"A plan? 'spose we'd be remiss not t'have one. 've always worked alone, so m'not certain I've much to offer in the way of strategy. Can sneak well and alert the rest to potential dangers, but that's about the extent o m'expertise." 'When Kay speaks to Vaken there's none of the nervous stammering. She follows about ten feet back from Orlys, skulking in the dark, her orange eyes wide taking in as much of Kestrell's lantern light as possible.'
'Letting her eyes adjust once again to the dim glow at the peripheral of the navigator's lantern light, Kay is in the process of turning from the chamber back towards the Eastern tunnel when she notices that one of the objects caught in the webs that she originally took to be a rock upon first glance appears to have a tongue and ears... a still flesh covered rats skull perhaps?'
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
A’ro just looked at the group as he thought about what Vaken said ‘He’s not wrong but what can we do to plan something against enemies who have the upperhand with surprise all the time’.
“A plan would be good, but it seems these things have the uphand on us with surprise. I think for the most part Kay and Orlys should do the main killing, Kestrell, Virt, and me can provide support and if aren’t much of a fighter right now – keep doing the healing thing in the back? Is everyone good with that or any better suggestions?” He just waits to hear something better, strategy for a fight wasn't really his thing and in most cases he just tried to avoid a fight.
This post has potentially manipulated dice roll results.
'Kay leans closer for a moment trying to identify the strange ear and tongue rock before turning back to the east and walking as quietly as her frayed nerves will allow.'
Vaken thinks about what's been said and recalls the hunts he's gone on with his tribe.
"Orlys and Kay upfront with the rest of us following makes sense. We should follow at a distance. When attacked, they should come back to us and then we're the surprise. Try not to let the enemy choose where we fight. I'm not chieftain, I'm not great at plans. But this is how we fought in enclosed spaces when I lived among my people."
'Kay leans closer for a moment trying to identify the strange ear and tongue rock before turning back to the east and walking as quietly as her frayed nerves will allow.'
'Moving to stand next to the webs and engage in a little investigation, Kay finds that the webs only go back a couple of feet, ending amdist a pile of collapsed boulders. Apart from the entrapped stones and giant rat skulls, the sail monkey spies a leather backpack, with what she first thought to be a 'tongue' being one of the bag's straps and the ears appearing to be the ends of a pair of strange leather and iron spiked shoes that protrude from the partially open pack.
Easily withdrawing the item from amidst the webs, rocks and skulls, Kay reveals a finely crafted and intact silver studded, silk lined leather backpack with a considerable amount of dried blood and spider ichor across it, exquisitely monogramed with the letters T.S.E.'
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
This post has potentially manipulated dice roll results.
'Kay opens the backpack to examine the contents.' "Wait... I found something..." 'She calls out to her friends. She examines the shoes first, running her finger over the iron spikes, and then looks to see what else might be in the pack, her brows raised with curiosity.'
'Kay opens the backpack to examine the contents.' "Wait... I found something..." 'She calls out to her friends. She examines the shoes first, running her finger over the iron spikes, and then looks to see what else might be in the pack, her brows raised with curiosity.'
'Pulling the stylish and well-crafted backpack open, Kay finds inside a small pouch of coins - (5pp, 41gp, 14sp), x 3 torches, a climber's kit, x2 pairs of manacles and a small purple crystal vial, containing a perfume that smells like lavender.'
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
'Kay cinches the pack closed again, pleased with her find, and disappointed but not surprised that the tome was not inside.' "Not tome here, I suppose we should proceed." 'Kay jogs up to follow Orlys closely, doing her best to remain more or less hidden, while the bugbear smashes a path through the frozen webs.'
'Kay cinches the pack closed again, pleased with her find, and disappointed but not surprised that the tome was not inside.' "Not tome here, I suppose we should proceed." 'Kay jogs up to follow Orlys closely, doing her best to remain more or less hidden, while the bugbear smashes a path through the frozen webs.'
[oops forgot to add my bonuses, also yikes natural 1]
'Kay slides the backpack over a shoulder as she hugs the Northern wall of the tunnel heading back East, keeping as much as she can to the tunnel's shadows... though her feet seem to find and *CRUNCH* piece after piece of still partially frozen silver web underfoot. As the rest of your group follow the unusually loud rogue and Orlys from the chamber, the golden-eyed bugbear limbers up with a few swings of his maul, before laying into the mass of silver webbing that blocks further progress Eastward, until...
