Poor Bankur just can't get a break - other than the chair that he smashes trying to swing low! Rand, on the other hand, is a one-man destruction machine, nearly cleaving the redbrand attacking the rogue in half! Penumbra, like a whirling dervish of steel daggers and her own blood, steps up and slashes Salty Joe's opponent across his thigh, her sneak attack dropping the thug! (You get sneak attack damage because one of your allies is with 5' of your target!) This leaves one redbrand - the lucky bandit locked in a whiffing contest with Bankur.
(Salty Joe and Valefor up, with a chance to end it! AC 14, 4 HP left!)
Salty Joe drops the final redbrand with a critical strike! The wealth in the room was all on the table, having been bet in the game. The total amounts to 75 cp, 55 sp, 22 ep, 15 gp, and a single gold earring set with a tiny ruby (30 gp).
Valefor hears nothing through the stout wooden door. Opening the door and peering out, you see a 15' long passage heading south, with another door in front of you and the passage turning east back to the chasm room.
(100 XP each - it will be enough to take you to the next level the next time you take a long rest! Honestly, you have one room to go and you will have explored the entire complex!)
Turning back to the other Valefor explains what he could see ahead the says “I thought you wanted to ask the red brands some questions but once the jig was up I guess we were all of one mind” chuckling at how quickly the encounter turned
Jewelry: 3 platinum signet rings (50 gp ea) 5 malachite gems (15 gp ea) 3 gold teeth (1gp ea) 1 Jade frog statuette (40 gp). 2 Garnets (10 gp ea) 5 Carnelians (10 go ea) 2 Peridots (15 gp ea) 1 Pearl (100 gp) 1 Gold Earring w/ tiny ruby (30 gp)
Equipment: 2 short swords (20 gp, ea)
Previously Awarded: Potion, Healing – Rand, Penumbra, Bankur, Valefor Potion, Invisibility - Penumbra Scroll, Augury - Bankur Scroll, Charm Person - Salty Joe Scroll, Fireball - Valefor Vial, mercury (25 gp) Vial, Dragon BIle (25 gp) Vial, Powdered Nightshade (25 gp) Talon, +1 long sword – Rand 50 gp each reward for clearing goblins - All 10 gp each reward for returning shipment - All Knucklebone Dice (One Charlatan’s die, one regular) - Penumbra Staff of Defense - Valefor
Tidbits:
Quilline pulls Rand aside while Carp is giving his directions and says, "If you truly be adventurers, then you should visit my old friend Reidoth the druid, since there’s not an inch of the land he doesn’t know. Reidoth recently set out for the ruins of a town called Thundertree, just west of the Neverwinter Wood. It's about fifty miles northwest of Phandalin, but I can give you directions so you can easily find the place, if you want."
Sildar: Of course, this means driving out those Cragmaw goblins, too. I will give you a 500 gp reward if you locate Cragmaw Castle and defeat or drive off the tribe’s chieftain.”
Sildar: “I also mean to find Iarno Albrek, a fellow member of the Lords’ Alliance,” he continues. “I questioned several locals today, only to learn that he disappeared while exploring the area around Tresendar Manor about two months ago, shortly after arriving in Phandalin. I ask you to investigate the manor and the surrounding area to find and bring back Iarno — or what’s left of him, if something killed him. Iarno is a short, dark-bearded human wizard in his thirties.
The three Rockseeker brothers (Gundren, Tharden, and Nundro) recently located an entrance to the long-lost Wave Echo Cave, site of the mines of the Phandelver’s Pact.
More than five hundred years ago, clans of dwarves and gnomes made an agreement known as the Phandelver’s Pact, by which they would share a rich mine in a wondrous cavern known as Wave Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with the dwarves and gnomes to channel and bind that energy into a great forge (called the Forge of Spells), where magic items could be crafted. Times were good, and the nearby human town of Phandalin (pronounced fan-duh-lin) prospered as well. But then disaster struck when orcs swept through the North and laid waste to all in their path. A powerful force of orcs reinforced by evil mercenary wizards attacked Wave Echo Cave to seize its riches and magic treasures. Human wizards fought alongside their dwarf and gnome allies to defend the Forge of Spells, and the ensuing spell battle destroyed much of the cavern. Few survived the cave-ins and tremors, and the location of Wave Echo Cave was lost.
Klarg, the bugbear who leads this goblin band, had orders to waylay Gundren. Sildar heard from the goblins that the Black Spider sent word that the dwarf was to be brought to him. Sildar doesn’t know who or what the Black Spider is.
Gundren had a map showing the secret location of Wave Echo Cave, but the goblins took it when they captured him. Sildar believes that Klarg sent the map and the dwarf to the chief of the Cragmaws at a place called Cragmaw Castle. Sildar doesn’t know where that might be, but he suggests someone in Phandalin might know.
