This post has potentially manipulated dice roll results.
Getting halfway to his destination and seeing the zombies stand and his companions shout for retreat. He sighs, fight, run, study the symbols, retreat. They couldn't make up their mind, but he couldnt really blame them. They were not as strong hardy goliaths like her.
Walking backwards towards the steps, he shouts out to them in the language of dragons, "Stop now or I shall destroy you!"
‐--------
Move, return to the steps
Action: frostbite only if they continue to move after he tells them to stop. DC 13 con or 4
Zelra pulls out her shortbow and fires off a shot at the closest zombie before moving 5 feet back up the stairs and pushing herself up against the wall.
This post has potentially manipulated dice roll results.
DM Screen:
20 31 18 22
20/24 3/19 26/26 21/21
Zombie CON Save: 4 Zombie CON Save: 21 Zombie CON Save: 11
Slam vs. Uragum (Disadvantage-Frostbite): 17 Slam vs. Uragum: 16
The zombies track Uragum through the room, shambling toward the goliath as he backs away. His magic takes no hold, but Ruik's does, slowing a zombie's limbs enough for Uragum to avoid its grasp. A thrum accompanies the missiles of Arnald, Zelra, and Ola, each striking another zombie near Uragum, knocking it backwards and off of its feet. The glyphs inside of the room glow brightly, flickering as each arrow and bolt pierces the creature's flesh. For a brief second, it lies there unmoving, before rising again and pressing forward.
Light briefly appears near Sylyra, but quickly flickers and fades. Within the room, the glyphs glow again. As they do, the wounded zombies begin to heal, frost dissipating and arrow holes starting to seal.
Round 2 Order: Players <===== Zombies
Placement: All four zombies remain. Two are 10 feet from the entrance, and two are 30 feet from the entrance. Uragum is 10 feet from the entrance to the room. The rest of the party is at the entrance to the room.
Tracking: One zombie fighting Uragum is grievously wounded. One zombie fighting Uragum is lightly wounded.
Arnald has fired 1 arrow. Zelra has fired 1 arrow. Ola has fired 1 bolt.
Sylyra scowls at the regenerating zombies before narrowing his eyes at the glowing glyphs. Taking his staff in both hands and uttering the arcane words in Druidic, he crosses to the nearest glyph as the transparent green flames race across the surface of his staff. He holds the staff above his shoulder with both hands and thrusts the weapon forward like a ram, attempting to damage the glyph.
Not sure if she is glad to be right for a change (and not having time to think it over anyway), Ola dashes to another glyph (not the one that Sylyra attacks) around the zombies attacking Uragum and preferably the farthest from not-yet-attacking zombies. She tries to scratch glyph with the dagger. If it does not work - she would cut her hand a try to overpaint glyph with the blood.
This post has potentially manipulated dice roll results.
Standing with the two Zombies around him Uragum considered attacking with fist and blade and magic. He considered throwing one to the ground or being a wall to stop their advance towards his companions, but never retreating. He would not retreat, not until Sylyra and Ola were free as well. No, now, he trusted the team to do their thing and he would do his. Taking a deep breath he bellowed "None shall pass!" in draconic. Uragum then jumps in the air and lands down hard causing tremors to ripple out around him.
No move
Action: Casting Earth Tremor DC 13 dex save to prevent falling prone and taking 5 damage
Slam vs. Uragum (Disadvantage-Blinded): 21 Slam vs. Uragum: 18Damage: 6 Slam vs. Sylyra: 4Damage: 7
Sylyra skirts wide around the zombies, rushing for the glyph on the eastern wall. His staff slams against the stone, disrupting the flow of the sigil, and the dull glow of the glyph fades. He feels a tug at his armor and realizes a zombie has made its way toward him, grabbing and swinging at him. Zelra looses an arrow at the northern glyph, and its glow goes dull as well. At the same time, two of the zombies let out a confused "Buhhh" and flail as if trying to strike at something they cannot see. Ola is unable to mar the western glyph enough with her dagger.
