(I think you are right on the hammer, Rhan... you can only cast two spells in one round if one is a cantrip and the other is a bonus. Spiritual Hammer is bonus, but bolt is level 1. Bankur could make a melee attack though :) )
(And Bankur gets to add 1d4 to attack rolls for being blessed)
This post has potentially manipulated dice roll results.
I think by the wording of the Spiritual Weapon spell I was ok, but I wasn't aware of the rule about not being able to cast 2 non-cantrip spells in a round. Disregard my 2nd attack in my previous post then!
Seeing Penumbra take a couple of big hits then disengage to the other room, Bankur moves himself between the zombies and her exit path to insure they don't follow. Engaging the closest zombie, Bankur takes a massive swing at it with his mace.
OK...so, with the corrections to Round 2, Penumbra takes no damage thanks to Salty Joe and Bankur's mace attack! You finish off the last two zombies quickly, ending combat! (50 more XP, for a total of 1,805)
The western portion of the building held the kitchens and the brewer’s vats. Huge wooden tuns stand to the west, and a faint smell of yeast still permeates the air. The ale is long gone, and there is nothing of value here.
(Only one building left - the tower at the top of the hill! Doing anything before you head up there? When you're ready see the spoiler!)
At the top of the hill stands a round tower with a cottage attached. Both are in good condition, although half of the tower’s roof is gone. A door leads into the cottage, and several arrow-slit windows are visible in the tower. You can’t help but notice an eerie quiet in the area and a strange, acrid smell in the air. The corpses of two hideous giant spiders are sprawled near the edge of the pathway, apparently dragged there. Their bloated bodies are puckered and blistered, and appear to have been mauled by a large animal.
Penumbra looks around in confusion rubs her eyes blinks a couple times and pats herself down as though looking for something on her body. "Weird... Any of you ever heard of that Quantum stuff wizards like to talk about? Well, I think it just happened. I swear for a moment there I was both half dead and fully alive at the same time, then it was like someone opened the box here I am fully alive. Definitely the preferred outcome."
"Well, I hate to be Mr. Needy, but I have a decent cut here that could use tending. I do have one spell left I could use for healing, but I might rather use it to pack a punch later."
Bankur nods slowly at Penumbra's statement and with a grin says. "And did you happen to hit your head during any of these.... quantum events.... friend Penumbra?"
"Of course friend Rand, that is what I'm here for!" Bankur says turning Rand. As he utters a quick prayer to Ilmater, a white light flows out of Bankur's body and envelops Rand, then turns back on itself and sinks into Bankur, both men looking back at peak health afterwards.
Casting Channel Divinity: Preserve Life for 9 points of healing to Rand, and the balance to myself.
Addressing the group Bankur says "I am slightly short on spells, so I would prefer a full rest before moving on. However, I can probably make things work with a short rest."
"I'm good to go, but if we need to rest I can take a few minutes to bandage up the hole in my wing. I probably wont be flying today but I'd feel better having it patched up." Penumbra says as she sits down and begins searching her bag for something clean to wrap up her wing with.
(Let me know when you all are ready to move on - then tell me what you're going to do =) Happy Friday - and don't forget to set your clocks ahead Sunday morning (Saturday night!)
I hate to admit it but, I am anxious about the tower. We have every reason to believe that we are about to meet a dragon. I think we should take the opportunity to get some rest so that we are at the top of our game when we do. What if we go back to the keep that we cleared out to get a good night's rest? It sounds like we could use it. It should be solid enough for us to keep bad things out.
"I would definitely prefer if we were all well rested before we meet this dragon. We did decide to try and talk to it, right? Did we want to try bargaining or were we gonna tell it about that cult? I know I'd be mad if there was a cult of weirdos who wanted to control me and use me for whatever evil machinations they had planned. And what cult dosen't have a nice full treasury with which to fund their nefarious doings?"
(Got it - long rest for all my friends! Reset your character sheets, get HP and spells and abilities back. Still going to wait for you to tell me what you're doing, where everyone is, etc.)
(After heading back to the cleared keep and resting we need to devise a plan to deal with the dragon. Penumbra likes the idea of telling the dragon that those cultist wanted to try to control it somehow, then encouraging it to leave here in order to go wipeout the rest of the cult. However Penumbra is not great at persuasion or deception so someone else would need to do the speaking. Penumbra is very much against the idea of trying to attack or kill the dragon. I suppose we could attempt flattery or a game of riddles or something, maybe even just straight forward bargaining ie; we will do you a favor and in return you go away.)
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(I think you are right on the hammer, Rhan... you can only cast two spells in one round if one is a cantrip and the other is a bonus. Spiritual Hammer is bonus, but bolt is level 1. Bankur could make a melee attack though :) )
(And Bankur gets to add 1d4 to attack rolls for being blessed)
Rand continues to swing talon at the closest zomibe, with the sword's light just enough to gleam as it strikes.
(Attack (including bless): 24 Damage: 12)
In a flash Penumbra stows her bow and draws her swords. She attacks the most vulnerable looking zombie.
