(Took War Caster, got access to higher level Wild Shapes and flying. Refreshed a 1st level and 3rd level spell. Still pretty tapped. Only one 3rd and one 4th, no 2nds left.)
This post has potentially manipulated dice roll results.
Hit Dice recovered: 6
Increased INT to 20. Learned Fireball and Dispel Magic, but not memorised yet. Refreshed 4th level slot, so now have one 1st, one 3rd and two 4th level slots.
Badger will cast Mage Hand to pick up the pendant, but be ready to run out of the tunnel in case another stone door blocks the way...
The gnome wizard conjures forth a misty hand that appears over the pendant and picks it up. It floats the pendant over to him. No traps are triggered and the five companions emerge from the passage with pendant in hand. The hot humid air greets them. Even the short passage offers a surprisingly cool respite from the heat. Sweat trickles down necks. As badger takes a few steps towards the other passage the pendant in his grasp gives a little tug in his hands, as if moving of its own volition. He looks down at it. The black obelisk is to his left. The passage way to where Silas vanished is to the right. But...the pendant pulled him forward.
Badger follows the tug of the pendant as it pulls him...to...the cliff face...covered in shrubs and creeping vines. Though....when he pushes his hand against the vines they give way, and a few moments later Badger is tearing them aside to reveal another passageway that you'd not yet discovered. Pulling aside the heavy undergrowth, you uncover an archway in the cliff face. Stone skulls peer down from the lintel, and old bones litter the threshold. As light strikes the entrance, a swarm of bats screeches out from within. There is a high passageway ahead of you in the cliff face. Vines and roots hang down from above while bushes and moss grow against the walls. Light shining in from the entrance way and through gaps above it in the cliff face pierce into the passage that ends in a slab of worked stone. Grinning skulls mark the edges of the slab, in the center of which the nine cube shaped cavities arranged in three rows of three.
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What's the difference between a Wizard and a Sorcerer? Class.
This post has potentially manipulated dice roll results.
Oh this can't be good at all, Mal thinks and then quietly says, "Give me a second while I see if there are any ore traps in our way." Then she carefully approaches the door checking for traps on the floor and walls and then the door itself.
(Trap checking is an investigation roll. But we'll use your unlucky roll regardless.)
Mal moves forward carefully down the passage, looking for traps, hidden panels, or the like, pulling aside vines and pushing away bush, but comes up empty handed. The hallway seems safe, at least from traps she can discover.
This leads into the cliff, so yes, it could be the direction of Silas' cape.
Grenk, Sickle, Boris, Mal and Badger all look into this hidden passageway to the 9 cube shaped spots in the far door.
Boris shrugs and walks boldly down the hallway. He makes it all the way to the stone slab at the end. He stands there examining the squares. "So. Which one goes where?" Unlike the previous hallway, there's no engravings in the cube spots to indicate which cube should go in which position.
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What's the difference between a Wizard and a Sorcerer? Class.
Badger will insert the cubes as before, with I'jin opposite Obo'laka, Kuzaban opposite Papazotl, Moa opposite Wongo, and Shagambi opposite Nangnang, and with Unkh in the middle.
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How does a red dragon blow out the candles on its birthday cake?
Badger copies the layout of the other door, placing the cubes in one at a time. With a held breath, he pushes the cube with Unkh into the final central spot.
The nine cubes flare with light then disappear. Growling like an angry beast, the slab begins to slide up into the ceiling. Another slab blocks the hallway twenty feet beyond the first door. An iron lever is set into the door's surface, with a graven stone skull leering down from above.
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What's the difference between a Wizard and a Sorcerer? Class.
[OOC: Whoops, sorry about that and only a +1 difference, soooo. ;) ]
Mal shrugs, "No where else go go but inside, we need to find our companions and end this nightmare." Then she walks inside waiting for the others to join her.
Mal strides forward. Boris follows behind her 5 feet. When she reaches the midpoint of the passage, the skull's jaws creak open, and a skeletal hand holding a crystal hourglass-style timer emerges from within. With a click, the timer rotates and sand starts to trickle into its lower globe. You look to have about 10 seconds worth of sand.
<tic, tic , tic>.
Everyone let me know what they do for their first turn. Currently Grenk, Badger, and Sickle are standing just outside this new section of hallway, still not having passed beyond the threshold of the open door. Mal is 10 feet down the 20 foot hall. Boris is 5 feet in.