Ruik's frost does not take hold, but the zombies near Uragum stumble and fall to the ground as his fist ripples the tiled floor. He is grabbed by one as he gets back up, but the other still seems to be unable to discern his location, and just swings wildly. Arnald fires an arrow into its chest, but it stays standing.
Round 3 Order: Players <===== Zombies
Placement: Uragum is 10 feet from the entrance to the room, engaged in melee combat with two zombies. Sylyra and Ola are 20 feet from the entrance to the room. Sylyra is engaged in melee combat with a zombie. The remaining zombie is 30 feet from the entrance to the room. The rest of the party is at the entrance to the room.
Tracking: One zombie fighting Uragum is grievously wounded. One zombie fighting Uragum is badly wounded. The northern glyph is destroyed. The eastern glyph is destroyed. The western glyph is intact. The southern glyph within the alcove is intact.
Sylyra is lightly wounded. Uragum is lightly wounded.
Arnald has fired 2 arrows. Zelra has fired 2 arrows. Ola has fired 1 bolt.
This post has potentially manipulated dice roll results.
"Stay," Uragum shouts as he punches at the most wounded zombie by him, "down". He then turns himself to face the other and prepares for a retaliatory blow.
Sylyra and Uragum batter their zombies while Ruik slows them down further, until the glow of the glyphs dissipates, struck by Ola's sword and by Zelra from afar. Suddenly, the zombies begin to spasm, seizing from some unknown force. They stand still for a moment, before their weight inevitably pitches them forward or backward to the ground, where they lie unmoving.
Room Description:
This chamber’s walls are painted to look like the inside of a dragon’s lair: the scenes depict piles of treasure, robed acolytes bowing in supplication, bound prisoners being served up as a meal, etc. All the paintings focus toward the alcove in the south wall, where a pile of gold coins form a nest perfect for a large dragon!
In addition to the paintings, there are four large glyphs: one each on the north, south, east and west walls. The southern glyph is within the alcove. These glyphs have been marred and disrupted, and no longer glow.
In the northwest corner of the room, a teleportation circle has been etched into the floor. The lack of wear on the etchings implies that the circle was created very recently. A thick metal rod, inscribed with sigils stands in the middle of the circle. Lying on the floor in different parts of the room are 4 now truly dead bodies. Although the bodies look roughly humanoid, they are stitched together from various parts, including some that appear to be draconic in nature.
OOC: Ammunition has been updated in inventories (going forward, I will remove all ammo used in a battle, and add back half of spent ammunition if a character spends 1 minute to collect the ammunition. Trying to get better at remembering that rule).
Each character has earned 33 XP for defeating the zombies!
Bending down, Uragum rubs his leg a little and then stands back up staring down at the Zombies. He then look sat the others and the faded glyphs before saying, "Well now, that was fun... Now where was I, yes... I'm going study them runes. Though I think we know what they do. After that I'll check out that circle and staff but maybe someone should check it for traps? " He then moves towards the nearest glyph to exam it, careful to avoid any markings on the floor as he walks. When finally at the glyph he pulls out his book that is chained to his side and flips to a page regarding the spell he's looking for.
----
Going to cast identify on the glyphs. Spell takes 11 minutes as a ritual.
With the zombies dead, Zelra goes around to recover her arrows before moving towards the pile of gold. "Undead. I hate them. So much. But at least now we got a shit ton of gold! While I'm counting coins, someone should probably check on the teleportation circle."
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Getting halfway to his destination and seeing the zombies stand and his companions shout for retreat. He sighs, fight, run, study the symbols, retreat. They couldn't make up their mind, but he couldnt really blame them. They were not as strong hardy goliaths like her.
Walking backwards towards the steps, he shouts out to them in the language of dragons, "Stop now or I shall destroy you!"
‐--------
Move, return to the steps
Action: frostbite only if they continue to move after he tells them to stop. DC 13 con or 4
Zelra pulls out her shortbow and fires off a shot at the closest zombie before moving 5 feet back up the stairs and pushing herself up against the wall.
