Girael's house is quite close to the Oldfinch, so you arrive there before getting a chance to see the Thornhall. Going in, brother Girael pays you no attention, but when you go down to his basement, he does take notice of you:
"Where are the cleaning supplies? And have you found out anything?"
"The Mithraeum? Really?" Brother Girael exclaims, as the Gith is filling him in. Then, after hearing it all, he says:
"I do not know the priest, nor his ancestor, but I too have heard, far in the past, of rumors that the Baron had access to Mithras' treasures... As for the potential rebellion, I have not been back in Chilton for decades before today, so I honestly cannot help you there, as I do not know the locals, or their politics... All I know, is my connection to the Beacon of Light is quite strong, and I have been successful in making sure that nobody can use it in any way. I am certain I can hold onto it for at least two days, likely three or maybe even four. Though that will likely be it. So, whatever you are planning, you better do it fast. And buy some cleaning supplies, this place is very hard to concentrate in.
„We have something to out of town. But you dont have to worry, it will not take all to long“, says ferdinand when he realises gedyrs look. He gives a quick thanking nod.
"Good luck with that" Brother Girael says, then adds: "And please, for Light's sake, bring back something to clean this place with".
The party sets out to the ruined temple, that Ferdinand had mentioned. It is not far away, and roughly an hour later, they see several buildings in various stages of disrepair. They seem to be from two different eras. First, you see an ancient complex, with a pyramid like the one you visited near Needham Harbor, though smaller, as well three auxiliary buildings around it, with two being smaller than the pyramid, while the third being shorter, but much larger, going around it. There is also a large, pointy monument in front of the pyramid, which is around fifty feet tall.
Besides these ancient ruins, you also see two relatively newer buildings - a chapel and a round tower. They are nowhere near as old as the buildings, but can be considered quite old in their own right. They seem abandoned, with cracks appearing in their walls and neglect being obvious even from afar. Before you have a chance to wonder, how come the chapel and the tower were abandoned, however, you get your response.
A high-pitched screech erupts from atop the tower and the chapel. Two white-winged creatures emerge from atop the chapel, while another, blue-colored creature rises from the tower. Their screeches are unmistakably hostile, with you being able to see, that they are armed as well, resembling a cross between a woman and a bird. They look like this:
The creatures, clearly wishing to regroup, fly towards the ancient ruins, taking up positions, flying low. Due to them still being quite high up in the air, it will be exceedingly difficult to hit them with melee attacks (OOC: That means a disadvantage on all melee attacks and no attacks of opportunity for you).
Since they elected to take up positions instead of attacking, there is no need for initiative, as the party automatically wins. This is the positioning before the first round:
(Yellow buildings are the ancient ruins, with the one in the middle being the ruined pyramid, the grey ones are the relatively newer ones, with the round-ish one being the tower, while the rectangle is the chapel. All buildings are unnavigable for you, but the creatures, harpies, as you know their ilk, can fly over them).
This post has potentially manipulated dice roll results.
Dihek'nir's spell ensures, that if the Harpies were intending to cast a spell against the party, it is not going to happen.
One of Ferdinand's two Eldritch Blasts hits its target, dealing the Harpy of P14 8 damage.
Gedyr is quite successful, with both of his arrows finding their target, dealing the Harpy on N12 22 damage.
Finally, Bala manages to hit the Harpy of P14, dealing a further 5 damage.
Overall, the Harpy on P14 has taken 13 damage, while the one on N12 has taken 22 damage. The Harpy Matriarch (the blue one) is unharmed.
Being assailed with a barrage of projectiles, the harpies strike. The harpy on P14 flies towards Dihek'nir, striking him with her mace and her foot-claws, then flying away (without incurring an attack of opportunity) back to P14.
Mace strike: 10, damage, if hit: 6
Claw strike: 24, damage, if hit: 6
The harpy on N12, meanwhile, assaults Ferdinand, flying in from over the building inbetween them, triking him with her mace and her foot-claws, then flying away (again, no AoO) to H16.
Mace strike: 14, damage, if hit: 18
Claw strike: 24, damage, if hit: 12
Finally, the Harpy Matriarch does not move, instead taking aim at Gedyr and loosing two arrows at him.
