This post has potentially manipulated dice roll results.
Round 2: Rand rubs his eyes as the moving plant-creatures take him by surprise and then swings his sword at one of them, missing it because of the dust now in his eyes! Penumbra swings twice and connects once, destroying another one of the Twig Blights. The remaining three scatter and pick new targets, attempting to stab and poke you anywhere on your legs and midsection.
Bankur growls in frustration as his attacks miss the mark, while the creature's claws somehow find a way through the seams in his armor. "I really need to get the holes in this armor looked at!"
As the creature's claws sink into his flesh, Bankur attempts to get inside the creature's defenses by stepping in closer to it, while bringing his mace in an upward slash to the creature's midsection.
Round 2 (con't): Salty dispatches another of the twiggy assailants, while Bankur gets closer but is unable to cause any damage to the wooden creature. (2 left...)
Rand obliterates another of the creatures, distracting Penumbra with the flying leaves and twigs! The last one disengages, slipping out through one of the many cracks in the walls to disappear in the thicket outside. (Combat over! Another 75 XP!)
With the threat gone, the group searches the debris but finds nothing of value or interest. The sun is high in a partly cloudy sky - will the party continue on, or perhaps take a short break for lunch?
Bankur will heal everyone up via Channel Divinity: Preserve Life. I'm not sure how many HPs each one of us is down but I'll need 9 of the 15 HP for myself, so the other 6 can go out as needed.
"Hopefully my healing is adequate friends, please tell me if you are still in need of my services. I agree with friend Salty - let us move on while we still have light!"
(I'll let you figure out ho the healing is distributed and keep you moving the circuit! Next up is the town square - #10 on the map.)
On the east side of town, the lane opens up to form a small square. Several ruined buildings surround the south side of the square, but a larger, intact structure to the north looks like a barracks. The lane you are on comes from the southeast, another heads southwest around the hill in the middle of the town, and a third way meanders north. In the middle of the square, leaning to one side ever so slightly, is a weathered wooden statue of a warrior clutching a spear and shield.
The building to the north (#11) appears to have weathered the years better than most buildings in town. Its rooftop features a simple battlement, and arrow-slit windows confirm that it was built to serve as a small keep in times of emergency.
Are the walls in the ruins standing? If so, I think we should search there first to make sure nothing comes at us from behind.
That building ahead has arrow slits. If anyone is in there, they could get a bead on us coming up the road. I recommend we approach using the brush and ruins as cover just in case. I think we should make sure the ruins to the east are clear, then see if the statue can give us any clues, then check the ruins to the west of the square, and then the keep itself. Anyone have any other ideas or plan?
The ruined buildings on either side of the square appear to have been dwellings once - nicer than some of the others, like the weaver's house, but not more than one would expect for a lumber village on the edge of Neverwinter Wood. They are devoid of any creatures, and have only old odds and ends, broken pottery, and refuse.
The statue in the center is about 10' tall, including the base, and it is leaning. DC15 History:
The statue depicts an old hero of Neverwinter named Palien, who supposedly defeated several monsters in Neverwinter Wood when Thundertree was first founded.
Rand keeps a watchful eye on the keep as you examine the buildings, statue, and square, but sees no movement or threats. Penumbra (based on your previous procedure) does an aerial reconnaissance and finds a trap door on the top of the battlement that opens into the keep. There are two doors at ground level - one on the south side opening into the square, and one on the north side opening to the surrounding woods. Both doors are thick wood with metal bands. There is a single shuttered window in each wall.
Bankur tends to the various wounds of the party members and decides Rand's can wait. "You wouldn't look right without a few scratches on you friend."
(I'll split the remaining 6 points to heal Salty Joe to full and Penumbra to only 1 down.)
"Friends, I think we should approach this building like we did the other. Penumbra and I can keep an eye on the northern door while Rand and Salty knock on the southern door. The trapdoor is interesting and I wonder if whatever is in there even knows it exists..."
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Round 2: Rand rubs his eyes as the moving plant-creatures take him by surprise and then swings his sword at one of them, missing it because of the dust now in his eyes! Penumbra swings twice and connects once, destroying another one of the Twig Blights. The remaining three scatter and pick new targets, attempting to stab and poke you anywhere on your legs and midsection.
#1 Attacks 1: 12 Damage: 2
#2 Attacks 5: 16 Damage: 2
#3 Attacks 2: 17 Damage: 4
Salty Joe - Bankur
Love God. Love Others. Any Questions?
attack of opportunity 8 Damage: 5
I got alot a doods
Salty will step forward and try another stab. Attack: 17 Damage: 6
I got alot a doods
Bankur growls in frustration as his attacks miss the mark, while the creature's claws somehow find a way through the seams in his armor. "I really need to get the holes in this armor looked at!"
