(OCC: the text map: Using the camp fire as the starting point. Gniff is five feet down and fifteen feet left from the camp fire. Quinn is five feet down from Gniff. Finnian is five feet down from Quinn. Gimble is ten feet right and twenty feet down from camp fire. Tandon is five feet right from Gimble. Misty is five feet right and five feet up from Tandon. Edmond is five feet up from Tandon. Sildar is fifteen feet right and fifteen feet up from Tandon. Red Brand Bandit 1 is five feet left and five feet up from Gniff. Gerrack is five feet left and fifteen feet up from Red Brand Bandit 1. Red Brand Bandit 2 is five feet up from Gerrack. Hati is five feet right and twenty feet up from Sildar. Red Brand Bandit 4 is five feet up from Hati. Red Brand Bandit 5 is five feet left of Gniff. Red Brand Bandit 6 is five feet down from Sildar. Red Brand Bandit 7 is five feet right of Tandon.)
Hati flies over and slashes at RB4. (OOC: dealing 6 damage.)
Bad Guys: Red Brand Bandit 1 has taken no damage, Red Brand Bandit 2 has taken no damage, Red Brand Bandit 4 has taken 6 damage, Red Brand Bandit 5 has taken 9 damage, Red Brand Bandit 6 has taken no damage, Red Brand Bandit 7 has taken 8 damage.
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(OCC: the text map: Using the camp fire as the starting point. Gniff is five feet down and fifteen feet left from the camp fire. Quinn is five feet down from Gniff. Finnian is five feet down from Quinn. Gimble is ten feet right and twenty feet down from camp fire. Tandon is five feet right from Gimble. Misty is five feet right and five feet up from Tandon. Edmond is five feet up from Tandon. Sildar is fifteen feet right and fifteen feet up from Tandon. Red Brand Bandit 1 is five feet left and five feet up from Gniff. Gerrack is five feet left and fifteen feet up from Red Brand Bandit 1. Red Brand Bandit 2 is five feet up from Gerrack. Hati is five feet right and twenty feet up from Sildar. Red Brand Bandit 4 is five feet up from Hati. Red Brand Bandit 5 is five feet left of Gniff. Red Brand Bandit 6 is five feet down from Sildar. Red Brand Bandit 7 is five feet right of Tandon.)
Red Brand Bandit 6 hits Sildar with his second swing (OOC: dealing 7 damage)
Red Brand Bandit 2 hits Gerrack with his first attack (OOC: dealing 3 damage)
Tandon swings his rapier and misses. He focuses for a moment to catch his breath. (OOC: using second wind and healing 6 HP)
Sildar is up
Sildar is going to turn around and attack Red Brand Bandit 6.
Bad Guys: Red Brand Bandit 1 has taken no damage, Red Brand Bandit 2 has taken no damage, Red Brand Bandit 4 has taken 6 damage, Red Brand Bandit 5 has taken 9 damage, Red Brand Bandit 6 has taken no damage, Red Brand Bandit 7 has taken 8 damage.
Gimble hidden by nature and his peers will move to get a good shot on RB7 again aiming at his head and knee.
Attack: 24 Damage: 4
Sneak Attack 4
(OOC: thats a critical hit so go ahead and roll another damage die)
edit (OOC: i see that the post has incase of critical in it, but i'm not accepting double 1s on a critical hit, thats stupid, so yes roll a "third" damage dice)
(OCC: the text map: Using the camp fire as the starting point. Gniff is five feet down and fifteen feet left from the camp fire. Quinn is five feet down from Gniff. Finnian is five feet down from Quinn. Gimble is ten feet right and twenty feet down from camp fire. Tandon is five feet right from Gimble. Misty is five feet right and five feet up from Tandon. Edmond is five feet up from Tandon. Sildar is fifteen feet right and fifteen feet up from Tandon. Red Brand Bandit 1 is five feet left from Finnian. Gerrack is five feet left and twenty feet up from Red Brand Bandit 5. Red Brand Bandit 2 is five feet up from Gerrack. Hati is five feet right and twenty feet up from Sildar. Red Brand Bandit 4 is five feet up from Hati. Red Brand Bandit 5 is five feet left of Gniff. Red Brand Bandit 6 is five feet down from Sildar.)
