The zombie stumbles to the side at just the right moment to be out of Az Emberi's flames, but he still doesn't get an attack at the tactically retreating wolf-person, since he smacked Hymir so good. Unfortunately, Az does not escape the ashes, they get in his lungs enough to... not really do much this turn, but he is coughing. Fjolnir does get healed a little better than the last time, though. (I took care of it on your sheet for you)
Dirk is winning! He fires a crossbow through the door, over the bar and into the zombie's chest that Fjolnir shot at to start this whole shindig. He also manages to stop coughing. It is a good day for Dirk.
Taking an arrow in the chest and one in the eye from earlier doesn't stop zombie #2 from getting around the bar and lobbing a wild arm at Krodmad. Attack: 22 Damage: 2
Zombie #3 steps away from the bonfire Az Emberi threw at it, and swings at Absinthe. Attack: 16 Damage: 4
Zombie #4 takes a step toward him and does the same Attack: 15 Damage: 2
(Krodmad takes 2, Absinthe takes 6 total damage. I marked it on your sheets already.)
21- Az Emberi (Suffering from Ash Puff)
17- Dirk
16- Ash Zombie #2 (North wall) Taken 17 damage, looks pretty rough.
#3 (Middle) Taken 12 damage, looks... more damaged than the others.
#4 (South) Taken 5 damage
9- Hymir & Krodmad
8- Absinthe & Fjolnir
Hymir and Krodmad are up.
(From now on I am not going to ask for so many people to take their turn at once. Please wait until I ask you to post a turn. The IC thread is getting confusing for me to keep track of, and I'd like to try to keep it flowing in a better order. Also, sometimes positions change between turns, and in tight quarters like this you may not be able to even do what you posted by the time your turn actually comes around. For example, Absinthe wanted to do something that wasn't possible at the time and had to change it. Hymir can't see a zombie without moving to a better spot right now, but he was going off the position they were in before their turn came up. Fjolnir was confused at the turn order I think, because so much was going on at once. It will be easier for everyone, I think, to be more organized. I want everyone to have fun and I know I am enjoying this, but this combat in particular has me wanting a bit more organization and simpler flow. I do hope if anyone has any issues with what I'm doing, or how I handle things, that they come to me. In general, of course. I don't want anyone to leave this group over something without seeing if we can first come up with a solution.)
Bonus action Disengage, and hop back over the bar again! 12 (and if for some reason I have disadvantage 9)
Krodmad tries to leap over the bar again to get away from the zombie next to him, and scrambles to the northeastern corner of the building when he can. He turns and takes a shot at the northernmost zombie by the bar. Attack 8 Damage 7
This post has potentially manipulated dice roll results.
Hymir, a spell sniper, moves north a bit and regardless of the fact that he can only see a portion of the zombie, pelts it in the face with a fire bolt, charring the rotten flesh off its face, down to the bare skull. It smells horrible, and looks pretty bad too, but it's still ambling around.
Krodmad uses his rogueish training to escape the clutches of any zombies, and learning from his previous face-plant, gets over the bar no problem. He ends up in the corner and fires... 20 Hitting the zombie squarely. The light in its eyes fade and it slumps... then rises again still hanging on to whatever magic is keeping it on its feet. (Undead Fortitude has saved this zombie from a killing blow)
21- Az Emberi
17- Dirk
16- Ash Zombie #2 (North wall, behind bar. At 1 HP)
Absinthe misses like a boss with both swings. The untimed bobbing and weaving throws the monk off and he can't connect.
Fjolnir, however, nails both zombies near the doorway in a feat of precision. 12 Zomie #3 fails at life, and crumples into a heap of rotting flesh on the floor. Bits fall off of zombie #4.
21- Az Emberi and
17- Dirk are up!
16- Ash Zombie #2 (North wall, behind bar. At 1 HP)
This post has potentially manipulated dice roll results.
Dirk steps through the doorway, yelling what he's doing like an anime character. He catches the zombie right in the head, and it looks at him for a second, takes a step toward him, and its eyes roll into the back of its head. 22 And then roll back! It succeeds fighting off the death you brought it and swings a club-like arm over the bar at you:
Attack: 23 Damage: 7 Dirk is able to duck behind the bar and avoid the swing.