Sildar’s contact in Phandalin is a human wizard named Iarno Albrek. The wizard traveled to the town two months ago to establish order there. After the Lords’ Alliance received no word from Iarno, Sildar decided to investigate. Sildar tells you that he intends to continue on to Phandalin, since it’s the nearest settlement.
Redbrand: "Our leader is a human wizard known only as Glasstaff, because his magic staff is made of glass. His chambers are in the western end of the stronghold. Also, I think he takes orders from a mysterious figure called the Black Spider. I hear this Black Spider hired us to frighten off adventurers like you and intimidate the locals for some reason.
Mirna: I know where a valuable family heirloom is hidden. When I was a young girl, my family and I fled from the town of Thundertree after undead overran the place. My family had an herb and alchemy shop in the southern part of Thundertree, and my mum used to keep an emerald necklace hidden beneath a section of storage shelves. Although I never dared to return and retrieve it, if you find it it's yours.
Dwarvish Book of Larno: a magic mace named Lightbringer was commissioned by priests of Lathander, the god of dawn, from the mages working with the gnomes and dwarves of the Phandelver’s Pact. The mace was lost when Wave Echo Cave and its mine vanished from history. (Valefor's pack)
"Aye, if we really wanted to get some information out of them, we've got some prisoners alive. We gave them a chance to surrender, but they wanted to fight, to the death and who are we to deny them of that? Does anyone need to tend to wounds before we continue?"
(Sorry I'm in a bit of a hurry to get on the road this morning. I'm not sure where everyone stands HP wise but I've got one spell slot to burn in anyone needs the healing. I can also do a Channel Divinity: Preserve Life for anyone that needs it).
This post has potentially manipulated dice roll results.
Penumbra limps over to Bankur, "I'm not doing too well my friend, any help would be greatly appreciated."After Bankur casts cure wounds she stands up straighter. "Thank you, I owe you. I was getting a little cocky there and I nearly paid dearly for it. If no one minds I think I will try to stay out of any more hand to hand combat for awhile." So saying she returns her daggers to their scabbards and readies her shortbow. As she prepares for whatever lies ahead she winces in pain and realizes that she is still in pretty poor shape, so she quickly quaffs a healing potion.
Valefor edges his way over to Penumbra and says in a low voice away from the others "Your much more capable and typically around the thick of it more than I am" as he passes her his Potion of Healing"For luck."
With the group patched up and ready, you move down the corridor and listen at the wooden door. Through it, you hear several gruff voices issuing demeaning commands and laughing. Rand recognizes the language as Goblin - although spoken in a rough tongue. He tells you that some examples of the commands he hears are “Lick the floor!” and “Roll like a dog!”
Penumbra accepts the potion. "Thank you Valfor, I hope I won't need it."
Turning to Salty she says "Let's try a different approach this time. I say we set an ambush then draw them out somehow. Anyone got an idea how to draw them out?"
(Fireball: "A bright streak flashes from your pointing finger to a point you choose within range..." and each door has a built-in lock...I'll allow a fireball through the keyhole tactic!! Boom, baby!! =)
Bankur / Rand / Penumbra / (ROUND 3) - Salty Joe / Valefor / Redbrands
Poor Bankur just can't get a break - other than the chair that he smashes trying to swing low! Rand, on the other hand, is a one-man destruction machine, nearly cleaving the redbrand attacking the rogue in half! Penumbra, like a whirling dervish of steel daggers and her own blood, steps up and slashes Salty Joe's opponent across his thigh, her sneak attack dropping the thug! (You get sneak attack damage because one of your allies is with 5' of your target!) This leaves one redbrand - the lucky bandit locked in a whiffing contest with Bankur.
(Salty Joe and Valefor up, with a chance to end it! AC 14, 4 HP left!)
Love God. Love Others. Any Questions?
Salty Joe flanks the Red Redbrand from behind and lines up another jab.
Stab Attack!: 25 Damage: 7
I got alot a doods
Valefore watches as the last redbrand drops then sends his owl right up to the next door to check for movement or voices.
Owl Perception: 21
Stealth: 5
Salty Joe drops the final redbrand with a critical strike! The wealth in the room was all on the table, having been bet in the game. The total amounts to 75 cp, 55 sp, 22 ep, 15 gp, and a single gold earring set with a tiny ruby (30 gp).
Valefor hears nothing through the stout wooden door. Opening the door and peering out, you see a 15' long passage heading south, with another door in front of you and the passage turning east back to the chasm room.
(100 XP each - it will be enough to take you to the next level the next time you take a long rest! Honestly, you have one room to go and you will have explored the entire complex!)
Love God. Love Others. Any Questions?
Turning back to the other Valefor explains what he could see ahead the says “I thought you wanted to ask the red brands some questions but once the jig was up I guess we were all of one mind” chuckling at how quickly the encounter turned
"Sorry... I just couldnt handle their bullshit anymore. Lets check out this other room and finish this." Salty wipes the blade clean.