Sildar hits Red Brand Bandit 6 (OOC: dealing 12 damage)
Gimble hits Red Brand Bandit 7 (OOC: dealing 8 damage) killing him. (OOC: i guess you do not need to roll that extra damage.)
Gerrack attacks four times against Red Brand Bandit 2 and only hitting him once. (OOC: dealing 4 damage)
Red Brand Bandit 5 is up
is going to attack Gniff some more
Attack 1: 7
Damage 1(if it hits): 4
Attack 2: 15
Damage 2(if it hits): 7
Red Brand Bandit 1 is up
is going to move over and attack Finnian (Gniff you can use your reaction as an attack of opportunity against RB1)
Attack 1: 17
Damage 1(if it hits): 5
Attack 2: 9
Damage 2(if it hits): 7
Misty is up
(OOC: For Misty's turn you have line of sight on Red Brand Bandit 6. If you want to attack with a melee weapon you will need to move over. You have more than enough movement to do that.)
Bad Guys: Red Brand Bandit 1 has taken no damage, Red Brand Bandit 2 has taken 4 damage, Red Brand Bandit 4 has taken 6 damage, Red Brand Bandit 5 has taken 9 damage, Red Brand Bandit 6 has taken 12 damage, Red Brand Bandit 7 is dead.
Gimble hidden by nature and his peers will move to get a good shot on RB7 again aiming at his head and knee.
Attack: 24 Damage: 4
Sneak Attack 4
(OOC: thats a critical hit so go ahead and roll another damage die)
edit (OOC: i see that the post has incase of critical in it, but i'm not accepting double 1s on a critical hit, thats stupid, so yes roll a "third" damage dice)
She then uses her last 5 feet of movement to step back to the East, away from both bandits 1 and 5. They get opportunity attacks if they wish.
(OOC: you do not have enough movement to get into melee with Red Brand Bandit 1 or 5, you can get into melee with Red Brand Bandit 6. You are on the east side of the campfire and Red Brand Bandit 1 and 5 are on the west side of it. so you can dash to get into melee range of either one or you can move and attack red brand bandit 6.)
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She then uses her last 5 feet of movement to step back to the East, away from both bandits 1 and 5. They get opportunity attacks if they wish.
(OOC: you do not have enough movement to get into melee with Red Brand Bandit 1 or 5, you can get into melee with Red Brand Bandit 6. You are on the east side of the campfire and Red Brand Bandit 1 and 5 are on the west side of it. so you can dash to get into melee range of either one or you can move and attack red brand bandit 6.)
sorry I was going by the text map, and put it all together in a spreadsheet, going by your text descriptions. If Misty made a diaganel nw move, then straight west from there, it was 25 feet of movement to get to the square north of gniff. According to the text details niff is on the same row as misty, and is 5 feet w of the campfire, while misty is 20 feet e of the campfire. the distance between her and gniff cannot be more than 25 or 30 feet. I am confused I guess... If that is all incorrect, then she can just do the attack and whatnot against bandit 6, but would prefer to go against the others.
She then uses her last 5 feet of movement to step back to the East, away from both bandits 1 and 5. They get opportunity attacks if they wish.
(OOC: you do not have enough movement to get into melee with Red Brand Bandit 1 or 5, you can get into melee with Red Brand Bandit 6. You are on the east side of the campfire and Red Brand Bandit 1 and 5 are on the west side of it. so you can dash to get into melee range of either one or you can move and attack red brand bandit 6.)
sorry I was going by the text map, and put it all together in a spreadsheet, going by your text descriptions. If Misty made a diaganel nw move, then straight west from there, it was 25 feet of movement to get to the square north of gniff. According to the text details niff is on the same row as misty, and is 5 feet w of the campfire, while misty is 20 feet e of the campfire. the distance between her and gniff cannot be more than 25 or 30 feet. I am confused I guess... If that is all incorrect, then she can just do the attack and whatnot against bandit 6, but would prefer to go against the others.
(OOC: no i'm sorry, i'm gonna have to think of a way to make the text map a little clearer. The only way for misty to attack this turn would to two squares to the right or move one square right and one square up [effectively the same] to move into melee of RBG 6.)
