This post has potentially manipulated dice roll results.
Stannic bends down next to the ruins and picks up three more small stones, blessing them with nature’s magic. He winces as he hears yet more horns from the other side of the building. He throws one of his stones toward the Orc’s struggling through the vines, trying to pick them off one by one.
Syl shoots a firebolt at Orc 4, 22 to hit for 8 damage (bringing him to 13 damage total) She nimbly steps 10’ back, and quietly says to the group nearby- “once those others awake we should pull them into the trap.”
(OOC: Map Legend: The circles with a Z are the sleeping orcs. the circles with orcs are orcs who are on patrol. The patrolling orcs are now alert with the horn blowing. the circles with SW are siege weapons. the circle with Dragon is the dragon. The buildings with doors, white squares in the middle of a wall of a building, are intact and you cannot see what is inside them. The other buildings/ruins can be traveled through but it is difficult terrain. All the plant life on the map is ashes and embers which will not provide cover. The siege weapons are big enough to obscure vision if you are directly in line with it. So say the party gets in front of one, the sleeping orcs on the other side would not be able to see the party. Same is true with the buildings. Let me know if you have any other questions or concerns about the map. Casmir is the circle with a C in it. The big red circle is to indicate the zone where spiked growth and entangle are active. The purple circle with SI is Thok's silent image. Thok is the circle with a T in it. Stannic is the circle with a SV in it. Reidoth is the circle with a R. Syl is the circle with a SA. Gimble is the circle with a GD. the awake orcs have numbers so you can identify them easier. I forgot to mention the map says each square is 10 feet. Do not pay attention to that, each square is 5 feet, with exception of the ruins which are difficult terrain.)
Orc 4's attack bounces off Casmir's armor.
Orc 12 gets cut by the spiked growth (OOC: taking 4 damage)
Stannic attacks Orc 9 with his sling. (OOC: dealing 6 damage)
Syl casts firebolt at Orc 4. (OOC: dealing 8 damage)
Reidoth is up
Reidoth moves into melee range of Orc 10 and attacks.
Attack: 13
Damage(if it hits): 2
Gimble is up
Health Updates: The Party: The Party: Casmir 36/36 HP, Gimble 31/31 HP, Stannic 31/31 HP Syl 22/22 HP, Thok 26/26 HP.
Party allies: Reidoth 27/27 HP.
Bad Guys: Orc 4 has taken 13 damage. Orc 9 has taken 11 damage. Orc 10 has taken no damage. Orc 11 has taken no damage. Orc 12 has taken 4 damage.
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DMing "Gallia Campaign 1".
Looking for a new game, if you need a player private message me.
Gimble assesses where his party is at. He lines up another attack on yet another orc10 “This is kinda like fish in a barrel. It’s just sad. Kinda expected more from orcs.”
Casmir aims at Orc4 with his warhammer, keeping an eye to protect his comrades.
(OOC: Attack 18 Damage if it hits 9. He will use his Protection Fighting Style to force Disadvantage on the first melee attack to either Reidoth or Thok, whatever comes first.)
(OOC: Map Legend: The circles with a Z are the sleeping orcs. the circles with orcs are orcs who are on patrol. The patrolling orcs are now alert with the horn blowing. the circles with SW are siege weapons. the circle with Dragon is the dragon. The buildings with doors, white squares in the middle of a wall of a building, are intact and you cannot see what is inside them. The other buildings/ruins can be traveled through but it is difficult terrain. All the plant life on the map is ashes and embers which will not provide cover. The siege weapons are big enough to obscure vision if you are directly in line with it. So say the party gets in front of one, the sleeping orcs on the other side would not be able to see the party. Same is true with the buildings. Let me know if you have any other questions or concerns about the map. Casmir is the circle with a C in it. The big red circle is to indicate the zone where spiked growth and entangle are active. The purple circle with SI is Thok's silent image. Thok is the circle with a T in it. Stannic is the circle with a SV in it. Reidoth is the circle with a R. Syl is the circle with a SA. Gimble is the circle with a GD. the awake orcs have numbers so you can identify them easier. I forgot to mention the map says each square is 10 feet. Do not pay attention to that, each square is 5 feet, with exception of the ruins which are difficult terrain.)