This post has potentially manipulated dice roll results.
Hymir moves north to get an angle on the zombie. He casts chill touch, and a skeletal hand grasps it, rotting its already rotting flesh even more, and... 5 Finally taking it down!
Combat is over.
Everyone now receives 100XP for the wolves, twig blights, and zombies killed. You XP total should be 1070 now
You search the rooms and bodies and find... nothing. There was nothing of value here.
You set a pyre and throw the zombies in. If you thought they smelled bad before, well, yeah.
Everyone gets out of smell range and enjoys a short rest. (Use hit dice if you need to, and Dirk go ahead and roll a 1d6 for those who use hit dice to add to)
Zombie Dex save: 17
The zombie stumbles to the side at just the right moment to be out of Az Emberi's flames, but he still doesn't get an attack at the tactically retreating wolf-person, since he smacked Hymir so good. Unfortunately, Az does not escape the ashes, they get in his lungs enough to... not really do much this turn, but he is coughing. Fjolnir does get healed a little better than the last time, though. (I took care of it on your sheet for you)
Dirk is winning! He fires a crossbow through the door, over the bar and into the zombie's chest that Fjolnir shot at to start this whole shindig. He also manages to stop coughing. It is a good day for Dirk.
Taking an arrow in the chest and one in the eye from earlier doesn't stop zombie #2 from getting around the bar and lobbing a wild arm at Krodmad. Attack: 22 Damage: 2
Zombie #3 steps away from the bonfire Az Emberi threw at it, and swings at Absinthe. Attack: 16 Damage: 4
Zombie #4 takes a step toward him and does the same Attack: 15 Damage: 2
(Krodmad takes 2, Absinthe takes 6 total damage. I marked it on your sheets already.)
21- Az Emberi (Suffering from Ash Puff)
17- Dirk
16- Ash Zombie #2 (North wall) Taken 17 damage, looks pretty rough.
#3 (Middle) Taken 12 damage, looks... more damaged than the others.
#4 (South) Taken 5 damage
9- Hymir & Krodmad
8- Absinthe & Fjolnir
Hymir and Krodmad are up.
(From now on I am not going to ask for so many people to take their turn at once. Please wait until I ask you to post a turn. The IC thread is getting confusing for me to keep track of, and I'd like to try to keep it flowing in a better order. Also, sometimes positions change between turns, and in tight quarters like this you may not be able to even do what you posted by the time your turn actually comes around. For example, Absinthe wanted to do something that wasn't possible at the time and had to change it. Hymir can't see a zombie without moving to a better spot right now, but he was going off the position they were in before their turn came up. Fjolnir was confused at the turn order I think, because so much was going on at once. It will be easier for everyone, I think, to be more organized. I want everyone to have fun and I know I am enjoying this, but this combat in particular has me wanting a bit more organization and simpler flow. I do hope if anyone has any issues with what I'm doing, or how I handle things, that they come to me. In general, of course. I don't want anyone to leave this group over something without seeing if we can first come up with a solution.)
-We are all just one failed saving throw away from someone else's fantasy...
Bonus action Disengage, and hop back over the bar again! 12 (and if for some reason I have disadvantage 9)
Krodmad tries to leap over the bar again to get away from the zombie next to him, and scrambles to the northeastern corner of the building when he can. He turns and takes a shot at the northernmost zombie by the bar. Attack 8 Damage 7
Hymir, a spell sniper, moves north a bit and regardless of the fact that he can only see a portion of the zombie, pelts it in the face with a fire bolt, charring the rotten flesh off its face, down to the bare skull. It smells horrible, and looks pretty bad too, but it's still ambling around.
Krodmad uses his rogueish training to escape the clutches of any zombies, and learning from his previous face-plant, gets over the bar no problem. He ends up in the corner and fires... 20 Hitting the zombie squarely. The light in its eyes fade and it slumps... then rises again still hanging on to whatever magic is keeping it on its feet. (Undead Fortitude has saved this zombie from a killing blow)
21- Az Emberi
17- Dirk
16- Ash Zombie #2 (North wall, behind bar. At 1 HP)
#3 (Middle) Taken 19 damage, looks pretty rough.
#4 (South) Taken 5 damage
9- Hymir & Krodmad
8- Absinthe & Fjolnir are up!