...finally *SMASHING* his way noisily through the icy-cold tangled mess, you all emerge into a much larger cavern than any you have yet encountered. The mottled white-grey stone slopes away below and towers up above you, gleaming icely in Kestrell's lantern light. While the lantern light seems dimmer here as it has been elsewhere, the reflection from the thin layer of ice over everything amplifies the light enough for you all to see by, though the yellow glow of the bard's illumination is distorted and upstaged somewhat by the waves of purplish light that emnate across the eerily quiet chamber. The flickering violet radiance seems to have its source in three large multi-faceted crystaline structures, each looking like an irregular six-foot high quartz tree.
All the light in the room combines to reveal exit tunnels further below in the chamber that lead North and West, another large mass of silvery webbing to the South and a large broken pillar-like pile of rubble and larger boulders rising up from the center-floor of the chamber twenty five feet below, stretching up to your level and beyond another twenty feet, which still leaves the top of the stone feature twenty feet below the chamber's ceiling forty feet overhead. As your eyes follow the cylindrical pile of rock and earth higher, you note the profusion of silver webbing that sprouts from the top of the large plinth upwards to meet and cascade across the entire ceiling of the chamber. The frosty-metallic covering seems to undulate as though alive under the purplish glare of the crystal-emitted light below. Virt'sgoggles of night amplified sight registers the movement as nothing more than the rippling effect of incompatible light, detecting no actual movement in the webs overhead.
Your own escaping breath coalesces into clouds of frosty-mist, all of you feeling the deep cold of this strange place. A cold that feels, especially to the nature attuend Vaken as somehow... hungry. You all stand silently for a moment as the echos of Orlys' thunderous blows fade away, momentarily struck speechless by the simultaneous alien beauty and fell aspect of the cavern.'
[OOC] Everyone roll perception checks OR one of you may roll a perception check with advantage.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
'Glancing around the chamber, the calm and perceptive goliath both sees and senses a few smaller details almost lost amidst the cavern's sensory bombardment.
Even though the nearest of the purple crystal structures is almost thirty feet away, the chamber's near-arctic chill seems lessened in that direction, as though the voilet light is giving off a barely palpable warmth. Vaken also notices that the area immediately around each crystals sparkles like freshly frozen ice, appearing slippery and trecherous.
At the base of the pillar of boulders, Vaken spots two crescent moon bladed battleaxes, one embedded in the ground, the other lying broken in half amidst a pile of ice and stone rubble.
From somewhere distant on the other side of the pillar, a faint *rattling* sound carries to the goliath's keen ears.
And atop the pillar, about forty five feet above the floor of the cavern below, though only about twenty feet above your current vantage point at the top of the slope leading into the chamber, Vaken briefly spots a single long hairy leg of bone white and cerulean blue rise up above the lip of the pillar above... before dissapearing back beyond view. The mere sight of the too-long limb sends a shiver down Vaken's spine and a *whispering* dread through the goliath's spirit, bringing to mind ravaging fangs, warm blood and the cold weight of years spent in exile.'
[OOC] The arrow marked space (15'x20') in front of you all is the steep and icy slope that leads down to the base of the pillar of stones which sits 25' below on the chamber floor.
The blue/green markings on squares adjacent to the purple crystals are where the floor appears coated in especially slippery ice.
The 15'x15' pillar of rubble in the centre of the chamber starts 25' below your current vantage point and rises 45 feet (20' above your current vantage point), with it's seemingly flat surface which you can't see onto resting about 20 feet below the chamber's ceiling.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Orlys stands still, listening to the echoes of crashing ice fade away. In the ensuing quiet, as Vaken peers about the chamber, the bugbear says, in a quiet growl, "Has anyun brought a bow? I'd rather stay ere, than slide down that into there. P'raps a ballista?" he jokes.
Rollback Post to RevisionRollBack
ey/em/eirs, or they/them works, too (just not he). Role-playing since that keep on those borderlands. I love it so.
'Kay pulls out the climber's kit and measures the spiked boot tips against her feet. Then looks for somewhere to secure a rope to.' "If we're going to go down we should have a plan to get back up as well. I don't have a bow, I just learned how to use a crossbow yesterday but they belong to the captain."
