Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
Silas continues have the Spirtual Weapon to punch the orc leader before charging with his warhammer at the orc leader to try and finish him.
Spiritual Weapon Attack: 10 Damage: 5
Warhammer Attack: 15 Damage: 8
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Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
The combined attacks of the group take down the last two orcs. The bodies all dissolve into dust and the door to the cabinet slams shut. You hear a faint click at the next cabinet, the one with a grinning night hag with a swaddled human infant in her arms, and you see the first crystal above the metallic bars light up. It would appear Silas was correct, this may be a bit of an ordeal.
Nothing else apparent happens. The room is filled with the huffing and puffing of injured adventurers, sweat and blood trickling down skin.
Badger stands, quite safe, behind the bars, observing the group.
"I must be getting rusty... it shouldn't have been that difficult of a fight but I'm two steps behind him to the grave." Grenk says while taking a knee and clutching a bloody wound to his gut. "Can we get a small rest before the next one?"
Looking a his spiritual weapon, "If you need to heal, I can spare some magic. I think most of us are ready to continue," Silas states as he looks around the group, the remaining cabinets before turning to Grenk.
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Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
Urgh, perhaps I should just stay here, suggests Badger, thinking this is an ideal spot from which to participate in combat. Or perhaps I should have a quick look down the passage, to make sure this is where we really want to go.
If the others agree to a short rest, Badger will cast Arcane Eye and explore the passage beyond the portcullis. Otherwise, he will stay where he is an prepare for the next wardrobe.
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How does a red dragon blow out the candles on its birthday cake?
This post has potentially manipulated dice roll results.
Silas will cast Cure Wounds at 3rd level onto Grenk for a start. (Dont need to fully heal, just heal enough for proably another fight)
Healing: 18
"Should majority of us requires healing I can cast [Tooltip Not Found] which shall be a great boon to our recovery," Silas states, "But this is merely the first of many battles I believe. Badger, You can return to this side of the cage if needed correct?"
"Should my weapon be inefficient, I have several other spells to strengthen us for the upcoming melees but I would inquire if the others have anything similar," Silas brings over his giant spiritual weapon of a gauntlet next to him, which should be around for a few more seconds.
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
With the healing his breathing improves significantly and the blood flow stops so he no longer has to hold his wounds. "Wait, Badger is on the other side. Can everyone else get on the other side? Like transport or shrink or such? If so, can we just skip the fights?" Grenk asks.
Gritting her teeth as the strike cuts deep she turns her attention and focus's on her new attacker.
Scimitar #1: Attack: 27 Damage: 6 Sneak Attack: 10
Feinting Attack: 5
Scimitar #2: Attack: 9 Damage: 9
From the safety of the portcullis, Badger casts Magic Missile at 1st level against the nearest orc for 12 force damage
How does a red dragon blow out the candles on its birthday cake?
Two more orcs collapse to the ground, leaving only two fighting, along side the leader who looks grievously injured.
Sickle, Silas?
What's the difference between a Wizard and a Sorcerer?
Class.
Silas gets the orc hit and response with his own blow with his warhammer.
Attack: 14 Damage: 13
If the orc is still alive, Silas willl use his War Priest ability to strike against with his war hammer as aboonus action.
Attack: 15 Damage: 8
Otherwise he'll command his spiritual weapon to continue harassing the orc leader as his bonus action.
Attack: 12 Damage: 9
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDoneSickle grunts as he feels hot pain shoot up along his side from his abdomen, then swings his Shillelagh club back at the orc's head.
Attack: 8 Damage: 8
(jeez this is not how Sickle was imagining this would go.)
Silas slams another orc with his hammer, his head caving in as he drops in a heap, his magical weapon pounding on the leader a bit.
Sickle misses with his blow.
The leader, somehow barely standing with blood running from several wounds, continues to attack Grenk: Attack: 15 Damage: 10 + 1 slashing damage. Attack: 24 Damage: 16 + 7 slashing damage.
The final orc fighting Sickle still attacks him. Attack: 16 Damage: 8.
Yooooour actions.
