Mal remain cautious of the "newcomer" as things go south quickly in this jungle. She will continue to keep an eye on it as she also surveys the surroundings for anything else out of the ordinary.
This post has potentially manipulated dice roll results.
Mandra will also try creating illusions of the actual creatures, or as best as she can conjure based on her knowledge of such things, to see if their friendly Chwinga responds to something more lifelike. Nature 11
"It's cute. Maybe it will let us know if danger approaches."
Silas attempts to poke at it, it climbs around Sickle's neck to his other shoulder to keep its distance and stay out of reach. It makes no noise, but it's body language becomes more animated. Mal keeps a cautious eye on the creature, expecting it to turn evil at any moment. Mandra's illusions of actual animals catch it's attention and it hops back and forth on its feet in apparently happiness of the illusions, but provides no further input. It then goes back to braiding Sickle's hair.
At the moment, with Badgers' magic, you'll be able to translate old Omuan, perhaps avoiding the necessity to carry a 300 pound rock with you. But let me know if you do anything additional with that.
After that, the group turns south and continues searching. The chwinga stays on Sickle's shoulder, taking a seat after a while and just holding onto the braid of hair it's made.
As you pick your way south through various buildings your eye catches a building on the far side of the road that you're following south. Cracked monoliths flank the entrance to the ruin. Saw edged ferns grow in the courtyard between broken flag stones. A pair of stone doors provide entry to a large, flat-roofed ruin. On the top of each monolith is a stone Almiraj, the rabbit with a unicorn. Furthermore, you see one of the bunnies, hopping about the courtyard.
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What's the difference between a Wizard and a Sorcerer? Class.
This post has potentially manipulated dice roll results.
"Wasn't one of those trickster gods have this beast as their symbol?" Silas question as he investigate the monoliths for any words or image engraved into them.
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
Sickle breaks off a bit of rations, and feeds it to the chwinga. “They mostly have been helpful so far. What are you doing hanging around here, fella? Badger, maybe we should write down this inscription or something before we go? I can probably Wild Shape and find a way to drag this around to somewhere if we need it, but maybe let’s figure out if we need it first?”
As they approach, Sickle observes, “Not to state the obvious, but this is probably one of the shrines, correct?”
If we find the rock useful, Badger can transport it using Tenser's Floating Disk, but it takes 20 mins to cast and only lasts an hour, so probably just enough to carry it to wherever we set our base. Otherwise, would take about the same time for Badger to copy down the script so he can study it later and perhaps use it for translation.
Badger tells Silas that he doesn't think the chwinga can understand enough to know what they want, and they will have to find the shrines on their own...
...hey look!
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How does a red dragon blow out the candles on its birthday cake?
[ooc: How large and heavy are the stone Almiraj? And by chance does Mal know what the shrine stones might look like to unlock the door having been with the Thayans?]
Badger spends a few minutes making a copy of the stone, then the group head onwards and finds themselves at what must be a shrine.
Mal, the wizards told everyone they are looking for stone cubes, about three inches on a side.
The stone Almiraj are at the top of an obelisk and look attached, likely by a rod in the stone or something, since it doesn't seem to be done with just cement.
Sickle tries to feed the Chwinga, but its mask seems to make it impossible for it to eat, and it turns away from the food, still clutching his tiny new braid.
Silas investigates the monoliths, but they appear pretty blank. However he does notice writing and inscriptions on the door of the potential shrine. As the group picks their way across the street, the Almiraj that's in the courtyard bounds away out of site. Silas moves across the courtyard cautiously, broken statues and overgrown bushes fill the space. When he gets near the main door to the building he can see scuptural reliefs decorate the doors. The carvings show a horned rabbit charging a small, feral-looking bear with sharp claws. A cuneiform message is etched above the doors. Badger quickly uses his key he just created to translate it and save a spell slot. "l'jin teaches us to take the path least expected." Underneath, in smaller script you see the story of Injun spoiling the stew for Ubtao, earning the wrath of Obo'laka, the Zorbo.
The door is slightly ajar and doesn't appear barred or blocked. The building is strangely built, seemingly of solid stone from the outside with no apparent windows or other openings. As you push the door open slightly, you see a twenty foot long, ten foot wide hallway leading away with a grid of tiles covering the floor.
Curious, says Badger as he studies the grid. The path least expected ... perhaps it means any tile except those representing Almiraj. Fear not, friends, there is no need to risk our own skin. I'll send one of these zombies. And he directs one of the zombies along the indicated path, stopping if any tile sets off a trap of any kind.
