This post has potentially manipulated dice roll results.
Ronkur surges as far forward as he can, no longer worried about making any noise, blasting firebolts at the Priestess as he closes
First Attack: 24 Damage: 17 Second Attack Attack: 16 Damage: 11 Bonus: Telekentic Shove DC 17 Str or back 5 ft Move: As far forward as possible, attempting to get in front of anyone squishier Reaction: Holding a Melee attack if anyone tries to move through/past him
This post has potentially manipulated dice roll results.
Ronkur hits the priestess with two firebolts. He pushes her underwater (she was already dragged into the pool by Wakka!) but sahaugin can breathe underwater.
This post has potentially manipulated dice roll results.
(I am so incredibly sorry I missed all this. I severely underestimated my time at a computer)
Inititave: 5
Perkas runs behind something for a bit of cover, or if there is nothing to shoot at particularly she will run closer to the swarm and sling Lil' Bess over her back and pull out her two shortswords against the swarm or Sahaugin.
Bonus Action: Hunters Mark on either swarm or Sahaugin Attack 1: ShortswordAttack: 12 Damage: 9 Attack 2: ShortswordAttack: 13 Damage: 4 Move: To closest enemy
Running towards the pool, Wakka stopped just short of the edge, held his axe menacingly and shouted, "Drop your weapons! Now! Or else!" He'll then take a defensive stance, ready to strike should any of the enemies charge towards the party and get into range.
Intimidation if needed: 15
Movement, move to the edge of the pool
Action: Hold the Attack action until any of the enemies come within melee range in an aggressive/ threatening manner
With a growl at her missed targets, she gets ready to fire again but holds this time. She backs up from the edge of the pool and stays quiet waiting for something to pop out of the pool so she can shoot at whatever comes out. "Drat, I got you all's back if needed."
Movement: 15' from the edge of the pool, off to the side of Wakka
Action: Ready my 2 crossbow Shots for if Wakka hits it, I hit it. Attack 1: 28 Damage: 11 Attack 2: 24 Damage: 8
Genren plants his feet firmly into the wall and fires another arrow at the same blademaster, scoring another critical hit (but not quite killing it...)
Wakka runs to the edge of the pool and stands ready to attack anything that comes out (Ready attack)
Manfred whispers dark and dissonant things directed at the priestess...(DC15 Wis: 20)
The heavily injured sahaugin dives under the surface of the pool and disappears from sight.
Another comes out of the water beside Wakka (drawing his readied attack, both hitting!) and makes three lightning fast strikes!
#2 blademaster Attack 1: 15 Damage: 14
#2 blademaster Attack 2: 26 Damage: 25
#2 blademaster Attack 3: 13 Damage: 10
The third blademaster comes out of the pool and moves to engage Perkas, also making three attacks!
#3 blademaster Attack 1: 9 Damage: 13
#3 blademaster Attack 2: 10 Damage: 12
#3 blademaster Attack 3: 22 Damage: 16
Tallow ...
Priestess ...
Ronkur ...
Perkas 'Marks' the sahaugin in her face, then pops off two shots at point blank range. (doing 19+3 damage)
Round 2(con't): Genren(-0); Wakka(-18); Manfred(-0); Sahaugin(-91 / -57 / -60); Swarm(-17); Tallow(-0); Priestess(-65); Ronkur(-0); Perkas(-15) (This includes damage from the previous post...too much wonkiness when I try to edit after I post!!)
This post has potentially manipulated dice roll results.
Tallow will spend one sorcery point to use his staff again to cast Thunder and Lightning as a Careful spell to protect any allies.
You can use an action to use the Lightning Strike and Thunderclap properties at the same time. Doing so doesn't expend the daily use of those properties, only the use of this one.
