Wait sorry catching up here to a bunch of posts, I thought Nate was going to crawl into the warehouse to see the goods as a spider? Otherwise why wildshape? :)
Also before she went to sleep, Soar would cast locate object on the broken crate she had seen on the cart. Then just to be sure, again on the item (forgetting which exactly) on the cultist leader, not the sword on the cultist guard.
The location of the dented crate is east-by-southeast and slightly down. It's not moving. The location of Henton's bracelet is south and slightly down. It's not moving.
Soar, Nate wildshaped because it would've been obvious if Soar or someone else was on the balcony watching the comings and goings of the warehouse. So he decided to at least see if he could notice anything odd. Regarding going into the actual warehouse, since we never determined that there was even a crack in the door of the warehouse, Nate wasn't going to just wildshape and creep down there risking getting stepped on or noticed if there was no way for him to access it.
Nate had planned to latch on to Nub once he went to help in the kitchen, but Nate assumed that when Soar and Nub went to the kitchen, they'd return and then Nate would latch on to Nub when he actually went to work. I didn't think it'd happen all at once.
Perhaps on this day, we can determine if there might be a way that a spider or something small could in fact creep in the warehouse door.
Also, did we ever determine if there were any small holes or anything like that in the kitchen floor that would lead to the room underneath? Did Nub notice anything along those lines, or was it just the noises he heard? I believe he specifically was looking for holes.
To Nub "Wow... you can make an alternate dimension!"
In the morning, Nate would nonchalantly walk near the warehouse. Is it being guarded this morning? Any cultists around? Can Nate inspect the door without looking like a goof?
“That’s... very odd, Nub. I wonder what it was. Could they have, in addition to the loot we know is in the crates, some animals? Dragon-things? Dragon-people? We saw them guarding an egg in the cave in Greenest, but maybe some hatched and they have been in the wagons the whole time? Or maybe the roadhouse has some infestation or something. Jalt did you hear any hissing when you did your rounds outside? But really if you hear hissing and scraping, that’s not likely an endemic small pest. Sounds like something bigger, moving something. I think we have to get eyes on the cargo to see what might have made the noise. I could ask for a tour again but I don’t think Bog will agree. Nate this is your wheelhouse. I can also see if I can ask local fauna what they have seen and what they know, maybe there is a clue to discover. And I tried my location magic and the broken crate I remember from the convoy is still there. And the bracelet Henton has been wearing is still in the room down there, so it seems nothing has moved. But with the sounds, we should probably have a look. That is also very helpful to know about the rope trick, Nub. Could come in handy. Can others see inside the opening?”
What animals has Soar seen around the roadhouse? Lizards? Mice/rats/birds/larger? She would look for an decent option to ask them about what kinds of things they have seen that might hiss inside the warehouse. And if she could convince one to go in and see what they see, she would. Whether or not Nate goes in to scout in insect or lizard form.
She’s forgotten, for the moment, her desire to go for a hike in the mere.
As you say, you do have the option to attempt to enter the warehouse or strong room on subsequent days or nights, yes. And Nub didn't see any holes - the kitchen has been well repaired and the floor is quite solid. A spider might attempt a more detailed inspection and find something Nub missed, of course.
As far as you have been able to see, the door from the yard into the warehouse is not always closed overnight - but a guard is watching it, as well as the yard as a whole, through the night. As for the door from the warehouse into the strong room, none of you have had a chance to inspect it up close. All you know so far is that Bog Luck appeared to use a key from his belt to unlock it.
Sorry if I skipped ahead too quick. If you want to make a detailed plan for today/tonight, and confirm before we set it in motion, that might be a good solution.
Soar, there are certainly rats, mice, lizards and birds around - the Mere is teeming with with wildlife, and you can find creatures on its edge. How much time would you like to spend today, finding and talking to these creatures?
Oh no no - I am so slow on weekends and I am sure I likely missed a nugget of information, so my apologies!
Nate would've discussed this morning with the group 2 options that he'd be comfortable wildshaping with. One would be Nub's idea of latching onto Nub if he is cooking tonight so Nate can get a better look at the floor, perhaps find a hole that a spider can see but not necessarily a Tortle.
