If the others assent, Orlys will continue to break glassy/icy webs with his maul, moving along until something changes.
'Orlys swings his maul back and forth with devastating effect, shattering the cold, brittle, almost metalitc webbing to send broken pieces flying in all directions. After smashing his way through a dozen feet of the cold, sharp mass, the bugbear's weapon finally breaks through the back end of the barrier. As the *tinkling* sound of falling shards subsides, a cold mist rises from the wearied warrior's fur and breath as he pants from the exertion of clearing the party's path.
You all stand in a short ten foot wide, fifteen feet high tunnel, the colour and texture of the stone identical to that in the chamber that you just left. Another mass of silvery webs blocks the way East, while the tunnel runs South for twenty or so feet before cutting back to the West. Moving ahead to clear room for his new companions, Orlys sees that the tunnel West opens into what looks like a smallish chamber, with more webbing roughly visible along the chamber's back wall.'
[OOC] Anyone who looks into the chamber to the West may make a perception check and read the spoiler below with a score of 15 of more:
DC 15:
'A familiar *whispering* emnates from the chamber to West, the disconcerting sensation-rather-than-sound enough to make the hairs on the back of your neck stand up and set faces grimacing. The paltry light from Kestrell's lantern is just enough for you to glimpse the dull blue, grey colour of the tangled mass of webs within.'
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
'The light-devouring shadows hang thick in this chamber, acting to further limit Kestrell's human vision. As such, when the bard boldly strides into the twenty feet long, and roughly fifteen feet high and wide natural stone chamber, he notices little more than than the thick wall-to-wall, floor-to-ceiling mass of webs that entirely covers the back of the cavern. Indeed, it is not until the fearless bard is in the room and about to walk up to closely examine the webs that he feels the sharp tug of Virt's hand grab his shoulder from behind. The enchanted goggles of night wearing ships mage is staring ahead over Kestrell's shoulder, his magically enhanced gaze fixed on the webs, his mouth set in a grim line.
Looking back at the webs, Kestrell see's multiple long grey-blue hooked spider legs emerge from two locations, as a moment later two of the large blue-eyed fey spiders pull themselves from the tangled mass and then onwards towards the intruders. The one to your right scuttles diagonally across the ground towards Kestrell while the other scampers up and moves along the wall, it's fangs and front legs waving out hungrily at the wide-eyed bard. With a cold sweat, Kestrell realises that if not for Virts intervening grasp, both of the giant arachnids would have been on him before he had a chance to react.'
[OOC] RND1: Used Kestrell's in-chat perception roll of 9 to detect fey spiders - fail.
Everyone roll initiative please: x2 Fey spiders' initiative: 12
Orlys and Kay can only see Fey Spider 1, while Kestrell and Virt can see both 1 & 2. A'ro and Vaken can see neither.
Battle grid reference: Fey spider1 (FS1) is at 1/2 - fey spider2 (FS2) is at 3/2.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
This post has potentially manipulated dice roll results.
'Cursing under her breath, Kay throws draws her short swords, preparing to leap at the spiders as they approach. She glares at the back of Kestrell's head, then shakes her own head to clear it and prepare for the task at hand.'
A'ro just listened as they walked to his companions talk - he was interested by this place, but also feared it slightly. He just hoped that his actions of running earlier would be understood by his companions. It was then that he heard Kestrell shout about the spiders and his attention was snapped back to the cave and reality.
"Help! There are more spiders, and none of them are carrying a book!"
Initiative: 14
'No sooner have Kestrell's words left his mouth than the two fey spiders are upon him, the first scuttling along the wall to snap at him with its fearsome curved fangs, while the second eyes him with its cold, implacable blue stare before rushing foward to hungrily lunge at the exposed bard. The only noise apart from Kestrell's alarmed shout is the *clack-clack-clackclackCLACK* of the rushing creatures' barbed hooks upon the stone floor and wall...and the insidious mental *whispers* that crawls through the minds of the creatures' potential victims. Fortunately for Kestrell, Virt again tugs the bard back at the precise moment that the two arachnids strike simultaneously, the venom secreting fangs of the creatures actually coliding with a *CLINK* exactly where the navigator's abdomen had been half-a-second before.'