(OOC: Map Legend: The circles with a Z are the sleeping orcs. the circles with orcs are orcs who are on patrol. The patrolling orcs are now alert with the horn blowing. the circles with SW are siege weapons. the circle with Dragon is the dragon. The buildings with doors, white squares in the middle of a wall of a building, are intact and you cannot see what is inside them. The other buildings/ruins can be traveled through but it is difficult terrain. All the plant life on the map is ashes and embers which will not provide cover. The siege weapons are big enough to obscure vision if you are directly in line with it. So say the party gets in front of one, the sleeping orcs on the other side would not be able to see the party. Same is true with the buildings. Let me know if you have any other questions or concerns about the map. Casmir is the circle with a C in it. The big red circle is to indicate the zone where spiked growth and entangle are active. The purple circle with SI is Thok's silent image. Thok is the circle with a T in it. Stannic is the circle with a SV in it. Reidoth is the circle with a R. Syl is the circle with a SA. Gimble is the circle with a GD. the awake orcs have numbers so you can identify them easier. I forgot to mention the map says each square is 10 feet. Do not pay attention to that, each square is 5 feet, with exception of the ruins which are difficult terrain.)
Thok casts Burning Hands, the Orcs fail to get out of the way. Orc 10 is incinerated. (OOC: dealing 10 fire damage)
Orc 11 is up
Orc 11 moves into melee range, and then attacks Thok.
Attack: 24
Damage(if it hits): 15
Orc 9 struggles against the entangle vines.
Orc 12 struggles against the entangle vines.
Orc 13 hears the horn blows, and sees Orc 9 and Orc 12 struggling, goes to assist the two struggling orcs. The entangle vines do not stop Orc 13. The spike growth thorns cut Orc 13 several times.
Spike Growth damage: 14
If Orc 13 is still able. Orc 13 tries to rip the vines off of Orc 12.
Stannic is up
Health Updates: The Party: The Party: Casmir 36/36 HP, Gimble 31/31 HP, Stannic 31/31 HP Syl 22/22 HP, Thok 26/26 HP.
Party allies: Reidoth 27/27 HP.
Bad Guys: Orc 9 has taken 11 damage. Orc 10 is dead. Orc 11 has taken 10 damage. Orc 12 has taken 4 damage.
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list of my games/characters in the spoiler
DMing "Gallia Campaign 1".
Looking for a new game, if you need a player private message me.
Stannic watches another Orc come to the aid of the ones stuck in the entangling vines. As the silent image drops, Stannic throws another one of his enchanted pebbles toward the newly freed Orc. He looks back at Gimble and motions him over “Plenty of targets breaking through the vines over here.”
Syl shoots Orc 9 with a firebolt, (natural 20 - with advantage from restrained condition, in campaign log, 11 HP damage to Orc 9. She steps back 10’ to the south, and says “OK, we’ve got their attention, we can draw them back this way.”
(OOC: Map Legend: The circles with a Z are the sleeping orcs. the circles with orcs are orcs who are on patrol. The patrolling orcs are now alert with the horn blowing. the circles with SW are siege weapons. the circle with Dragon is the dragon. The buildings with doors, white squares in the middle of a wall of a building, are intact and you cannot see what is inside them. The other buildings/ruins can be traveled through but it is difficult terrain. All the plant life on the map is ashes and embers which will not provide cover. The siege weapons are big enough to obscure vision if you are directly in line with it. So say the party gets in front of one, the sleeping orcs on the other side would not be able to see the party. Same is true with the buildings. Let me know if you have any other questions or concerns about the map. Casmir is the circle with a C in it. The big red circle is to indicate the zone where spiked growth and entangle are active. The purple circle with SI is Thok's silent image. Thok is the circle with a T in it. Stannic is the circle with a SV in it. Reidoth is the circle with a R. Syl is the circle with a SA. Gimble is the circle with a GD. the awake orcs have numbers so you can identify them easier. I forgot to mention the map says each square is 10 feet. Do not pay attention to that, each square is 5 feet, with exception of the ruins which are difficult terrain.)
Orc 11 hits Thok hard with his axe. (OOC: dealing 15 damage)
Orc 13 gets ripped severely by the spike growth thorns. (OOC: dealing 14 damage)
Thok loses concentration on Silent Image, causing it to fizzle out.
(OOC: Orc 13 failed to free Orc 12, assuming you are still targeting Orc 12 read the following. If not let me know your target.)
