Brom, your warhammer crashes down onto Yeemik's skull and caves it in; for all that he was stronger and more capable than the other goblins here, it took only two well-aimed shots from your party to bring him down. Yeemik is dead.
Sildar makes a death saving throw: 16 That's one success. (However, as stated, his wounds are too severe for him to stabilise naturally; he will keep making death saving throws until he fails three times and dies, unless he gets magical healing.)
Omnia is up. You are close to Goblins 3 and 4 armed with scimitars, and about twenty feet from Goblins 1 and 2 armed with bows.
This post has potentially manipulated dice roll results.
Goblin 3 tries to hold up its shield but the thing shatters as your mace connects and does lethal damage. Goblin 3 is dead.
Your magic flows into Sildar; you see the gash on his neck close up, and though he is still extremely weak, he seems to be conscious, lying on the ground and looking at you in astonishment.
Goblin 3 is dead. Goblin 4 rushes to attack Ophirinn, who has killed his companion.
Attack: 8 Damage: 8
He scores a major hit, knocking the wind out of you and almost dislodging your shield, though you manage to recover quickly.
Nate is up. Goblin 3 and Yeemik are dead. Goblin 4, armed with a scimitar, is near you. Goblins 1 and 2, armed with bows, are further into the cave but within 30 feet.
This post has potentially manipulated dice roll results.
Nate as always falls in a little devilish trance as he again watches his comrades just obliterate the goblins. Blood flies everywhere. He is particularly happy to see Yeemik have such a violent death.
Quickly his trance breaks as he sees Ophirinn take a major hit. Nate immediately grabs onto Ophirinn's arm, grips it tight and slowly lowers his head and says some mumbled words.
This post has potentially manipulated dice roll results.
A surge of healing energy flows through Ophirinn.
Round Two
(21) Yeemik (dead) (20) Goblins 1 and 2 (armed with bows) (17) Idalie (14) Brom (13) Omnia and Sildar (9) Ophirinn (8) Goblins 3 (dead) and goblin 4 (armed with scimitar and shield) (4) Nate
Goblin 1 shoots an arrow at Brom, and Goblin 2 shoots Nate:
Attack: 13 Damage: 4 Attack: 5 Damage: 5
Both attacks hit, only just, but both Brom and Nate take some damage.
(As Brom is wielding his warhammer two-handed (and rolling d10 damage), he doesn't have his shield equipped - so his AC is 16, not 18, and the goblin was able to hit him).
This post has potentially manipulated dice roll results.
Brom drops his warhammer onto the ground and pulls two axes. He throws the first, missing, but attacks with the second, embedding it into the side of goblin four; it screeches loudly in pain and collapses, trying to hold on to life for a moment before it loses the battle. Goblin 4 is dead.
Sildar looks confused, but hopeful. He is still restrained, so attempt to break out of the ropes binding him: 9 But he struggles in vain.
Omnia is up. The two shortbow-wielding goblins are still alive.
It's now two weeks since MysPost has posted to the game; I've DMed them but received no response. I'll continue to play Idalie for the rest of this area, but obviously I can't pilot a party member in the longer term. It's up to you guys how you want to handle this - do you want to continue as a group of four, or try to get another player to join?
I'm still really enjoying this, and I'm game to keep plugging away with the 4 of us if you think 4 characters can make it through this campaign. Or maybe it will just be hard, which will make it more fun :) I'm good either way though if someone wants to find a new player that's cool too.
Omnia feeling useless at this point as she watches her fellow adventurers taking down the goblins and knowing she hasnt hit a damn thing looks at the nearest goblin and gives him a evil smile and attempts to hit him with her rapier.
Ophirinn strolls up to the last goblin, and holds up the holy symbol from around his neck. "Throw down your weapon!" Ophirinn demands of the goblin, "I have some questions for you" Ophirinn adds.
Uses Channel Divinity: Order's Demand
Channel Divinity: Order's Demand
You present your holy symbol, and each creature of your choice that can see or hear you within 30 feet of you must succeed on a Wisdom saving throw or be charmed by you until the end of your next turn or until the charmed creature takes any damage. You can also cause any of the charmed creatures to drop what they are holding when they fail the saving throw.
It takes everything Nate has in him to not attack the unarmed goblin.... but then after watching the Dragonborn as he commands the goblin and then starts to think "hey yeah that is probably a good idea...."
Nate will simply stand beside Ophirinn and will Help in case Ophirinn is going to be using any type of ability check or anything like that on his next turn when he asks the goblin some questions. If he doesn't, that's fine. He doesn't want to mess up the charm spell by doing something rash.
Brom, your warhammer crashes down onto Yeemik's skull and caves it in; for all that he was stronger and more capable than the other goblins here, it took only two well-aimed shots from your party to bring him down. Yeemik is dead.
Sildar makes a death saving throw: 16 That's one success. (However, as stated, his wounds are too severe for him to stabilise naturally; he will keep making death saving throws until he fails three times and dies, unless he gets magical healing.)
Omnia is up. You are close to Goblins 3 and 4 armed with scimitars, and about twenty feet from Goblins 1 and 2 armed with bows.
Omnia, unable to help sildar at the moment goes and attacks the nearest goblin with her rapier
Attack: 8 Damage: Unable to parse dice roll.
(Think i messed up the damage dice but guess i miss anyway lol)
Omnia - Human Rogue Female (2) - LMoP
DM - The Pursuit of Knowledge - One Shot
Omnia, the goblin dodges aside, but is looking shocked and afraid now that his leader is so quickly slain.
Ophirinn is up.
OOC to DM: Does Sildar need some type of raise dead-ish spell to save him, or will a normal healing spell bring his HP back?
(Any magical healing spell, such as Cure Wounds, Healing Word or even Spare the Dying would be enough.)