What's the difference between a Wizard and a Sorcerer?
Class.
Feeling more confident that the battle is turning in their favour, Badger continues to fire magical energy from the safety of the blocked tunnel.
Fire Bolt at closest orc. Attack: 26 Damage: 10
How does a red dragon blow out the candles on its birthday cake?
Silas continues have the Spirtual Weapon to punch the orc leader before charging with his warhammer at the orc leader to try and finish him.
Spiritual Weapon Attack: 10 Damage: 5
Warhammer Attack: 15 Damage: 8
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDoneMal will continue to attack the orcs in front of her.
Scimitar #1: Attack: 21 Damage: 11 Sneak Attack: 4
Scimitar #2: Attack: 15 Damage: 8
[OOC: no special attacks this round. If the orc in front of her dies in the first attack, her 2nd attack will be against the leader.]
Blood seeps from heavy wounds. "You have my respect," shouts a weary Grenk..."Now have death," he shouts while taking his likely final swings.
Attack: 18 Damage: 10 + 10 fire damsge and 3 radiant damage
Attack: 19 Damage: 10 + 8 fire damsge and 3 radiant damage
Bonus action shield bash: athletics 15 vs its athletics or acrobatics or its knocked prone
OOC hope this downs him as I'm at 2 HP, or roll terrible
The combined attacks of the group take down the last two orcs. The bodies all dissolve into dust and the door to the cabinet slams shut. You hear a faint click at the next cabinet, the one with a grinning night hag with a swaddled human infant in her arms, and you see the first crystal above the metallic bars light up. It would appear Silas was correct, this may be a bit of an ordeal.
Nothing else apparent happens. The room is filled with the huffing and puffing of injured adventurers, sweat and blood trickling down skin.
Badger stands, quite safe, behind the bars, observing the group.
What's the difference between a Wizard and a Sorcerer?
Class.
"I must be getting rusty... it shouldn't have been that difficult of a fight but I'm two steps behind him to the grave." Grenk says while taking a knee and clutching a bloody wound to his gut. "Can we get a small rest before the next one?"
Looking a his spiritual weapon, "If you need to heal, I can spare some magic. I think most of us are ready to continue," Silas states as he looks around the group, the remaining cabinets before turning to Grenk.
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDoneUrgh, perhaps I should just stay here, suggests Badger, thinking this is an ideal spot from which to participate in combat. Or perhaps I should have a quick look down the passage, to make sure this is where we really want to go.
If the others agree to a short rest, Badger will cast Arcane Eye and explore the passage beyond the portcullis. Otherwise, he will stay where he is an prepare for the next wardrobe.
How does a red dragon blow out the candles on its birthday cake?
"Any help would help and I gots some potions that ive been saving. Maybe now I should crack them open?" Grenk responds.
Ooc: I have 3 regular healing potions and Grenk is sitting at 2/76 HP
(Even with potions and spells, that's a long way from full)
How does a red dragon blow out the candles on its birthday cake?
Silas will cast Cure Wounds at 3rd level onto Grenk for a start. (Dont need to fully heal, just heal enough for proably another fight)
Healing: 18
"Should majority of us requires healing I can cast [Tooltip Not Found] which shall be a great boon to our recovery," Silas states, "But this is merely the first of many battles I believe. Badger, You can return to this side of the cage if needed correct?"
"Should my weapon be inefficient, I have several other spells to strengthen us for the upcoming melees but I would inquire if the others have anything similar," Silas brings over his giant spiritual weapon of a gauntlet next to him, which should be around for a few more seconds.
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDoneWith the healing his breathing improves significantly and the blood flow stops so he no longer has to hold his wounds. "Wait, Badger is on the other side. Can everyone else get on the other side? Like transport or shrink or such? If so, can we just skip the fights?" Grenk asks.
I can return easily enough, says Badger, but what of you all? If you could cross this way, we may be unable to return in haste if needed.
How does a red dragon blow out the candles on its birthday cake?
(The hallway goes twenty feet before turning left and opening up into a 10 foot wide passage.)
What's the difference between a Wizard and a Sorcerer?
Class.