Action: Shortbow Attack
To hit: 16 Damage: 9
Movement: 5ft up the stairs.
Arnald positions himself just to the side of the entrance, pulls out his longbow and starts firing at the closest zombie.
Attack: 21 Damage: 8
Campaigns:
DM - Waterdeep Dragon Heist PbP
Ola would stay (sit, for now in order no to cover the view for others) one step lower Zelra. Crossbow attack closest zombie: Attack: 11 Damage: 6
Meili Liang Lvl 5 Monk
Dice
DM Screen:
20
31
18
22
20/24
3/19
26/26
21/21
Zombie CON Save: 4
Zombie CON Save: 21
Zombie CON Save: 11
Slam vs. Uragum (Disadvantage-Frostbite): 17
Slam vs. Uragum: 16
The zombies track Uragum through the room, shambling toward the goliath as he backs away. His magic takes no hold, but Ruik's does, slowing a zombie's limbs enough for Uragum to avoid its grasp. A thrum accompanies the missiles of Arnald, Zelra, and Ola, each striking another zombie near Uragum, knocking it backwards and off of its feet. The glyphs inside of the room glow brightly, flickering as each arrow and bolt pierces the creature's flesh. For a brief second, it lies there unmoving, before rising again and pressing forward.
Light briefly appears near Sylyra, but quickly flickers and fades. Within the room, the glyphs glow again. As they do, the wounded zombies begin to heal, frost dissipating and arrow holes starting to seal.
Round 2 Order:
Players <=====
Zombies
Placement:
All four zombies remain. Two are 10 feet from the entrance, and two are 30 feet from the entrance.
Uragum is 10 feet from the entrance to the room.
The rest of the party is at the entrance to the room.
Tracking:
One zombie fighting Uragum is grievously wounded.
One zombie fighting Uragum is lightly wounded.
Arnald has fired 1 arrow.
Zelra has fired 1 arrow.
Ola has fired 1 bolt.
See my profile for all my PbP threads!
Sylyra scowls at the regenerating zombies before narrowing his eyes at the glowing glyphs. Taking his staff in both hands and uttering the arcane words in Druidic, he crosses to the nearest glyph as the transparent green flames race across the surface of his staff. He holds the staff above his shoulder with both hands and thrusts the weapon forward like a ram, attempting to damage the glyph.
Bonus: shillelagh
Action: shillelagh attack with quarterstaff: 17, damage: 7 magical bludgeoning damage
Ruik targets the grievously wounded zombie unless its dead, then the next closest to him. He casts Frostbite
Con Save 13
Damage 3
Not sure if she is glad to be right for a change (and not having time to think it over anyway), Ola dashes to another glyph (not the one that Sylyra attacks) around the zombies attacking Uragum and preferably the farthest from not-yet-attacking zombies. She tries to scratch glyph with the dagger. If it does not work - she would cut her hand a try to overpaint glyph with the blood.
Meili Liang Lvl 5 Monk
Dice
Arnald fires at one of the zombies near Uragum
Attack: 14 Damage: 11
Campaigns:
DM - Waterdeep Dragon Heist PbP
Standing with the two Zombies around him Uragum considered attacking with fist and blade and magic. He considered throwing one to the ground or being a wall to stop their advance towards his companions, but never retreating. He would not retreat, not until Sylyra and Ola were free as well. No, now, he trusted the team to do their thing and he would do his. Taking a deep breath he bellowed "None shall pass!" in draconic. Uragum then jumps in the air and lands down hard causing tremors to ripple out around him.
No move
Action: Casting Earth Tremor DC 13 dex save to prevent falling prone and taking 5 damage
Seeing the others go for the glyphs, Zelra will try to shoot an arrow at one of the other glyphs.
