Edmond hustles across the cavern yelling out in Common Hati! Go to the bridge! and then down the stairs coming around the corner at the bottom of the stairs just in time to see...
(OCC: the text map: using the fork in the cave as the starting point. Fleeing Goblin 3 is fifteen feet up and five feet left from the fork in the cave. Gerrack is five feet left from Fleeing Goblin 3. Tandon is five feet down from the fork in the cave. Finnian is five feet down and five feet right from the fork in the cave. Misty is five feet down from Finnian. Gniff is fifteen feet right from Finnian. Hati is ten feet down from Gniff. Edmond is five feet right and five feet down from Gniff. the Wolf is five feet right from Hati. Gimble is five feet down from Hati.)
(OOC: Hati's lack of posting for two days has caused him to forfeit his turn.)
Edmond is up
(OOC: i would post the turn you told me about, but i want to make sure you still wish to make it)
Health Updates: Gerrack 10/10 HP, Tandon 7/11 HP, Misty 10/10 HP, Gniff 5/9 HP, Hati 10/10 HP, Edmond 11/11 HP, The Wolf 11/11 HP, Finnian 8/8 HP, Gimble 9/9 HP.
Fleeing Goblin 3 0 damage.
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list of my games/characters in the spoiler
DMing "Gallia Campaign 1".
Looking for a new game, if you need a player private message me.
<ooc: I thought full move + dash = no attack? If Edmond can get into melee range of Goblin 3 and attack him this turn, then yes please. Otherwise he will move just his full move down the same stairs where he last saw Goblin 3>
Gimble sees Misty turn back towards the room. He decides to let the others chase any remaining goblins. He wants to go look for things that can bring in the gold in the other room.
”Go get em guys.” He says as he turns back into the room.
Misty carefully examins the rooms they are in to see if there is any clue to what is going on here...
Investigation: 12
@ Misty, Misty finds multiple goblin corpses (the ones the party killed.) around this section of cave. she looks at the two pools that are mostly empty of water. this is how the goblins were able to flood the tunnels earlier, and why they only did it twice.
(OOC: if you were trying to loot the goblins, let me know.)
Gimble sees Misty turn back towards the room. He decides to let the others chase any remaining goblins. He wants to go look for things that can bring in the gold in the other room.
”Go get em guys.” He says as he turns back into the room.
Passive Perception 15
Investigation 17
(OOC: @ Gimble, are you examining the pool part of the cave or where Klarg was?)
Tandon uses his second wind to regain2 hit points before joining the others with the investigation of what’s going on.
15 - investigation
OOC: DM's comment, @ everyone, i'll need a more focused question than what's going on. In my mind whats going on is you killed fleeing goblins. based on the party's earlier perception checks they heard noises that would indicate there are more goblins in the cave. you are currently safe, but the entire cave has not been cleared yet. there is various crates and barrels in Klarg's section of the cave. Those are likely supplies stolen from traveling merchants.)
(OOC: @ Tandon, if you are trying to loot, the loot from Klarg's cave will be below, if you are looting the goblins in the twin pool part of the cave i will post those after your answer.)
He wants to go look for things that can bring in the gold in the other room.
Investigation 17
(OOC: @ Gimble, It will take Gimble around half an hour to look through all the various crates and containers in Klarg's chambers just so you are aware. [i will be posting your findings, but just so you know for you to collect listed findings you will have to spend the whole half hour looking.])
Gimble finds all the various weapons, armor and treasure on the goblins (and wolf). 1 hide armor, 6 shields, 1 morningstar, 1 javelin (unless Edmond took it [since he was showing interest in it.]), 5 leather armors, 5 scimitars, 5 shortbows, 99 arrows, 9 gold and 4 silver. (OOC: this you can loot in 5-10 minutes [incase something comes up and you wanted to interrupt your looting])
Gimble continues to search and he finds a treasure chest (OOC: Klarg's personal treasure chest) containing: 17 gold, two potions of healing, and a weird frog statue (OOC: the frog statue is small enough to fit inside a pocket or a pouch). (OOC: this is an additional 15 minutes)
If Gimble continues to search the room he finds various crates and barrels (OOC: yes i said that above, bare with me), the intact crates have the Lionshield Coster symbol on them. (that is a weapon and armor shop the party visited or at the very least heard of [DM's comment i would have to recheck the thread if the party actually went in there but for sure they heard of it and know how to get there in the city.]) (OOC: let me know if you want to break open these crates or not. and if you want to try and move them give me a strength check.[no time added in this search unless you try to break open the crates.])
If Gimble continues to search the rest of the crates and barrels that are not Lionshield Coster property are in less than proper condition. the goblins looted these first. Gimble can still find: 1 blank book (or just a book), a candle, a hourglass, a lantern, an iron pot, a riding saddle, and an empty waterskin. (OOC: this will be an additional 8 minutes [adding up to that half hour])
(OOC: @ everyone, loot reminder, Misty hid, 3 gold pieces, 5 silver pieces, 3 scimitars, 3 shortbows, 58 arrows, 3 leather armors, and 2 shields. [DM's comment, i'm putting these here as a reminder and to make it convenient for me.])
Rollback Post to RevisionRollBack
list of my games/characters in the spoiler
DMing "Gallia Campaign 1".
Looking for a new game, if you need a player private message me.
(OOC: @ everyone, i will bring up there will be a limitation on what the party can carry, as far as i know the party has a backpack each, and backpacks can only carry 30 Ibs. of gear, i will allow people to say that there are things strapped to the 4 sides [not counting the flap to open the backpack, or it could be 5 sides] of the backpack. obviously weapons you are using will not count as being carried in your backpack so you do not have to worry about that. and of course you can have swords and similar weapons attached to your belt. (to assist with carrying alot.)