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(OCC: the text map: Using Misty as the starting point. Sildar is ten feet up from Misty [two squares up.] Edmond is fifteen feet left from Misty [three squares left] Tandon is fifteen feet left and five feet down from Misty [two squares left, one square down, then another square left.] Gimble is twenty feet left and five feet down from Misty [two squares left, one square down, then two more squares left.] {that is the people close to Misty} Hati is five feet right and thirty feet up from Misty [one square right, six squares up.] Red Brand Bandit 4 is five feet right and thirty five feet up from Misty [one square right, five squares up, another square right, then two squares up.] {those are the people ahead of Misty in slight distance.} the camp fire [which is the middle of the battle field] is twenty five feet left and fifteen feet up [five squares left, three squares up.] {that is to the middle of the battle field.} For the rest of the battle field the text map will use the camp fire as the starting point for Misty would have to at least travel to the camp fire to get to the people that are beyond it. Gniff is five feet down and fifteen feet left from the camp fire. Quinn is five feet down from Gniff. Finnian is five feet down from Quinn. Red Brand Bandit 5 is five feet left of Gniff. Red Brand Bandit 1 is five feet left from Finnian. Gerrack is five feet left and twenty feet up from Red Brand Bandit 5. Red Brand Bandit 2 is five feet up from Gerrack.)
(OOC: hopefully the new text map helps clarify things, and of course feel free to ask me questions.)
Misty moves over and attacks Red Brand Bandit 6 (OOC: dealing 5 damage) killing the bandit.
Bad Guys: Red Brand Bandit 1 has taken no damage, Red Brand Bandit 2 has taken 4 damage, Red Brand Bandit 4 has taken 6 damage, Red Brand Bandit 5 has taken 9 damage, Red Brand Bandit 6 is dead.
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This post has potentially manipulated dice roll results.
With Redbrand 1 swiping in his direction, Finnian responds in kind. He steps forward and sends an uppercut aimed at the brigand's jaw, then attempts to latch onto the man and keep him in place.
With Redbrand 1 swiping in his direction, Finnian responds in kind. He steps forward and sends an uppercut aimed at the brigand's jaw, then attempts to latch onto the man and keep him in place.
Tavern Brawler Strike: 24 Damage: 5
Athletics: 5
Crit Damage: 1
(OOC:go ahead and re roll the crit damage, its really dumb that the dice roller keeps giving the players nat 1s on critical hits)
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(OCC: the text map: Using Misty as the starting point. Sildar is ten feet up and twenty feet right from Misty [four squares right and two squares up.] Edmond is five feet right from Misty [one squares right] Tandon is five feet right and five feet down from Misty [one squares right, one square down.] Gimble is five feet down from Misty [one square down.] {that is the people close to Misty} Hati is twenty five feet right and thirty feet up from Misty [five square right, six squares up.] Red Brand Bandit 4 is twenty five feet right and thirty five feet up from Misty [five squares right, five squares up, another square right, then two squares up.] {those are the people that are at a slight distance from Misty or the right side part of the battlefield.} the camp fire [which is the middle of the battle field] is five feet left and fifteen feet up [one square left, three squares up.] {that is to the middle of the battle field.} For the rest of the battle field the text map will use the camp fire as the starting point for Misty would have to at least travel to the camp fire to get to the people that are beyond it. Gniff is five feet down and fifteen feet left from the camp fire. Quinn is five feet down from Gniff. Finnian is five feet down from Quinn. Red Brand Bandit 5 is five feet left of Gniff. Red Brand Bandit 1 is five feet left from Finnian. Gerrack is five feet left and twenty feet up from Red Brand Bandit 5. Red Brand Bandit 2 is five feet up from Gerrack.)
(OOC: the text map has been updated)
Finnian gives the bandit a good upper cut punch. (OOC: dealing 8 damage)
Bad Guys: Red Brand Bandit 1 has taken 8 damage, Red Brand Bandit 2 has taken 4 damage, Red Brand Bandit 4 has taken 6 damage, Red Brand Bandit 5 has taken 9 damage.