Stannic hits Orc 12 with his sling. (OOC: dealing 8 damage)
Syl fires off a perfect firebolt at Orc 9. the bolt causes Orc 9 to burst into flames, and he burns to death. (OOC: dealing 11 damage)
Reidoth is up
Reidoth attacks Orc 11 with his quarterstaff.
Attack: 8
Damage(if it hits): 1
Gimble is up
Health Updates: The Party: The Party: Casmir 36/36 HP, Gimble 31/31 HP, Stannic 31/31 HP Syl 22/22 HP, Thok 9/26 HP.
Party allies: Reidoth 27/27 HP.
Bad Guys: Orc 9 is dead. Orc 11 has taken 10 damage. Orc 12 has taken 12 damage. Orc 13 has taken 14 damage.
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DMing "Gallia Campaign 1".
Looking for a new game, if you need a player private message me.
Gimble hears Stannic’s call. He moves over to get into an advantageous position.
(Ooc correct me if I’m wrong, I don’t have enough movement to get into a position to attack atm)
(OOC: you can move to the square in front of or above Stannic and be in hand crossbow range of Orc 13. You can shoot at Orc 12 with your hand crossbow but you would take a -2 penalty to the attack.)
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Gimble hears Stannic’s call. He moves over to get into an advantageous position.
(Ooc correct me if I’m wrong, I don’t have enough movement to get into a position to attack atm)
(OOC: you can move to the square in front of or above Stannic and be in hand crossbow range of Orc 13. You can shoot at Orc 12 with your hand crossbow but you would take a -2 penalty to the attack.)
(OOC: Map Legend: The circles with a Z are the sleeping orcs. the circles with orcs are orcs who are on patrol. The patrolling orcs are now alert with the horn blowing. the circles with SW are siege weapons. the circle with Dragon is the dragon. The buildings with doors, white squares in the middle of a wall of a building, are intact and you cannot see what is inside them. The other buildings/ruins can be traveled through but it is difficult terrain. All the plant life on the map is ashes and embers which will not provide cover. The siege weapons are big enough to obscure vision if you are directly in line with it. So say the party gets in front of one, the sleeping orcs on the other side would not be able to see the party. Same is true with the buildings. Let me know if you have any other questions or concerns about the map. Casmir is the circle with a C in it. The big red circle is to indicate the zone where spiked growth and entangle are active. The purple circle with SI is Thok's silent image. Thok is the circle with a T in it. Stannic is the circle with a SV in it. Reidoth is the circle with a R. Syl is the circle with a SA. Gimble is the circle with a GD. the awake orcs have numbers so you can identify them easier. I forgot to mention the map says each square is 10 feet. Do not pay attention to that, each square is 5 feet, with exception of the ruins which are difficult terrain.)
Reidoth lands a critical hit against Orc 11
Critical hit damage: 5
Gimble moves into position and attacks Orc 13. The attack kills Orc 13. (OOC: dealing 8 damage).
Casmir is up
Health Updates: The Party: The Party: Casmir 36/36 HP, Gimble 31/31 HP, Stannic 31/31 HP Syl 22/22 HP, Thok 9/26 HP.
Party allies: Reidoth 27/27 HP.
Bad Guys: Orc 11 has taken 10 damage. Orc 12 has taken 12 damage. Orc 13 is dead.
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DMing "Gallia Campaign 1".
Looking for a new game, if you need a player private message me.
Casmir attacks Orc11 (OOC: Attack 15 Damage if it hits 11; if this is not enough to drop the orc, Casmir will remain engaged. If it is, he will fall back - to be exactly above the "T" in "Thundertree" - and motion Thok and Reidoth to do the same)
(OOC: Map Legend: The circles with a Z are the sleeping orcs. the circles with orcs are orcs who are on patrol. The patrolling orcs are now alert with the horn blowing. the circles with SW are siege weapons. the circle with Dragon is the dragon. The buildings with doors, white squares in the middle of a wall of a building, are intact and you cannot see what is inside them. The other buildings/ruins can be traveled through but it is difficult terrain. All the plant life on the map is ashes and embers which will not provide cover. The siege weapons are big enough to obscure vision if you are directly in line with it. So say the party gets in front of one, the sleeping orcs on the other side would not be able to see the party. Same is true with the buildings. Let me know if you have any other questions or concerns about the map. Casmir is the circle with a C in it. The big red circle is to indicate the zone where spiked growth and entangle are active. The purple circle with SI is Thok's silent image. Thok is the circle with a T in it. Stannic is the circle with a SV in it. Reidoth is the circle with a R. Syl is the circle with a SA. Gimble is the circle with a GD. the awake orcs have numbers so you can identify them easier. I forgot to mention the map says each square is 10 feet. Do not pay attention to that, each square is 5 feet, with exception of the ruins which are difficult terrain.)