Rollback Post to RevisionRollBack
How does a red dragon blow out the candles on its birthday cake?
The zombie shuffles up the path, stepping on the boar. When it steps on the first panel you hear the sound of gears clicking and stone grinding. Then the horse with the same sounds, then the eagle (same sounds), then turning right to the dragon fly (same sounds), then turning left to the boar. As it steps on the boar you hear the thunk and grind of stone behind the walls and four darts come flying out across the hallway. Attack: 18 Damage: 4. Attack: 7 Damage: 2. Attack: 17 Damage: 2. Attack: 23 Damage: 4.
It resumes it's path forward. Stepping on the horse, more darts fly out. Attack: 13 Damage: 1. Attack: 9 Damage: 3. Attack: 12 Damage: 2. Attack: 16 Damage: 2.
It turns left, and steps on the eagle. Attack: 20 Damage: 3. Attack: 20 Damage: 3. Attack: 15 Damage: 3. Attack: 25 Damage: 5.
(OOC: What happened to "stopping if any tile sets off a trap of any kind"? LOL. Not to worry, I think it actually helped... at least I hope so)
Badger curses at the loss of one of his zombies, but he is determined to beat the puzzle. Rubbing his nose furiously, he thinks: Evidently there is more to it than avoiding certain tiles... Traps triggered by boar, horse and eagle... all of which were safely used before... Eight different animals... and eight rows... Hmm, lets try something else.
Badger then directs another zombie to follow a path that uses each tile once only, leaving the Almiraj to last, just in case...
(If this doesn't work I'll wait for someone else to try something. Worse case scenario, Badger will Misty Step across.)
Rollback Post to RevisionRollBack
How does a red dragon blow out the candles on its birthday cake?
"Wait before you waste another zombie let me take a look at it and see if there is something I can do about it." Mal offers and then she will get up close to the path and take a look for the obvious traps and see if there is a way to possibly disable the trap.
Mal examines the traps. The way the triggers on the floor work are too well built for her to see without prying flagstones out, but the holes that the darts fly out of are obvious. Just...reaching them to jam the with something is a bit of a challenge. She uses bits of dirt and rock to jam the first ones in the row. But the rest...you'd have to walk along the wall stepping on stones to reach them.
Badger has his zombie step forward, there is a clicking/whirring noise beneath as usual. It steps to the next, then the next, then the next. A minute later it is on the far side of the mosaic without having triggered any darts. It turns to the group and raises both arms up in victory. The expression on the face is still that of a rotting creature however. Its arms lower and it waits for the rest of the group.
Seemingly having solved the puzzle, another zombie crosses without harm. Then the group, one by one, crosses the puzzle floor reaching the far side. You see dusty, cobweb filled passages that go left or right. After a few feet they both turn north.
Rollback Post to RevisionRollBack
What's the difference between a Wizard and a Sorcerer? Class.
This post has potentially manipulated dice roll results.
After clearing the traps, "Well something must be here for traps to be present," Silas speaks as he glances back at the tile floor then forward, "So left or right people?" Silas pulls out a coin and flips its, "My coin says left,".
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
You turn left, which quickly swings right in a tight full turn, then swings left in a full turn. This is clearly some sort of design meant to disorient you. A maze. You can then turn left (south), or right (north). The hallways here are filled with dust and cobwebs and clearly have not been visited in some time. The light from outside quickly fades after the main hallway and you're now in darkness
Boris mutters after you've crossed the front hallway, "I get it. The script at the front door said 'always changing paths'...and you have to step on each one. Clever Badger, very clever...."
I need a marching order and any other "standard operating procedures" for traveling in passage ways like this please, as well as how far apart you stand, and what light sources you use. (Mal, Silas, and Boris are all human and require light. Wow, half the group is human..unheard of!!!)
Badger likes his usual place tucked in the middle of the order, but is willing to go forward if anyone wants to use the zombie as meat shield. No light source - will rely on darkvision. Assume we are all 5 feet apart?
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How does a red dragon blow out the candles on its birthday cake?
Silas will cast Light on his warhammer when he sees darkness.
Rollback Post to RevisionRollBack
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
This post has potentially manipulated dice roll results.
"I can scout out a head and make sure there are no traps in the way," As Mal then ties a rope around her waist and hands one end to the next one in line. "Here take this end so we do not get lost or separated and in case something large decides to snatch me up."
Perception: 17
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Mal remain cautious of the "newcomer" as things go south quickly in this jungle. She will continue to keep an eye on it as she also surveys the surroundings for anything else out of the ordinary.