Action: Shortbow attack on Glyph
To hit: 17 Damage: 7
DM Screen:
7/24
1/19
26/26
21/21
Zombie CON Save: 21
Zombie DEX Save: 18
Zombie DEX Save: 16
Dagger vs. Glyph: 8
Slam vs. Uragum (Disadvantage-Blinded): 21
Slam vs. Uragum: 18 Damage: 6
Slam vs. Sylyra: 4 Damage: 7
Sylyra skirts wide around the zombies, rushing for the glyph on the eastern wall. His staff slams against the stone, disrupting the flow of the sigil, and the dull glow of the glyph fades. He feels a tug at his armor and realizes a zombie has made its way toward him, grabbing and swinging at him. Zelra looses an arrow at the northern glyph, and its glow goes dull as well. At the same time, two of the zombies let out a confused "Buhhh" and flail as if trying to strike at something they cannot see. Ola is unable to mar the western glyph enough with her dagger.
Ruik's frost does not take hold, but the zombies near Uragum stumble and fall to the ground as his fist ripples the tiled floor. He is grabbed by one as he gets back up, but the other still seems to be unable to discern his location, and just swings wildly. Arnald fires an arrow into its chest, but it stays standing.
Round 3 Order:
Players <=====
Zombies
Placement:
Uragum is 10 feet from the entrance to the room, engaged in melee combat with two zombies.
Sylyra and Ola are 20 feet from the entrance to the room. Sylyra is engaged in melee combat with a zombie.
The remaining zombie is 30 feet from the entrance to the room.
The rest of the party is at the entrance to the room.
Tracking:
One zombie fighting Uragum is grievously wounded.
One zombie fighting Uragum is badly wounded.
The northern glyph is destroyed.
The eastern glyph is destroyed.
The western glyph is intact.
The southern glyph within the alcove is intact.
Sylyra is lightly wounded.
Uragum is lightly wounded.
Arnald has fired 2 arrows.
Zelra has fired 2 arrows.
Ola has fired 1 bolt.
See my profile for all my PbP threads!
"Stay," Uragum shouts as he punches at the most wounded zombie by him, "down". He then turns himself to face the other and prepares for a retaliatory blow.
---
Attacked with advantage due to them being prone
Attack: 18 Damage: 5
Ruik continues to target the grievously wounded zombie unless its dead, then the next. He casts Frostbite
Con Save 13
Damage 4
Apparently, glyph responded to a direct attack only. Ola switched to her long sword: Attack: 14 Damage: 8
Meili Liang Lvl 5 Monk
Dice
Sylyra attempts to slam his staff into the zombie attacking him.
Action: shillelagh attack with quarterstaff: 26, damage: 15 magical bludgeoning damage
Seeing the glyphs go out an the zombies subsequently stumbling about, Zelra moves to the next glowing glyph and shoots it.
Action: Shortbow attack on glyph
To Hit: 18 Damage: 9
Sylyra and Uragum batter their zombies while Ruik slows them down further, until the glow of the glyphs dissipates, struck by Ola's sword and by Zelra from afar. Suddenly, the zombies begin to spasm, seizing from some unknown force. They stand still for a moment, before their weight inevitably pitches them forward or backward to the ground, where they lie unmoving.
Room Description:
OOC: Ammunition has been updated in inventories (going forward, I will remove all ammo used in a battle, and add back half of spent ammunition if a character spends 1 minute to collect the ammunition. Trying to get better at remembering that rule).
Each character has earned 33 XP for defeating the zombies!
See my profile for all my PbP threads!
Bending down, Uragum rubs his leg a little and then stands back up staring down at the Zombies. He then look sat the others and the faded glyphs before saying, "Well now, that was fun... Now where was I, yes... I'm going study them runes. Though I think we know what they do. After that I'll check out that circle and staff but maybe someone should check it for traps? " He then moves towards the nearest glyph to exam it, careful to avoid any markings on the floor as he walks. When finally at the glyph he pulls out his book that is chained to his side and flips to a page regarding the spell he's looking for.
----
Going to cast identify on the glyphs. Spell takes 11 minutes as a ritual.
With the zombies dead, Zelra goes around to recover her arrows before moving towards the pile of gold. "Undead. I hate them. So much. But at least now we got a shit ton of gold! While I'm counting coins, someone should probably check on the teleportation circle."