Attack: 6 Damage: 8 sneak: 8
Attack: 22 Damage: 1
Then using her cunning action she disengages then retreats back out into the first room.
Salty will use cutting words on the first attack targetting Penumbra reducing the attack roll by 4
I got alot a doods
Salty fires another shot at the zombie penumbra just hit or the most damaged zombie.
*Thwack!* 7 Damage: 5
I got alot a doods
I think by the wording of the Spiritual Weapon spell I was ok, but I wasn't aware of the rule about not being able to cast 2 non-cantrip spells in a round. Disregard my 2nd attack in my previous post then!
Seeing Penumbra take a couple of big hits then disengage to the other room, Bankur moves himself between the zombies and her exit path to insure they don't follow. Engaging the closest zombie, Bankur takes a massive swing at it with his mace.
Attack: 22 Damage: 4 + Bless roll: 3
Bankur then focuses his spectral mace on the same zombie (or another if it is not still standing):
Attack: 14 Damage: 10 + Bless roll: 2
OK...so, with the corrections to Round 2, Penumbra takes no damage thanks to Salty Joe and Bankur's mace attack! You finish off the last two zombies quickly, ending combat! (50 more XP, for a total of 1,805)
The western portion of the building held the kitchens and the brewer’s vats. Huge wooden tuns stand to the west, and a faint smell of yeast still permeates the air. The ale is long gone, and there is nothing of value here.
(Only one building left - the tower at the top of the hill! Doing anything before you head up there? When you're ready see the spoiler!)
At the top of the hill stands a round tower with a cottage attached. Both are in good condition, although half of the tower’s roof is gone. A door leads into the cottage, and several arrow-slit windows are visible in the tower. You can’t help but notice an eerie quiet in the area and a strange, acrid smell in the air. The corpses of two hideous giant spiders are sprawled near the edge of the pathway, apparently dragged there. Their bloated bodies are puckered and blistered, and appear to have been mauled by a large animal.
Love God. Love Others. Any Questions?
Penumbra looks around in confusion rubs her eyes blinks a couple times and pats herself down as though looking for something on her body. "Weird... Any of you ever heard of that Quantum stuff wizards like to talk about? Well, I think it just happened. I swear for a moment there I was both half dead and fully alive at the same time, then it was like someone opened the box here I am fully alive. Definitely the preferred outcome."
"Well, I hate to be Mr. Needy, but I have a decent cut here that could use tending. I do have one spell left I could use for healing, but I might rather use it to pack a punch later."
Bankur nods slowly at Penumbra's statement and with a grin says. "And did you happen to hit your head during any of these.... quantum events.... friend Penumbra?"
"Of course friend Rand, that is what I'm here for!" Bankur says turning Rand. As he utters a quick prayer to Ilmater, a white light flows out of Bankur's body and envelops Rand, then turns back on itself and sinks into Bankur, both men looking back at peak health afterwards.
Casting Channel Divinity: Preserve Life for 9 points of healing to Rand, and the balance to myself.
Addressing the group Bankur says "I am slightly short on spells, so I would prefer a full rest before moving on. However, I can probably make things work with a short rest."
"Yeah, I've been holding back so I am still good to go."
I got alot a doods
"I'm good to go, but if we need to rest I can take a few minutes to bandage up the hole in my wing. I probably wont be flying today but I'd feel better having it patched up." Penumbra says as she sits down and begins searching her bag for something clean to wrap up her wing with.
(Let me know when you all are ready to move on - then tell me what you're going to do =) Happy Friday - and don't forget to set your clocks ahead Sunday morning (Saturday night!)
Love God. Love Others. Any Questions?
I hate to admit it but, I am anxious about the tower. We have every reason to believe that we are about to meet a dragon. I think we should take the opportunity to get some rest so that we are at the top of our game when we do. What if we go back to the keep that we cleared out to get a good night's rest? It sounds like we could use it. It should be solid enough for us to keep bad things out.
"I would definitely prefer if we were all well rested before we meet this dragon. We did decide to try and talk to it, right? Did we want to try bargaining or were we gonna tell it about that cult? I know I'd be mad if there was a cult of weirdos who wanted to control me and use me for whatever evil machinations they had planned. And what cult dosen't have a nice full treasury with which to fund their nefarious doings?"
salty agrees with the full rest plans
I got alot a doods
Agree with the plan for a full rest in the cleared keep!
(Got it - long rest for all my friends! Reset your character sheets, get HP and spells and abilities back. Still going to wait for you to tell me what you're doing, where everyone is, etc.)
Love God. Love Others. Any Questions?
What is the plan exactly?
I got alot a doods
(After heading back to the cleared keep and resting we need to devise a plan to deal with the dragon. Penumbra likes the idea of telling the dragon that those cultist wanted to try to control it somehow, then encouraging it to leave here in order to go wipeout the rest of the cult. However Penumbra is not great at persuasion or deception so someone else would need to do the speaking. Penumbra is very much against the idea of trying to attack or kill the dragon. I suppose we could attempt flattery or a game of riddles or something, maybe even just straight forward bargaining ie; we will do you a favor and in return you go away.)