As the creature's claws sink into his flesh, Bankur attempts to get inside the creature's defenses by stepping in closer to it, while bringing his mace in an upward slash to the creature's midsection.
Attack: 12 Damage: 5
Round 2 (con't): Salty dispatches another of the twiggy assailants, while Bankur gets closer but is unable to cause any damage to the wooden creature. (2 left...)
Round 3: Rand - Penumbra
Love God. Love Others. Any Questions?
"We'll have no lack of firewood tonight." Penumbra says as she continues to chop at the blights.
Attack: 22 Damage: 7
Attack: 20 Damage: 6
Sneak: 8
Yes, If these things would just hold still, it would make our job easier! Rand says, as he continues to hack away as well.
(Attack: 20 Damage: 12)
Rand obliterates another of the creatures, distracting Penumbra with the flying leaves and twigs! The last one disengages, slipping out through one of the many cracks in the walls to disappear in the thicket outside. (Combat over! Another 75 XP!)
With the threat gone, the group searches the debris but finds nothing of value or interest. The sun is high in a partly cloudy sky - will the party continue on, or perhaps take a short break for lunch?
Love God. Love Others. Any Questions?
(unless people want to roll hit die I say we move on.)
I got alot a doods
Bankur will heal everyone up via Channel Divinity: Preserve Life. I'm not sure how many HPs each one of us is down but I'll need 9 of the 15 HP for myself, so the other 6 can go out as needed.
"Hopefully my healing is adequate friends, please tell me if you are still in need of my services. I agree with friend Salty - let us move on while we still have light!"
Where is everyone else at hp wise? I think ive only taken three damage.
I got alot a doods
Penumbra is only down 4.
I'm down 4.
(I'll let you figure out ho the healing is distributed and keep you moving the circuit! Next up is the town square - #10 on the map.)
On the east side of town, the lane opens up to form a small square. Several ruined buildings surround the south side of the square, but a larger, intact structure to the north looks like a barracks. The lane you are on comes from the southeast, another heads southwest around the hill in the middle of the town, and a third way meanders north. In the middle of the square, leaning to one side ever so slightly, is a weathered wooden statue of a warrior clutching a spear and shield.
The building to the north (#11) appears to have weathered the years better than most buildings in town. Its rooftop features a simple battlement, and arrow-slit windows confirm that it was built to serve as a small keep in times of emergency.
Love God. Love Others. Any Questions?
Are the walls in the ruins standing? If so, I think we should search there first to make sure nothing comes at us from behind.
That building ahead has arrow slits. If anyone is in there, they could get a bead on us coming up the road. I recommend we approach using the brush and ruins as cover just in case. I think we should make sure the ruins to the east are clear, then see if the statue can give us any clues, then check the ruins to the west of the square, and then the keep itself. Anyone have any other ideas or plan?
(That plan works for me. Ruins on the east of the square, statue, ruins on the west, then Barracks.)
I got alot a doods
The ruined buildings on either side of the square appear to have been dwellings once - nicer than some of the others, like the weaver's house, but not more than one would expect for a lumber village on the edge of Neverwinter Wood. They are devoid of any creatures, and have only old odds and ends, broken pottery, and refuse.
The statue in the center is about 10' tall, including the base, and it is leaning. DC15 History:
The statue depicts an old hero of Neverwinter named Palien, who supposedly defeated several monsters in Neverwinter Wood when Thundertree was first founded.
Rand keeps a watchful eye on the keep as you examine the buildings, statue, and square, but sees no movement or threats. Penumbra (based on your previous procedure) does an aerial reconnaissance and finds a trap door on the top of the battlement that opens into the keep. There are two doors at ground level - one on the south side opening into the square, and one on the north side opening to the surrounding woods. Both doors are thick wood with metal bands. There is a single shuttered window in each wall.
Love God. Love Others. Any Questions?
Can someone with good eyes check out that statue?
I got alot a doods
History: 12
Natural 20! :)
Bankur tends to the various wounds of the party members and decides Rand's can wait. "You wouldn't look right without a few scratches on you friend."
(I'll split the remaining 6 points to heal Salty Joe to full and Penumbra to only 1 down.)
"Friends, I think we should approach this building like we did the other. Penumbra and I can keep an eye on the northern door while Rand and Salty knock on the southern door. The trapdoor is interesting and I wonder if whatever is in there even knows it exists..."