Two would be perhaps spidernate can latch on to Soar or Jalt as they go to the warehouse entrance today, perhaps start to chat up a guard, and then Nate can jump off and enter the warehouse. From there, he'd determine his next move, either to try and get into the strong room, or simply listen to whats going on in there. He will have to be weary of the time he spends though as he can only stay in spider form for 2 hours. He'd also be fine for attempting a lone go at it this late evening, but that is his least favorite option.
"Also... we were only told to keep watching them... we don't have to figure everything out in this roadhouse. Worst case we just lay low until they make a move, then we follow them. Not in any more caravans. We know they are not headed to Neverwinter... where could they be going? It would just be us trailing them."
Unless the others have plans, Soar will spend a couple hours chatting with any animals she can find inside though most time would likely be spent just outside the roadhouse, asking what they know about the house, what animals are in there apart from people, any odd sounds inside, how they get in and out, and if they would be willing to try going inside the inner warehouse to tell her what they see.
And Soar would be happy to carry Arachnate to the warehouse, or even to the cultist rooms to look for entry points, chattering animatedly to distract the guards.
She nods at Nate’s point. “If they aren’t going to Neverwinter, then where indeed? Into the haunted swamp? Sounds like a weird place to have a castle. But maybe?”
Is there anyone there who seems to know a lot about the mere? Soar will chat them up and buy them a drink to hear stories about legends and notable things in the swamp, or on the east side of the road.
[OOC: The plan to latch on to Nubs shell was based on my incorrect reading of the map. I'd thought the stairs were internal, so Nub would have to go through the warehouse daily to get to the kitchen. He no longer has a reason to go into the warehouse and doesn't have the charisma to make an excuse to go in there (oh, and he can't lie).]
Soar, you are able to find a lizard and a rat to talk to, both outside the Roadhouse. They are not willing to enter the Roadhouse, claiming it is dangerous and that the big creatures keep it very clean. However, there's no real need to go in given that there's so much to find and eat outside. They encourage you also to remain outside, where life is good. They haven't heard any odd sounds nearby, though there are sometimes large lizards in the mere - the rat in particular is wary of them, though sometimes they are around and sometimes not.
No-one seems to know a whole lot about the Mere, except that you should keep out of it. You hear some stories about dragons, undead, fey and pretty much every other extreme danger from a legend - it's possible that some are true, but who knows? With regards to the local countryside outside the Mere, one or two of the guards seem willing to talk. Make a Persuasion check.
This post has potentially manipulated dice roll results.
After helping with the breakfast shift, Nub would like to go hunting at some stage during the day (as well as his usual foraging for food.) He is doing this to see if he can get Gristle Pete some better quality ingredients for them to work with. Nub asks the others if they are interested in joining him, even Soar, who seems to be a friend to the animals.
Nub says "I think I can gain more of Pete's trust if I can get him better food items to use. I would quite like to convince him that me sleeping in the kitchen as well is a good idea, so I can try to listen for the noises coming from the warehouse better."
Nub survival check if needed: 9
Oh, I should add, I'm going in the opposite direction to the Mere to hunt. Nub also repeats to himself "Ask Gristle Pete about Bog's special diet. Ask Gristle Pete about Bog's special diet. Ask Gristle Pete about Bog's special diet. "
Soar happily invites Nub along outside and has no problem with hunting for game. "Animals eat animals!"
She mentions to the others that the animals talked about large lizards that are sometimes there and sometimes not. "Maybe there are crocodiles that get into the warehouse?"
Happy to give Arachnate (I'm quite happy with this nickname) a lift to the warehouse as well, and if Nub needs any support with Gristle Pete, she gives it.
Nub, over the course of several hours you bag two deer and several large rabbits that chose the wrong direction today. You're quite pleased with yourself. You also turn up some interesting berry bushes that you've eaten before, though you suspect they will be of little value to Pete. The meat may not be enough to feed the whole Roadhouse, but you'll get a decent amount from the animals. More importantly, you find herbs that you are confident will improve the flavour of the stew that Pete is planning.
All in all, it's been a successful trip, and you and the others head back to the Roadhouse both feeling the satisfaction of a job well done.
(Depending on how many people joined you, your catch will increase - to be confirmed when Nate and Jalt post.)
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Wait sorry catching up here to a bunch of posts, I thought Nate was going to crawl into the warehouse to see the goods as a spider? Otherwise why wildshape? :)
Also before she went to sleep, Soar would cast locate object on the broken crate she had seen on the cart. Then just to be sure, again on the item (forgetting which exactly) on the cultist leader, not the sword on the cultist guard.
