Evrik rushes down to the others holding his amulet out high and reciting an ancient prayer in the tongue of his ancestors seeking for the Revered Mother to repel this creature away. (Channel Divinity: Turn Undead - WIS DC14)
Channel Divinity: Turn Undead
As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.
A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
Evrik begins to pray to Berronaor Truesilver, knowing that he has wavered from her path. He seeks her wisdom and guidance such that he may be strong and not lose faith in the face of this evil that dwells here.
Rollback Post to RevisionRollBack
Though not currently a member, seeking admission to the really long and important signature club. Please consider this as a current CV.
Oni: Attack: 24 Damage: 5 Ice: 4 Twu: Attack: 18 Damage: 7 Cube: 1 Tree: Attack: 22 Damage: 7 So many things to roll why did i do this to myself: 1
Rollback Post to RevisionRollBack
Aeydof the Dragons || Wood Elf / Way of the Ascendant Dragon Monk Demetrios Zalaoras || Protector Aasimar / Paladin of Torm Hawke || Kalashtar / Circle of the Moon Druid Morticia || Half-Aasimar Rogue Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm /ᐠ。ꞈ。ᐟ\
Black marble benches stand in the middle of this marble-tiled room. Alcoves in the west and east walls have rusted iron shower heads protruding from the ceiling. A rusty pull chain hangs near each shower head, and each alcove has drain holes in the floor. Heat billows from vents built into the sides of an 8-foot-tall, 5-foot-diameter cylindrical copper tank in the middle of the room. A copper pipe extends upward from the tank and disappears into the ceiling. A small iron wheel protrudes from the wall just inside the door. Black marble benches hug the wall.
PERCEPTION DC15: ?????
MUSIC HALL - AREA 40
Glowing quartz pillars stand in the corners of this room. Protruding from the south wall is an organ whose pipes are carved out of stalagmites. Its bench and keys are made of polished gold and black marble. Two large copper kettle drums stand against the west wall. Resting atop them is a shiny brass tuba.
You guys find a secret door that leads to a small shrine.
Facing the secret door is an 8-foot-tall statue of a pig-eyed male dwarf sitting on a throne. Eight gemstones are embedded in the stone rings the dwarf wears on its steepled fingers. In front of the statue is a 10-foot-deep open pit whose bottom is set with spring-loaded iron jaws, which has been triggered, around which are chunks of rock and dwarven bones.
Scraps: OU812: 1 Ra'iik: 5
Evrik, you recognize this shrine as dedicated to Abbathor, the dwarven god of greed.
There is nothing else of interest of value in the room.
This circular room has a domed ceiling 30 feet high and contains the following features: Six stone beds rest with their headboards against the walls. A shallow niche stands empty above each bed. At the foot of each bed is a stone chest that has been smashed open. Alabaster statuettes of dwarf kings lie smashed on the floor. It's clear someone, or something, has looted this place.
Guess what. After you're done here, it's level up time and time for level 7!!!! (Or something else, if you want)
Aeydof the Dragons || Wood Elf / Way of the Ascendant Dragon Monk Demetrios Zalaoras || Protector Aasimar / Paladin of Torm Hawke || Kalashtar / Circle of the Moon Druid Morticia || Half-Aasimar Rogue Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm /ᐠ。ꞈ。ᐟ\
It took about a week to return back to the surface.
Trollskull Manor. You could literally taste homecooked meals from Lif as you take the rope up into the yawning portal, eager to see Stella and Nim once again.
What you did see couldn't have been further from reality. There was burnt debris blocking the entrance, and you had to carve your way out.
The Yawning Portal and the surrounding city of Waterdeep has been completely destroyed. You look around and survey the damage and it's like an atomic bomb has detonated in the middle of the city. As you look around, miles around, the landscape has been scorched beyond recognition as far as the eye can see. No sounds. Nothing moves. Just the wind.
The destruction is so complete it's hard to tell what buildings are what. Your feet push into the ground into ash. You can smell the smoke, it sticks to your body and goes up your nose. When you look up, the entire sky is covered in dark angry clouds, and the sun is completely blocked. It's afternoon, but it appears evening. There are no dead bodies around, only the evidence of massive destruction.
Alessandra, you can feel your red dragon about to hatch. Better find a safe space for him/her. The entire surface world seems to be completely obliterated.