[OOC] RND1:FS1 bite attack vs Kestrell: Attack: 9 Damage: 3 - miss
FS2 bite attack vs Kestrell: Attack: 15 Damage: 6 - miss
*1d10 roll for crit miss - 6
Anyone bitten by a Feyspider must make a constitution saveDC 11 or be poisoned for 1 hour AND have to make a wisdom save DC 11. A failed wisdom save also gives the PC the incapacitated until the end of their next turn.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
'Kay runs up, pushing Virt and Kestrell aside and vaults over the spider's legs to get behind them. She slashes and then thrusts at the spiderfey adjacent to Kestrell and Virt with her short blades.'
"Master Navigator, we're going to have to have a discussion about the virtues of stealth... uh... sir."
'Kay runs up, pushing Virt and Kestrell aside and vaults over the spider's legs to get behind them. She slashes and then thrusts at the spiderfey adjacent to Kestrell and Virt with her short blades.'
"Master Navigator, we're going to have to have a discussion about the virtues of stealth... uh... sir."
action | attack : 16damage : 9 against FS2
bonus action | attack : 8damage : 4 against FS2
movement : 2/3
'As she tries to push her way past the larger, heavier men in front, Kay decides upon an easier course of action and throws herself forward in a dive roll beneath and throughVirt and Kestrell's legs, popping back up in the one motion to leap nimbly over the wild scramble of hooked spider legs, striking down and out with both short swords as she completes the impressive maneuver. The first blade cleaning severs one of the spider fey's legs and cuts deeply into the creature's thorax, sending a bright blue stream of ichor squirting onto the chest and neck of the nearby navigator as the arachnid whirls about in a frenzy. The creatures wild spinning forces Kay to pull her left handed strike up short, the second blade missing its mark.'
[OOC] RND1: Kay hits SF2 with her first attack for 9 piercing damage, but her second attack misses. SF2 pivots about to focus its attacks upon Kay.
Kestrellsup now, then A'ro, then Orlys, then Virt, then Vaken.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
When he gets a chance, Orlys will step up behind Virt (1,6) roaring loudly and slamming the walls to attract the spider's attention. Using his long reach, he will strike at the nearest fey spider with his maul.
Move: He will move forward, but try to stay 5' away from the spiders, relying on his Bugbear Long-Limbed feature to strike from a distance. Attack: 7 to hit, for 9 bludgeoning damage
Rollback Post to RevisionRollBack
ey/em/eirs, or they/them works, too (just not he). Role-playing since that keep on those borderlands. I love it so.
"Bugbear! He's got lots of hair! He's good with a maul! He will save us all!"
[OOC] The spider must make a DC14 Wis saving throw or the spider takes 2 psychic damage and has disadvantage on it's next attack.
[OOC] Orlys has 1d6 bardic inspiration. Good to add to an attack roll, saving throw or ability check in the next 10 minutes. Can be added after the roll has been made but before the outcome is stated.
"Bugbear! He's got lots of hair! He's good with a maul! He will save us all!"
[OOC] The spider must make a DC14 Wis saving throw or the spider takes 2 psychic damage and has disadvantage on it's next attack.
[OOC] Orlys has 1d6 bardic inspiration. Good to add to an attack roll, saving throw or ability check in the next 10 minutes. Can be added after the roll has been made but before the outcome is stated.
'Legs and fangs flailing, the fey spider's attention is momentarily diverted by Kay's tumbling attack, though as its focus returns to its original target it seems puzzled by the bard's elucidating magic, the creature seeming genuinely disturbed and hurt by Kestrell's dismissive words towards its venom. The fey spider then redoubles its efforts to slay the singer as he belts out his hopeful fur-inspiring ditty.'
[OOC] RND1: fs1 wisdom save vs Kestrell'svicious mockery13 - fail.
Fs1 takes 2 psychic damage and has disadvantage on its next attack.
A'ro is up now, then Orlys, then Virt, then Vaken, then we begin RND2.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
A'ro moves down and tries to lash out at the Fey Spider withlightning lure.
[OOC] A'ro moves to 2,7 and attacks the Fey Spider at 2,4 trying to pull him closer and damage him.
