""lets check all these rooms here" Grom will start to see if these doors are unlocked (starting with the door on the top row all the way to the left)
47. Belak’s Laboratory
Two rows of dragon-carved marble columns march the length of the hall, most completely covered in luminescent fungus. The cobbled floor is cracked and stained, and on it sit many small wooden tables. The contents on the tables include mortars and pestles, small tools, bowls filled with crushed leaves, chopped fungus stalks, and other plant specimens. The many doors leading off this hall are all partly open.
It appears that Belak prepares various experimental concoctions in his laboratory and the small chambers that lead off it (see the sections below), with the fumbling aid of goblins that serve him.
Northwest Chamber. Sixteen small pallets of matted fur cover the floor. Two goblin commoners cower under dirty sheets atop a pair of pallets.
Southwest Chamber. The goblins use a crude mashing, straining, and casking facility to create goblin wine, which they and Belak are quite fond of. One goblin commoner currently stands paused and barefoot in the mashing-tun staring at you as you look into the room. A dirty straining bin stands nearby, as well as ten 2-gallon casks of the end product.
North Central Chamber. Two goblin commoners pause their repair work on dirty goblin armor with cord, iron needles, leather patches, and other crude implements of tailoring.
South Central Chamber. One goblin and two goblin commoners monitor the health of a diseased giant rat, which is strapped spread-eagled onto a wooden bench. The rat suffers from horrible tumors that look woody and fruit-like.
There is a stand in the corner is a fancy crystal vial that appears to contain some sort of funny colored liquid.
Northeast Chamber. Extra weapon stores include five battered scimitars, six shortbows, and forty arrows.
Southeast Chamber. The room stands empty (this is the one you entered by from the south).
We should get all these goblins into a single room and secure them there. That way we don't get ambushed. I suggest we empty the weapons rack and use that room.
Grom would like to take the 10 min and ritual Detect Magic and walk from room to room seeing if anything pops
If anything pops he would carefully collect it and the vial and gather it all in the middle and he will take 11 mim do a ritual Identify
Nothing magical prickles your senses, but make a nature check for me please while your looking around... [DC 10]. Anyone else can try it as well.
Nature Check: 11
As you are looking around you find many common varieties of tree, shrub, and fungus, although all have a pronounced pallor, as if sun-starved. Though you are able to find one pile of herbs and supplies in the main chamber which contains the ingredients of a healer’s kit. And an assortment of tools and herbs that can be salvaged to make up a herbalism kit and a set of alchemist’s supplies.
We should get all these goblins into a single room and secure them there. That way we don't get ambushed. I suggest we empty the weapons rack and use that room.
The goblins squeak and squawk, but comply with your order to get into the weapons room. You rank and file them in, then do you secure the door with?
Before securing the door, I would speak with the goblins. I want to question them about Balek and get a sense of their loyalty. Plus I want to see if anyone gives up any information.
First, let me say this to you. We don't want to hurt you but we can't have you attacking us. We're going to secure you in here until we finish our business. We will return and release you when we complete our task.
I am curious, why do you let Balek boss you around. From what I hear, he does not seem to be a person that cares much about your welfare.
As far as securing the door, it would depend on how it is constructed, which way it opens, etc. The weapons room might not actually be the best, but I assumed that a weapons room would be able to be secured. Could Rees secure the lock with her Theives tools and then intentionally damage the mechanism so a key doesn't work? If the door opens outwards, a couple of spikes could be used to wedge it shut. If the door opens inward, then it might be possible to tie a rope around the handle to keep it from opening.
Rollback Post to RevisionRollBack
"Fiction is the lie through which we tell the truth." A Camus
Before securing the door, I would speak with the goblins. I want to question them about Balek and get a sense of their loyalty. Plus I want to see if anyone gives up any information.
First, let me say this to you. We don't want to hurt you but we can't have you attacking us. We're going to secure you in here until we finish our business. We will return and release you when we complete our task.
I am curious, why do you let Balek boss you around. From what I hear, he does not seem to be a person that cares much about your welfare.
As far as securing the door, it would depend on how it is constructed, which way it opens, etc. The weapons room might not actually be the best, but I assumed that a weapons room would be able to be secured. Could Rees secure the lock with her Theives tools and then intentionally damage the mechanism so a key doesn't work? If the door opens outwards, a couple of spikes could be used to wedge it shut. If the door opens inward, then it might be possible to tie a rope around the handle to keep it from opening.
The goblins clutch one another in fear of you (they're quite cowardly creatures). The bravest among them pipes up, "Eek.. Belak stronger than any of us... defeated boss.. now in charge.. that how thingz works here..."
The door does open inwards. It is the typical oak and iron door found throughout this dungeon. It does have a keyhole and locking mechanism... @Rebel can absolutely try to lock it with her thieves tools.
Talien will avoid the others, looking over the stockpile of weapons and looking to add some to his pack. He will look to see if he can find a a place to hide the excess weapons. He will not look to get the commoners to fight with us (but it is an option of someone "suggest it")
Talien will avoid the others, looking over the stockpile of weapons and looking to add some to his pack. He will look to see if he can find a a place to hide the excess weapons. He will not look to get the commoners to fight with us (but it is an option of someone "suggest it")
Easy enough... you find the barrels, alchemy tables, and beds -- all of which you can hide weapons under. Take your pick.
""lets check all these rooms here"
Grom will start to see if these doors are unlocked
(starting with the door on the top row all the way to the left)
Grombrindal "The White Dwarf" (Dwarf - Wizard) - Fenris_Worldsbane's Tales from the Yawning Portal