Mandra will also try creating illusions of the actual creatures, or as best as she can conjure based on her knowledge of such things, to see if their friendly Chwinga responds to something more lifelike. Nature 11
"It's cute. Maybe it will let us know if danger approaches."
Silas attempts to poke at it, it climbs around Sickle's neck to his other shoulder to keep its distance and stay out of reach. It makes no noise, but it's body language becomes more animated. Mal keeps a cautious eye on the creature, expecting it to turn evil at any moment. Mandra's illusions of actual animals catch it's attention and it hops back and forth on its feet in apparently happiness of the illusions, but provides no further input. It then goes back to braiding Sickle's hair.
At the moment, with Badgers' magic, you'll be able to translate old Omuan, perhaps avoiding the necessity to carry a 300 pound rock with you. But let me know if you do anything additional with that.
After that, the group turns south and continues searching. The chwinga stays on Sickle's shoulder, taking a seat after a while and just holding onto the braid of hair it's made.
As you pick your way south through various buildings your eye catches a building on the far side of the road that you're following south. Cracked monoliths flank the entrance to the ruin. Saw edged ferns grow in the courtyard between broken flag stones. A pair of stone doors provide entry to a large, flat-roofed ruin. On the top of each monolith is a stone Almiraj, the rabbit with a unicorn. Furthermore, you see one of the bunnies, hopping about the courtyard.
What's the difference between a Wizard and a Sorcerer?
Class.
"Wasn't one of those trickster gods have this beast as their symbol?" Silas question as he investigate the monoliths for any words or image engraved into them.
Perception: 25 (....this with a +6 bonus)
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDoneSickle breaks off a bit of rations, and feeds it to the chwinga. “They mostly have been helpful so far. What are you doing hanging around here, fella? Badger, maybe we should write down this inscription or something before we go? I can probably Wild Shape and find a way to drag this around to somewhere if we need it, but maybe let’s figure out if we need it first?”
As they approach, Sickle observes, “Not to state the obvious, but this is probably one of the shrines, correct?”
If we find the rock useful, Badger can transport it using Tenser's Floating Disk, but it takes 20 mins to cast and only lasts an hour, so probably just enough to carry it to wherever we set our base. Otherwise, would take about the same time for Badger to copy down the script so he can study it later and perhaps use it for translation.
Badger tells Silas that he doesn't think the chwinga can understand enough to know what they want, and they will have to find the shrines on their own...
...hey look!
How does a red dragon blow out the candles on its birthday cake?
[ooc: How large and heavy are the stone Almiraj? And by chance does Mal know what the shrine stones might look like to unlock the door having been with the Thayans?]
Badger spends a few minutes making a copy of the stone, then the group head onwards and finds themselves at what must be a shrine.
Mal, the wizards told everyone they are looking for stone cubes, about three inches on a side.
The stone Almiraj are at the top of an obelisk and look attached, likely by a rod in the stone or something, since it doesn't seem to be done with just cement.
Sickle tries to feed the Chwinga, but its mask seems to make it impossible for it to eat, and it turns away from the food, still clutching his tiny new braid.
Silas investigates the monoliths, but they appear pretty blank. However he does notice writing and inscriptions on the door of the potential shrine. As the group picks their way across the street, the Almiraj that's in the courtyard bounds away out of site. Silas moves across the courtyard cautiously, broken statues and overgrown bushes fill the space. When he gets near the main door to the building he can see scuptural reliefs decorate the doors. The carvings show a horned rabbit charging a small, feral-looking bear with sharp claws. A cuneiform message is etched above the doors. Badger quickly uses his key he just created to translate it and save a spell slot. "l'jin teaches us to take the path least expected." Underneath, in smaller script you see the story of Injun spoiling the stew for Ubtao, earning the wrath of Obo'laka, the Zorbo.
The door is slightly ajar and doesn't appear barred or blocked. The building is strangely built, seemingly of solid stone from the outside with no apparent windows or other openings. As you push the door open slightly, you see a twenty foot long, ten foot wide hallway leading away with a grid of tiles covering the floor.
What's the difference between a Wizard and a Sorcerer?
Class.
What's the difference between a Wizard and a Sorcerer?
Class.
Curious, says Badger as he studies the grid. The path least expected ... perhaps it means any tile except those representing Almiraj. Fear not, friends, there is no need to risk our own skin. I'll send one of these zombies. And he directs one of the zombies along the indicated path, stopping if any tile sets off a trap of any kind.