Str Save: 13 or pulled 10ft to 2,6 taking 1 lightning damage.
'Running down the tunnel to stand at the bugbear's side, A'ro can just make out the legs of one of the fey spiders that is attacking the navigator, but that limited view is still enough to allow the sorcerer to reach out with his lightning magic towards the creature attacking his ally. Unfortunately just as the coil of sizzling lightning whips out at the visible forelegs, they lift and move back out of sight, leaving the genasi's magic to slap down onto the ground in an ineffectual shower of sparks.'
When he gets a chance, Orlys will step up behind Virt (1,6) roaring loudly and slamming the walls to attract the spider's attention. Using his long reach, he will strike at the nearest fey spider with his maul.
Move: He will move forward, but try to stay 5' away from the spiders, relying on his Bugbear Long-Limbed feature to strike from a distance. Attack: 7 to hit, for 9 bludgeoning damage
'Orlys, roaring and making as much of a racket as possible in an attempt to draw the fey spiders' attention, brings his heavy maul to bear with an arcing overhand swing at the nearest arachnid, but the weapon's large anvil-like head unfortunately connects with a small stone outcropping of the rough stone tunnel, obliterating the offending protrusion but diverting the furious bugbear's attack from his intended target.
Standing at the navigator's back as the shower of dust and pebbles caused by the bugbear's wayward strike rains down, Virt narrows his gaze upon the enemy atop the wall next to the bard. The small smith's hammer in Virt's hand begins to glow and spark with a strange *clicking* sound reminiscent of flint striking steel, before bursting into flame as the tinkerer thrusts his hand out towards his insectile foe to send the manufactured fire shooting forth from his now blazing implement. Fortunately for the fey spider, it scuttles upwards at that very moment, avoiding the full brunt of the attack but still suffering burns to two of its eight legs, leaving the limbs scorched and smoking slightly. Realising the tightness of the space they are fighting within, the ships mage then steps to his right to press his back against the angled cavern wall in the hope that one of his other companions might step forward with aid.'
[OOC] RND1: fs2 strength save vs A'ro'slightning lure19 - success.
Virt'sfire bolt attack vs fs1: Attack: 13 Damage: 2 - hit. Fs1 takes 2 fire damage.
Virt moves to 2/5 to open up more space for a companion who may wish to enter melee.
Vaken is up now, then we start RND2 (all players post PC actions for the rnd ASAP) at the top of the initiative order, with the fey spiders acting first, then Kay, Kestrell, A'ro and so on.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
This post has potentially manipulated dice roll results.
'Kay continues her assault against the injured fey spider, surprised that it is still standing after the onslaught from her allies. She hacks at it, her eyes narrow with determination.'
action | attack : 18damage : 5
bonus action | attack : 10damage : 6
sneak attack : 3
[ooc : argh I keep forgetting sneak attack procs when my target has another enemy in 5' haha]
This post has potentially manipulated dice roll results.
When he sees an opening, Orlys will remain just out of melee range of the nearest fey spider, and attempt to bring his maul down on it, using his long arms to reach the distance. He continues to ROOOOARRR! defiance, again attempting to interest a spider in him, to get it to charge him and leave the others open to attack it.
Move: to remain one space away from the nearest spider, using his long limbs to attack at that distance Attack: with his maul, 22 to hit, for 12 bludgeoning damage Other rolls if needed:
Intimidation (for spider challenge?): 2 Con save if needed: 16 Wis save if needed: 11
Add: Bardic inspiration to the attack roll above: 4
Vaken, still shaken by being knocked out earlier and then scared out of his wits hangs back initially, watching the combat start. Then he moves to 2/6 and yells"Could we fall back to a more advantageous position? We're too closed in and they have too much room to move!"
Vaken, still shaken by being knocked out earlier and then scared out of his wits hangs back initially, watching the combat start. Then he moves to 2/6 and yells"Could we fall back to a more advantageous position? We're too closed in and they have too much room to move!"
[OOC] Vaken takes the dodge action this turn.
'Moving forward to glimpse the chaotic battle taking place in the cavern to the West, Vaken calls out his suggestion to his companions as he dances back nervously from a loose strand of webbing that falls from the tunnel ceiling to brush the nervous goliath's shoulder.