Lightning Strike. You can use an action to cause a bolt of lightning to leap from the staff's tip in a line that is 5 feet wide and 120 feet long. Each creature in that line must make a DC 17 Dexterity saving throw, taking 9d6 lightning damage on a failed save, or half as much damage on a successful one. Dex Save 17or 30
Thunderclap. You can use an action to cause the staff to issue a deafening thunderclap, audible out to 600 feet. Each creature within 60 feet of you (not including you) must make a DC 17 Constitution saving throw. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 1 minute. On a successful save, a creature takes half damage and isn't deafened. Con Save 17 or 4
This post has potentially manipulated dice roll results.
Tallow blasts one of the sahaugin blademasters with a bolt of lightning (they are not in a line, and no longer in the water...) - DC17 Dex: 18. He also releases a thunderous blast, affecting every creature in the cave. (DC17 Con saves: Priestess-12; Blademaster #2-10; Blademaster #3-9)
Careful spell only works for spells you cast - not use a magic item. Also, it lets 4 creatures automatically make a saving throw against that spell - not be immune to it. So four of your comrades automatically make the save and take 1/2 damage, but one of the party members has to make a saving throw...so who is it gonna be?
The Priestess waves her staff in the air and shouts an arcane phrase, casting fear on Wakka, Perkas, 1, and 4 (1=Ronkur; 2=Tallow; 3=Manfred; 4=Genren. If the 2nd die is the same, add 1 to it...) These four must make a DC14 Wis save or drop whatever you are holding and become frightened for the duration. While frightened by this spell, you must take the Dash action and move away from the Priestess by the safest available route on each of its turns, unless there is nowhere to move.
Ronkur ...
Perkas 'Marks' the sahaugin in her face, then pops off two shots at point blank range. (doing 19+7 damage)
Pending the decision on who has to make a DC17 Con save or take 10 damage and be deaf... Round 2(con't): Genren(-0); Wakka(-18); Manfred(-0); Sahaugin(-91 / -93 / -70); Swarm(-17); Tallow(-0); Priestess(-75/deaf); Ronkur(-0); Perkas(-15)
Ronkur surges as far forward as he can, no longer worried about making any noise, blasting firebolts at the Priestess as he closes
First Attack: 24 Damage: 17
Second Attack Attack: 16 Damage: 11
Bonus: Telekentic Shove DC 17 Str or back 5 ft
Move: As far forward as possible, attempting to get in front of anyone squishier
Reaction: Holding a Melee attack if anyone tries to move through/past him
DM rolls:
2; 4
Group A: 5; 6
Group B: 15; 4
Round 2: Genren(-0); Wakka(-0); Manfred(-0); Sahaugin(-61 / -34 / -34); Swarm(-17); Tallow(-0); Priestess(-59); Ronkur(-0); Perkas(-0)
Love God. Love Others. Any Questions?
(I am so incredibly sorry I missed all this. I severely underestimated my time at a computer)
Inititave: 5
Perkas runs behind something for a bit of cover, or if there is nothing to shoot at particularly she will run closer to the swarm and sling Lil' Bess over her back and pull out her two shortswords against the swarm or Sahaugin.
Bonus Action: Hunters Mark on either swarm or Sahaugin
Attack 1: ShortswordAttack: 12 Damage: 9
Attack 2: ShortswordAttack: 13 Damage: 4
Move: To closest enemy
Perkas Brightmoon | Rhanloi's Romp Through the Sword Coast
Ciradyl | Lost In Time
Perkas - the enemies are all in the water - a 15-20 wide pool at the base of the rock wall. So melee attacks would require you to jump in with them...
Love God. Love Others. Any Questions?
Running towards the pool, Wakka stopped just short of the edge, held his axe menacingly and shouted, "Drop your weapons! Now! Or else!" He'll then take a defensive stance, ready to strike should any of the enemies charge towards the party and get into range.
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
(Well I said it so I will go with it.)
Perkas Brightmoon | Rhanloi's Romp Through the Sword Coast
Ciradyl | Lost In Time
(Perkas - I'll shift it so you stop at the edge and shoot - you will miss all targets anyways =(
Round 2(con't): Genren(-0); Wakka(-0); Manfred(-0); Sahaugin(-61 / -34 / -34); Swarm(-17); Tallow(-0); Priestess(-59); Ronkur(-0); Perkas(-0)
Love God. Love Others. Any Questions?