How does a red dragon blow out the candles on its birthday cake?
The zombie shuffles up the path, stepping on the boar. When it steps on the first panel you hear the sound of gears clicking and stone grinding. Then the horse with the same sounds, then the eagle (same sounds), then turning right to the dragon fly (same sounds), then turning left to the boar. As it steps on the boar you hear the thunk and grind of stone behind the walls and four darts come flying out across the hallway. Attack: 18 Damage: 4. Attack: 7 Damage: 2. Attack: 17 Damage: 2. Attack: 23 Damage: 4.
It resumes it's path forward. Stepping on the horse, more darts fly out. Attack: 13 Damage: 1. Attack: 9 Damage: 3. Attack: 12 Damage: 2. Attack: 16 Damage: 2.
It turns left, and steps on the eagle. Attack: 20 Damage: 3. Attack: 20 Damage: 3. Attack: 15 Damage: 3. Attack: 25 Damage: 5.
The zombie collapses in a heap.
What's the difference between a Wizard and a Sorcerer?
Class.
(OOC: What happened to "stopping if any tile sets off a trap of any kind"? LOL. Not to worry, I think it actually helped... at least I hope so)
Badger curses at the loss of one of his zombies, but he is determined to beat the puzzle. Rubbing his nose furiously, he thinks: Evidently there is more to it than avoiding certain tiles... Traps triggered by boar, horse and eagle... all of which were safely used before... Eight different animals... and eight rows... Hmm, lets try something else.
Badger then directs another zombie to follow a path that uses each tile once only, leaving the Almiraj to last, just in case...
(If this doesn't work I'll wait for someone else to try something. Worse case scenario, Badger will Misty Step across.)
How does a red dragon blow out the candles on its birthday cake?
"Wait before you waste another zombie let me take a look at it and see if there is something I can do about it." Mal offers and then she will get up close to the path and take a look for the obvious traps and see if there is a way to possibly disable the trap.
Investigation: 18
Disable Trap: 16
Mal examines the traps. The way the triggers on the floor work are too well built for her to see without prying flagstones out, but the holes that the darts fly out of are obvious. Just...reaching them to jam the with something is a bit of a challenge. She uses bits of dirt and rock to jam the first ones in the row. But the rest...you'd have to walk along the wall stepping on stones to reach them.
Badger has his zombie step forward, there is a clicking/whirring noise beneath as usual. It steps to the next, then the next, then the next. A minute later it is on the far side of the mosaic without having triggered any darts. It turns to the group and raises both arms up in victory. The expression on the face is still that of a rotting creature however. Its arms lower and it waits for the rest of the group.
Seemingly having solved the puzzle, another zombie crosses without harm. Then the group, one by one, crosses the puzzle floor reaching the far side. You see dusty, cobweb filled passages that go left or right. After a few feet they both turn north.
What's the difference between a Wizard and a Sorcerer?
Class.
(Yay! Too bad about Harold though. Oh well, that's what zombies are for, right?)
How does a red dragon blow out the candles on its birthday cake?
After clearing the traps, "Well something must be here for traps to be present," Silas speaks as he glances back at the tile floor then forward, "So left or right people?" Silas pulls out a coin and flips its, "My coin says left,".
Coin1
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDoneYou turn left, which quickly swings right in a tight full turn, then swings left in a full turn. This is clearly some sort of design meant to disorient you. A maze. You can then turn left (south), or right (north). The hallways here are filled with dust and cobwebs and clearly have not been visited in some time. The light from outside quickly fades after the main hallway and you're now in darkness
Boris mutters after you've crossed the front hallway, "I get it. The script at the front door said 'always changing paths'...and you have to step on each one. Clever Badger, very clever...."
I need a marching order and any other "standard operating procedures" for traveling in passage ways like this please, as well as how far apart you stand, and what light sources you use. (Mal, Silas, and Boris are all human and require light. Wow, half the group is human..unheard of!!!)
What's the difference between a Wizard and a Sorcerer?
Class.
Badger likes his usual place tucked in the middle of the order, but is willing to go forward if anyone wants to use the zombie as meat shield. No light source - will rely on darkvision. Assume we are all 5 feet apart?
How does a red dragon blow out the candles on its birthday cake?
Silas will cast Light on his warhammer when he sees darkness.
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDone"I can scout out a head and make sure there are no traps in the way," As Mal then ties a rope around her waist and hands one end to the next one in line. "Here take this end so we do not get lost or separated and in case something large decides to snatch me up."
Perception: 17