This post has potentially manipulated dice roll results.
Nate, seeing the immediate danger in front of him again and watching the ogre miss badly, he attempts to send the same horrific little bugs toward ogre 4's face. This would happen after Nub's attack to make sure the Ogre doesn't move away inadvertently.
The bugs crawl over the ogre's face, sucking blood and chomping on flesh; when the spell fades, the creature's face is quite a sight. It turns and lumbers south before stopping, confused, clearing the blood from its eyes.
[That was accidental (I haven't had my morning coffee yet). That said, I wont learn from my mistakes if I don't own them, so Nub accidentally drops the sphere to cast create bonfire. Next time I'll hopefully remember to cast a non-concentration cantrip.]
The flaming sphere slams into the ogre, and then dissipates as you conjure the bonfire.
DEX save: 13
The ogre's having a bad day - that's another 6 fire damange, and the ground beneath it is on fire. We'll say that happened after Nate's spell took effect, so the ogre has already moved away from Nate and Nub for the moment.
This post has potentially manipulated dice roll results.
Slash, the first blow hits, and there's another pulse of divine energy. Slash, the second hits. The ogre takes the blows, though.
Ogre 1 continues to pound on Jalt:
Attack: 7 Damage: 18
Ogre 2 turns and smashes its greatclub onto Soar:
Attack: 26 Damage: 15
The attacks are simultaneous; Soar and Jalt, you both feel the terrible impacts of the greatclubs on your armour. Without the armour, you feel like you would have been crushed to paste. It will take a lot of repairs, but you're still standing.
The two travellers once again try to shift the wagon: 20
This time they manage it; the wagon splits but the traveller is free and they flee to the west.
This post has potentially manipulated dice roll results.
After taking a massive hit from the ogre, Jalt composes himself, he draws an intricate circle with his hands and lunges forward grabbing the Ogre's arm and casting Inflict Wounds at lvl 1 Attack: 23 Damage: 13
Rollback Post to RevisionRollBack
Hoard of the Dragon Queen - Jalt Rhogar - Dragonborn Cleric (9)
Soar has little birdies flying around her head for a bit and shakes it, clearing her vision. Her sword again arcs up, trying to take out this dangerous foe.
Attack: 12 Damage: 13 Extra Attack: 27 Damage: 14
Smite: 4
(Amazing to have some spell/smite slots to play with! But also looking to the other groups to see if any of the other ogres have been taken down yet...)
This post has potentially manipulated dice roll results.
Nate smirks at the ogre as he easily ducks the club. He then extends his hand out and once again sends the sickening bugs directly in the ogre's face. Infestation CON 15 6 direction 3
...and also would basically scream at Soar after seeing the clubs come down on her and Jalt "****!! Heal!"Healing Word Level 2 10 for Soar.
Ogre 2 is down, Soar's second blow felling it. Only Ogre 4 remains on the field near you, and it still looks quite sturdy.
To the north and south, the front and rear ends of the caravan appear to be faring less well than you. You see one or two guards down at the north/front of the convoy, and three large ogres still on their feet. To the south, you see a bright flash of red as a fireball explodes, catching three ogres and bringing one down. You see, standing on the driver's seat of one of the wagons, Azbara Jos, the cultists' ally, jumping down after casting his spell.
If it's possible to, after she brings the ogre down, use her movement for the rest of her turn to go south three spaces and west three spaces, Soar will do so. "Thank you!" she barks out to Nate as the healing magic knits together some of her broken bones.
If she can do so, she raps a quick clang of pommel against shield to announce her approach to ogre 4 to take the attention off the travelers and casters.
Nub seems embarrassed by his earlier mistake and mutters to himself “You know this already Nub. Only one concentration spell at a time, one!”
He then tries to overcompensate, moving 3 spaces down, pulling a tiny ball of bat guano and sulfur out from his component pouch, shouting “Augue!” and pointing to an area behind Ogre 4 and releasing a Fireball (so it hits the Ogre, but not the cart or anyone else). It is a DEX14 save and it takes 25 damage, or half damage on a save.
Not to be out-done by another mage, Nub casts his own fireball and engulfs the grassland around Ogre 4; when the fire fades, you see Ogre 4, still upright, but badly charred and close to falling.
The two travellers make their escape.
Round Four Guard 1 and 2 Jalt Ogre 4 Soar, Nate and Nub (in any order)
This post has potentially manipulated dice roll results.
Guards 1 and 2 aim at the last remaining ogre:
Attack: 20 Damage: 6 Attack: 9 Damage: 7
One arrow sticks, but it's not quite enough. Finish it, Guard 1 calls, and they both take off running towards the northern front end of the convoy, where the battle is still raging.
Nate, seeing the immediate danger in front of him again and watching the ogre miss badly, he attempts to send the same horrific little bugs toward ogre 4's face. This would happen after Nub's attack to make sure the Ogre doesn't move away inadvertently.
Infestation CON 15, 8, direction 3
He'd then shout out to Jalt "I have your back Jalt!" and sends healing energies his way. 2nd level Healing Word 10
Ogre 4 CON save for Infestation 13

The bugs crawl over the ogre's face, sucking blood and chomping on flesh; when the spell fades, the creature's face is quite a sight. It turns and lumbers south before stopping, confused, clearing the blood from its eyes.
Soar is up. (Also Nub to confirm)
[That was accidental (I haven't had my morning coffee yet). That said, I wont learn from my mistakes if I don't own them, so Nub accidentally drops the sphere to cast create bonfire. Next time I'll hopefully remember to cast a non-concentration cantrip.]
Cool. Bonus action stands, so Ogre DEX save: 10