Ophirinn moves up to the closest goblin and strikes down at it with his mace.
Attack: 25 Damage: 9
As Ophirinn does this, he say "Oh Lord, heal our patron" in a calm soothing voice, and casts Healing Word on Sildar.
Healing: 5
Goblin 3 tries to hold up its shield but the thing shatters as your mace connects and does lethal damage. Goblin 3 is dead.
Your magic flows into Sildar; you see the gash on his neck close up, and though he is still extremely weak, he seems to be conscious, lying on the ground and looking at you in astonishment.
Goblin 3 is dead. Goblin 4 rushes to attack Ophirinn, who has killed his companion.
Attack: 8 Damage: 8
He scores a major hit, knocking the wind out of you and almost dislodging your shield, though you manage to recover quickly.
Nate is up. Goblin 3 and Yeemik are dead. Goblin 4, armed with a scimitar, is near you. Goblins 1 and 2, armed with bows, are further into the cave but within 30 feet.
Nate as always falls in a little devilish trance as he again watches his comrades just obliterate the goblins. Blood flies everywhere. He is particularly happy to see Yeemik have such a violent death.
Quickly his trance breaks as he sees Ophirinn take a major hit. Nate immediately grabs onto Ophirinn's arm, grips it tight and slowly lowers his head and says some mumbled words.
Nate casts Cure Wounds on Ophirinn = 11
A surge of healing energy flows through Ophirinn.
Round Two
(21)
Yeemik (dead)(20) Goblins 1 and 2 (armed with bows)
(17) Idalie
(14) Brom
(13) Omnia and Sildar
(9) Ophirinn
(8)
Goblins 3 (dead)and goblin 4 (armed with scimitar and shield)(4) Nate
Goblin 1 shoots an arrow at Brom, and Goblin 2 shoots Nate:
Attack: 13 Damage: 4
Attack: 5 Damage: 5
Both attacks hit, only just, but both Brom and Nate take some damage.
(As Brom is wielding his warhammer two-handed (and rolling d10 damage), he doesn't have his shield equipped - so his AC is 16, not 18, and the goblin was able to hit him).
Idalie shoots back at Goblin 1, but misses:
Attack: 18 Damage: 5
Brom is up.
Seeing that the goblins with bows are gonna be a problem Brom would throw an axe at both of them before going into melee range with goblin four.
Attack roll 1: 22
Damage: 8
Attack roll 2: 11
Damage: 5
Bromduhr, Goliath Fighter.
Brom drops his warhammer onto the ground and pulls two axes. He throws the first, missing, but attacks with the second, embedding it into the side of goblin four; it screeches loudly in pain and collapses, trying to hold on to life for a moment before it loses the battle. Goblin 4 is dead.
Sildar looks confused, but hopeful. He is still restrained, so attempt to break out of the ropes binding him: 9 But he struggles in vain.
Omnia is up. The two shortbow-wielding goblins are still alive.
It's now two weeks since MysPost has posted to the game; I've DMed them but received no response. I'll continue to play Idalie for the rest of this area, but obviously I can't pilot a party member in the longer term. It's up to you guys how you want to handle this - do you want to continue as a group of four, or try to get another player to join?
I'm still really enjoying this, and I'm game to keep plugging away with the 4 of us if you think 4 characters can make it through this campaign. Or maybe it will just be hard, which will make it more fun :) I'm good either way though if someone wants to find a new player that's cool too.
Omnia feeling useless at this point as she watches her fellow adventurers taking down the goblins and knowing she hasnt hit a damn thing looks at the nearest goblin and gives him a evil smile and attempts to hit him with her rapier.
Attack: 16 Damage: 8
I am also happy to continue with what we have
Omnia - Human Rogue Female (2) - LMoP
DM - The Pursuit of Knowledge - One Shot
Omnia takes down Goblin 2 with a single thrust through the heart, and feels much better for it.
Ophirinn is up. Only Goblin 1 remains.
Ophirinn strolls up to the last goblin, and holds up the holy symbol from around his neck. "Throw down your weapon!" Ophirinn demands of the goblin, "I have some questions for you" Ophirinn adds.
Uses Channel Divinity: Order's Demand
Channel Divinity: Order's Demand
You present your holy symbol, and each creature of your choice that can see or hear you within 30 feet of you must succeed on a Wisdom saving throw or be charmed by you until the end of your next turn or until the charmed creature takes any damage. You can also cause any of the charmed creatures to drop what they are holding when they fail the saving throw.
Wis Save DC 12
Goblin WIS save: 2
The lone remaining goblin drops his scimitar and looks confused.
On its turn, it just stands, looking surprised: What? What is this?
Nate is up.
It takes everything Nate has in him to not attack the unarmed goblin.... but then after watching the Dragonborn as he commands the goblin and then starts to think "hey yeah that is probably a good idea...."
Nate will simply stand beside Ophirinn and will Help in case Ophirinn is going to be using any type of ability check or anything like that on his next turn when he asks the goblin some questions. If he doesn't, that's fine. He doesn't want to mess up the charm spell by doing something rash.
Round Three:
(21)
Yeemik (dead)(20) Goblins 1 and
Goblin 2 (dead)(17) Idalie
(14) Brom
(13) Omnia and Sildar
(9) Ophirinn
(8)
Goblins 3 and 4 (dead)(4) Nate
Goblin 1 stands listening attentively to what Ophirinn says next.
Idalie will ready an attack on the goblin if it attacks any of her friends.
Brom is up.
Brom would pick up his war Hammer and go to collect his hand axes.
Bromduhr, Goliath Fighter.
Btom is able to retrieve his weapons. Sildar, slowly coming to grips with the situation, remains still and takes no action.
Omnia is up.