This post has potentially manipulated dice roll results.
ooc: Is Bala using the same Bow that is the twin of what Gedyr has? It should be a +2 bow, adding another 2 to the damage and attack)
Gedyr bleeds, canceling his attempt at shield at the last second realizing it may not be worth the effort. He moves next to the long building, using the corner to give him self cover from future attack and again shooting two arrows at the Harpy nearest, following up with an attack on the matriarch if one misses
This post has potentially manipulated dice roll results.
Botting Dihek'nir for this round.
Dihek'nir, annoyed by the Harpy that dared to attack him, takes out his crossbow and shoots a bolt into her, dealing her 10 damage.
Bala is less lucky this time, with his arrow flying way to the right, missing the target entirely.
Gedyr, on the other hand, manages to strike the Harpy on h16, dealing 14 damage, as well as following up with shooting the Matriarch, dealing 11 damage.
Finally, Ferdinand still targets the Harpy that he had originally struck, ignoring the assailant who hit him, with both of his Eldritch Blasts reaching her and dealing 14 damage.
As a result, the Harpy on h16 has taken 36 damage, while the one on p14 has lost 37 hp. The Matriarch has been hit only once, so has taken 11 damage.
Having endured another barrage from the party, the Matriarch decides to switch tactics. She flies away, going beyond the pyramid to w5, becoming hidden from view for the party members. From there, she begins an unnatural song, which sounds roughly like a very pissed-off cat, whose tail is repeatedly being stepped on. However unpleasant it may be, though, the song does seem to have a very positive effect on the other two harpies, who seem to have been strongly reinvigorated by it. Their strikes become far stronger and more precise than before.
The Harpy on h16, now unable to see Gedyr all that well, and considering that Ferdinand is closest to her, decides to strike the warlock. She attacks, once again, with her mace and talons in tandem, though, thanks to the song, being considerable deadlier:
Mace Strike: 27, damage, if hit: 18
Talon Strike: 18, damage, if hit: 5
After assaulting Ferdinand, she disengages and flies away to h8.
Meanwhile, the Harpy on p14 chooses to repeat her previous actions. Once again, she strikes Dihek'nir twice, then returning back to p14.
Mace Strike: 29, damage, if hit: 17
Talon Strike: 13, damage, if hit: 11
Here's the positioning after round 2:
Both of the Harpies are looking quite worn down, bleeding considerably.
It is your turn now.
OOC: HOLY COW! Those dice rolls against Ferdinand were absolutely brutal! That means that, if I am not mistaken, our warlock has taken 60 damage at once!
This post has potentially manipulated dice roll results.
Bala looks at the longbow. "Yeah, maybe it wasn't meant to be." Bala will put the bow and quiver down on the ground, get into a running position and, using Feline Agility, sprint towards the harpy at P14, swipe with his claw and attempt to grapple.
Ferdinand will use his reaction to use tomb of levistus. he gains 60 temporary hit points, vulnerability to fire damage and cant move, take actions and reactions until the end of his next turn.
he casts hexblades curse on the one harpy that almost killed him.
Dihek'nir rolls 4 concentration checks to see if the Silence is still up:
6, 14, 8, 23
The spell has dropped.
He then takes the fight to the harpies, attacking the one at p14, with disadvantage:
Attack: 27 Damage: 13
Attack: 11 Damage: 12
Also use Defensive Flourish on the first attack (hoping that it's a hit) to deal an extra 2 damage and increase his AC by the same amount until the start of his next turn.
Total damage dealt: 28
Seeing it not go super well, he's going to Healing Word himself for 6 health. (OOC: I'll let the DM do the health changes)
"If we are to go to this temple, let us stop and tell the Monk and see how much time he thinks he can still buy us."
Girael's house is quite close to the Oldfinch, so you arrive there before getting a chance to see the Thornhall. Going in, brother Girael pays you no attention, but when you go down to his basement, he does take notice of you:
"Where are the cleaning supplies? And have you found out anything?"
Dihek'nir fills him in on where the location magic led them and what proceeded to happen after that.
"The Mithraeum? Really?" Brother Girael exclaims, as the Gith is filling him in. Then, after hearing it all, he says:
"I do not know the priest, nor his ancestor, but I too have heard, far in the past, of rumors that the Baron had access to Mithras' treasures... As for the potential rebellion, I have not been back in Chilton for decades before today, so I honestly cannot help you there, as I do not know the locals, or their politics... All I know, is my connection to the Beacon of Light is quite strong, and I have been successful in making sure that nobody can use it in any way. I am certain I can hold onto it for at least two days, likely three or maybe even four. Though that will likely be it. So, whatever you are planning, you better do it fast. And buy some cleaning supplies, this place is very hard to concentrate in.