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What's the difference between a Wizard and a Sorcerer? Class.
OOC: Sorry for the delay, had lots of family come up for the 4th holiday. Took more time than I thought but things are back to normal now. As for the level up, took shield master. During the short rest I'd attune to the sword and one of the magic shields if possible or at the very least have someone ritual cast identify to tell what it does.
Grenk having remained silent and following the others was somewhat taken aback by the whole situation. Were they finally at the place where they would fight this soul monger? He could only hope. The yells of his companions finally snapped him out of it and he straight up sprinted towards the lever.
This post has potentially manipulated dice roll results.
Sadly for everyone around, the shield lost their magic shortly after being taken from the temple. You curse magic items in pre-made adventures designed to give the enemies an advantage but not reward the PC's. What? I mean. They're not magical, just plain shields.
Everyone rushes into the passage, then, when in position, Mal pulls the handle.
Many years from now, if the valiant hero's survived their gruesome trials through the deadly jungles of chult, amid the strange trials of the ruins of Omu, and finally reaching the puzzle riddled, trap filled temple of the nine trickster gods, they would write about this moment. It was the moment when the would realize that they were being toyed with. The moment that they realized some twisted demented puzzle designer had built this place. The moment that found that all was not as it seems in this place and that an insidious intelligence was playing with them, as a cat would with a mouse.
Mal pulled the level and the entire floor split down the middle, falling away to both sides, emptying the content of the entire passageway into a spike filled pit twenty feet below. The sandy floor, the rocks and bits of detritus tumbled downwards along with the party, finding that this hallway had been carefully designed to have no handholds or purchases. Smooth walls....they'd remember that one for next time.
Mal, as the floor gives way you find the only thing to grab onto is the lever that you pulled, now angled downward. (You can make a DC 15 Dexterity save to hold onto the lever.)
Everyone else plummets......
Unless you have a way to deal with the falling, and/or the spike impaling, you take the following damage:
Sickle: 13 falling damage, 3 spikes impale you. 14 piercing damage from the spikes. 16 poison damage as a wicked poison on each spike courses through your body.
Grenk: 11 falling damage, 4 spikes impale you. 1 piercing damage from the spikes. 7 poison damage as a wicked poison on each spike courses through your body.
Badger: 6 falling damage, 2 spikes impale you.11 piercing damage from the spikes. 30 poison damage as a wicked poison on each spike courses through your body.
Boris : 5 falling damage, 1 spikes impale him. 18 piercing damage from the spikes. 11 poison damage as a wicked poison on each spike courses through his body.
Mal, if you fall: 10 falling damage, 3 spikes impale you. 1 piercing damage from the spikes. 4 poison damage as a wicked poison on each spike courses through your body.
The yells of pain, and surprise fill the pit, along with splatters of blood. You look over and see Boris, impaled on four spikes, not moving.
You also are faintly aware of the grinding of stone, and look up to see the door at the end of the hallway sliding down into the floor near Mal. With a thud it settles and you're surprised to see Silas standing right there. He looks....dirty, bruised, covered in bits of rotting flesh, and very worse for wear. A slight look of panic touches his face as he looks down at the pit, and back down the hallway behind him where the huffing and puffing of something large is approaching fast.
This post has potentially manipulated dice roll results.
Mal Dex save: 15
"I am really getting tired of this place, if I help you all out, do you promise not to kill me? Oh hey Silas we are coming to save you, now help me get our friends out of the pit." Then she sighs as she starts to fasten a rope to the handle, "What is following you? Guys in the pit, is there a way out down there as you all might be in a safer spot than we are up here."
Sickle feels a lurch in his stomach as the floor falls beneath him and he reaches for the feather shaped amulet at his neck and casts Feather Fall (unfortunately just on himself I believe we’ve established). He gently floats to the ground. (Assuming that takes care of the falling damage, what about the spikes? Also assuming we don’t have time for an action, just a reaction).
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(Awesome.)
(Took War Caster, got access to higher level Wild Shapes and flying. Refreshed a 1st level and 3rd level spell. Still pretty tapped. Only one 3rd and one 4th, no 2nds left.)
Hit Dice recovered: 6
Increased INT to 20. Learned Fireball and Dispel Magic, but not memorised yet. Refreshed 4th level slot, so now have one 1st, one 3rd and two 4th level slots.
Badger will cast Mage Hand to pick up the pendant, but be ready to run out of the tunnel in case another stone door blocks the way...