Before the cook's allies can respond, the fey spider on the wall gnashes its fangs towards Kestrell's left shoulder, the fangs piercing the bard's flesh, but not penetrating deeply due to the man's armour. Meanwhile, while the six-legged spider that Kay injured pivots clumsily around in an attempt to grasp the sail monkey with its remaining hooked legs to enable it to sink its fangs in to feed, it succeeds in tangling the agile rogue up enough to land a bite, but not sufficiently to sink its fangs in deep. However, both the navigator and sail monkey still cry out in pain as their bodies are painfully violated by the crule arachnids.'
[OOC] RND2: FS1 bite attack vs Kestrell: Attack: 4 Damage: Unable to parse dice roll. - hit.
FS1 second attack roll vs Kestrell for disadvantage: 20
*Dice roller edit messed up the original rolls - both were 16 vs Kestrell (even with disadvantage) and Kay - both hit. However, since I didn't see the original damage rolls - I'll make them minimum (2 piercing damage to both Kestrell and Kay), though PCs still need to make the saves. Hope that you're both okay with that.
Anyone bitten by a Feyspider must make a constitution save DC 11 or be poisoned for 1 hour AND have to make a wisdom save DC 11. A failed wisdom save also gives the PC the incapacitated until the end of their next turn.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
This post has potentially manipulated dice roll results.
'The spider successfully grabs Kay who bravely struggles and kicks at it gripping her short swords tightly, but she proves too weak to break free of its grasp as it pulls her toward its gnashing maw. As it sinks its teeth into her thigh, she shudders and lashes out at it.'
'Kay continues her assault against the injured fey spider, surprised that it is still standing after the onslaught from her allies. Having been mauled by it, she slashes desperately, breaking free, her eyes narrow with determination.'
Anyone bitten by a Feyspider must make a constitution save DC 11 or be poisoned for 1 hour AND have to make a wisdom save DC 11. A failed wisdom save also gives the PC the incapacitated until the end of their next turn.
Kaysup now, then Kestrell, then A'ro, then so on.
'Kestrell winces as the fangs once again sink in.' "Oy! Not again!"
Constitution: 13 Wisdom: 14
'Feeling the poison flow back into his veins, Kestrell freezes up.'
'Orlys swings his maul back and forth with devastating effect, shattering the cold, brittle, almost metalitc webbing to send broken pieces flying in all directions. After smashing his way through a dozen feet of the cold, sharp mass, the bugbear's weapon finally breaks through the back end of the barrier. As the *tinkling* sound of falling shards subsides, a cold mist rises from the wearied warrior's fur and breath as he pants from the exertion of clearing the party's path.
You all stand in a short ten foot wide, fifteen feet high tunnel, the colour and texture of the stone identical to that in the chamber that you just left. Another mass of silvery webs blocks the way East, while the tunnel runs South for twenty or so feet before cutting back to the West. Moving ahead to clear room for his new companions, Orlys sees that the tunnel West opens into what looks like a smallish chamber, with more webbing roughly visible along the chamber's back wall.'
[OOC] Anyone who looks into the chamber to the West may make a perception check and read the spoiler below with a score of 15 of more:
DC 15:
'A familiar *whispering* emnates from the chamber to West, the disconcerting sensation-rather-than-sound enough to make the hairs on the back of your neck stand up and set faces grimacing. The paltry light from Kestrell's lantern is just enough for you to glimpse the dull blue, grey colour of the tangled mass of webs within.'
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
"Great job, Bugbear! You really know how to use that maul."
'Kestrell pushes past Orlys and walks toward the back wall he is going to inspect the web to see if there is anything trapped in it.'
Investigation: 6
'The light-devouring shadows hang thick in this chamber, acting to further limit Kestrell's human vision. As such, when the bard boldly strides into the twenty feet long, and roughly fifteen feet high and wide natural stone chamber, he notices little more than than the thick wall-to-wall, floor-to-ceiling mass of webs that entirely covers the back of the cavern. Indeed, it is not until the fearless bard is in the room and about to walk up to closely examine the webs that he feels the sharp tug of Virt's hand grab his shoulder from behind. The enchanted goggles of night wearing ships mage is staring ahead over Kestrell's shoulder, his magically enhanced gaze fixed on the webs, his mouth set in a grim line.