Resting a hand on Kay's shoulder while still looking at the top of the pillar,"May be stay up here for a moment."
Pointing at the top of the pillar,"There's something up there. Probably another spider. And I hear things further in the room. What if we get their attention and make them come to us here, so we can fight on reasonably level ground?"
Vaken looks around for anything that he can set on fire. If these animals like ice so much he really wants some flame on his side.
'Kay pulls out the climber's kit and measures the spiked boot tips against her feet. Then looks for somewhere to secure a rope to.' "If we're going to go down we should have a plan to get back up as well. I don't have a bow, I just learned how to use a crossbow yesterday but they belong to the captain."
'The well made spiked climber's kit, which appears barely used or new, fits well on Kay's feet, as though surprisingly made for someone around the sail monkey's size. A rough arm-like protrusion from the nearby tunnel wall makes a ready anchor point for the young rogue's rope, hempen (50 feet).'
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Resting a hand on Kay's shoulder while still looking at the top of the pillar,"May be stay up here for a moment."
Pointing at the top of the pillar,"There's something up there. Probably another spider. And I hear things further in the room. What if we get their attention and make them come to us here, so we can fight on reasonably level ground?"
Vaken looks around for anything that he can set on fire. If these animals like ice so much he really wants some flame on his side.
'Despite sending his gaze all about the cavern, Vaken is left to conclude that finding dry flammable materials down here may be all but impossible. The chamber looks devoid of anything not made of stone, crystal and the strange metalic and icy webbing, though the deeply attuned nascent druid picks out the disturbing presence of white stick-like objects, bones the goliath realises, scattered amidst the piled rubble at the pillar's base. Unfortunately, everything in sight appears coated in a thin layer of ice, as though here below this ancient forest, it was deepest Winter rather than early Autumn. The only sources of warmth or dryness appear to be yourselves and that which you have brought with you.
As Virt's tall form steps froward from the shadows, the goggle wearing man is finishing the last strap on some curious studded leather armour that he had pulled from his pack to don. Instead of only being inset with standard iron studs, the leather is also adorned with brass, bronze and copper studs. Hearing Vaken's words, the ships mage replies,'
"Aye, I've done a little climbin in my time, but I don't fancy goin in there none too much. Lurin whatever it is out to us sounds like a good idea. Maybe we could throw a torch up there or attack the top of the pillar - perhaps that would draw whatever it is out?"
'Virt says the last as he raises his strange smith's hammer, which with the *schnick-schnick-schnick* sound of flint-on-steel, suddenly bursts into flame, a thin trail of smoke rising up above the suprising man's equally surprising implement.'
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
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Orlys nods. "I'll lead, 'm feelin' much better," he growls and points at Vaken with what he might think is a smile, but just looks sort of gruesome.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
'Letting her eyes adjust once again to the dim glow at the peripheral of the navigator's lantern light, Kay is in the process of turning from the chamber back towards the Eastern tunnel when she notices that one of the objects caught in the webs that she originally took to be a rock upon first glance appears to have a tongue and ears... a still flesh covered rats skull perhaps?'
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
A’ro just looked at the group as he thought about what Vaken said ‘He’s not wrong but what can we do to plan something against enemies who have the upperhand with surprise all the time’.
“A plan would be good, but it seems these things have the uphand on us with surprise. I think for the most part Kay and Orlys should do the main killing, Kestrell, Virt, and me can provide support and if aren’t much of a fighter right now – keep doing the healing thing in the back? Is everyone good with that or any better suggestions?” He just waits to hear something better, strategy for a fight wasn't really his thing and in most cases he just tried to avoid a fight.
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
Orlys nods. "I am good with this plan. You comin' grrl?" he asks Kay as she pauses.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
'Kay leans closer for a moment trying to identify the strange ear and tongue rock before turning back to the east and walking as quietly as her frayed nerves will allow.'
investigation : 18 if needed
~♡~
Vaken thinks about what's been said and recalls the hunts he's gone on with his tribe.
"Orlys and Kay upfront with the rest of us following makes sense. We should follow at a distance. When attacked, they should come back to us and then we're the surprise. Try not to let the enemy choose where we fight. I'm not chieftain, I'm not great at plans. But this is how we fought in enclosed spaces when I lived among my people."