-We are all just one failed saving throw away from someone else's fantasy...
Absinthe comes down with a mighty fist to the top of the skull to zombie 3.
Downward skull smash Attack: 11 Damage: 5
Followed by a hopeful Yklwa strike to zombie 4.
Yklwa Attack: 14 Damage: 10
Actually reverse that, I have to hit Zombie 4 whti the Yklwa then zombie 3 with my bonus action.
Fjolnir, through the door awkwardly, looses two arrows in succession at the 3rd and 4th zombies hoping the fartclouds they produce are miniscule...
Att: 12 Dmg: 9
Att: 18 Dmg: 10
Absinthe misses like a boss with both swings. The untimed bobbing and weaving throws the monk off and he can't connect.
Fjolnir, however, nails both zombies near the doorway in a feat of precision. 12 Zomie #3 fails at life, and crumples into a heap of rotting flesh on the floor. Bits fall off of zombie #4.
21- Az Emberi and
17- Dirk are up!
16- Ash Zombie #2 (North wall, behind bar. At 1 HP)
#3 (Middle) Dead
#4 (South) Taken 15 damage, looks hurt.
9- Hymir & Krodmad
8- Absinthe & Fjolnir
-We are all just one failed saving throw away from someone else's fantasy...
I huck a rock at the one behind the bar.
11 dmg. 5
Undead fortitude save: 4
The zombie falters and dies, again, and doesn't get back up. Zombie #4 is the only one that remains active.
-We are all just one failed saving throw away from someone else's fantasy...
I "Fire de missiles" CROSSBOW ATTACK! Attack: 10 Damage: 8
Rainbow....... Mooo....
Dirk steps through the doorway, yelling what he's doing like an anime character. He catches the zombie right in the head, and it looks at him for a second, takes a step toward him, and its eyes roll into the back of its head. 22 And then roll back! It succeeds fighting off the death you brought it and swings a club-like arm over the bar at you:
Attack: 23 Damage: 7 Dirk is able to duck behind the bar and avoid the swing.
21- Az Emberi and
17- Dirk are up!
16- Ash Zombie #2 (Dead)
#4 (South) At 1 HP.
9- Hymir & Krodmad are up!
8- Absinthe & Fjolnir
-We are all just one failed saving throw away from someone else's fantasy...
this undead mother ****er I'll show him death
I cast chill touch I move I think south to get an angle on him
Hit 16
Damage 5
Chronomancy!!!
Hymir moves north to get an angle on the zombie. He casts chill touch, and a skeletal hand grasps it, rotting its already rotting flesh even more, and... 5 Finally taking it down!
Combat is over.
Everyone now receives 100XP for the wolves, twig blights, and zombies killed. You XP total should be 1070 now
-We are all just one failed saving throw away from someone else's fantasy...
I do a recovery of my bolts, search the room and bodies for any valuables. Shall we continue east? At someone else's leisure. 14 re-stealthing
Rainbow....... Mooo....
Finish searching for treasure
Investigate 18
Gather the bodies and finish burning them
Stealth 11
Also whenever I am down to 10min and not in combat i cast mage armor
Chronomancy!!!
actually I think we could all benefit from a short rest I know I need some recovery
I'm 12hp down and with a song of rest mixed with 1 hit die it cocou help I think most of us
Chronomancy!!!
Oh, I dunno. My throat.... Ahem, cough.... is a little dry. Not sure I can perform.
Rainbow....... Mooo....
I agree with the short rest. And the next time we see bodies lets lead them outside. Inside and ash clouds don't seem to be our friends.
Okay, ya twisted my arm. If we rest, I'll lay down a nice resting song.
Rainbow....... Mooo....
Fjolnir spits while collecting an arrow or two, "Blech... these things taste worse than they smell... yea, i could use a sit as well."
You search the rooms and bodies and find... nothing. There was nothing of value here.
You set a pyre and throw the zombies in. If you thought they smelled bad before, well, yeah.
Everyone gets out of smell range and enjoys a short rest. (Use hit dice if you need to, and Dirk go ahead and roll a 1d6 for those who use hit dice to add to)
Once you are done resting, where are you headed?
-We are all just one failed saving throw away from someone else's fantasy...