Toby has his watch while Ragn’nar and Morgaine sleep. He doesn’s see anything special from the cave, but he is having an interesting conversation with Droop.
Toby sneaks over to Morgraine's bedroll and gently shakes him, "Hey, wake up, it's your shift"
As he comes to Toby adds "You don't have to worry about waking Ragn'nar tonight, I took a longer shift so he could sleep tonight" before heading off to his tent and sealing himself inside
Mograine wakes up and nods towards Toby. Mograine, not trusting the goblin the slightest take a seat quite close to the goblin, just so that an arms-length of the goblin wouldnt reach him. He also takes one hand to his handaxe while looking at the goblin and the surroundings.
Morgaine is watching the goblin until the first light from the sun looks over the horizon. It has been a still an uneventful night. After an hour or two Droop fell asleep and you were alone in the dark.
Without darkvision you couldn’t make out if anything where going on by the cave.
Your shift has come to an end and it is time to wake the others.
Mograine welcomes the first light as it breaks through the forest. He goes over to Toby and Ragn'nar to wake them up. "Toby, it's time to wake up" Mograine says while he gently shakes Toby awake. Moving over to Ragn'nar to gently shake him awake as well. "Wake up big guy, it's time to get up".
Toby slowly gets up and stretches his back before answering
"Don't worry about it, it seemed like you really needed to rest tonight, so I took your shift" after which he looks towards where the goblin fell asleep
You are about 25ft left of the blue X. Anyone who rolls Perception DC13 can see a guard shift taking place at the enrance of the cave (Red X).
Two goblins leave from the thickets just under the X and two new goblins take their place. The thicket is unpenetrable and you can see why they choose to place a guard post there. Four other goblins leave the cave and follow the flood, then entering the path you took last night.
A shallow stream, which is screened by dense briar thickets, flow from the cave mouth. A narrow dry path leads into the cave on the right-hand side of the stream.
Rules in the cave:
The Cragmaw cave slopes steeply upward. The entrance is at the foot of a good-sized hill, and the caves and passages are inside the hill itself.
Ceilings. Most of the caves and passages have steeply sloping ceilings that create stalactite-covered vaults rising 20 to 30 feet above the floor.
Rubble. Areas of crumbling rock and gravel are difficult terrain (see “Difficult Terrain” in the Basic Rules).
Sound. The sound of water in the cave muffles noises to any creatures that aren’t listening carefully. Creatures can make a DC 15 Wisdom (Perception) check to attempt to hear activity in nearby chambers.
Stalagmites. These upthrust spires of rock can provide cover (see “Cover” in the Basic Rules).
Stream. The stream that flows through the complex is only 2 feet deep, cold, and slow moving, allowing creatures to easily wade through it.
As Ragn'nar sees the the goblins, he turns to the others. "We don't need the Goblin anymore. Or he need to come up with a quick answer why we still need him."
It is quite difficult to determine how serious Ragn'nar is. But he is waiting for an answer ...
Droop turn to Ragn’nar and it takes a few second for him to understand what he mean, then his face turn pale and he starts to shiver..
“Gaah! Don’tz hurt Droop! Droop can show way to Yeemek! Droop knowz da way! Look them guard over there, yous can sneak up on them if you are quiet! Theys only play games anyway!
Toby has his watch while Ragn’nar and Morgaine sleep. He doesn’s see anything special from the cave, but he is having an interesting conversation with Droop.
The night goes by and your watch come to an end. You leave the fire and go wake up Morgaine for his watch.
Toby sneaks over to Morgraine's bedroll and gently shakes him, "Hey, wake up, it's your shift"
As he comes to Toby adds "You don't have to worry about waking Ragn'nar tonight, I took a longer shift so he could sleep tonight" before heading off to his tent and sealing himself inside
Mograine wakes up and nods towards Toby. Mograine, not trusting the goblin the slightest take a seat quite close to the goblin, just so that an arms-length of the goblin wouldnt reach him. He also takes one hand to his handaxe while looking at the goblin and the surroundings.