Talien will stand down and not force the issue bit say nothing.
Warforged Fighter Talien
47. Belak’s Laboratory
Two rows of dragon-carved marble columns march the length of the hall, most completely covered in luminescent fungus. The cobbled floor is cracked and stained, and on it sit many small wooden tables. The contents on the tables include mortars and pestles, small tools, bowls filled with crushed leaves, chopped fungus stalks, and other plant specimens. The many doors leading off this hall are all partly open.
It appears that Belak prepares various experimental concoctions in his laboratory and the small chambers that lead off it (see the sections below), with the fumbling aid of goblins that serve him.
Northwest Chamber. Sixteen small pallets of matted fur cover the floor. Two goblin commoners cower under dirty sheets atop a pair of pallets.
Southwest Chamber. The goblins use a crude mashing, straining, and casking facility to create goblin wine, which they and Belak are quite fond of. One goblin commoner currently stands paused and barefoot in the mashing-tun staring at you as you look into the room. A dirty straining bin stands nearby, as well as ten 2-gallon casks of the end product.
North Central Chamber. Two goblin commoners pause their repair work on dirty goblin armor with cord, iron needles, leather patches, and other crude implements of tailoring.
South Central Chamber. One goblin and two goblin commoners monitor the health of a diseased giant rat, which is strapped spread-eagled onto a wooden bench. The rat suffers from horrible tumors that look woody and fruit-like.
There is a stand in the corner is a fancy crystal vial that appears to contain some sort of funny colored liquid.
Northeast Chamber. Extra weapon stores include five battered scimitars, six shortbows, and forty arrows.
Southeast Chamber. The room stands empty (this is the one you entered by from the south).
Grom would like to take the 10 min and ritual Detect Magic
and walk from room to room seeing if anything pops
If anything pops he would carefully collect it and the vial and gather it all in the middle and he will take 11 mim do a ritual Identify
Grombrindal "The White Dwarf" (Dwarf - Wizard) - Fenris_Worldsbane's Tales from the Yawning Portal

Nothing magical prickles your senses, but make a nature check for me please while your looking around... [DC 10]. Anyone else can try it as well.
Even before Grom starts the ritual
We should get all these goblins into a single room and secure them there. That way we don't get ambushed. I suggest we empty the weapons rack and use that room.
"Fiction is the lie through which we tell the truth." A Camus
Rees would like to collect the arrows, she'll split them with Arxius. Then she'll help move the goblins into a room together.
(Did you want all of us to make a nature check? Rees isn't proficient so if it's a limited thing I'll leave it to someone else)
Rees Changeling Rogue in Tales From the Yawning Portal: Sunless Citadel
Nikya Centaur Blood Hunter in Death House Halloween Oneshot
2 Nature (disadvantage since Alten is focusing more on the goblins)
"Fiction is the lie through which we tell the truth." A Camus
Nature Check: 8
Grombrindal "The White Dwarf" (Dwarf - Wizard) - Fenris_Worldsbane's Tales from the Yawning Portal

As you are looking around you find many common varieties of tree, shrub, and fungus, although all have a pronounced pallor, as if sun-starved. Though you are able to find one pile of herbs and supplies in the main chamber which contains the ingredients of a healer’s kit. And an assortment of tools and herbs that can be salvaged to make up a herbalism kit and a set of alchemist’s supplies.
[Only one successful check was needed]
The goblins squeak and squawk, but comply with your order to get into the weapons room. You rank and file them in, then do you secure the door with?
Before securing the door, I would speak with the goblins. I want to question them about Balek and get a sense of their loyalty. Plus I want to see if anyone gives up any information.
First, let me say this to you. We don't want to hurt you but we can't have you attacking us. We're going to secure you in here until we finish our business. We will return and release you when we complete our task.
I am curious, why do you let Balek boss you around. From what I hear, he does not seem to be a person that cares much about your welfare.
As far as securing the door, it would depend on how it is constructed, which way it opens, etc. The weapons room might not actually be the best, but I assumed that a weapons room would be able to be secured. Could Rees secure the lock with her Theives tools and then intentionally damage the mechanism so a key doesn't work? If the door opens outwards, a couple of spikes could be used to wedge it shut. If the door opens inward, then it might be possible to tie a rope around the handle to keep it from opening.
"Fiction is the lie through which we tell the truth." A Camus
The goblins clutch one another in fear of you (they're quite cowardly creatures). The bravest among them pipes up, "Eek.. Belak stronger than any of us... defeated boss.. now in charge.. that how thingz works here..."
The door does open inwards. It is the typical oak and iron door found throughout this dungeon. It does have a keyhole and locking mechanism... @Rebel can absolutely try to lock it with her thieves tools.
Talien will avoid the others, looking over the stockpile of weapons and looking to add some to his pack. He will look to see if he can find a a place to hide the excess weapons. He will not look to get the commoners to fight with us (but it is an option of someone "suggest it")
Warforged Fighter Talien
Easy enough... you find the barrels, alchemy tables, and beds -- all of which you can hide weapons under. Take your pick.
Talien would place them in an empty barrel, all together (1 stash)
He will also take 2 for himself (best of the lot)
Warforged Fighter Talien
Everybody ready to move on and see if we can find this Balek and finish our business here?
"Fiction is the lie through which we tell the truth." A Camus
(What do I need to roll to try to lock the door?)
Rees Changeling Rogue in Tales From the Yawning Portal: Sunless Citadel
Nikya Centaur Blood Hunter in Death House Halloween Oneshot
Easy enough.
1d20+Dex+Prof (since you have thieves tools) Same as picking, just in reverse.