Reidoth's critical blow kills Orc 11
(OOC: @ Casmir, Do you still wish to do your turn as is? Moving to the edge of the map? Since Orc 11 is dead you don't have a target for an attack so still have an action that you could spend.)
Casmir is up
Health Updates: The Party: The Party: Casmir 36/36 HP, Gimble 31/31 HP, Stannic 31/31 HP Syl 22/22 HP, Thok 9/26 HP.
Party allies: Reidoth 27/27 HP.
Bad Guys: Orc 11 is dead. Orc 12 has taken 12 damage.
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DMing "Gallia Campaign 1".
Looking for a new game, if you need a player private message me.
Casmir notices the orc in front of him collapsed after Reidoth's blow and falls back to look for another target, switching his warhammer for his crossbow while he moves.
(OOC: Casmir will still move back, and he will try to shoot since there are no orcs in melee range, can he do that?)
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Stannic bends down next to the ruins and picks up three more small stones, blessing them with nature’s magic. He winces as he hears yet more horns from the other side of the building. He throws one of his stones toward the Orc’s struggling through the vines, trying to pick them off one by one.
Attack against Orc 9: 14 Damage: 6
.
Syl shoots a firebolt at Orc 4, 22 to hit for 8 damage (bringing him to 13 damage total) She nimbly steps 10’ back, and quietly says to the group nearby- “once those others awake we should pull them into the trap.”
Round 4
Initiative Order: Stannic, Syl, Reidoth, Gimble, Casmir, Thok, Orc 4, Orc 10, Orc 11.
(OOC: the battle map is in the link in the spoiler)
Ruins of Thundertree
(OOC: Map Legend: The circles with a Z are the sleeping orcs. the circles with orcs are orcs who are on patrol. The patrolling orcs are now alert with the horn blowing. the circles with SW are siege weapons. the circle with Dragon is the dragon. The buildings with doors, white squares in the middle of a wall of a building, are intact and you cannot see what is inside them. The other buildings/ruins can be traveled through but it is difficult terrain. All the plant life on the map is ashes and embers which will not provide cover. The siege weapons are big enough to obscure vision if you are directly in line with it. So say the party gets in front of one, the sleeping orcs on the other side would not be able to see the party. Same is true with the buildings. Let me know if you have any other questions or concerns about the map. Casmir is the circle with a C in it. The big red circle is to indicate the zone where spiked growth and entangle are active. The purple circle with SI is Thok's silent image. Thok is the circle with a T in it. Stannic is the circle with a SV in it. Reidoth is the circle with a R. Syl is the circle with a SA. Gimble is the circle with a GD. the awake orcs have numbers so you can identify them easier. I forgot to mention the map says each square is 10 feet. Do not pay attention to that, each square is 5 feet, with exception of the ruins which are difficult terrain.)
Orc 4's attack bounces off Casmir's armor.
Orc 12 gets cut by the spiked growth (OOC: taking 4 damage)
Stannic attacks Orc 9 with his sling. (OOC: dealing 6 damage)
Syl casts firebolt at Orc 4. (OOC: dealing 8 damage)
Reidoth is up
Reidoth moves into melee range of Orc 10 and attacks.
Attack: 13
Damage(if it hits): 2
Gimble is up
Health Updates: The Party: The Party: Casmir 36/36 HP, Gimble 31/31 HP, Stannic 31/31 HP Syl 22/22 HP, Thok 26/26 HP.
Party allies: Reidoth 27/27 HP.
Bad Guys: Orc 4 has taken 13 damage. Orc 9 has taken 11 damage. Orc 10 has taken no damage. Orc 11 has taken no damage. Orc 12 has taken 4 damage.
list of my games/characters in the spoiler
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Gimble assesses where his party is at. He lines up another attack on yet another orc10 “This is kinda like fish in a barrel. It’s just sad. Kinda expected more from orcs.”
Crossbow Attack: 19 Damage: 9
Dagger Attack: 11 Damage: 2
Sneak Attack 3
Casmir aims at Orc4 with his warhammer, keeping an eye to protect his comrades.