The location of the dented crate is east-by-southeast and slightly down. It's not moving.
The location of Henton's bracelet is south and slightly down. It's not moving.
(OOC: No, Nub isn't able to make an attempt to identify the creature that made the hiss, if it was a hiss. He really only barely heard it at all.)
Soar, Nate wildshaped because it would've been obvious if Soar or someone else was on the balcony watching the comings and goings of the warehouse. So he decided to at least see if he could notice anything odd. Regarding going into the actual warehouse, since we never determined that there was even a crack in the door of the warehouse, Nate wasn't going to just wildshape and creep down there risking getting stepped on or noticed if there was no way for him to access it.
Nate had planned to latch on to Nub once he went to help in the kitchen, but Nate assumed that when Soar and Nub went to the kitchen, they'd return and then Nate would latch on to Nub when he actually went to work. I didn't think it'd happen all at once.
Perhaps on this day, we can determine if there might be a way that a spider or something small could in fact creep in the warehouse door.
Also, did we ever determine if there were any small holes or anything like that in the kitchen floor that would lead to the room underneath? Did Nub notice anything along those lines, or was it just the noises he heard? I believe he specifically was looking for holes.
To Nub "Wow... you can make an alternate dimension!"
In the morning, Nate would nonchalantly walk near the warehouse. Is it being guarded this morning? Any cultists around? Can Nate inspect the door without looking like a goof?
“That’s... very odd, Nub. I wonder what it was. Could they have, in addition to the loot we know is in the crates, some animals? Dragon-things? Dragon-people? We saw them guarding an egg in the cave in Greenest, but maybe some hatched and they have been in the wagons the whole time? Or maybe the roadhouse has some infestation or something. Jalt did you hear any hissing when you did your rounds outside? But really if you hear hissing and scraping, that’s not likely an endemic small pest. Sounds like something bigger, moving something. I think we have to get eyes on the cargo to see what might have made the noise. I could ask for a tour again but I don’t think Bog will agree. Nate this is your wheelhouse. I can also see if I can ask local fauna what they have seen and what they know, maybe there is a clue to discover. And I tried my location magic and the broken crate I remember from the convoy is still there. And the bracelet Henton has been wearing is still in the room down there, so it seems nothing has moved. But with the sounds, we should probably have a look. That is also very helpful to know about the rope trick, Nub. Could come in handy. Can others see inside the opening?”
What animals has Soar seen around the roadhouse? Lizards? Mice/rats/birds/larger? She would look for an decent option to ask them about what kinds of things they have seen that might hiss inside the warehouse. And if she could convince one to go in and see what they see, she would. Whether or not Nate goes in to scout in insect or lizard form.
She’s forgotten, for the moment, her desire to go for a hike in the mere.
As you say, you do have the option to attempt to enter the warehouse or strong room on subsequent days or nights, yes. And Nub didn't see any holes - the kitchen has been well repaired and the floor is quite solid. A spider might attempt a more detailed inspection and find something Nub missed, of course.
As far as you have been able to see, the door from the yard into the warehouse is not always closed overnight - but a guard is watching it, as well as the yard as a whole, through the night. As for the door from the warehouse into the strong room, none of you have had a chance to inspect it up close. All you know so far is that Bog Luck appeared to use a key from his belt to unlock it.
Sorry if I skipped ahead too quick. If you want to make a detailed plan for today/tonight, and confirm before we set it in motion, that might be a good solution.
Makes sense Klein!!
Also apologies, seems our posts crossed in the interwebs...
Soar, there are certainly rats, mice, lizards and birds around - the Mere is teeming with with wildlife, and you can find creatures on its edge. How much time would you like to spend today, finding and talking to these creatures?
Oh no no - I am so slow on weekends and I am sure I likely missed a nugget of information, so my apologies!
Nate would've discussed this morning with the group 2 options that he'd be comfortable wildshaping with. One would be Nub's idea of latching onto Nub if he is cooking tonight so Nate can get a better look at the floor, perhaps find a hole that a spider can see but not necessarily a Tortle.