Looking back at the webs, Kestrell see's multiple long grey-blue hooked spider legs emerge from two locations, as a moment later two of the large blue-eyed fey spiders pull themselves from the tangled mass and then onwards towards the intruders. The one to your right scuttles diagonally across the ground towards Kestrell while the other scampers up and moves along the wall, it's fangs and front legs waving out hungrily at the wide-eyed bard. With a cold sweat, Kestrell realises that if not for Virts intervening grasp, both of the giant arachnids would have been on him before he had a chance to react.'
[OOC] RND1: Used Kestrell's in-chat perception roll of 9 to detect fey spiders - fail.
Everyone roll initiative please: x2 Fey spiders' initiative: 12
Orlys and Kay can only see Fey Spider 1, while Kestrell and Virt can see both 1 & 2. A'ro and Vaken can see neither.
Battle grid reference: Fey spider1 (FS1) is at 1/2 - fey spider2 (FS2) is at 3/2.
Current Initiative Order:
Fey Spiders (FS1 & FS2) 18
Kay 15
Kestrell 14
A'ro 14
Orlys 8
Virt 3
*Vaken 1
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
'Cursing under her breath, Kay throws draws her short swords, preparing to leap at the spiders as they approach. She glares at the back of Kestrell's head, then shakes her own head to clear it and prepare for the task at hand.'
initiative : 14
~♡~
"Help! There are more spiders, and none of them are carrying a book!"
Initiative: 14
A'ro just listened as they walked to his companions talk - he was interested by this place, but also feared it slightly. He just hoped that his actions of running earlier would be understood by his companions. It was then that he heard Kestrell shout about the spiders and his attention was snapped back to the cave and reality.
[OOC]
Initiative: 14
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
'No sooner have Kestrell's words left his mouth than the two fey spiders are upon him, the first scuttling along the wall to snap at him with its fearsome curved fangs, while the second eyes him with its cold, implacable blue stare before rushing foward to hungrily lunge at the exposed bard. The only noise apart from Kestrell's alarmed shout is the *clack-clack-clackclackCLACK* of the rushing creatures' barbed hooks upon the stone floor and wall...and the insidious mental *whispers* that crawls through the minds of the creatures' potential victims. Fortunately for Kestrell, Virt again tugs the bard back at the precise moment that the two arachnids strike simultaneously, the venom secreting fangs of the creatures actually coliding with a *CLINK* exactly where the navigator's abdomen had been half-a-second before.'
[OOC] RND1: FS1 bite attack vs Kestrell: Attack: 9 Damage: 3 - miss
FS2 bite attack vs Kestrell: Attack: 15 Damage: 6 - miss
*1d10 roll for crit miss - 6
Anyone bitten by a Feyspider must make a constitution save DC 11 or be poisoned for 1 hour AND have to make a wisdom save DC 11. A failed wisdom save also gives the PC the incapacitated until the end of their next turn.
Kays up now, then Kestrell, then A'ro, then so on.
FS1 is now at 1/3 and FS2 is at 2/4.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
'Kay runs up, pushing Virt and Kestrell aside and vaults over the spider's legs to get behind them. She slashes and then thrusts at the spiderfey adjacent to Kestrell and Virt with her short blades.'
"Master Navigator, we're going to have to have a discussion about the virtues of stealth... uh... sir."
action | attack : 16 damage : 7 against FS2
bonus action | attack : 24 damage : 1 against FS2
movement : 2/3
~♡~
'As she tries to push her way past the larger, heavier men in front, Kay decides upon an easier course of action and throws herself forward in a dive roll beneath and through Virt and Kestrell's legs, popping back up in the one motion to leap nimbly over the wild scramble of hooked spider legs, striking down and out with both short swords as she completes the impressive maneuver. The first blade cleaning severs one of the spider fey's legs and cuts deeply into the creature's thorax, sending a bright blue stream of ichor squirting onto the chest and neck of the nearby navigator as the arachnid whirls about in a frenzy. The creatures wild spinning forces Kay to pull her left handed strike up short, the second blade missing its mark.'