(OOC: Attack 18 Damage if it hits 9. He will use his Protection Fighting Style to force Disadvantage on the first melee attack to either Reidoth or Thok, whatever comes first.)
Round 4
Initiative Order: Stannic, Syl, Reidoth, Gimble, Casmir, Thok, Orc 10, Orc 11.
(OOC: the battle map is in the link in the spoiler)
Ruins of Thundertree
(OOC: Map Legend: The circles with a Z are the sleeping orcs. the circles with orcs are orcs who are on patrol. The patrolling orcs are now alert with the horn blowing. the circles with SW are siege weapons. the circle with Dragon is the dragon. The buildings with doors, white squares in the middle of a wall of a building, are intact and you cannot see what is inside them. The other buildings/ruins can be traveled through but it is difficult terrain. All the plant life on the map is ashes and embers which will not provide cover. The siege weapons are big enough to obscure vision if you are directly in line with it. So say the party gets in front of one, the sleeping orcs on the other side would not be able to see the party. Same is true with the buildings. Let me know if you have any other questions or concerns about the map. Casmir is the circle with a C in it. The big red circle is to indicate the zone where spiked growth and entangle are active. The purple circle with SI is Thok's silent image. Thok is the circle with a T in it. Stannic is the circle with a SV in it. Reidoth is the circle with a R. Syl is the circle with a SA. Gimble is the circle with a GD. the awake orcs have numbers so you can identify them easier. I forgot to mention the map says each square is 10 feet. Do not pay attention to that, each square is 5 feet, with exception of the ruins which are difficult terrain.)
Reidoth's attack lands. (OOC: dealing 2 damage)
Gimble's crossbow strikes Orc 10. His dagger misses. (OOC: dealing 12 damage)
Casmir hits Orc 4 with his warhammer, killing Orc 4.
Thok is up
Health Updates: The Party: The Party: Casmir 36/36 HP, Gimble 31/31 HP, Stannic 31/31 HP Syl 22/22 HP, Thok 26/26 HP.
Party allies: Reidoth 27/27 HP.
Bad Guys: Orc 4 is dead. Orc 9 has taken 11 damage. Orc 10 has taken 14 damage. Orc 11 has taken no damage. Orc 12 has taken 4 damage.
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Thok let's loose with another gout of flame, carefully controlled as it streams only towards his enemies, orcs 10 and 11
Burning hands dc 14 dex save for half of 10 fire damage
Paladin - warforged - orange
Round 5
Initiative Order: Stannic, Syl, Reidoth, Gimble, Casmir, Thok, Orc 11, Orc 9, Orc 12, Orc 13.
(OOC: the battle map is in the link in the spoiler)
Ruins of Thundertree
(OOC: Map Legend: The circles with a Z are the sleeping orcs. the circles with orcs are orcs who are on patrol. The patrolling orcs are now alert with the horn blowing. the circles with SW are siege weapons. the circle with Dragon is the dragon. The buildings with doors, white squares in the middle of a wall of a building, are intact and you cannot see what is inside them. The other buildings/ruins can be traveled through but it is difficult terrain. All the plant life on the map is ashes and embers which will not provide cover. The siege weapons are big enough to obscure vision if you are directly in line with it. So say the party gets in front of one, the sleeping orcs on the other side would not be able to see the party. Same is true with the buildings. Let me know if you have any other questions or concerns about the map. Casmir is the circle with a C in it. The big red circle is to indicate the zone where spiked growth and entangle are active. The purple circle with SI is Thok's silent image. Thok is the circle with a T in it. Stannic is the circle with a SV in it. Reidoth is the circle with a R. Syl is the circle with a SA. Gimble is the circle with a GD. the awake orcs have numbers so you can identify them easier. I forgot to mention the map says each square is 10 feet. Do not pay attention to that, each square is 5 feet, with exception of the ruins which are difficult terrain.)
Thok casts Burning Hands, the Orcs fail to get out of the way. Orc 10 is incinerated. (OOC: dealing 10 fire damage)
Orc 11 is up
Orc 11 moves into melee range, and then attacks Thok.
Attack: 24
Damage(if it hits): 15
Orc 9 struggles against the entangle vines.
Orc 12 struggles against the entangle vines.