So, what is your next destination?"
Gedyr will glance at Ferdinand to the last question, not wanting to speak out of turn on his parton's temple.
„We have something to out of town. But you dont have to worry, it will not take all to long“, says ferdinand when he realises gedyrs look. He gives a quick thanking nod.
Olloray Dim - Limbo's Pit
Gunther Korroden - Nightmares in the Mist
"Good luck with that" Brother Girael says, then adds: "And please, for Light's sake, bring back something to clean this place with".
The party sets out to the ruined temple, that Ferdinand had mentioned. It is not far away, and roughly an hour later, they see several buildings in various stages of disrepair. They seem to be from two different eras. First, you see an ancient complex, with a pyramid like the one you visited near Needham Harbor, though smaller, as well three auxiliary buildings around it, with two being smaller than the pyramid, while the third being shorter, but much larger, going around it. There is also a large, pointy monument in front of the pyramid, which is around fifty feet tall.
Besides these ancient ruins, you also see two relatively newer buildings - a chapel and a round tower. They are nowhere near as old as the buildings, but can be considered quite old in their own right. They seem abandoned, with cracks appearing in their walls and neglect being obvious even from afar. Before you have a chance to wonder, how come the chapel and the tower were abandoned, however, you get your response.
A high-pitched screech erupts from atop the tower and the chapel. Two white-winged creatures emerge from atop the chapel, while another, blue-colored creature rises from the tower. Their screeches are unmistakably hostile, with you being able to see, that they are armed as well, resembling a cross between a woman and a bird. They look like this:
The creatures, clearly wishing to regroup, fly towards the ancient ruins, taking up positions, flying low. Due to them still being quite high up in the air, it will be exceedingly difficult to hit them with melee attacks (OOC: That means a disadvantage on all melee attacks and no attacks of opportunity for you).
Since they elected to take up positions instead of attacking, there is no need for initiative, as the party automatically wins. This is the positioning before the first round:
(Yellow buildings are the ancient ruins, with the one in the middle being the ruined pyramid, the grey ones are the relatively newer ones, with the round-ish one being the tower, while the rectangle is the chapel. All buildings are unnavigable for you, but the creatures, harpies, as you know their ilk, can fly over them).
Dihek'nir runs forward (to M19) and casts Silence centered at O12.
"Lets bring the fight to them, I've silenced the area!"
Ferdinand summons his glaive and charges after dihek‘nir. He casts Eldritch blast at the closest creature.
attack 1: 11 for 5 force damage
attack 2: 22 for 8 force damage
ooc: does ferdinand also have disadvantage on melee attacks with a glaive? Asking since it has the reach property.
Olloray Dim - Limbo's Pit
Gunther Korroden - Nightmares in the Mist
OOC: yes, as it is not just a matter of proximity. All melee strikes are at a disadvantage.
Gedyr will run to towards the larger rectangular building, releasing two arrows as he does at the nearest enemy.
Attack: 16 Damage: 12
Attack: 13 Damage: 10
Move to E16.
Bala will use Feline Agility to move to P23, pull out an arrow, "Alright, new bow buddy, let's see what you can do, " and takes a shot.
Attack: 22 Damage: 5
Dihek'nir's spell ensures, that if the Harpies were intending to cast a spell against the party, it is not going to happen.
One of Ferdinand's two Eldritch Blasts hits its target, dealing the Harpy of P14 8 damage.
Gedyr is quite successful, with both of his arrows finding their target, dealing the Harpy on N12 22 damage.
Finally, Bala manages to hit the Harpy of P14, dealing a further 5 damage.
Overall, the Harpy on P14 has taken 13 damage, while the one on N12 has taken 22 damage. The Harpy Matriarch (the blue one) is unharmed.
Being assailed with a barrage of projectiles, the harpies strike. The harpy on P14 flies towards Dihek'nir, striking him with her mace and her foot-claws, then flying away (without incurring an attack of opportunity) back to P14.
Mace strike: 10, damage, if hit: 6
Claw strike: 24, damage, if hit: 6
The harpy on N12, meanwhile, assaults Ferdinand, flying in from over the building inbetween them, triking him with her mace and her foot-claws, then flying away (again, no AoO) to H16.