Morgaine is watching the goblin until the first light from the sun looks over the horizon. It has been a still an uneventful night. After an hour or two Droop fell asleep and you were alone in the dark.
Without darkvision you couldn’t make out if anything where going on by the cave.
Your shift has come to an end and it is time to wake the others.
Mograine welcomes the first light as it breaks through the forest. He goes over to Toby and Ragn'nar to wake them up. "Toby, it's time to wake up" Mograine says while he gently shakes Toby awake. Moving over to Ragn'nar to gently shake him awake as well. "Wake up big guy, it's time to get up".
From deep sleep, Ragn'nar wakes up in a second. Confused about the day light and ready to talk with the goblin by himself.
"Bright light!? Did I miss my shift!? And where is that goblin!?"
Toby slowly gets up and stretches his back before answering
"Don't worry about it, it seemed like you really needed to rest tonight, so I took your shift" after which he looks towards where the goblin fell asleep
"Oh now I remember, you wanted to speaking to Droop tonight." Toby exclaims as he turns back towards Ragn'nar
He smiles awkwardly and adds "I'm sorry that I forgot. Do you want to talk with him during breakfast instead? Or do you want to speak in private?"
"Ragn'nar needed private chat... But now it's morning. Let's go instead and find his master and we can talk to him instead."
So you pack up your camp and dowse the fire. Droop stays quiet, afraid of what Ragn’nar might do should he say something.
Anyone can make a perceptive check if you want.
ooc. Karta över området kommer inom kort :)
Perception: 22
You are about 25ft left of the blue X. Anyone who rolls Perception DC13 can see a guard shift taking place at the enrance of the cave (Red X).
Two goblins leave from the thickets just under the X and two new goblins take their place. The thicket is unpenetrable and you can see why they choose to place a guard post there.
Four other goblins leave the cave and follow the flood, then entering the path you took last night.
A shallow stream, which is screened by dense briar thickets, flow from the cave mouth. A narrow dry path leads into the cave on the right-hand side of the stream.
Rules in the cave:
The Cragmaw cave slopes steeply upward. The entrance is at the foot of a good-sized hill, and the caves and passages are inside the hill itself.
Ceilings. Most of the caves and passages have steeply sloping ceilings that create stalactite-covered vaults rising 20 to 30 feet above the floor.
Rubble. Areas of crumbling rock and gravel are difficult terrain (see “Difficult Terrain” in the Basic Rules).
Sound. The sound of water in the cave muffles noises to any creatures that aren’t listening carefully. Creatures can make a DC 15 Wisdom (Perception) check to attempt to hear activity in nearby chambers.
Stalagmites. These upthrust spires of rock can provide cover (see “Cover” in the Basic Rules).
Stream. The stream that flows through the complex is only 2 feet deep, cold, and slow moving, allowing creatures to easily wade through it.
As Ragn'nar sees the the goblins, he turns to the others. "We don't need the Goblin anymore. Or he need to come up with a quick answer why we still need him."
It is quite difficult to determine how serious Ragn'nar is. But he is waiting for an answer ...
Roll me an intimidation check😱
Intimidation check: 18
Droop turn to Ragn’nar and it takes a few second for him to understand what he mean, then his face turn pale and he starts to shiver..
“Gaah! Don’tz hurt Droop! Droop can show way to Yeemek! Droop knowz da way! Look them guard over there, yous can sneak up on them if you are quiet! Theys only play games anyway!
"Let's sneak then.."
Ragn'nar turns to Droop again. " One word or IF goblin plays a game with Ragn'nar, Ragn'nar will play a fun game with little goblin."
So if everyone is ready, give me stealth checks and marching order :)
Stealth check: 7
Mograine, with his handaxe in his right hand, takes place behind Ragn'nar and the goblin just in case the goblin tries something.