Orc 13 hears the horn blows, and sees Orc 9 and Orc 12 struggling, goes to assist the two struggling orcs. The entangle vines do not stop Orc 13. The spike growth thorns cut Orc 13 several times.
Spike Growth damage: 14
If Orc 13 is still able. Orc 13 tries to rip the vines off of Orc 12.
Stannic is up
Health Updates: The Party: The Party: Casmir 36/36 HP, Gimble 31/31 HP, Stannic 31/31 HP Syl 22/22 HP, Thok 26/26 HP.
Party allies: Reidoth 27/27 HP.
Bad Guys: Orc 9 has taken 11 damage. Orc 10 is dead. Orc 11 has taken 10 damage. Orc 12 has taken 4 damage.
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Thok concentration check on Silent image after being hit by orc 11: 3
Paladin - warforged - orange
Silent image drops
Paladin - warforged - orange
Stannic watches another Orc come to the aid of the ones stuck in the entangling vines. As the silent image drops, Stannic throws another one of his enchanted pebbles toward the newly freed Orc. He looks back at Gimble and motions him over “Plenty of targets breaking through the vines over here.”
Attack on Orc 12: 20 Damage: 8.
.
Syl shoots Orc 9 with a firebolt, (natural 20 - with advantage from restrained condition, in campaign log, 11 HP damage to Orc 9. She steps back 10’ to the south, and says “OK, we’ve got their attention, we can draw them back this way.”
Round 5
Initiative Order: Stannic, Syl, Reidoth, Gimble, Casmir, Thok, Orc 11, Orc 12, Orc 13.
(OOC: the battle map is in the link in the spoiler)
Ruins of Thundertree
(OOC: Map Legend: The circles with a Z are the sleeping orcs. the circles with orcs are orcs who are on patrol. The patrolling orcs are now alert with the horn blowing. the circles with SW are siege weapons. the circle with Dragon is the dragon. The buildings with doors, white squares in the middle of a wall of a building, are intact and you cannot see what is inside them. The other buildings/ruins can be traveled through but it is difficult terrain. All the plant life on the map is ashes and embers which will not provide cover. The siege weapons are big enough to obscure vision if you are directly in line with it. So say the party gets in front of one, the sleeping orcs on the other side would not be able to see the party. Same is true with the buildings. Let me know if you have any other questions or concerns about the map. Casmir is the circle with a C in it. The big red circle is to indicate the zone where spiked growth and entangle are active. The purple circle with SI is Thok's silent image. Thok is the circle with a T in it. Stannic is the circle with a SV in it. Reidoth is the circle with a R. Syl is the circle with a SA. Gimble is the circle with a GD. the awake orcs have numbers so you can identify them easier. I forgot to mention the map says each square is 10 feet. Do not pay attention to that, each square is 5 feet, with exception of the ruins which are difficult terrain.)
Orc 11 hits Thok hard with his axe. (OOC: dealing 15 damage)
Orc 13 gets ripped severely by the spike growth thorns. (OOC: dealing 14 damage)
Thok loses concentration on Silent Image, causing it to fizzle out.
(OOC: Orc 13 failed to free Orc 12, assuming you are still targeting Orc 12 read the following. If not let me know your target.)
Stannic hits Orc 12 with his sling. (OOC: dealing 8 damage)
Syl fires off a perfect firebolt at Orc 9. the bolt causes Orc 9 to burst into flames, and he burns to death. (OOC: dealing 11 damage)
Reidoth is up
Reidoth attacks Orc 11 with his quarterstaff.
Attack: 8
Damage(if it hits): 1
Gimble is up
Health Updates: The Party: The Party: Casmir 36/36 HP, Gimble 31/31 HP, Stannic 31/31 HP Syl 22/22 HP, Thok 9/26 HP.
Party allies: Reidoth 27/27 HP.
Bad Guys: Orc 9 is dead. Orc 11 has taken 10 damage. Orc 12 has taken 12 damage. Orc 13 has taken 14 damage.
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Gimble hears Stannic’s call. He moves over to get into an advantageous position.
(Ooc correct me if I’m wrong, I don’t have enough movement to get into a position to attack atm)
(OOC: you can move to the square in front of or above Stannic and be in hand crossbow range of Orc 13. You can shoot at Orc 12 with your hand crossbow but you would take a -2 penalty to the attack.)
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In that case Gimble would go for Orc 13.
