
15- Wolf / AC 13 / HP 11/11
14- Hymir / 125' away from hobgoblins / 95' away from wolves / 10' deep in fog cloud
8- Fjolnir / 100' away from hobgoblins / 70' away from wolves
7- Hobgoblins / AC 18 / HP 11
1) 7/11 HP
2) DEAD
Targor) DEAD
3)
5- Dustfinger / 125' away from hobgoblins / 95' away from wolves / 10' deep in fog cloud
Dustfinger is up.
-We are all just one failed saving throw away from someone else's fantasy...
Dustfinger moves forward 15', shoots at a wolf, and moves back 5' just inside the edge of the fog.
Bow attack 13 Damage 8 + Sneak Attack 8
I rush to Absinthe to cast lvl 2 cure wounds 16I mean I charge forward, dash and take another shot at the worst off looking wolf. Attack: 8 Damage: 5
Rainbow....... Mooo....
Absinthe, while still prone, decides to Grapple the other wolf.
Grapple: 8
Dustfinger misses his shot and Dirk fumbles his, but at least he's closer to the action now.
Absinthe tries to grab the wolf that just knocked him over, 3 but it slips away from him and bites down again. Attack: 9 Damage: 7 Absinthe is now unconscious. The wolf moves 40' towards the party.
Round 3: Game of Cragmaw
Fog Cloud: The edge is 115' from the hobgoblins and goes 40' back from there.
19- Absinthe / 30' away from hobgoblins / 35' past wolf / unconscious
15- Dirk / 85' away from hobgoblins / 15' away from wolf
15- Wolf / AC 13 / HP 11/11
14- Hymir / 125' away from hobgoblins / 55' away from wolf / 10' deep in fog cloud
8- Fjolnir / 100' away from hobgoblins / 30' away from wolf
7- Hobgoblins / AC 18
1) 7/11 HP
3) 11/11 HP
5- Dustfinger / 120' away from hobgoblins / 50' away from wolf / 5' deep in fog cloud
-We are all just one failed saving throw away from someone else's fantasy...
I step out of the fog
Man this is crazy how they are coming through this field and just letting us shoot at the from this safe distance I hope Absinthe is okay next to those wolves... oh
I shoot a fireboltsat the remaining wolf
Hit 24
Damage 6
Then fade back into the fog
Chronomancy!!!
Fjolnir darts forward toward Absinthe another 25 feet and looses an arrow at the remaining wolf.
Att: 12 Dmg:5
Hymir blasts the wolf and gets back inside the safety of the cloud.
Fjolnir rushes toward Absinthe as fast as his little legs will carry him and tries to shoot while running. He just barely misses, parting the beast's fur.
The two hobgoblins advance another 30', now next to Absinthe. One of them kicks him with his foot, and satisfied by the lack of reaction that he is indeed not a current threat, the two fire their longbows at Fjolnir and Dirk, now the two closest enemies.
vs. Fjolnir: Attack: 19 Damage: 6
vs. Dirk: Attack: 19 Damage: 5
Both connect. (I marked damage.)
Round 3: Game of Cragmaw
Fog Cloud: The edge is 85' from the hobgoblins and goes 40' back from there.
19- Absinthe / adjacent to hobgoblins / 35' past wolf / unconscious
15- Dirk / 55' away from hobgoblins / 15' away from wolf
15- Wolf / AC 13 / HP 5/11
14- Hymir / 90' away from hobgoblins / 50' away from wolf / 5' deep in fog cloud
8- Fjolnir / 45' away from hobgoblins / 5' away from wolf
7- Hobgoblins / AC 18
1) 7/11 HP
3) 11/11 HP
5- Dustfinger / 90' away from hobgoblins / 50' away from wolf / 5' deep in fog cloud
-We are all just one failed saving throw away from someone else's fantasy...
Move 20' forward, shoot a hob.
Attack 10 Damage 7
Round 4: Game of Cragmaw
Absinthe make a death save.
Dirk is up.
-We are all just one failed saving throw away from someone else's fantasy...
I move as far forward without engaging the wolves as possible and attempt to make the Whore Goblins sleep with a terrible chant of Nobody likes you, your shit is weak. It's past your bedtime go to sleep. At level two 29
Followed by genius and solely my idea bonus reaction of Mantle of Inspration on Absinthe, Fjolnir... and someone who could most benefit from the 5 temp health and or immediate movement.
Absinthe, dial it back you ****ing damage sponge. Retreat for a second!
Rainbow....... Mooo....
Mutha ******* Death Save 1: 14
Absinthe's death save 8 is meaningless because he rolled it himself and succeeded.
Dirk remembers that he's a bard and does bard things! He moves forward and sings a lullaby to the hobgoblins, (Lots of 6's, wow! You can move 30' forward and go around the wolf without an opportunity attack.) The hobgoblins can't resist the magical song and lay down in the grass right next to Absinthe. Then he uses Mantle of Inspiration on Absinthe, Fjolnir, and himself, because the wolf eyed him on the way by, and he is bound to be the wolf's next target.
Unfortunately: If you have 0 hit points, receiving temporary hit points doesn't restore you to consciousness or stabilize you. They can still absorb damage directed at you while you're in that state, but only true healing can save you. (From the PHB) So absinthe does not get up but does have a buffer against instant death now.
Fjolnir and Dirk can both use their reaction if they choose to move up to their movement speed without provoking opportunity attacks.
But before Dirk moves farther toward Absinthe the wolf who was watching him turns around and chases him, biting at his legs. Attack: 10 Damage: 9 but misses due to Dirk still running.
Round 4: Game of Cragmaw
Fog Cloud: The edge is 85' from the hobgoblins and goes 40' back from there.
19- Absinthe / adjacent to hobgoblins / 25' past wolf / unconscious [X][][]/[][][]
15- Dirk / 25' away from hobgoblins / adjacent past wolf
15- Wolf / AC 13 / HP 5/11
14- Hymir / 90' away from hobgoblins / 60' away from wolf / 5' deep in fog cloud
8- Fjolnir / 45' away from hobgoblins / 15' away from wolf
7- Hobgoblins / AC 18
1) 7/11 HP / asleep
3) 11/11 HP / asleep
5- Dustfinger / 90' away from hobgoblins / 60' away from wolf / 5' deep in fog cloud
At this time, Fjolnir and Dirk may move up to their speed.
After that, Hymir and Fjolnir may act.
-We are all just one failed saving throw away from someone else's fantasy...