Focusing on the Priestess, Manfred starts whispering, whispering, whispering, his dark words slipping beneath the surface of the pool to find her…..
(Manfred has cast Dissonant Whispers - DC15 WIS ST vs 9 psychic damage and flight. Half damage on save, and doesn’t need to flee)
Genren plants his feet firmly into the wall and fires another arrow.
Advantage with steady aim: Attack: 29 Damage: 9
Elven Accuracy Roll: 29
Sneak attack: 21
With a growl at her missed targets, she gets ready to fire again but holds this time. She backs up from the edge of the pool and stays quiet waiting for something to pop out of the pool so she can shoot at whatever comes out. "Drat, I got you all's back if needed."
Movement: 15' from the edge of the pool, off to the side of Wakka
Action: Ready my 2 crossbow Shots for if Wakka hits it, I hit it.
Attack 1: 28 Damage: 11
Attack 2: 24 Damage: 8
Bonus Action: Hunters Mark a baddie I can see.
Perkas Brightmoon | Rhanloi's Romp Through the Sword Coast
Ciradyl | Lost In Time
Round 2(con't): Genren(-0); Wakka(-0); Manfred(-0); Sahaugin(-91 / -57 / -34); Swarm(-17); Tallow(-0); Priestess(-59); Ronkur(-0); Perkas(-0)
Love God. Love Others. Any Questions?
Round 2(con't): Genren(-0); Wakka(-18); Manfred(-0); Sahaugin(-91 / -57 / -60); Swarm(-17); Tallow(-0); Priestess(-65); Ronkur(-0); Perkas(-15)
(This includes damage from the previous post...too much wonkiness when I try to edit after I post!!)
Love God. Love Others. Any Questions?
Tallow will spend one sorcery point to use his staff again to cast Thunder and Lightning as a Careful spell to protect any allies.
You can use an action to use the Lightning Strike and Thunderclap properties at the same time. Doing so doesn't expend the daily use of those properties, only the use of this one.
Lightning Strike. You can use an action to cause a bolt of lightning to leap from the staff's tip in a line that is 5 feet wide and 120 feet long. Each creature in that line must make a DC 17 Dexterity saving throw, taking 9d6 lightning damage on a failed save, or half as much damage on a successful one. Dex Save 17 or 30
Thunderclap. You can use an action to cause the staff to issue a deafening thunderclap, audible out to 600 feet. Each creature within 60 feet of you (not including you) must make a DC 17 Constitution saving throw. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 1 minute. On a successful save, a creature takes half damage and isn't deafened. Con Save 17 or 4
Ronkur presses forward closing in on the blademaster #2 swinging his Thunder Gauntlets at the Sahaugin.
Attack 1: 23 Damage: 13
Attack: 12 Damage: 7
Bonus Action; Defensive Field +9 temp hit points
Any hit imposes Disadvantage on any attacks on anyone other than Ronkur
Round 2(con't): Genren(-0); Wakka(-18); Manfred(-0); Sahaugin(-91 / -57 / -60); Swarm(-17); Tallow(-0); Priestess(-65); Ronkur(-0); Perkas(-15)
Love God. Love Others. Any Questions?
Pending the decision on who has to make a DC17 Con save or take 10 damage and be deaf...
Round 2(con't): Genren(-0); Wakka(-18); Manfred(-0); Sahaugin(-91 / -93 / -70); Swarm(-17); Tallow(-0); Priestess(-75/deaf); Ronkur(-0); Perkas(-15)
Love God. Love Others. Any Questions?
I'll roll the CON Save. As a note Wakka can roll saving throws twice for spells aamd magical effects due to his Spellguard Shield
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
Wisdom save: 8
Advantage due to Brave Racial Trait
Wisdom Save: 18
Perkas Brightmoon | Rhanloi's Romp Through the Sword Coast
Ciradyl | Lost In Time
(Ronkur's post is in the thread above)