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Edmond drops his hammer and shield, moves to 1 tile East of Sildar, 4 tiles South of Hati, drawing and loading his Crossbow as he moves, and aiming it when he gets there at Bandit 4.
Round 2
Initiative Order: Tandon, Sildar, Gimble, Gerrack, Red Brand Bandit 5, Red Brand Bandit 7, Red Brand Bandit 1, Misty, Finnian, Edmond and Gniff (then Quinn), Hati, Red Brand Bandit 4, Red Brand Bandit 6, Red Brand Bandit 2.
(OOC: the battle map is in the link in the spoiler.)
battle map
(OCC: the text map: Using the camp fire as the starting point. Gniff is five feet down and fifteen feet left from the camp fire. Quinn is five feet down from Gniff. Finnian is five feet down from Quinn. Gimble is ten feet right and twenty feet down from camp fire. Tandon is five feet right from Gimble. Misty is five feet right and five feet up from Tandon. Edmond is five feet up from Tandon. Sildar is fifteen feet right and fifteen feet up from Tandon. Red Brand Bandit 1 is five feet left and five feet up from Gniff. Gerrack is five feet left and fifteen feet up from Red Brand Bandit 1. Red Brand Bandit 2 is five feet up from Gerrack. Hati is five feet right and twenty feet up from Sildar. Red Brand Bandit 4 is five feet up from Hati. Red Brand Bandit 5 is five feet left of Gniff. Red Brand Bandit 6 is five feet down from Sildar. Red Brand Bandit 7 is five feet right of Tandon.)
Hati flies over and slashes at RB4. (OOC: dealing 6 damage.)
Red Brand Bandit 4 is up
RB4 is going to attack back at Hati
Attack 1: 10
Damage 1(if it hits): 5
Attack 2: 12
Damage 2(if it hits): 5
Red Brand Bandit 6 is up
is going to go over to Sildar and attack.
Attack 1: 11
Damage 1(if it hits): 8
Attack 2: 6
Damage 2(if it hits): 3
Red Brand Bandit 2 is up
is going to attack Gerrack.
Attack 1: 16
Damage 1(if it hits): 7
Attack 2: 22
Damage 2(if it hits): 6
Tandon is up
Health Updates: The Party: Tandon 1/18 HP, Gimble 10/10 HP, Gerrack 17/17 HP, Misty 16/16 HP, Finnian 14/14 HP, Edmond 21/21 HP, Gniff 7/13 HP, Quinn 18/18 HP, Hati 17/17 HP.
NPC: Sildar Hallwinter: 27/27 HP
Bad Guys: Red Brand Bandit 1 has taken no damage, Red Brand Bandit 2 has taken no damage, Red Brand Bandit 4 has taken 6 damage, Red Brand Bandit 5 has taken 9 damage, Red Brand Bandit 6 has taken no damage, Red Brand Bandit 7 has taken 8 damage.
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Edmond yells out - Tandon, stay by me!
<ooc - preparatory to casting Lay on Hands on him>
Bonus Action: second wind 6
Taking a deep breath Tandon feels slightly energized.
Taking out his rapier he attacks R7:
Attack: 7 Damage: 4
Still fatigued he is unable to strike with all his power as he stumbles a bit with his sword.
”Get your hands away from me and hit somebody!” He replies to Edmond
Round 2
Initiative Order: Tandon, Sildar, Gimble, Gerrack, Red Brand Bandit 5, Red Brand Bandit 7, Red Brand Bandit 1, Misty, Finnian, Edmond and Gniff (then Quinn), Hati, Red Brand Bandit 4, Red Brand Bandit 6, Red Brand Bandit 2.
(OOC: the battle map is in the link in the spoiler.)
battle map
(OCC: the text map: Using the camp fire as the starting point. Gniff is five feet down and fifteen feet left from the camp fire. Quinn is five feet down from Gniff. Finnian is five feet down from Quinn. Gimble is ten feet right and twenty feet down from camp fire. Tandon is five feet right from Gimble. Misty is five feet right and five feet up from Tandon. Edmond is five feet up from Tandon. Sildar is fifteen feet right and fifteen feet up from Tandon. Red Brand Bandit 1 is five feet left and five feet up from Gniff. Gerrack is five feet left and fifteen feet up from Red Brand Bandit 1. Red Brand Bandit 2 is five feet up from Gerrack. Hati is five feet right and twenty feet up from Sildar. Red Brand Bandit 4 is five feet up from Hati. Red Brand Bandit 5 is five feet left of Gniff. Red Brand Bandit 6 is five feet down from Sildar. Red Brand Bandit 7 is five feet right of Tandon.)
