Soar, as you enter the maze, you can no longer sense any dragon mask within 1,000 feet. You immediately turn to leave, and... are able to do so. When you do, you sense the dragon mask again.
You all step in, across the invisible threshold that marks the beginning of the maze. Ahead of you the path continues, curving off to one side so you cannot see far ahead. Are you following and heading forward?
The small scholar starts mapping this operation of the maze, labeling where they are starting as ‘Village Entrance’. He looks back to see what the way behind him looks like, so he will know what to look for on the way out. His magical quill hovers over the journal map, awaiting orders.
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Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Soar and Bazavur take the lead; Tobin stays in the middle; Aiwin and Varan follow in the rear. You follow the maze, tall green hedges to either side, as the path curves one way, and then the other, and then finally opens upon an intersection where eight paths converge symmetrically. You can see Xonthal’s Tower dead ahead above the hedge wall, but the way the paths curve, there’s no telling which one might lead to it.
A sundial stands in the center of the intersection, the shadow from its gnomon pointing straight toward the tower — which is highly odd, because the sun isn’t behind you. Your shadows point in the proper direction. Only the sundial’s shadow points ahead.
(Apologies if I've deleted your token; I had to clear a lot of images out of Roll20 as I'd run out of space. If you want to send me a token to use for your character, please post it in the thread or on Discord.)
“How interesting!” exclaims Tobin as he begins to update his sketch. Once he is ready, he focuses his Detect Magic on the sundial and tries to make sense of the odd shadow behavior.
Arcana: 18
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Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Tobin, your Detect Magic spell tells you that the sundial, like the hedges and general area that surrounds you, radiates a faint but undeniable conjuration magic. Other than that, the sundial doesn't appear to have any specific magical ability that you would be able to trigger. As you study it, you are able to make an excellent sketch.
“How about this way?” Bazavur says as he heads towards the path on their immediate right. He would continue for as long as he can still see the sundial. (For clarity, I’m referring to the path point to the bottom left in the picture.)
Aiwin, there is not a single track or trace of anyone passing through, anywhere in this clearing.
Bazavur moves towards the bottom-left path and enters, travelling about ten feet to the point where he can just see the sundial still. The path curves away in front, so it's not possible to see where it leads. Is anyone going with him?
Varan, you touch the sundial. It's cold, solid metal, and firmly anchored into the ground. You don't think you could move or shift it if you tried. The shadow continues to point to the path opposite the one you entered by, which isn't where the shadow should be if cast normally by the sun. However, nothing else seems odd about it.
Varan looks at the ground to see if they have been leaving tracks behind, "There are spells and such that can make it so someone doesn't leave any tracks behind. Also, anyone else find this shadow odd?"
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Be excellent to each other, and roll for initiative dudes!
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Soar looks at Aiwin and Varan. "Good to go?" and if there's no qualms, she steps into the maze. Can she step back outside?
She also pays attention to the locate object spell, does it change? Can we still see the tower?
Soar, as you enter the maze, you can no longer sense any dragon mask within 1,000 feet. You immediately turn to leave, and... are able to do so. When you do, you sense the dragon mask again.
Aiwin just nods at his companions "If we are ready I guess so." he says following Soar in.
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
Varan follows in behind Aiwin, "Let's hope this maze is asleep at night."
Be excellent to each other, and roll for initiative dudes!
Tobin:
Tobin steps in as well. ”Let’s do this,” he says simply.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
You all step in, across the invisible threshold that marks the beginning of the maze. Ahead of you the path continues, curving off to one side so you cannot see far ahead. Are you following and heading forward?
Tobin:
The small scholar starts mapping this operation of the maze, labeling where they are starting as ‘Village Entrance’. He looks back to see what the way behind him looks like, so he will know what to look for on the way out. His magical quill hovers over the journal map, awaiting orders.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Aiwin just pulls out a piece of metal and tosses it on the ground "Ready to go when you all are. How do we want to do the marching order?"
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
Varan looks around taking in his surroundings, "I'll brin' up the rear. We should walk in pairs when we can, so no one gets singled out."
Be excellent to each other, and roll for initiative dudes!
Tobin:
"Middle...somewhere," says Tobin, ready to get moving.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Soar and Bazavur take the lead; Tobin stays in the middle; Aiwin and Varan follow in the rear. You follow the maze, tall green hedges to either side, as the path curves one way, and then the other, and then finally opens upon an intersection where eight paths converge symmetrically. You can see Xonthal’s Tower dead ahead above the hedge wall, but the way the paths curve, there’s no telling which one might lead to it.
A sundial stands in the center of the intersection, the shadow from its gnomon pointing straight toward the tower — which is highly odd, because the sun isn’t behind you. Your shadows point in the proper direction. Only the sundial’s shadow points ahead.
(Apologies if I've deleted your token; I had to clear a lot of images out of Roll20 as I'd run out of space. If you want to send me a token to use for your character, please post it in the thread or on Discord.)
Tobin:
“How interesting!” exclaims Tobin as he begins to update his sketch. Once he is ready, he focuses his Detect Magic on the sundial and tries to make sense of the odd shadow behavior.
Arcana: 18
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Tobin, your Detect Magic spell tells you that the sundial, like the hedges and general area that surrounds you, radiates a faint but undeniable conjuration magic. Other than that, the sundial doesn't appear to have any specific magical ability that you would be able to trigger. As you study it, you are able to make an excellent sketch.
Aiwin just begins to look on the ground for any fresh tracks or traces of which way may be the best solution.
OOC:
Survival: 22 (15+7)
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
“How about this way?” Bazavur says as he heads towards the path on their immediate right. He would continue for as long as he can still see the sundial. (For clarity, I’m referring to the path point to the bottom left in the picture.)
Aiwin, there is not a single track or trace of anyone passing through, anywhere in this clearing.
Bazavur moves towards the bottom-left path and enters, travelling about ten feet to the point where he can just see the sundial still. The path curves away in front, so it's not possible to see where it leads. Is anyone going with him?
Varan walks up to the sundial and examines it for any other odd features.
Investigation: 15
Be excellent to each other, and roll for initiative dudes!
Aiwin just looks around "Surprising for as many people there supposedly have been to come through her...no tracks at all."
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
Varan, you touch the sundial. It's cold, solid metal, and firmly anchored into the ground. You don't think you could move or shift it if you tried. The shadow continues to point to the path opposite the one you entered by, which isn't where the shadow should be if cast normally by the sun. However, nothing else seems odd about it.
Varan looks at the ground to see if they have been leaving tracks behind, "There are spells and such that can make it so someone doesn't leave any tracks behind. Also, anyone else find this shadow odd?"
Be excellent to each other, and roll for initiative dudes!