How does a red dragon blow out the candles on its birthday cake?
The gnome wizard conjures forth a misty hand that appears over the pendant and picks it up. It floats the pendant over to him. No traps are triggered and the five companions emerge from the passage with pendant in hand. The hot humid air greets them. Even the short passage offers a surprisingly cool respite from the heat. Sweat trickles down necks. As badger takes a few steps towards the other passage the pendant in his grasp gives a little tug in his hands, as if moving of its own volition. He looks down at it. The black obelisk is to his left. The passage way to where Silas vanished is to the right. But...the pendant pulled him forward.
What's the difference between a Wizard and a Sorcerer?
Class.
Badger will go where the pendant pulls him.
(Memory of the scene from Princess Bride where the spirit of Inigo's father guides his sword ... into a tree)
How does a red dragon blow out the candles on its birthday cake?
(The scene is quite...appropriate...)
Badger follows the tug of the pendant as it pulls him...to...the cliff face...covered in shrubs and creeping vines. Though....when he pushes his hand against the vines they give way, and a few moments later Badger is tearing them aside to reveal another passageway that you'd not yet discovered. Pulling aside the heavy undergrowth, you uncover an archway in the cliff face. Stone skulls peer down from the lintel, and old bones litter the threshold. As light strikes the entrance, a swarm of bats screeches out from within. There is a high passageway ahead of you in the cliff face. Vines and roots hang down from above while bushes and moss grow against the walls. Light shining in from the entrance way and through gaps above it in the cliff face pierce into the passage that ends in a slab of worked stone. Grinning skulls mark the edges of the slab, in the center of which the nine cube shaped cavities arranged in three rows of three.
What's the difference between a Wizard and a Sorcerer?
Class.
Clearly the picture is from Badger's perspective, because none of those three are gnomes. Mal, Sickle and Grenk, perhaps?
Does this entrance lie in the direction of Silas' cape?
How does a red dragon blow out the candles on its birthday cake?
Oh this can't be good at all, Mal thinks and then quietly says, "Give me a second while I see if there are any ore traps in our way." Then she carefully approaches the door checking for traps on the floor and walls and then the door itself.
Perception: 17
(Trap checking is an investigation roll. But we'll use your unlucky roll regardless.)
Mal moves forward carefully down the passage, looking for traps, hidden panels, or the like, pulling aside vines and pushing away bush, but comes up empty handed. The hallway seems safe, at least from traps she can discover.
This leads into the cliff, so yes, it could be the direction of Silas' cape.
Grenk, Sickle, Boris, Mal and Badger all look into this hidden passageway to the 9 cube shaped spots in the far door.
Boris shrugs and walks boldly down the hallway. He makes it all the way to the stone slab at the end. He stands there examining the squares. "So. Which one goes where?" Unlike the previous hallway, there's no engravings in the cube spots to indicate which cube should go in which position.
What's the difference between a Wizard and a Sorcerer?
Class.
Badger will insert the cubes as before, with I'jin opposite Obo'laka, Kuzaban opposite Papazotl, Moa opposite Wongo, and Shagambi opposite Nangnang, and with Unkh in the middle.
How does a red dragon blow out the candles on its birthday cake?
Badger copies the layout of the other door, placing the cubes in one at a time. With a held breath, he pushes the cube with Unkh into the final central spot.
The nine cubes flare with light then disappear. Growling like an angry beast, the slab begins to slide up into the ceiling. Another slab blocks the hallway twenty feet beyond the first door. An iron lever is set into the door's surface, with a graven stone skull leering down from above.
What's the difference between a Wizard and a Sorcerer?
Class.
[OOC: Whoops, sorry about that and only a +1 difference, soooo. ;) ]
Mal shrugs, "No where else go go but inside, we need to find our companions and end this nightmare." Then she walks inside waiting for the others to join her.
Mal strides forward. Boris follows behind her 5 feet. When she reaches the midpoint of the passage, the skull's jaws creak open, and a skeletal hand holding a crystal hourglass-style timer emerges from within. With a click, the timer rotates and sand starts to trickle into its lower globe. You look to have about 10 seconds worth of sand.
<tic, tic , tic>.
Everyone let me know what they do for their first turn. Currently Grenk, Badger, and Sickle are standing just outside this new section of hallway, still not having passed beyond the threshold of the open door. Mal is 10 feet down the 20 foot hall. Boris is 5 feet in.