Red Brand Bandit 6 hits Sildar with his second swing (OOC: dealing 7 damage)
Red Brand Bandit 2 hits Gerrack with his first attack (OOC: dealing 3 damage)
Tandon swings his rapier and misses. He focuses for a moment to catch his breath. (OOC: using second wind and healing 6 HP)
Sildar is up
Sildar is going to turn around and attack Red Brand Bandit 6.
Attack 1: 23
Damage 1(if it hits): 7
Attack 2: 11
Damage 2(if it hits): 7
Gimble is up
Health Updates: The Party: Tandon 7/18 HP, Gimble 10/10 HP, Gerrack 14/17 HP, Misty 16/16 HP, Finnian 14/14 HP, Edmond 21/21 HP, Gniff 7/13 HP, Quinn 18/18 HP, Hati 17/17 HP.
NPC: Sildar Hallwinter: 20/27 HP
Bad Guys: Red Brand Bandit 1 has taken no damage, Red Brand Bandit 2 has taken no damage, Red Brand Bandit 4 has taken 6 damage, Red Brand Bandit 5 has taken 9 damage, Red Brand Bandit 6 has taken no damage, Red Brand Bandit 7 has taken 8 damage.
edit: Sildar's critical hit damage: 5
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Gimble hidden by nature and his peers will move to get a good shot on RB7 again aiming at his head and knee.
Attack: 24 Damage: 4
Sneak Attack 4
GERRACK is attacking Bandit 2 again
Frustrated at his lack of accuracy, Gerrack lashes out with his spear once more: 9, trying to lance the bandit through for 10 damage.
His taloned foot follows closely after the spear thrust: 11 for 7 damage.
Sensing that he may just have missed again, Gerrack expends one ki point to unleash a flurry of blows against his opponent:
Attack: 13 Damage: 6
Attack: 22 Damage: 4
(I think only one attack hit, and the damage was a natural 1 again... maybe Gerrack should be a pacifist)
(OOC: thats a critical hit so go ahead and roll another damage die)
edit (OOC: i see that the post has incase of critical in it, but i'm not accepting double 1s on a critical hit, thats stupid, so yes roll a "third" damage dice)
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Round 2
Initiative Order: Tandon, Sildar, Gimble, Gerrack, Red Brand Bandit 5, Red Brand Bandit 1, Misty, Finnian, Edmond, Gniff (then Quinn), Hati, Red Brand Bandit 4, Red Brand Bandit 6, Red Brand Bandit 2.
(OOC: the battle map is in the link in the spoiler.)
battle map
(OCC: the text map: Using the camp fire as the starting point. Gniff is five feet down and fifteen feet left from the camp fire. Quinn is five feet down from Gniff. Finnian is five feet down from Quinn. Gimble is ten feet right and twenty feet down from camp fire. Tandon is five feet right from Gimble. Misty is five feet right and five feet up from Tandon. Edmond is five feet up from Tandon. Sildar is fifteen feet right and fifteen feet up from Tandon. Red Brand Bandit 1 is five feet left from Finnian. Gerrack is five feet left and twenty feet up from Red Brand Bandit 5. Red Brand Bandit 2 is five feet up from Gerrack. Hati is five feet right and twenty feet up from Sildar. Red Brand Bandit 4 is five feet up from Hati. Red Brand Bandit 5 is five feet left of Gniff. Red Brand Bandit 6 is five feet down from Sildar.)
Sildar hits Red Brand Bandit 6 (OOC: dealing 12 damage)
Gimble hits Red Brand Bandit 7 (OOC: dealing 8 damage) killing him. (OOC: i guess you do not need to roll that extra damage.)