Campaigns:
DM - Waterdeep Dragon Heist PbP
A'ro just nods "That's a good plan - I don't have many spells for distance but we should be able to make it work."
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
'Moving to stand next to the webs and engage in a little investigation, Kay finds that the webs only go back a couple of feet, ending amdist a pile of collapsed boulders. Apart from the entrapped stones and giant rat skulls, the sail monkey spies a leather backpack, with what she first thought to be a 'tongue' being one of the bag's straps and the ears appearing to be the ends of a pair of strange leather and iron spiked shoes that protrude from the partially open pack.
Easily withdrawing the item from amidst the webs, rocks and skulls, Kay reveals a finely crafted and intact silver studded, silk lined leather backpack with a considerable amount of dried blood and spider ichor across it, exquisitely monogramed with the letters T.S.E.'
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
'Kay opens the backpack to examine the contents.' "Wait... I found something..." 'She calls out to her friends. She examines the shoes first, running her finger over the iron spikes, and then looks to see what else might be in the pack, her brows raised with curiosity.'
investigation : 14
~♡~
'Pulling the stylish and well-crafted backpack open, Kay finds inside a small pouch of coins - (5pp, 41gp, 14sp), x 3 torches, a climber's kit, x2 pairs of manacles and a small purple crystal vial, containing a perfume that smells like lavender.'
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
'Kay cinches the pack closed again, pleased with her find, and disappointed but not surprised that the tome was not inside.' "Not tome here, I suppose we should proceed." 'Kay jogs up to follow Orlys closely, doing her best to remain more or less hidden, while the bugbear smashes a path through the frozen webs.'
stealth : 6 +7
perception : 6 +2
[oops forgot to add my bonuses, also yikes natural 1]
~♡~
'Kay slides the backpack over a shoulder as she hugs the Northern wall of the tunnel heading back East, keeping as much as she can to the tunnel's shadows... though her feet seem to find and *CRUNCH* piece after piece of still partially frozen silver web underfoot. As the rest of your group follow the unusually loud rogue and Orlys from the chamber, the golden-eyed bugbear limbers up with a few swings of his maul, before laying into the mass of silver webbing that blocks further progress Eastward, until...
...finally *SMASHING* his way noisily through the icy-cold tangled mess, you all emerge into a much larger cavern than any you have yet encountered. The mottled white-grey stone slopes away below and towers up above you, gleaming icely in Kestrell's lantern light. While the lantern light seems dimmer here as it has been elsewhere, the reflection from the thin layer of ice over everything amplifies the light enough for you all to see by, though the yellow glow of the bard's illumination is distorted and upstaged somewhat by the waves of purplish light that emnate across the eerily quiet chamber. The flickering violet radiance seems to have its source in three large multi-faceted crystaline structures, each looking like an irregular six-foot high quartz tree.
All the light in the room combines to reveal exit tunnels further below in the chamber that lead North and West, another large mass of silvery webbing to the South and a large broken pillar-like pile of rubble and larger boulders rising up from the center-floor of the chamber twenty five feet below, stretching up to your level and beyond another twenty feet, which still leaves the top of the stone feature twenty feet below the chamber's ceiling forty feet overhead. As your eyes follow the cylindrical pile of rock and earth higher, you note the profusion of silver webbing that sprouts from the top of the large plinth upwards to meet and cascade across the entire ceiling of the chamber. The frosty-metallic covering seems to undulate as though alive under the purplish glare of the crystal-emitted light below. Virt's goggles of night amplified sight registers the movement as nothing more than the rippling effect of incompatible light, detecting no actual movement in the webs overhead.
Your own escaping breath coalesces into clouds of frosty-mist, all of you feeling the deep cold of this strange place. A cold that feels, especially to the nature attuend Vaken as somehow... hungry. You all stand silently for a moment as the echos of Orlys' thunderous blows fade away, momentarily struck speechless by the simultaneous alien beauty and fell aspect of the cavern.'
[OOC] Everyone roll perception checks OR one of you may roll a perception check with advantage.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
As Vaken follows the others, he slows as he studies the room trying to take it all in.
[OOC] Perception w/adv: 21
Campaigns:
DM - Waterdeep Dragon Heist PbP
'Glancing around the chamber, the calm and perceptive goliath both sees and senses a few smaller details almost lost amidst the cavern's sensory bombardment.