Crossbow Attack: 12 Damage: 7
Round 5
Initiative Order: Stannic, Syl, Reidoth, Gimble, Casmir, Thok, Orc 11, Orc 12.
(OOC: the battle map is in the link in the spoiler)
Ruins of Thundertree
(OOC: Map Legend: The circles with a Z are the sleeping orcs. the circles with orcs are orcs who are on patrol. The patrolling orcs are now alert with the horn blowing. the circles with SW are siege weapons. the circle with Dragon is the dragon. The buildings with doors, white squares in the middle of a wall of a building, are intact and you cannot see what is inside them. The other buildings/ruins can be traveled through but it is difficult terrain. All the plant life on the map is ashes and embers which will not provide cover. The siege weapons are big enough to obscure vision if you are directly in line with it. So say the party gets in front of one, the sleeping orcs on the other side would not be able to see the party. Same is true with the buildings. Let me know if you have any other questions or concerns about the map. Casmir is the circle with a C in it. The big red circle is to indicate the zone where spiked growth and entangle are active. The purple circle with SI is Thok's silent image. Thok is the circle with a T in it. Stannic is the circle with a SV in it. Reidoth is the circle with a R. Syl is the circle with a SA. Gimble is the circle with a GD. the awake orcs have numbers so you can identify them easier. I forgot to mention the map says each square is 10 feet. Do not pay attention to that, each square is 5 feet, with exception of the ruins which are difficult terrain.)
Reidoth lands a critical hit against Orc 11
Critical hit damage: 5
Gimble moves into position and attacks Orc 13. The attack kills Orc 13. (OOC: dealing 8 damage).
Casmir is up
Health Updates: The Party: The Party: Casmir 36/36 HP, Gimble 31/31 HP, Stannic 31/31 HP Syl 22/22 HP, Thok 9/26 HP.
Party allies: Reidoth 27/27 HP.
Bad Guys: Orc 11 has taken 10 damage. Orc 12 has taken 12 damage. Orc 13 is dead.
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
Casmir attacks Orc11 (OOC: Attack 15 Damage if it hits 11; if this is not enough to drop the orc, Casmir will remain engaged. If it is, he will fall back - to be exactly above the "T" in "Thundertree" - and motion Thok and Reidoth to do the same)
Round 5
Initiative Order: Stannic, Syl, Reidoth, Gimble, Casmir, Thok, Orc 12.
(OOC: the battle map is in the link in the spoiler)
Ruins of Thundertree
(OOC: Map Legend: The circles with a Z are the sleeping orcs. the circles with orcs are orcs who are on patrol. The patrolling orcs are now alert with the horn blowing. the circles with SW are siege weapons. the circle with Dragon is the dragon. The buildings with doors, white squares in the middle of a wall of a building, are intact and you cannot see what is inside them. The other buildings/ruins can be traveled through but it is difficult terrain. All the plant life on the map is ashes and embers which will not provide cover. The siege weapons are big enough to obscure vision if you are directly in line with it. So say the party gets in front of one, the sleeping orcs on the other side would not be able to see the party. Same is true with the buildings. Let me know if you have any other questions or concerns about the map. Casmir is the circle with a C in it. The big red circle is to indicate the zone where spiked growth and entangle are active. The purple circle with SI is Thok's silent image. Thok is the circle with a T in it. Stannic is the circle with a SV in it. Reidoth is the circle with a R. Syl is the circle with a SA. Gimble is the circle with a GD. the awake orcs have numbers so you can identify them easier. I forgot to mention the map says each square is 10 feet. Do not pay attention to that, each square is 5 feet, with exception of the ruins which are difficult terrain.)
Reidoth's critical blow kills Orc 11
(OOC: @ Casmir, Do you still wish to do your turn as is? Moving to the edge of the map? Since Orc 11 is dead you don't have a target for an attack so still have an action that you could spend.)
Casmir is up
Health Updates: The Party: The Party: Casmir 36/36 HP, Gimble 31/31 HP, Stannic 31/31 HP Syl 22/22 HP, Thok 9/26 HP.
Party allies: Reidoth 27/27 HP.
Bad Guys: Orc 11 is dead. Orc 12 has taken 12 damage.
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
Casmir notices the orc in front of him collapsed after Reidoth's blow and falls back to look for another target, switching his warhammer for his crossbow while he moves.
(OOC: Casmir will still move back, and he will try to shoot since there are no orcs in melee range, can he do that?)