Using his built-in map, OU812 will lead the group back to where their mansion was located. Since the entire above-ground element of the town's structures appears to have been kaplooeyed, does any of our mansion's basement still exist (subsurface)?
Rollback Post to RevisionRollBack
Last to know and first to be blamed...
As a free action, can I regret my life choices?
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Alessandra14, Ra'iik10, Griannaconda7, Bulette2, Evrik??, OU812??
A hit! And it's grappled!
Alessandra14, Ra'iik10, Griannaconda7, Bulette2, Evrik??, OU812??
The bulette, since it's not moving, bites Griannaconda (if it can - since I don't think a grapple limits an attack)
Bite Attack: 20 Damage: 16
Alessandra14, Ra'iik10, Griannaconda7, Bulette2, Evrik??, OU812??
It imposes disadvantage to attacks is what it does.
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
Initiative: 12
Evrik rushes down to the others holding his amulet out high and reciting an ancient prayer in the tongue of his ancestors seeking for the Revered Mother to repel this creature away. (Channel Divinity: Turn Undead - WIS DC14)
Channel Divinity: Turn Undead
As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.
A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
Though not currently a member, seeking admission to the really long and important signature club. Please consider this as a current CV.
Other personalities... Burgee , The Colorless Knight, Fiorello, RW Goodbarrel, Dred, Evrik - Out of the Abyss & Dungeon of the Mad Mage
Site Rules & Guidelines || Tooltips || Homebrew FAQ || Snippet Codes || Syllvva's Guides
OU812 Initiative: 7
Silent as a church mouse (no rage), OU812 rushes out from behind master Ra’iik and starts aggressive negotiations with the grappled bulette:
Attack #1: 24 Damage: 8
Attack #2: 29 Damage: 23
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Alessandra14, Ra'iik10, Griannaconda7, Bulette2, Evrik??, OU812??
Oh right, dur! Here's the rerolled attack at disadvantage:
Bite Attack: 20 Damage: 38
OU812, Alessandra14, Evrik12, Ra'iik10, Griannaconda7, Bulette2
You two attacks slam into the undead creature. It's not looking so good.
OU812, Alessandra14, Evrik12, Ra'iik10, Griannaconda7, Bulette2
Evrik casts Turn Undead!
WIS SAVE: 18
LOL. A nat20. Go figure. It's uneffected!
OU812, Alessandra14, Evrik12, Ra'iik10, Griannaconda7, Bulette2
Will Alessandra get the killing blow?!?!?!?!?
Evrik begins to pray to Berronaor Truesilver, knowing that he has wavered from her path. He seeks her wisdom and guidance such that he may be strong and not lose faith in the face of this evil that dwells here.
Though not currently a member, seeking admission to the really long and important signature club. Please consider this as a current CV.
Other personalities... Burgee , The Colorless Knight, Fiorello, RW Goodbarrel, Dred, Evrik - Out of the Abyss & Dungeon of the Mad Mage
Site Rules & Guidelines || Tooltips || Homebrew FAQ || Snippet Codes || Syllvva's Guides
Alessandra glowers at the weakened beast, and with a scowl, she (attempts) to finish it off.
Eldritch Blast
Ichi: Attack: 15 Damage: 9
Ni: Attack: 17 Damage: 6
Strikus:
Oni: Attack: 24 Damage: 5
Ice: 4
Twu: Attack: 18 Damage: 7
Cube: 1
Tree: Attack: 22 Damage: 7
So many things to roll
why did i do this to myself: 1Aeyd of the Dragons || Wood Elf / Way of the Ascendant Dragon Monk
Demetrios Zalaoras || Protector Aasimar / Paladin of Torm
Hawke || Kalashtar / Circle of the Moon Druid
Morticia || Half-Aasimar Rogue
Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm
/ᐠ。ꞈ。ᐟ\
It's like a ******* Christmas tree of colors. <3
Good job, boo. Man, you guys crushed it. I dropped the team to five and you're STILL killin it. Good job.
Cherri: 29, 33Evrik: 37, 40Grianne: 13, 26Ra'iik: 18, 19OU812: 44, 45
SHOWERS AND SAUNAS - AREA 37
Black marble benches stand in the middle of this marble-tiled room. Alcoves in the west and east walls have rusted iron shower heads protruding from the ceiling. A rusty pull chain hangs near each shower head, and each alcove has drain holes in the floor. Heat billows from vents built into the sides of an 8-foot-tall, 5-foot-diameter cylindrical copper tank in the middle of the room. A copper pipe extends upward from the tank and disappears into the ceiling. A small iron wheel protrudes from the wall just inside the door. Black marble benches hug the wall.
