(OOC: sorry about the rolls, I got nervous/excited!)
Soar pauses briefly as the cultist buys her story, glancing at her companions, not sure at all what's happening or what the plan is. She's winging it, with cultists, again, ready for discovery and violence but not going for weapons yet.
Walking into the room, she looks over the group with some nonchalance. "So what has Talis been up to? Been a while, and I like to be prepared. I understand you had visitors yesterday, are they still here, eating your cuisine, or have they departed? Things have gotten chaotic, but there is, as always, a plan." She moves forward conspiratorially. "Some do not think that those in the lower ranks matter, or even notice things. I disagree. Everyone matters. Everyone notices things. I do not like entering conversations blind. Tell me what has changed here."
Nate, you can get a good sense of the kitchen; it is busy and in use, and there are a total of five doors - the one you came through, and four more leading into various parts of the lodge, though all are closed right now. The cultist servants seem more competent than just commoners, but probably among the weaker of the cultist foes you have faced - there's no doubt that the four of you could defeat the four of them easily.
Soar, two of the remaining cultists get back to work, while the one at the door stays with you to answer your questions. Visitors? No, my lady, not in the last few days. He flushes in apparent embarrassment as you speak of involving the lower ranks, and keeps his head lowered in deference.
"Hmm,"Soar says, walking around a table, glancing in any open doorways, before rounding back on the person she's been talking to. "Odd. But you didn't answer me about Talis, or what has changed here. Do so."
I... apologise, my Lady. I cannot speak for the Lady's business, except she has been here and working as usual. There have been no changes that I know of.
The man seems afraid and he eyes your weapons with concern. Please, I only serve in the kitchen; I am loyal to the cause of course, but am only a humble servant.
Soar nods, uninterestedly. She turns back to Jalt, and Nub, and Nate in sequence, asking with her eyes if they are okay, and kind of shrugging at the circumstance in which they're found themselves. Looking back at the civilians who would just get in the way of a fight, if this Talis starts one in the kitchen, she speaks up again.
"Do you want to go get that game I mentioned we brought down? Bit of a surprise, but a happy one. It's right around the treeline,"and she points to where the battle with the troll and drakes were. "You can't miss it."
All of this is going a bit over Nub's head. He understands that Soar is not telling the truth, but doesn't understand why (or how) the cultists are choosing to believe the story. As such, Nub is just standing inside the door that they came through motionless and just looking between Soar and the magnificent kitchen.
I... game, my Lady? Of course, I will have it fetched immediately. He nods to one of the two other remaining servants who heads to the door and looks around outside, a little confused before heading in the general direction that you pointed.
Two servants remain. One is speak to you, the other is busy working and trying not to catch anyone's attention.
Nate watches the cultist leave and then looks directly at Soar to see if she gives any subtle signal for him to follow the cultist out. To "help" them with the game.
*EDIT*
Nate actually raises his head and says "I will help you. I know where it is. Follow me"
(how many of them are going outside to look for the game?)
Nate, you accompany one servant as they go outside to look for game. He says to you Might I request your assistance, my lord? I am not sure where this game is.
Soar, the man replies to you: I am Teffert, my Lady. The household is not large - we are not responsible for feeding the hounds or the trolls, so we have a dozen or so staff and guests, plus the prisoners. And the two dozen kobolds, of course, he says rather dismissively. From time to time the Wearers of Purple come through and we are much busier of course; the lodge and staff can serve many times that number if required.
The man is talking fast, clearly uncomfortable in your presence. Perhaps I could show you to a more comfortable place to wait; I'm sure Lady Talis will want to meet with you soon.
Nate points in the direction of where the dead drakes and troll are. "Just over there. Few hundred feet maybe. I'll follow you."
The moment Nate thinks that we are far enough from the lodge for anyone to hear anything, Nate will attempt to use Primal Savagery from behind, digging his sharpened claws into the cultist's neck. He will say nothing as he does this, just with a blank look in his eyes.
Nate, roll initiative first. Only Nate, though - this is taking place far enough away that the other servants are unaware, at least for the moment. You can also make your melee spell attack at the same time, in case you go first.
Nate, you go first, and your spell hits, the acid spreading out and burning the man's skin. He is surprised for the first round, so can take no action.
Round Two Nate Cultist Servant
Nate, you are up. You are in the woods, hidden from the lodge as far as you know, though a scream might carry.
He twists, and pushes you back. You see shock on his face. Anger and fear. He screams: Murder! Help me!
On his own turn, he disengages and runs thirty feet from you deeper into the forest.
Soar, Nub and Jalt, the cry from the servant was very clear; the kitchen is not so busy or noisy now that the sound doesn't carry clearly to you all, including the two cultist servants who remain. Please roll initiative; this will apply even if you want to try and talk through this, so please don't interpret this as meaning we're in combat now.
This post has potentially manipulated dice roll results.
Nate says an expletive under his breath, then chases the man the 30 feet and attempts the same attack again, trying to grab his neck from behind. "Shhhhhhhhhh"
Attack: 22 Damage: 16
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(OOC: sorry about the rolls, I got nervous/excited!)
Soar pauses briefly as the cultist buys her story, glancing at her companions, not sure at all what's happening or what the plan is. She's winging it, with cultists, again, ready for discovery and violence but not going for weapons yet.