[OOC] RND1: Kay hits SF2 with her first attack for 9 piercing damage, but her second attack misses. SF2 pivots about to focus its attacks upon Kay.
Kestrells up now, then A'ro, then Orlys, then Virt, then Vaken.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
When he gets a chance, Orlys will step up behind Virt (1,6) roaring loudly and slamming the walls to attract the spider's attention. Using his long reach, he will strike at the nearest fey spider with his maul.
Move: He will move forward, but try to stay 5' away from the spiders, relying on his Bugbear Long-Limbed feature to strike from a distance.
Attack: 7 to hit, for 9 bludgeoning damage
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
'Kestrell remains where he is, so as not to draw an attack of opportunity. He hears Kay murmor as she flies by.'
"Stealth, huh? That's a good idea. Let's discuss. If we make it past these evil spiders."
'Kestrell casts Vicious Mockery on the Fey Spider at 1,3.'
"Your poison can't hurt me! I'm already poisoned!"
'As a bonus action, Kestrell inspires Orlys':
"Bugbear! He's got lots of hair! He's good with a maul! He will save us all!"
[OOC] The spider must make a DC14 Wis saving throw or the spider takes 2 psychic damage and has disadvantage on it's next attack.
[OOC] Orlys has 1d6 bardic inspiration. Good to add to an attack roll, saving throw or ability check in the next 10 minutes. Can be added after the roll has been made but before the outcome is stated.
'Legs and fangs flailing, the fey spider's attention is momentarily diverted by Kay's tumbling attack, though as its focus returns to its original target it seems puzzled by the bard's elucidating magic, the creature seeming genuinely disturbed and hurt by Kestrell's dismissive words towards its venom. The fey spider then redoubles its efforts to slay the singer as he belts out his hopeful fur-inspiring ditty.'
[OOC] RND1: fs1 wisdom save vs Kestrell's vicious mockery 13 - fail.
Fs1 takes 2 psychic damage and has disadvantage on its next attack.
A'ro is up now, then Orlys, then Virt, then Vaken, then we begin RND2.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
A'ro moves down and tries to lash out at the Fey Spider with lightning lure.
[OOC] A'ro moves to 2,7 and attacks the Fey Spider at 2,4 trying to pull him closer and damage him.
Str Save: 13 or pulled 10ft to 2,6 taking 1 lightning damage.
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
'Running down the tunnel to stand at the bugbear's side, A'ro can just make out the legs of one of the fey spiders that is attacking the navigator, but that limited view is still enough to allow the sorcerer to reach out with his lightning magic towards the creature attacking his ally. Unfortunately just as the coil of sizzling lightning whips out at the visible forelegs, they lift and move back out of sight, leaving the genasi's magic to slap down onto the ground in an ineffectual shower of sparks.'
When he gets a chance, Orlys will step up behind Virt (1,6) roaring loudly and slamming the walls to attract the spider's attention. Using his long reach, he will strike at the nearest fey spider with his maul.
Move: He will move forward, but try to stay 5' away from the spiders, relying on his Bugbear Long-Limbed feature to strike from a distance.
Attack: 7 to hit, for 9 bludgeoning damage
'Orlys, roaring and making as much of a racket as possible in an attempt to draw the fey spiders' attention, brings his heavy maul to bear with an arcing overhand swing at the nearest arachnid, but the weapon's large anvil-like head unfortunately connects with a small stone outcropping of the rough stone tunnel, obliterating the offending protrusion but diverting the furious bugbear's attack from his intended target.
Standing at the navigator's back as the shower of dust and pebbles caused by the bugbear's wayward strike rains down, Virt narrows his gaze upon the enemy atop the wall next to the bard. The small smith's hammer in Virt's hand begins to glow and spark with a strange *clicking* sound reminiscent of flint striking steel, before bursting into flame as the tinkerer thrusts his hand out towards his insectile foe to send the manufactured fire shooting forth from his now blazing implement. Fortunately for the fey spider, it scuttles upwards at that very moment, avoiding the full brunt of the attack but still suffering burns to two of its eight legs, leaving the limbs scorched and smoking slightly. Realising the tightness of the space they are fighting within, the ships mage then steps to his right to press his back against the angled cavern wall in the hope that one of his other companions might step forward with aid.'