Gerrack attacks four times against Red Brand Bandit 2 and only hitting him once. (OOC: dealing 4 damage)
Red Brand Bandit 5 is up
is going to attack Gniff some more
Attack 1: 7
Damage 1(if it hits): 4
Attack 2: 15
Damage 2(if it hits): 7
Red Brand Bandit 1 is up
is going to move over and attack Finnian (Gniff you can use your reaction as an attack of opportunity against RB1)
Attack 1: 17
Damage 1(if it hits): 5
Attack 2: 9
Damage 2(if it hits): 7
Misty is up
(OOC: For Misty's turn you have line of sight on Red Brand Bandit 6. If you want to attack with a melee weapon you will need to move over. You have more than enough movement to do that.)
Health Updates: The Party: Tandon 7/18 HP, Gimble 10/10 HP, Gerrack 14/17 HP, Misty 16/16 HP, Finnian 14/14 HP, Edmond 21/21 HP, Gniff 7/13 HP, Quinn 18/18 HP, Hati 17/17 HP.
NPC: Sildar Hallwinter: 20/27 HP
Bad Guys: Red Brand Bandit 1 has taken no damage, Red Brand Bandit 2 has taken 4 damage, Red Brand Bandit 4 has taken 6 damage, Red Brand Bandit 5 has taken 9 damage, Red Brand Bandit 6 has taken 12 damage, Red Brand Bandit 7 is dead.
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8
Gniff sees an opening while one of the bandits moves to attack Finnian and stabs out with his spear.
Reaction attack vs. Red Brand Bandit 1: 15 Damage: Unable to parse dice roll.
Misty moves over and attacks Redbrand 1 to the north of Gniff.
Casting booming blade
Rapier attack...
To hit: 13
Damage: 4
She then uses her last 5 feet of movement to step back to the East, away from both bandits 1 and 5. They get opportunity attacks if they wish.
(OOC: you do not have enough movement to get into melee with Red Brand Bandit 1 or 5, you can get into melee with Red Brand Bandit 6. You are on the east side of the campfire and Red Brand Bandit 1 and 5 are on the west side of it. so you can dash to get into melee range of either one or you can move and attack red brand bandit 6.)
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sorry I was going by the text map, and put it all together in a spreadsheet, going by your text descriptions. If Misty made a diaganel nw move, then straight west from there, it was 25 feet of movement to get to the square north of gniff. According to the text details niff is on the same row as misty, and is 5 feet w of the campfire, while misty is 20 feet e of the campfire. the distance between her and gniff cannot be more than 25 or 30 feet. I am confused I guess... If that is all incorrect, then she can just do the attack and whatnot against bandit 6, but would prefer to go against the others.
(OOC: no i'm sorry, i'm gonna have to think of a way to make the text map a little clearer. The only way for misty to attack this turn would to two squares to the right or move one square right and one square up [effectively the same] to move into melee of RBG 6.)
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Round 2
Initiative Order: Tandon, Sildar, Gimble, Gerrack, Red Brand Bandit 5, Red Brand Bandit 1, Misty, Finnian, Edmond, Gniff (then Quinn), Hati, Red Brand Bandit 4, Red Brand Bandit 2.
(OOC: the battle map is in the link in the spoiler.)
battle map
(OCC: the text map: Using Misty as the starting point. Sildar is ten feet up from Misty [two squares up.] Edmond is fifteen feet left from Misty [three squares left] Tandon is fifteen feet left and five feet down from Misty [two squares left, one square down, then another square left.] Gimble is twenty feet left and five feet down from Misty [two squares left, one square down, then two more squares left.] {that is the people close to Misty} Hati is five feet right and thirty feet up from Misty [one square right, six squares up.] Red Brand Bandit 4 is five feet right and thirty five feet up from Misty [one square right, five squares up, another square right, then two squares up.] {those are the people ahead of Misty in slight distance.} the camp fire [which is the middle of the battle field] is twenty five feet left and fifteen feet up [five squares left, three squares up.] {that is to the middle of the battle field.} For the rest of the battle field the text map will use the camp fire as the starting point for Misty would have to at least travel to the camp fire to get to the people that are beyond it. Gniff is five feet down and fifteen feet left from the camp fire. Quinn is five feet down from Gniff. Finnian is five feet down from Quinn. Red Brand Bandit 5 is five feet left of Gniff. Red Brand Bandit 1 is five feet left from Finnian. Gerrack is five feet left and twenty feet up from Red Brand Bandit 5. Red Brand Bandit 2 is five feet up from Gerrack.)