What's the difference between a Wizard and a Sorcerer?
Class.
Badger will scoot into the new hallway, expecting the first door to close when the timer expires, and not wanting to me locked outside.
How does a red dragon blow out the candles on its birthday cake?
"Quickly everyone inside and then lets pull the handle." Mal says.
OOC: Sorry for the delay, had lots of family come up for the 4th holiday. Took more time than I thought but things are back to normal now. As for the level up, took shield master. During the short rest I'd attune to the sword and one of the magic shields if possible or at the very least have someone ritual cast identify to tell what it does.
Grenk having remained silent and following the others was somewhat taken aback by the whole situation. Were they finally at the place where they would fight this soul monger? He could only hope. The yells of his companions finally snapped him out of it and he straight up sprinted towards the lever.
Sickle follows the others in running inside.
(oh yeah, the shield...I got one of those...)
Sadly for everyone around, the shield lost their magic shortly after being taken from the temple. You curse magic items in pre-made adventures designed to give the enemies an advantage but not reward the PC's. What? I mean. They're not magical, just plain shields.
But, who took the bracers? They're bracers of Defense. And the sword is a Flame Tongue with a +1 to hit and damage.
Everyone rushes into the passage, then, when in position, Mal pulls the handle.
Many years from now, if the valiant hero's survived their gruesome trials through the deadly jungles of chult, amid the strange trials of the ruins of Omu, and finally reaching the puzzle riddled, trap filled temple of the nine trickster gods, they would write about this moment. It was the moment when the would realize that they were being toyed with. The moment that they realized some twisted demented puzzle designer had built this place. The moment that found that all was not as it seems in this place and that an insidious intelligence was playing with them, as a cat would with a mouse.
Mal pulled the level and the entire floor split down the middle, falling away to both sides, emptying the content of the entire passageway into a spike filled pit twenty feet below. The sandy floor, the rocks and bits of detritus tumbled downwards along with the party, finding that this hallway had been carefully designed to have no handholds or purchases. Smooth walls....they'd remember that one for next time.
Mal, as the floor gives way you find the only thing to grab onto is the lever that you pulled, now angled downward. (You can make a DC 15 Dexterity save to hold onto the lever.)
Everyone else plummets......
Unless you have a way to deal with the falling, and/or the spike impaling, you take the following damage:
Sickle: 13 falling damage, 3 spikes impale you. 14 piercing damage from the spikes. 16 poison damage as a wicked poison on each spike courses through your body.
Grenk: 11 falling damage, 4 spikes impale you. 1 piercing damage from the spikes. 7 poison damage as a wicked poison on each spike courses through your body.
Badger: 6 falling damage, 2 spikes impale you.11 piercing damage from the spikes. 30 poison damage as a wicked poison on each spike courses through your body.
Boris : 5 falling damage, 1 spikes impale him. 18 piercing damage from the spikes. 11 poison damage as a wicked poison on each spike courses through his body.
Mal, if you fall: 10 falling damage, 3 spikes impale you. 1 piercing damage from the spikes. 4 poison damage as a wicked poison on each spike courses through your body.
The yells of pain, and surprise fill the pit, along with splatters of blood. You look over and see Boris, impaled on four spikes, not moving.
What's the difference between a Wizard and a Sorcerer?
Class.
You also are faintly aware of the grinding of stone, and look up to see the door at the end of the hallway sliding down into the floor near Mal. With a thud it settles and you're surprised to see Silas standing right there. He looks....dirty, bruised, covered in bits of rotting flesh, and very worse for wear. A slight look of panic touches his face as he looks down at the pit, and back down the hallway behind him where the huffing and puffing of something large is approaching fast.
Actions?
What's the difference between a Wizard and a Sorcerer?
Class.
Mal Dex save: 15
"I am really getting tired of this place, if I help you all out, do you promise not to kill me? Oh hey Silas we are coming to save you, now help me get our friends out of the pit." Then she sighs as she starts to fasten a rope to the handle, "What is following you? Guys in the pit, is there a way out down there as you all might be in a safer spot than we are up here."
Sickle feels a lurch in his stomach as the floor falls beneath him and he reaches for the feather shaped amulet at his neck and casts Feather Fall (unfortunately just on himself I believe we’ve established). He gently floats to the ground. (Assuming that takes care of the falling damage, what about the spikes? Also assuming we don’t have time for an action, just a reaction).