Even though the nearest of the purple crystal structures is almost thirty feet away, the chamber's near-arctic chill seems lessened in that direction, as though the voilet light is giving off a barely palpable warmth. Vaken also notices that the area immediately around each crystals sparkles like freshly frozen ice, appearing slippery and trecherous.
At the base of the pillar of boulders, Vaken spots two crescent moon bladed battleaxes, one embedded in the ground, the other lying broken in half amidst a pile of ice and stone rubble.
From somewhere distant on the other side of the pillar, a faint *rattling* sound carries to the goliath's keen ears.
And atop the pillar, about forty five feet above the floor of the cavern below, though only about twenty feet above your current vantage point at the top of the slope leading into the chamber, Vaken briefly spots a single long hairy leg of bone white and cerulean blue rise up above the lip of the pillar above... before dissapearing back beyond view. The mere sight of the too-long limb sends a shiver down Vaken's spine and a *whispering* dread through the goliath's spirit, bringing to mind ravaging fangs, warm blood and the cold weight of years spent in exile.'
[OOC] The arrow marked space (15'x20') in front of you all is the steep and icy slope that leads down to the base of the pillar of stones which sits 25' below on the chamber floor.
The blue/green markings on squares adjacent to the purple crystals are where the floor appears coated in especially slippery ice.
The 15'x15' pillar of rubble in the centre of the chamber starts 25' below your current vantage point and rises 45 feet (20' above your current vantage point), with it's seemingly flat surface which you can't see onto resting about 20 feet below the chamber's ceiling.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
Orlys stands still, listening to the echoes of crashing ice fade away. In the ensuing quiet, as Vaken peers about the chamber, the bugbear says, in a quiet growl, "Has anyun brought a bow? I'd rather stay ere, than slide down that into there. P'raps a ballista?" he jokes.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
'Kay pulls out the climber's kit and measures the spiked boot tips against her feet. Then looks for somewhere to secure a rope to.' "If we're going to go down we should have a plan to get back up as well. I don't have a bow, I just learned how to use a crossbow yesterday but they belong to the captain."
~♡~
"I'll hold yer rope, lass," the bugbear says.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Resting a hand on Kay's shoulder while still looking at the top of the pillar, "May be stay up here for a moment."
Pointing at the top of the pillar, "There's something up there. Probably another spider. And I hear things further in the room. What if we get their attention and make them come to us here, so we can fight on reasonably level ground?"
Vaken looks around for anything that he can set on fire. If these animals like ice so much he really wants some flame on his side.
Campaigns:
DM - Waterdeep Dragon Heist PbP
'The well made spiked climber's kit, which appears barely used or new, fits well on Kay's feet, as though surprisingly made for someone around the sail monkey's size. A rough arm-like protrusion from the nearby tunnel wall makes a ready anchor point for the young rogue's rope, hempen (50 feet).'
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
'Despite sending his gaze all about the cavern, Vaken is left to conclude that finding dry flammable materials down here may be all but impossible. The chamber looks devoid of anything not made of stone, crystal and the strange metalic and icy webbing, though the deeply attuned nascent druid picks out the disturbing presence of white stick-like objects, bones the goliath realises, scattered amidst the piled rubble at the pillar's base. Unfortunately, everything in sight appears coated in a thin layer of ice, as though here below this ancient forest, it was deepest Winter rather than early Autumn. The only sources of warmth or dryness appear to be yourselves and that which you have brought with you.
As Virt's tall form steps froward from the shadows, the goggle wearing man is finishing the last strap on some curious studded leather armour that he had pulled from his pack to don. Instead of only being inset with standard iron studs, the leather is also adorned with brass, bronze and copper studs. Hearing Vaken's words, the ships mage replies,'
"Aye, I've done a little climbin in my time, but I don't fancy goin in there none too much. Lurin whatever it is out to us sounds like a good idea. Maybe we could throw a torch up there or attack the top of the pillar - perhaps that would draw whatever it is out?"
'Virt says the last as he raises his strange smith's hammer, which with the *schnick-schnick-schnick* sound of flint-on-steel, suddenly bursts into flame, a thin trail of smoke rising up above the suprising man's equally surprising implement.'
[OOC]
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea