This post has potentially manipulated dice roll results.
Athletics/Acrobatics rolls with Advantage because of Ront and Drendil Helping
JimJar 9
Sarith 20
Although JimJar starts first, he takes a long time to make his way down. His confidence soon deteriorates once he gets on to the rope. Sarith on the other hand looks like a natural as he makes his way past JimJar and Stool on the other rope and gets to the bottom first. There are 3 tugs on the rope when each reach the bottom.
Gnarls grabs one of the ropes and begins abseiling down. He moves at a similar pace to JimJar. Slow and steady as the rope sways slightly. Ront, who is holding the rope didn’t seem to have been expecting as much weight in a small person.
”I’ve sprung a trap and I feel poison coursing in my veins once again, apologies, it should clear but not right now, but we really should get a move on, I’ll help Gnarls at the bottom. Heights are not my favourite thing, being blind I’d never seen such a large drop until now”
Verim walks over to the edge, and begins his decent, the glow in his eyes can be seen emanating from his veins in his hands as he struggles with the weight, feeling light headed.
This post has potentially manipulated dice roll results.
El watches JimJar, Verim and Gnarls struggle in their decent and follows suit though, weighed down by their backpack, less gracefully than they would have hoped
This post has potentially manipulated dice roll results.
As Gnarls looks out at the bottom, he can't see much but does feel the water rushing around his legs as he gets to the bottom. It's fairly deep but he manages to get to a shallower section quite quickly.
Verim begins to travel down on the rope very slowly, placing one hand beneath the other and moving his body down. His eyes roll slightly and he looses concentration. He slips down the rope a few feet but manages to grab hold of the rope once more. He then carries on, even slower than before, his hands now hurting from the rope burn. With 20 ft to go, Verim's hands give way completely he lets go and begins to fall and with a Splash! He hits the water below taking 8 Bludgeoning damage. Halved by the water below.
The impact of the water is enough to knock Verim out. He begins to float, face down on the surface of the water as El has already made a hasty climb down the other rope.
This post has potentially manipulated dice roll results.
Hearing more than seeing Verrim's fall, Gnarls rushes over to him and lifts his head out of the water and attempts to stabilize him. "I made a promise my friend. I don't want to break it so soon. Wake up now. There is more to written in your story -- Uthgar is not done with you".
Gnarls rushes into the water, loosing his footings slightly as he becomes buoyant but manages to grab Verim and doggypaddle his way back to the shallower water. With his strength, Gnarls drags Verim onto the shore and lays him on his side, not entirely sure how to do it but knowing that he has to get rid of the water somehow, Gnarls begins patting Verim on the back quite hard. A small trickle of water escapes Verim's mouth with a cough and a splutter. He's still unconscious but he is now breathing.
Spoiler for Verim:
As Verim's world goes black he feels cold, there is an immense weight pressing down on his chest. He looks down to try and see himself or at least something but he is blinded once more. Then, a small speck in the distance appears. It seems like it's far away but it's getting closer quickly. A bright light in the darkness. Verim can see features on this speck. It is human, familiar to him, the shape, the colour of their skin, the smile. It is Sheerava, no standing in front of him she holds out a hand "Come with me" she whispers. As Verim follows her, a world begins to be constructed around him. Blades of grass tickle against his ankles, the bright sky and the sun setting beyond a hill in the distance. Sheerava stops "Follow me, to the tree"
El splashes over to the shore and shakes out their boots, feeling uncomfortable with the water now soaking their feet and legs they attempt to use their Prestidigitation to dry off. Hearing Verim splash they hesitate, unsure of whether the source was an ally or something else living in the water. As Gnarls drags him onshore El makes their way towards the pair, trying to help Gnarls with Verim as much as possible.
OoC: One of the effects listed is to "clean or soil an object" which I figure would include drying off but it's up to you @Luke
This post has potentially manipulated dice roll results.
Hearing the splash and commotion below, Cyndral grabs onto the rope and attempts to make his way down rather quickly, determined that if the line doesn't descend far enough he can somehow suspend himself and hammer the rope he's carrying in to reach the rest of the way down.
El manages begin drying the group off while helping with Verim.
Cyndral makes his way down the rope, descending quickly but stopping occasionally to adjust his grip but makes it to the bottom, landing in the water below.
El calls him over, "Verim's hurt again, I think he fell from the rope and knocked himself out when he hit the water but it looks like he's going to make it."
OoC: If I did my mental maths right Verim should be on 1 HP, if so then I'll give it a moment before I use the healing potion but if he's on 0 then I'll have El give it to him.
Tobias heads back over to those descending, helping everyone else down. Giving each a hand down and providing them with a minor blessing from Torm to assist their climb down.
This post has potentially manipulated dice roll results.
Shishakli waits at the top for the rest to go down, saying to Tobias "Thank you for the blessing... I will wait until all are down and keep watch for any guards before I lower myself."
athletics for the climb down 14 ((thank the gods for Guidance!))
straight intelligence check 5 - Would Shishakli know any knots he could tie that he could shake from the bottom in order to release the rope after all have climbed down? ((edit... nope :P ))
This post has potentially manipulated dice roll results.
(OOC - Verim was at 6 HP before the dart took 1 point of damage and the fall took 5. The drop is 100ft. The exact length of the ropes)
El approaches Verim and takes out the small vial, pressing it to his lips. Verim recovers 7
Eldeth and Shuushar both grab a rope each after Tobias' blessing and start making their way down.
Eldeth Acrobatics 15 +3
Shuushar Athletics 12 + 4
The two of them descend 10ft. then 20ft. slowly getting to a point 50ft down the rope. At this point Tobias and Shishakli both look back over the bridge and sees a figure amongst the chaos. The figure looks angry and is marching in a straight line right towards the group, her long cloak trailing behind her along with 4 other guards. She does not look happy.
Coincidentally at the exact same moment, Cyndral sees something move out of the corner of his eye and turns to see 2 Gray Oozes slowly making their way out of the water, on to the land and towards the group.
This post has potentially manipulated dice roll results.
The sight of the strange gibbering creature panics Cyndral slightly, but he doesn't want to abandon his friends for higher ground and instead just fires off an Acid Splash at the nearest one whilst racking his mind for any knowledge of the creatures, and shouting a warning to any who may have missed the sight of them.
Athletics/Acrobatics rolls with Advantage because of Ront and Drendil Helping
JimJar 9
Sarith 20
Although JimJar starts first, he takes a long time to make his way down. His confidence soon deteriorates once he gets on to the rope. Sarith on the other hand looks like a natural as he makes his way past JimJar and Stool on the other rope and gets to the bottom first. There are 3 tugs on the rope when each reach the bottom.
Dungeon Master - PBP Lost Mine Of Phandelver (Closed)
Dungeon Master - PBP Out Of The Abyss (Closed)
Dungeon Master - The Chronicles Of Dantia (Home Game)
Forbi & Dorbi - Deep Gnome - Fighter/Rogue - PBP Into The Fire
Vosdred Ironeye - Hill Dwarf - Fighter/Wizard - PBP Game of the Last Chance
Gnarls will descend next in case there's something waiting to attack down there
Acrobatics: 21
Gnarls grabs one of the ropes and begins abseiling down. He moves at a similar pace to JimJar. Slow and steady as the rope sways slightly. Ront, who is holding the rope didn’t seem to have been expecting as much weight in a small person.
https://pbs.twimg.com/media/D8tsr8fWkAA61LO?format=jpg&name=large
Dungeon Master - PBP Lost Mine Of Phandelver (Closed)
Dungeon Master - PBP Out Of The Abyss (Closed)
Dungeon Master - The Chronicles Of Dantia (Home Game)
Forbi & Dorbi - Deep Gnome - Fighter/Rogue - PBP Into The Fire
Vosdred Ironeye - Hill Dwarf - Fighter/Wizard - PBP Game of the Last Chance
Verim peers over the edge
”I’ve sprung a trap and I feel poison coursing in my veins once again, apologies, it should clear but not right now, but we really should get a move on, I’ll help Gnarls at the bottom. Heights are not my favourite thing, being blind I’d never seen such a large drop until now”
Verim walks over to the edge, and begins his decent, the glow in his eyes can be seen emanating from his veins in his hands as he struggles with the weight, feeling light headed.
Acrobatics Check - 4
OoC: Well, that's not going to end well for poor Verrim
El watches JimJar, Verim and Gnarls struggle in their decent and follows suit though, weighed down by their backpack, less gracefully than they would have hoped
Acrobatics: 20
As Gnarls looks out at the bottom, he can't see much but does feel the water rushing around his legs as he gets to the bottom. It's fairly deep but he manages to get to a shallower section quite quickly.
Verim begins to travel down on the rope very slowly, placing one hand beneath the other and moving his body down. His eyes roll slightly and he looses concentration. He slips down the rope a few feet but manages to grab hold of the rope once more. He then carries on, even slower than before, his hands now hurting from the rope burn. With 20 ft to go, Verim's hands give way completely he lets go and begins to fall and with a Splash! He hits the water below taking 8 Bludgeoning damage. Halved by the water below.
The impact of the water is enough to knock Verim out. He begins to float, face down on the surface of the water as El has already made a hasty climb down the other rope.
Dungeon Master - PBP Lost Mine Of Phandelver (Closed)
Dungeon Master - PBP Out Of The Abyss (Closed)
Dungeon Master - The Chronicles Of Dantia (Home Game)
Forbi & Dorbi - Deep Gnome - Fighter/Rogue - PBP Into The Fire
Vosdred Ironeye - Hill Dwarf - Fighter/Wizard - PBP Game of the Last Chance
Hearing more than seeing Verrim's fall, Gnarls rushes over to him and lifts his head out of the water and attempts to stabilize him. "I made a promise my friend. I don't want to break it so soon. Wake up now. There is more to written in your story -- Uthgar is not done with you".
Medicine: 10
Gnarls rushes into the water, loosing his footings slightly as he becomes buoyant but manages to grab Verim and doggypaddle his way back to the shallower water. With his strength, Gnarls drags Verim onto the shore and lays him on his side, not entirely sure how to do it but knowing that he has to get rid of the water somehow, Gnarls begins patting Verim on the back quite hard. A small trickle of water escapes Verim's mouth with a cough and a splutter. He's still unconscious but he is now breathing.
Spoiler for Verim:
As Verim's world goes black he feels cold, there is an immense weight pressing down on his chest. He looks down to try and see himself or at least something but he is blinded once more. Then, a small speck in the distance appears. It seems like it's far away but it's getting closer quickly. A bright light in the darkness. Verim can see features on this speck. It is human, familiar to him, the shape, the colour of their skin, the smile. It is Sheerava, no standing in front of him she holds out a hand "Come with me" she whispers. As Verim follows her, a world begins to be constructed around him. Blades of grass tickle against his ankles, the bright sky and the sun setting beyond a hill in the distance. Sheerava stops "Follow me, to the tree"
Dungeon Master - PBP Lost Mine Of Phandelver (Closed)
Dungeon Master - PBP Out Of The Abyss (Closed)
Dungeon Master - The Chronicles Of Dantia (Home Game)
Forbi & Dorbi - Deep Gnome - Fighter/Rogue - PBP Into The Fire
Vosdred Ironeye - Hill Dwarf - Fighter/Wizard - PBP Game of the Last Chance
El splashes over to the shore and shakes out their boots, feeling uncomfortable with the water now soaking their feet and legs they attempt to use their Prestidigitation to dry off. Hearing Verim splash they hesitate, unsure of whether the source was an ally or something else living in the water. As Gnarls drags him onshore El makes their way towards the pair, trying to help Gnarls with Verim as much as possible.
OoC: One of the effects listed is to "clean or soil an object" which I figure would include drying off but it's up to you @Luke
Hearing the splash and commotion below, Cyndral grabs onto the rope and attempts to make his way down rather quickly, determined that if the line doesn't descend far enough he can somehow suspend himself and hammer the rope he's carrying in to reach the rest of the way down.
20
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El manages begin drying the group off while helping with Verim.
Cyndral makes his way down the rope, descending quickly but stopping occasionally to adjust his grip but makes it to the bottom, landing in the water below.
Dungeon Master - PBP Lost Mine Of Phandelver (Closed)
Dungeon Master - PBP Out Of The Abyss (Closed)
Dungeon Master - The Chronicles Of Dantia (Home Game)
Forbi & Dorbi - Deep Gnome - Fighter/Rogue - PBP Into The Fire
Vosdred Ironeye - Hill Dwarf - Fighter/Wizard - PBP Game of the Last Chance
El calls him over, "Verim's hurt again, I think he fell from the rope and knocked himself out when he hit the water but it looks like he's going to make it."
OoC: If I did my mental maths right Verim should be on 1 HP, if so then I'll give it a moment before I use the healing potion but if he's on 0 then I'll have El give it to him.
Tobias heads back over to those descending, helping everyone else down. Giving each a hand down and providing them with a minor blessing from Torm to assist their climb down.
(DM: How far down is it?)
Shishakli waits at the top for the rest to go down, saying to Tobias "Thank you for the blessing... I will wait until all are down and keep watch for any guards before I lower myself."
athletics for the climb down 14 ((thank the gods for Guidance!))
straight intelligence check 5 - Would Shishakli know any knots he could tie that he could shake from the bottom in order to release the rope after all have climbed down? ((edit... nope :P ))
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
(OOC - Verim was at 6 HP before the dart took 1 point of damage and the fall took 5. The drop is 100ft. The exact length of the ropes)
El approaches Verim and takes out the small vial, pressing it to his lips. Verim recovers 7
Eldeth and Shuushar both grab a rope each after Tobias' blessing and start making their way down.
Eldeth Acrobatics 15 +3
Shuushar Athletics 12 + 4
The two of them descend 10ft. then 20ft. slowly getting to a point 50ft down the rope. At this point Tobias and Shishakli both look back over the bridge and sees a figure amongst the chaos. The figure looks angry and is marching in a straight line right towards the group, her long cloak trailing behind her along with 4 other guards. She does not look happy.
Coincidentally at the exact same moment, Cyndral sees something move out of the corner of his eye and turns to see 2 Gray Oozes slowly making their way out of the water, on to the land and towards the group.
Initiative:
Cyndral 22
El 18
Gnarls 14
Shishakli 14
Tobias 6
Verim 21
Group 1 22
Group 2 5
Group 3 4
Ilvara I1 3
Gray Ooze R1, R2 5
Elite Drow Warrior E2, E3 20
Drow Guards D7, D8 20
https://pbs.twimg.com/media/D8vK513W4AAOdDp?format=jpg&name=large
Dungeon Master - PBP Lost Mine Of Phandelver (Closed)
Dungeon Master - PBP Out Of The Abyss (Closed)
Dungeon Master - The Chronicles Of Dantia (Home Game)
Forbi & Dorbi - Deep Gnome - Fighter/Rogue - PBP Into The Fire
Vosdred Ironeye - Hill Dwarf - Fighter/Wizard - PBP Game of the Last Chance
Eldeth Dash to move 30ft further down the rope while Drendil continues to hold it. Buppido is still oblivious to the fact that anything is happening.
JimJar and Sarith are both looking at Verim, waiting for him to wake While Ront is holding the rope above.
Ilvara - Movement to Q17 and shouts "Get them!"
Drow Guards - Action - Dash. Drow 7 gets to U12. Drow 8 gets to T14
Group 1, Group 2
Ilvara, Drow 7, Drow 8
Cyndral
Gray Ooze
El, Gnarls, Shishakli, Tobias, Verim, Group 3
Elite 2, Elite 3
https://pbs.twimg.com/media/D8vOMRpXkAEeqWm?format=jpg&name=large
Dungeon Master - PBP Lost Mine Of Phandelver (Closed)
Dungeon Master - PBP Out Of The Abyss (Closed)
Dungeon Master - The Chronicles Of Dantia (Home Game)
Forbi & Dorbi - Deep Gnome - Fighter/Rogue - PBP Into The Fire
Vosdred Ironeye - Hill Dwarf - Fighter/Wizard - PBP Game of the Last Chance
Does there appear to be any way to flee north/north east?
The sight of the strange gibbering creature panics Cyndral slightly, but he doesn't want to abandon his friends for higher ground and instead just fires off an Acid Splash at the nearest one whilst racking his mind for any knowledge of the creatures, and shouting a warning to any who may have missed the sight of them.
Acid Splash: Requires DC 13 Dex Save
Damage: 5 Acid
Arcana check just because he's proficinent: 19
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(I guess the bridge didn't collapsed as Tobias hoped?)