The flaming sphere slams into the ogre, and then dissipates as you conjure the bonfire.
DEX save: 13
The ogre's having a bad day - that's another 6 fire damange, and the ground beneath it is on fire. We'll say that happened after Nate's spell took effect, so the ogre has already moved away from Nate and Nub for the moment.
Soar is up.
Soar nods at Nub and Nate and the damaged ogre near them, and darts 4 squares to the east and 2 north, again trying to flank ogre 2.
"Won't leave you alone, bud! These fellows are big, but they can still go down..."
Her sword flashes again.
Attack: 21 Damage: 11
Extra Attack: 20 Damage: 9
On the first hit, she will use a first level smite for 13 radiant damage.
Slash, the first blow hits, and there's another pulse of divine energy. Slash, the second hits. The ogre takes the blows, though.
Ogre 1 continues to pound on Jalt:
Attack: 7 Damage: 18
Ogre 2 turns and smashes its greatclub onto Soar:
Attack: 26 Damage: 15
The attacks are simultaneous; Soar and Jalt, you both feel the terrible impacts of the greatclubs on your armour. Without the armour, you feel like you would have been crushed to paste. It will take a lot of repairs, but you're still standing.
The two travellers once again try to shift the wagon: 20
This time they manage it; the wagon splits but the traveller is free and they flee to the west.
Round Three
Guard 1 and 2
Jalt
Ogre 4
Soar, Nate and Nub (in any order)
Ogre 1 and 2
Travellers
The guards are firing at Ogre 1, hoping to finish it off. First shot is with advantage from Guiding Bolt, I think:
Attack: 5 Damage: 5
Attack: 13 Damage: 5
Well, they get one hit it but the ogre is still up, just about. Very shaky though.
Jalt is up.
After taking a massive hit from the ogre, Jalt composes himself, he draws an intricate circle with his hands and lunges forward grabbing the Ogre's arm and casting Inflict Wounds at lvl 1 Attack: 23 Damage: 13
Hoard of the Dragon Queen - Jalt Rhogar - Dragonborn Cleric (9)
"Ive heard it both ways."
Life drains from the ogre as streaks of decay start of cover its body, and it slumps to the grass, dead.

Ogre 4 moves up and outside the area affected by the bonfire, and it swings its greatclub in a huge arc, left to right, aiming right for Nate's head:
Attack: 13 Damage: 8
Nate ducks.
Nub, Soar and Nate are up.
Soar has little birdies flying around her head for a bit and shakes it, clearing her vision. Her sword again arcs up, trying to take out this dangerous foe.
Attack: 12 Damage: 13
Extra Attack: 27 Damage: 14
Smite: 4
(Amazing to have some spell/smite slots to play with! But also looking to the other groups to see if any of the other ogres have been taken down yet...)
Nate smirks at the ogre as he easily ducks the club. He then extends his hand out and once again sends the sickening bugs directly in the ogre's face. Infestation CON 15 6 direction 3
...and also would basically scream at Soar after seeing the clubs come down on her and Jalt "****!! Heal!" Healing Word Level 2 10 for Soar.
Ogre 2 is down, Soar's second blow felling it. Only Ogre 4 remains on the field near you, and it still looks quite sturdy.
To the north and south, the front and rear ends of the caravan appear to be faring less well than you. You see one or two guards down at the north/front of the convoy, and three large ogres still on their feet. To the south, you see a bright flash of red as a fireball explodes, catching three ogres and bringing one down. You see, standing on the driver's seat of one of the wagons, Azbara Jos, the cultists' ally, jumping down after casting his spell.
Nate and Nub are up.
Ogre 4's CON save: 23
Nate, the ogre seems unaffected by your spell.
(what's the weather doing right now?)
Cool, clear late autumn skies.
If it's possible to, after she brings the ogre down, use her movement for the rest of her turn to go south three spaces and west three spaces, Soar will do so. "Thank you!" she barks out to Nate as the healing magic knits together some of her broken bones.
If she can do so, she raps a quick clang of pommel against shield to announce her approach to ogre 4 to take the attention off the travelers and casters.
Sure:
Nub seems embarrassed by his earlier mistake and mutters to himself “You know this already Nub. Only one concentration spell at a time, one!”
He then tries to overcompensate, moving 3 spaces down, pulling a tiny ball of bat guano and sulfur out from his component pouch, shouting “Augue!” and pointing to an area behind Ogre 4 and releasing a Fireball (so it hits the Ogre, but not the cart or anyone else). It is a DEX14 save and it takes 25 damage, or half damage on a save.
Ogre DEX save: 5
Not to be out-done by another mage, Nub casts his own fireball and engulfs the grassland around Ogre 4; when the fire fades, you see Ogre 4, still upright, but badly charred and close to falling.
The two travellers make their escape.
Round Four
Guard 1 and 2
Jalt
Ogre 4
Soar, Nate and Nub (in any order)
Guards 1 and 2 aim at the last remaining ogre:
Attack: 20 Damage: 6
Attack: 9 Damage: 7
One arrow sticks, but it's not quite enough. Finish it, Guard 1 calls, and they both take off running towards the northern front end of the convoy, where the battle is still raging.
Jalt is up.