Walking into the room, she looks over the group with some nonchalance. "So what has Talis been up to? Been a while, and I like to be prepared. I understand you had visitors yesterday, are they still here, eating your cuisine, or have they departed? Things have gotten chaotic, but there is, as always, a plan." She moves forward conspiratorially. "Some do not think that those in the lower ranks matter, or even notice things. I disagree. Everyone matters. Everyone notices things. I do not like entering conversations blind. Tell me what has changed here."
Nate, you can get a good sense of the kitchen; it is busy and in use, and there are a total of five doors - the one you came through, and four more leading into various parts of the lodge, though all are closed right now. The cultist servants seem more competent than just commoners, but probably among the weaker of the cultist foes you have faced - there's no doubt that the four of you could defeat the four of them easily.
Soar, two of the remaining cultists get back to work, while the one at the door stays with you to answer your questions. Visitors? No, my lady, not in the last few days. He flushes in apparent embarrassment as you speak of involving the lower ranks, and keeps his head lowered in deference.
"Hmm," Soar says, walking around a table, glancing in any open doorways, before rounding back on the person she's been talking to. "Odd. But you didn't answer me about Talis, or what has changed here. Do so."
I... apologise, my Lady. I cannot speak for the Lady's business, except she has been here and working as usual. There have been no changes that I know of.
The man seems afraid and he eyes your weapons with concern. Please, I only serve in the kitchen; I am loyal to the cause of course, but am only a humble servant.
Soar nods, uninterestedly. She turns back to Jalt, and Nub, and Nate in sequence, asking with her eyes if they are okay, and kind of shrugging at the circumstance in which they're found themselves. Looking back at the civilians who would just get in the way of a fight, if this Talis starts one in the kitchen, she speaks up again.
"Do you want to go get that game I mentioned we brought down? Bit of a surprise, but a happy one. It's right around the treeline," and she points to where the battle with the troll and drakes were. "You can't miss it."
All of this is going a bit over Nub's head. He understands that Soar is not telling the truth, but doesn't understand why (or how) the cultists are choosing to believe the story. As such, Nub is just standing inside the door that they came through motionless and just looking between Soar and the magnificent kitchen.
Nate sends a quick glance of approval at Soar when their eyes meet, and then returns to his head bowed, waiting to see the response of the cultists.
I... game, my Lady? Of course, I will have it fetched immediately. He nods to one of the two other remaining servants who heads to the door and looks around outside, a little confused before heading in the general direction that you pointed.
Two servants remain. One is speak to you, the other is busy working and trying not to catch anyone's attention.
Nate watches the cultist leave and then looks directly at Soar to see if she gives any subtle signal for him to follow the cultist out. To "help" them with the game.
*EDIT*
Nate actually raises his head and says "I will help you. I know where it is. Follow me"
(how many of them are going outside to look for the game?)
OOC: Soar might disapprove, if she even realized it was happening, but I sneakily approve of Nate.
Soar gives a puzzled look to Nate, then shrugs, and looks back to the speaker. "What is your name? And how many are you feeding on a daily basis?"
Nate, you accompany one servant as they go outside to look for game. He says to you Might I request your assistance, my lord? I am not sure where this game is.
Soar, the man replies to you: I am Teffert, my Lady. The household is not large - we are not responsible for feeding the hounds or the trolls, so we have a dozen or so staff and guests, plus the prisoners. And the two dozen kobolds, of course, he says rather dismissively. From time to time the Wearers of Purple come through and we are much busier of course; the lodge and staff can serve many times that number if required.
The man is talking fast, clearly uncomfortable in your presence. Perhaps I could show you to a more comfortable place to wait; I'm sure Lady Talis will want to meet with you soon.
Nate points in the direction of where the dead drakes and troll are. "Just over there. Few hundred feet maybe. I'll follow you."
The moment Nate thinks that we are far enough from the lodge for anyone to hear anything, Nate will attempt to use Primal Savagery from behind, digging his sharpened claws into the cultist's neck. He will say nothing as he does this, just with a blank look in his eyes.
Let me know what I should roll in this case!
Nate, roll initiative first. Only Nate, though - this is taking place far enough away that the other servants are unaware, at least for the moment. You can also make your melee spell attack at the same time, in case you go first.
Nate's initiative: 11
Claws to neck: Attack: 25 Damage: 7
9
Nate, you go first, and your spell hits, the acid spreading out and burning the man's skin. He is surprised for the first round, so can take no action.
Round Two
Nate
Cultist Servant
Nate, you are up. You are in the woods, hidden from the lodge as far as you know, though a scream might carry.
Again. Nails to the neck. Trying to pierce his throat so he can't scream and the acid gets in.
This is a very intimate, raw primal moment.
Attack: 8 Damage: 8
You grab him; you're ready to go for the kill.
He twists, and pushes you back. You see shock on his face. Anger and fear. He screams: Murder! Help me!
On his own turn, he disengages and runs thirty feet from you deeper into the forest.
Soar, Nub and Jalt, the cry from the servant was very clear; the kitchen is not so busy or noisy now that the sound doesn't carry clearly to you all, including the two cultist servants who remain. Please roll initiative; this will apply even if you want to try and talk through this, so please don't interpret this as meaning we're in combat now.
Nate, it's your turn in combat.
Nub initiative: 15
Nate says an expletive under his breath, then chases the man the 30 feet and attempts the same attack again, trying to grab his neck from behind. "Shhhhhhhhhh"
Attack: 22 Damage: 16