PERCEPTION DC15: ?????
MUSIC HALL - AREA 40
Glowing quartz pillars stand in the corners of this room. Protruding from the south wall is an organ whose pipes are carved out of stalagmites. Its bench and keys are made of polished gold and black marble. Two large copper kettle drums stand against the west wall. Resting atop them is a shiny brass tuba.
OU812 searches the shower room for female warforged (Perception: 16).
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Perception: 13
"CoS" Rumble- Tabaxi Shadow Monk
Perception: 11
Though not currently a member, seeking admission to the really long and important signature club. Please consider this as a current CV.
Other personalities... Burgee , The Colorless Knight, Fiorello, RW Goodbarrel, Dred, Evrik - Out of the Abyss & Dungeon of the Mad Mage
Site Rules & Guidelines || Tooltips || Homebrew FAQ || Snippet Codes || Syllvva's Guides
You guys find a secret door that leads to a small shrine.
Facing the secret door is an 8-foot-tall statue of a pig-eyed male dwarf sitting on a throne. Eight gemstones are embedded in the stone rings the dwarf wears on its steepled fingers. In front of the statue is a 10-foot-deep open pit whose bottom is set with spring-loaded iron jaws, which has been triggered, around which are chunks of rock and dwarven bones.
Scraps:
OU812: 1
Ra'iik: 5
Evrik, you recognize this shrine as dedicated to Abbathor, the dwarven god of greed.
There is nothing else of interest of value in the room.
Cherri: 29, 33Evrik: 37, 40Grianne: 13, 26Ra'iik: 18, 19OU812: 44, 45ACOLYTE ROOMS - ROOM 44 and 45
This circular room has a domed ceiling 30 feet high and contains the following features: Six stone beds rest with their headboards against the walls. A shallow niche stands empty above each bed. At the foot of each bed is a stone chest that has been smashed open. Alabaster statuettes of dwarf kings lie smashed on the floor. It's clear someone, or something, has looted this place.
Guess what. After you're done here, it's level up time and time for level 7!!!! (Or something else, if you want)
Ou812 and Ra'iik would like to return to the surface to see Stella!
Additionally- we need to deliver the news about Az to his followers...
And to the rest of the people at tollskull manor... -_-
"CoS" Rumble- Tabaxi Shadow Monk
Ok!
I will make a post about that.
OOC: And Alessandra wants a pair of dashing spiked heels from Stella as well...
Last to know and first to be blamed...
As a free action, can I regret my life choices?
((OOC oh yeah and my dragon exists haha!!))
Aeyd of the Dragons || Wood Elf / Way of the Ascendant Dragon Monk
Demetrios Zalaoras || Protector Aasimar / Paladin of Torm
Hawke || Kalashtar / Circle of the Moon Druid
Morticia || Half-Aasimar Rogue
Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm
/ᐠ。ꞈ。ᐟ\
It took about a week to return back to the surface.
Trollskull Manor. You could literally taste homecooked meals from Lif as you take the rope up into the yawning portal, eager to see Stella and Nim once again.
What you did see couldn't have been further from reality. There was burnt debris blocking the entrance, and you had to carve your way out.
The Yawning Portal and the surrounding city of Waterdeep has been completely destroyed. You look around and survey the damage and it's like an atomic bomb has detonated in the middle of the city. As you look around, miles around, the landscape has been scorched beyond recognition as far as the eye can see. No sounds. Nothing moves. Just the wind.
The destruction is so complete it's hard to tell what buildings are what. Your feet push into the ground into ash. You can smell the smoke, it sticks to your body and goes up your nose. When you look up, the entire sky is covered in dark angry clouds, and the sun is completely blocked. It's afternoon, but it appears evening. There are no dead bodies around, only the evidence of massive destruction.
Alessandra, you can feel your red dragon about to hatch. Better find a safe space for him/her. The entire surface world seems to be completely obliterated.
Using his built-in map, OU812 will lead the group back to where their mansion was located. Since the entire above-ground element of the town's structures appears to have been kaplooeyed, does any of our mansion's basement still exist (subsurface)?
Last to know and first to be blamed...
As a free action, can I regret my life choices?