Mace strike: 14, damage, if hit: 18
Claw strike: 24, damage, if hit: 12
Finally, the Harpy Matriarch does not move, instead taking aim at Gedyr and loosing two arrows at him.
Arrow 1: 11, damage, if hit: 10
Arrow 1: 20, damage, if hit: 7
Here's the positioning after round 1:
It is your turn now.
Bala, surprised by how well that turned out, will stay where he is and take another shot.
Attack: 7 Damage: 5
ooc: Is Bala using the same Bow that is the twin of what Gedyr has? It should be a +2 bow, adding another 2 to the damage and attack)
Gedyr bleeds, canceling his attempt at shield at the last second realizing it may not be worth the effort. He moves next to the long building, using the corner to give him self cover from future attack and again shooting two arrows at the Harpy nearest, following up with an attack on the matriarch if one misses
Attack: 27 Damage: 12
Attack: 19 Damage: 10
Ferdinand moves to j15 and casts eldritch blast, again targeting the same harpy
attack 1: 13 for 13 force damage
attack 2: 19 for 9 force damage
Olloray Dim - Limbo's Pit
Gunther Korroden - Nightmares in the Mist
Botting Dihek'nir for this round.
Dihek'nir, annoyed by the Harpy that dared to attack him, takes out his crossbow and shoots a bolt into her, dealing her 10 damage.
Bala is less lucky this time, with his arrow flying way to the right, missing the target entirely.
Gedyr, on the other hand, manages to strike the Harpy on h16, dealing 14 damage, as well as following up with shooting the Matriarch, dealing 11 damage.
Finally, Ferdinand still targets the Harpy that he had originally struck, ignoring the assailant who hit him, with both of his Eldritch Blasts reaching her and dealing 14 damage.
As a result, the Harpy on h16 has taken 36 damage, while the one on p14 has lost 37 hp. The Matriarch has been hit only once, so has taken 11 damage.
Having endured another barrage from the party, the Matriarch decides to switch tactics. She flies away, going beyond the pyramid to w5, becoming hidden from view for the party members. From there, she begins an unnatural song, which sounds roughly like a very pissed-off cat, whose tail is repeatedly being stepped on. However unpleasant it may be, though, the song does seem to have a very positive effect on the other two harpies, who seem to have been strongly reinvigorated by it. Their strikes become far stronger and more precise than before.
The Harpy on h16, now unable to see Gedyr all that well, and considering that Ferdinand is closest to her, decides to strike the warlock. She attacks, once again, with her mace and talons in tandem, though, thanks to the song, being considerable deadlier:
Mace Strike: 27, damage, if hit: 18
Talon Strike: 18, damage, if hit: 5
After assaulting Ferdinand, she disengages and flies away to h8.
Meanwhile, the Harpy on p14 chooses to repeat her previous actions. Once again, she strikes Dihek'nir twice, then returning back to p14.
Mace Strike: 29, damage, if hit: 17
Talon Strike: 13, damage, if hit: 11
Here's the positioning after round 2:
Both of the Harpies are looking quite worn down, bleeding considerably.
It is your turn now.
OOC: HOLY COW! Those dice rolls against Ferdinand were absolutely brutal! That means that, if I am not mistaken, our warlock has taken 60 damage at once!
Bala looks at the longbow. "Yeah, maybe it wasn't meant to be." Bala will put the bow and quiver down on the ground, get into a running position and, using Feline Agility, sprint towards the harpy at P14, swipe with his claw and attempt to grapple.
Claw: Attack: 20 Damage: 6
Grapple: 20
Ferdinand will use his reaction to use tomb of levistus. he gains 60 temporary hit points, vulnerability to fire damage and cant move, take actions and reactions until the end of his next turn.
he casts hexblades curse on the one harpy that almost killed him.
Olloray Dim - Limbo's Pit
Gunther Korroden - Nightmares in the Mist
Dihek'nir rolls 4 concentration checks to see if the Silence is still up:
6, 14, 8, 23
The spell has dropped.
He then takes the fight to the harpies, attacking the one at p14, with disadvantage:
Attack: 27 Damage: 13
Attack: 11 Damage: 12
Also use Defensive Flourish on the first attack (hoping that it's a hit) to deal an extra 2 damage and increase his AC by the same amount until the start of his next turn.
Total damage dealt: 28
Seeing it not go super well, he's going to Healing Word himself for 6 health. (OOC: I'll let the DM do the health changes)