I got alot a doods
Party Gold:
PP:
GP: 327
EP: 37
SP: 650
CP: 675
Jewelry:
3 platinum signet rings (50 gp ea)
5 malachite gems (15 gp ea)
3 gold teeth (1gp ea)
1 Jade frog statuette (40 gp).
2 Garnets (10 gp ea)
5 Carnelians (10 go ea)
2 Peridots (15 gp ea)
1 Pearl (100 gp)
1 Gold Earring w/ tiny ruby (30 gp)
Equipment:
2 short swords (20 gp, ea)
Previously Awarded:
Potion, Healing – Rand, Penumbra, Bankur, Valefor
Potion, Invisibility - Penumbra
Scroll, Augury - Bankur
Scroll, Charm Person - Salty Joe
Scroll, Fireball - Valefor
Vial, mercury (25 gp)
Vial, Dragon BIle (25 gp)
Vial, Powdered Nightshade (25 gp)
Talon, +1 long sword – Rand
50 gp each reward for clearing goblins - All
10 gp each reward for returning shipment - All
Knucklebone Dice (One Charlatan’s die, one regular) - Penumbra
Staff of Defense - Valefor
Tidbits:
Quilline pulls Rand aside while Carp is giving his directions and says, "If you truly be adventurers, then you should visit my old friend Reidoth the druid, since there’s not an inch of the land he doesn’t know. Reidoth recently set out for the ruins of a town called Thundertree, just west of the Neverwinter Wood. It's about fifty miles northwest of Phandalin, but I can give you directions so you can easily find the place, if you want."
Sildar: Of course, this means driving out those Cragmaw goblins, too. I will give you a 500 gp reward if you locate Cragmaw Castle and defeat or drive off the tribe’s chieftain.”
Sildar: “I also mean to find Iarno Albrek, a fellow member of the Lords’ Alliance,” he continues. “I questioned several locals today, only to learn that he disappeared while exploring the area around Tresendar Manor about two months ago, shortly after arriving in Phandalin. I ask you to investigate the manor and the surrounding area to find and bring back Iarno — or what’s left of him, if something killed him. Iarno is a short, dark-bearded human wizard in his thirties.
"Aye, if we really wanted to get some information out of them, we've got some prisoners alive. We gave them a chance to surrender, but they wanted to fight, to the death and who are we to deny them of that? Does anyone need to tend to wounds before we continue?"
(Sorry I'm in a bit of a hurry to get on the road this morning. I'm not sure where everyone stands HP wise but I've got one spell slot to burn in anyone needs the healing. I can also do a Channel Divinity: Preserve Life for anyone that needs it).
(If needed - casting Cure Wounds 5)
Penumbra limps over to Bankur, "I'm not doing too well my friend, any help would be greatly appreciated." After Bankur casts cure wounds she stands up straighter. "Thank you, I owe you. I was getting a little cocky there and I nearly paid dearly for it. If no one minds I think I will try to stay out of any more hand to hand combat for awhile." So saying she returns her daggers to their scabbards and readies her shortbow. As she prepares for whatever lies ahead she winces in pain and realizes that she is still in pretty poor shape, so she quickly quaffs a healing potion.
8
Valefor edges his way over to Penumbra and says in a low voice away from the others "Your much more capable and typically around the thick of it more than I am" as he passes her his Potion of Healing "For luck."
Salty Joe picks up his "lucky dagger"
I got alot a doods
With the group patched up and ready, you move down the corridor and listen at the wooden door. Through it, you hear several gruff voices issuing demeaning commands and laughing. Rand recognizes the language as Goblin - although spoken in a rough tongue. He tells you that some examples of the commands he hears are “Lick the floor!” and “Roll like a dog!”
Love God. Love Others. Any Questions?
"Lets try to surprise them."
I got alot a doods
Penumbra accepts the potion. "Thank you Valfor, I hope I won't need it."
Turning to Salty she says "Let's try a different approach this time. I say we set an ambush then draw them out somehow. Anyone got an idea how to draw them out?"
DM Screen:
Bankur Init: 13
Penumbra Init: 4
Rand Init: 10
Salty Joe Init: 17
Valefor Init: 21
Creature Init: 7
Love God. Love Others. Any Questions?
“Only thing I got is a fireball to the door might draw them into the corridor.”
"Wait...throw the fireball through the key hole. A fireball starts off as only a mote of light."
I got alot a doods
(Fireball: "A bright streak flashes from your pointing finger to a point you choose within range..." and each door has a built-in lock...I'll allow a fireball through the keyhole tactic!! Boom, baby!! =)
Love God. Love Others. Any Questions?
“Wait! I heard them issuing commands to someone. What if they have enslaved captives in there?”