Lugnutz takes point and storms off down the hall, Geltrix Arnnon Othronus and Vi following behind. As you come out of the tunnel you are in a 20ft room with two iron chests sat in the centre of the room
Lugnutz continues towards the chests. If he can’t eat he may as well get some loot out of this.
As he approaches the chests a high pitched nasal voice rings out “You dare to pit yourselves against the Lord of Lance Rock? Death is your reward!” There is a click and the rocks above start to drop
Geltrix spots a small peep hole in the south western most point of the room, having circumnavigated the rocks. It seems there’s a chamber beyond but no evident entry way from here. A casual glance at the iron chests as he walks past also reveals that they are empty
With no way to proceed the party retreat back to the star shaped room and take the south eastern passage.
The group creep along for about 100 feet when the tunnel opens up into a chamber.
The passage opens into an enormous cavern illuminated by several guttering torches set in sconces on the walls. The floor is uneven, and the ceiling is forty feet up. Three flat boulders near the passage serve as tables for human corpses. Severed body parts sit in baskets by the corpses, covered in dry gore. A figure in a dark hood stands by the third table, its back to you. Matted hair juts from the hood, and the figure holds a bone needle threaded with dark cord in its hand.
Farther to the west, a stone stair climbs the north wall, ending near the ceiling. A stone slab like a counter juts from the wall across the room from the base of the stairs. It holds saws, knives, and other tools. Four skeletons stand beyond this tool bench, guarding a wide passage that exits the to the west.
As we walk into the room and see the figure, Vi will whisper to the group. Looks like that could be the necromancer.
She will cast sacred flame on him if it seems that she 'gets the drop' on the figure in the hood. Otherwise she will step to the side but remain in the back, seeming to adjust her hair pulling out a dart.
The radiant flames sear the hooded figure dealing 3 radiant damage to the figure in the hood. Vi smiles slightly and steps back a few steps waiting for the counter-attack, keeping eyes on everything else in the room as well.
I am in the rear. (Vi's position)
Warforged Fighter Talien
Lugnutz takes point and storms off down the hall, Geltrix Arnnon Othronus and Vi following behind. As you come out of the tunnel you are in a 20ft room with two iron chests sat in the centre of the room
Geltrix, arnt treasure chests your sort of thing?
Lugnutz continues towards the chests. If he can’t eat he may as well get some loot out of this.
As he approaches the chests a high pitched nasal voice rings out “You dare to pit yourselves against the Lord of Lance Rock? Death is your reward!” There is a click and the rocks above start to drop
Lugnutz has to make a Dex Save 19
Lugnutz dives backwards only taking 3 damage from a few glancing blows
(Do we roll initiative?)
Warforged Fighter Talien
No initiative required, glancing around there is no one present, it appears that this was a remotely set off trap.
If anyone wants to work out where the voice came from investigation checks please
Investigation check 14
Geltrix leans in and listens intently, in an attempt to work out where the voice came from.
Geltrix spots a small peep hole in the south western most point of the room, having circumnavigated the rocks. It seems there’s a chamber beyond but no evident entry way from here. A casual glance at the iron chests as he walks past also reveals that they are empty
With no way to proceed the party retreat back to the star shaped room and take the south eastern passage.
The group creep along for about 100 feet when the tunnel opens up into a chamber.
The passage opens into an enormous cavern illuminated by several guttering torches set in sconces on the walls. The floor is uneven, and the ceiling is forty feet up. Three flat boulders near the passage serve as tables for human corpses. Severed body parts sit in baskets by the corpses, covered in dry gore. A figure in a dark hood stands by the third table, its back to you. Matted hair juts from the hood, and the figure holds a bone needle threaded with dark cord in its hand.
Farther to the west, a stone stair climbs the north wall, ending near the ceiling. A stone slab like a counter juts from the wall across the room from the base of the stairs. It holds saws, knives, and other tools. Four skeletons stand beyond this tool bench, guarding a wide passage that exits the to the west.
As we walk into the room and see the figure, Vi will whisper to the group. Looks like that could be the necromancer.
She will cast sacred flame on him if it seems that she 'gets the drop' on the figure in the hood. Otherwise she will step to the side but remain in the back, seeming to adjust her hair pulling out a dart.
Warforged Fighter Talien
Dex save for hooded figure 5
The radiant flames sear the hooded figure dealing 3 radiant damage to the figure in the hood. Vi smiles slightly and steps back a few steps waiting for the counter-attack, keeping eyes on everything else in the room as well.
Warforged Fighter Talien
How much damage does your Sacred Flame do?
also initiative for everyone.
Hooded figure 5
skeleton guards 4
?? 4
Vi Initiative : 17
Damage was 3. 2 posts above this was the roll
https://www.dndbeyond.com/forums/d-d-beyond-general/play-by-post/38592-b-o-b-princes-of-the-apocalypse?comment=434
Warforged Fighter Talien
Yeah it came up after I’d posted 🙄
XD, no worries mate. Happens to me all the time when I type up a post and dont hit the 'post reply' button
I need to start making space markers that say 'post incoming' and then edit that post
Warforged Fighter Talien
Initiative 18
Initiative: 9
15