[OOC] RND1: fs2 strength save vs A'ro's lightning lure 19 - success.
Virt's fire bolt attack vs fs1: Attack: 13 Damage: 2 - hit. Fs1 takes 2 fire damage.
Virt moves to 2/5 to open up more space for a companion who may wish to enter melee.
Vaken is up now, then we start RND2 (all players post PC actions for the rnd ASAP) at the top of the initiative order, with the fey spiders acting first, then Kay, Kestrell, A'ro and so on.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
'Kay continues her assault against the injured fey spider, surprised that it is still standing after the onslaught from her allies. She hacks at it, her eyes narrow with determination.'
action | attack : 18 damage : 5
bonus action | attack : 10 damage : 6
sneak attack : 3
[ooc : argh I keep forgetting sneak attack procs when my target has another enemy in 5' haha]
~♡~
When he sees an opening, Orlys will remain just out of melee range of the nearest fey spider, and attempt to bring his maul down on it, using his long arms to reach the distance. He continues to ROOOOARRR! defiance, again attempting to interest a spider in him, to get it to charge him and leave the others open to attack it.
Move: to remain one space away from the nearest spider, using his long limbs to attack at that distance
Attack: with his maul, 22 to hit, for 12 bludgeoning damage
Other rolls if needed:
Intimidation (for spider challenge?): 2
Con save if needed: 16
Wis save if needed: 11
Add: Bardic inspiration to the attack roll above: 4
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Vaken, still shaken by being knocked out earlier and then scared out of his wits hangs back initially, watching the combat start. Then he moves to 2/6 and yells "Could we fall back to a more advantageous position? We're too closed in and they have too much room to move!"
[OOC] Vaken takes the dodge action this turn.
Campaigns:
DM - Waterdeep Dragon Heist PbP
'Moving forward to glimpse the chaotic battle taking place in the cavern to the West, Vaken calls out his suggestion to his companions as he dances back nervously from a loose strand of webbing that falls from the tunnel ceiling to brush the nervous goliath's shoulder.
Before the cook's allies can respond, the fey spider on the wall gnashes its fangs towards Kestrell's left shoulder, the fangs piercing the bard's flesh, but not penetrating deeply due to the man's armour. Meanwhile, while the six-legged spider that Kay injured pivots clumsily around in an attempt to grasp the sail monkey with its remaining hooked legs to enable it to sink its fangs in to feed, it succeeds in tangling the agile rogue up enough to land a bite, but not sufficiently to sink its fangs in deep. However, both the navigator and sail monkey still cry out in pain as their bodies are painfully violated by the crule arachnids.'
[OOC] RND2: FS1 bite attack vs Kestrell: Attack: 4 Damage: Unable to parse dice roll. - hit.
FS1 second attack roll vs Kestrell for disadvantage: 20
FS2 bite attack vs Kay: Attack: 12 Damage: 5 - hit.
*Dice roller edit messed up the original rolls - both were 16 vs Kestrell (even with disadvantage) and Kay - both hit. However, since I didn't see the original damage rolls - I'll make them minimum (2 piercing damage to both Kestrell and Kay), though PCs still need to make the saves. Hope that you're both okay with that.
Anyone bitten by a Feyspider must make a constitution save DC 11 or be poisoned for 1 hour AND have to make a wisdom save DC 11. A failed wisdom save also gives the PC the incapacitated until the end of their next turn.
Kays up now, then Kestrell, then A'ro, then so on.
FS1 is now at 1/3 and FS2 is at 2/4.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
'The spider successfully grabs Kay who bravely struggles and kicks at it gripping her short swords tightly, but she proves too weak to break free of its grasp as it pulls her toward its gnashing maw. As it sinks its teeth into her thigh, she shudders and lashes out at it.'
constitution : 8
wisdom : 10
death : 10~♡~
'Kestrell winces as the fangs once again sink in.'
"Oy! Not again!"
Constitution: 13
Wisdom: 14
'Feeling the poison flow back into his veins, Kestrell freezes up.'
"Oh! It burns!"