(OOC: hopefully the new text map helps clarify things, and of course feel free to ask me questions.)
Misty moves over and attacks Red Brand Bandit 6 (OOC: dealing 5 damage) killing the bandit.
Finnian is up
Health Updates: The Party: Tandon 7/18 HP, Gimble 10/10 HP, Gerrack 14/17 HP, Misty 16/16 HP, Finnian 14/14 HP, Edmond 21/21 HP, Gniff 7/13 HP, Quinn 18/18 HP, Hati 17/17 HP.
NPC: Sildar Hallwinter: 20/27 HP
Bad Guys: Red Brand Bandit 1 has taken no damage, Red Brand Bandit 2 has taken 4 damage, Red Brand Bandit 4 has taken 6 damage, Red Brand Bandit 5 has taken 9 damage, Red Brand Bandit 6 is dead.
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Misty uses the rest of her movement to head towards Gniff.
With Redbrand 1 swiping in his direction, Finnian responds in kind. He steps forward and sends an uppercut aimed at the brigand's jaw, then attempts to latch onto the man and keep him in place.
Tavern Brawler Strike: 5 Damage: 6
Athletics: 15
Crit Damage: 1Crit Damage: 2
(OOC:go ahead and re roll the crit damage, its really dumb that the dice roller keeps giving the players nat 1s on critical hits)
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Round 2
Initiative Order: Tandon, Sildar, Gimble, Gerrack, Red Brand Bandit 5, Red Brand Bandit 1, Misty, Finnian, Edmond, Gniff (then Quinn), Hati, Red Brand Bandit 4, Red Brand Bandit 2.
(OOC: the battle map is in the link in the spoiler.)
battle map
(OCC: the text map: Using Misty as the starting point. Sildar is ten feet up and twenty feet right from Misty [four squares right and two squares up.] Edmond is five feet right from Misty [one squares right] Tandon is five feet right and five feet down from Misty [one squares right, one square down.] Gimble is five feet down from Misty [one square down.] {that is the people close to Misty} Hati is twenty five feet right and thirty feet up from Misty [five square right, six squares up.] Red Brand Bandit 4 is twenty five feet right and thirty five feet up from Misty [five squares right, five squares up, another square right, then two squares up.] {those are the people that are at a slight distance from Misty or the right side part of the battlefield.} the camp fire [which is the middle of the battle field] is five feet left and fifteen feet up [one square left, three squares up.] {that is to the middle of the battle field.} For the rest of the battle field the text map will use the camp fire as the starting point for Misty would have to at least travel to the camp fire to get to the people that are beyond it. Gniff is five feet down and fifteen feet left from the camp fire. Quinn is five feet down from Gniff. Finnian is five feet down from Quinn. Red Brand Bandit 5 is five feet left of Gniff. Red Brand Bandit 1 is five feet left from Finnian. Gerrack is five feet left and twenty feet up from Red Brand Bandit 5. Red Brand Bandit 2 is five feet up from Gerrack.)
(OOC: the text map has been updated)
Finnian gives the bandit a good upper cut punch. (OOC: dealing 8 damage)
Edmond is up
Health Updates: The Party: Tandon 7/18 HP, Gimble 10/10 HP, Gerrack 14/17 HP, Misty 16/16 HP, Finnian 14/14 HP, Edmond 21/21 HP, Gniff 7/13 HP, Quinn 18/18 HP, Hati 17/17 HP.
NPC: Sildar Hallwinter: 20/27 HP
Bad Guys: Red Brand Bandit 1 has taken 8 damage, Red Brand Bandit 2 has taken 4 damage, Red Brand Bandit 4 has taken 6 damage, Red Brand Bandit 5 has taken 9 damage.
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
Edmond drops his hammer and shield, moves to 1 tile East of Sildar, 4 tiles South of Hati, drawing and loading his Crossbow as he moves, and aiming it when he gets there at Bandit 4.
Edit to add -
Hi Buddy! How you doing!