Two would be perhaps spidernate can latch on to Soar or Jalt as they go to the warehouse entrance today, perhaps start to chat up a guard, and then Nate can jump off and enter the warehouse. From there, he'd determine his next move, either to try and get into the strong room, or simply listen to whats going on in there. He will have to be weary of the time he spends though as he can only stay in spider form for 2 hours. He'd also be fine for attempting a lone go at it this late evening, but that is his least favorite option.
"Also... we were only told to keep watching them... we don't have to figure everything out in this roadhouse. Worst case we just lay low until they make a move, then we follow them. Not in any more caravans. We know they are not headed to Neverwinter... where could they be going? It would just be us trailing them."
Unless the others have plans, Soar will spend a couple hours chatting with any animals she can find inside though most time would likely be spent just outside the roadhouse, asking what they know about the house, what animals are in there apart from people, any odd sounds inside, how they get in and out, and if they would be willing to try going inside the inner warehouse to tell her what they see.
And Soar would be happy to carry Arachnate to the warehouse, or even to the cultist rooms to look for entry points, chattering animatedly to distract the guards.
She nods at Nate’s point. “If they aren’t going to Neverwinter, then where indeed? Into the haunted swamp? Sounds like a weird place to have a castle. But maybe?”
Is there anyone there who seems to know a lot about the mere? Soar will chat them up and buy them a drink to hear stories about legends and notable things in the swamp, or on the east side of the road.
[OOC: The plan to latch on to Nubs shell was based on my incorrect reading of the map. I'd thought the stairs were internal, so Nub would have to go through the warehouse daily to get to the kitchen. He no longer has a reason to go into the warehouse and doesn't have the charisma to make an excuse to go in there (oh, and he can't lie).]
Soar, you are able to find a lizard and a rat to talk to, both outside the Roadhouse. They are not willing to enter the Roadhouse, claiming it is dangerous and that the big creatures keep it very clean. However, there's no real need to go in given that there's so much to find and eat outside. They encourage you also to remain outside, where life is good. They haven't heard any odd sounds nearby, though there are sometimes large lizards in the mere - the rat in particular is wary of them, though sometimes they are around and sometimes not.
No-one seems to know a whole lot about the Mere, except that you should keep out of it. You hear some stories about dragons, undead, fey and pretty much every other extreme danger from a legend - it's possible that some are true, but who knows? With regards to the local countryside outside the Mere, one or two of the guards seem willing to talk. Make a Persuasion check.
Soar persuasion: 24
Gah! Soar never got a point of inspiration this campaign did she?
Sorry, lady. I'm on duty. Dunno much except there's bandits and stuff. It's only my second week here. Haven't seen much yet.
After helping with the breakfast shift, Nub would like to go hunting at some stage during the day (as well as his usual foraging for food.) He is doing this to see if he can get Gristle Pete some better quality ingredients for them to work with. Nub asks the others if they are interested in joining him, even Soar, who seems to be a friend to the animals.
Nub says "I think I can gain more of Pete's trust if I can get him better food items to use. I would quite like to convince him that me sleeping in the kitchen as well is a good idea, so I can try to listen for the noises coming from the warehouse better."
Nub survival check if needed: 9
Oh, I should add, I'm going in the opposite direction to the Mere to hunt. Nub also repeats to himself "Ask Gristle Pete about Bog's special diet. Ask Gristle Pete about Bog's special diet. Ask Gristle Pete about Bog's special diet. "
Soar happily invites Nub along outside and has no problem with hunting for game. "Animals eat animals!"
She mentions to the others that the animals talked about large lizards that are sometimes there and sometimes not. "Maybe there are crocodiles that get into the warehouse?"
Happy to give Arachnate (I'm quite happy with this nickname) a lift to the warehouse as well, and if Nub needs any support with Gristle Pete, she gives it.
Nub, over the course of several hours you bag two deer and several large rabbits that chose the wrong direction today. You're quite pleased with yourself. You also turn up some interesting berry bushes that you've eaten before, though you suspect they will be of little value to Pete. The meat may not be enough to feed the whole Roadhouse, but you'll get a decent amount from the animals. More importantly, you find herbs that you are confident will improve the flavour of the stew that Pete is planning.
All in all, it's been a successful trip, and you and the others head back to the Roadhouse both feeling the satisfaction of a job well done.
(Depending on how many people joined you, your catch will increase - to be confirmed when Nate and Jalt post.)