(OOC: DM's Comment: I do get how this will be an incentive for the party to get a bag of holding or similar magical item to help carry things.)
Rollback Post to RevisionRollBack
list of my games/characters in the spoiler
DMing "Gallia Campaign 1".
Looking for a new game, if you need a player private message me.
As the last fleeing goblin falls Gniff lets out a sigh. He smiles as he looks over at his new found allies and then grows curious as the group promptly disperses in various directions. He follows along about half way as they look through various knicks and knacks, "Um. So. I am really glad I ran in to all of you. There were certainly more goblins in here than I was originally told, of course that is what you get when you listen to rabbits. I do however, remember hearing earlier other goblins from across the bridge. I mean, we braved that last encounter rather well in my opinion and I think we should continue that roll by being sure we are alone here in the cave."
This post has potentially manipulated dice roll results.
GERRACK is addressing everyone:
As he rejoins the others at the base of the split in the cave where the bridge began, Gerrack deposits his finds in a pile for any to take as they need. He does collect the money as well as the arrows and one shortbow: „We c-can s-share our finds later, b-but I agree with G-Gniff... we should c-continue our m-momentum.“
Gerrack will move back into scouting position at the front of the group, waiting for their decision. As he does so, he continues his scouting behavior:
Gerrack and the wolf are proceeding forward. (scouting the rest of the cave.)
Misty and Tandon are looking for clues in the twin pool section of the cave. (OOC: there are no clues to show why the goblins fled [DM's comment: the goblins are scared since the party is wiping them out and their leader is dead.])
Gniff is chatting with Misty, Tandon, and Finnian (OOC: since thats the majority of the group with them split like this.)
(OOC: i am waiting for a post from Finnian and Hati [no hurry])
Gimble is looting Klarg's part of the cave, Edmond is joining him.
(OOC: @ everyone, let me know if i am mistaken about someone's current action.)
As he rejoins the others at the base of the split in the cave where the bridge began, Gerrack deposits his finds in a pile for any to take as they need. He does collect the money as well as the arrows and one shortbow: „We c-can s-share our finds later, b-but I agree with G-Gniff... we should c-continue our m-momentum.“
Gerrack will move back into scouting position at the front of the group, waiting for their decision. As he does so, he continues his scouting behavior:
Gerrack, the wolf joins you when you start to go across the bridge. you slowly and quietly go across the bridge and continue on in the tunnel that follows. you start to hear goblins whisper in the room at the end of this tunnel. you obviously can't make out the words, mostly due to not understanding goblin, but also their whispers are soft to the point where its hard to make out the words. you do see light coming from that part of the cave, so they must have some fires lit.
(OOC: @ everyone, what does everyone do?)
Rollback Post to RevisionRollBack
list of my games/characters in the spoiler
DMing "Gallia Campaign 1".
Looking for a new game, if you need a player private message me.
This post has potentially manipulated dice roll results.
(OOC: Can Gerrack roughly determine how many goblins it sounds like there is in there? Supplementary roll to that perception if it will help: Survival 18 )
(edit: Survival would be for tracking, or trying to determine how big the cave is from here and how many creatures might be able to fit into it without making too much noise, that sort of thing)
Edmond hustles across the cavern yelling out in Common Hati! Go to the bridge! and then down the stairs coming around the corner at the bottom of the stairs just in time to see...
Round 3
Initiative Order: Finnian, Gerrack, Tandon, Misty, Gniff, Hati, Edmond, The Wolf, Gimble, Fleeing Goblin 3.
(OOC: the battle map is in the link in the spoiler.)
battle map
(OCC: the text map: using the fork in the cave as the starting point. Fleeing Goblin 3 is fifteen feet up and five feet left from the fork in the cave. Gerrack is five feet left from Fleeing Goblin 3. Tandon is five feet down from the fork in the cave. Finnian is five feet down and five feet right from the fork in the cave. Misty is five feet down from Finnian. Gniff is fifteen feet right from Finnian. Hati is ten feet down from Gniff. Edmond is five feet right and five feet down from Gniff. the Wolf is five feet right from Hati. Gimble is five feet down from Hati.)
(OOC: Hati's lack of posting for two days has caused him to forfeit his turn.)
Edmond is up
(OOC: i would post the turn you told me about, but i want to make sure you still wish to make it)
Health Updates: Gerrack 10/10 HP, Tandon 7/11 HP, Misty 10/10 HP, Gniff 5/9 HP, Hati 10/10 HP, Edmond 11/11 HP, The Wolf 11/11 HP, Finnian 8/8 HP, Gimble 9/9 HP.
Fleeing Goblin 3 0 damage.
list of my games/characters in the spoiler
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<ooc: I thought full move + dash = no attack? If Edmond can get into melee range of Goblin 3 and attack him this turn, then yes please. Otherwise he will move just his full move down the same stairs where he last saw Goblin 3>
Hati growls and flies towards the fleeing goblin before casting, Lightning Lure. (STR save DC 14)
Lightning Damage: 7
with that combat is over (again), but the party is still in a hostile zone.
(OOC: @ everyone, what does everyone do?)
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
Misty carefully examins the rooms they are in to see if there is any clue to what is going on here...
Investigation: 12
Gimble sees Misty turn back towards the room. He decides to let the others chase any remaining goblins. He wants to go look for things that can bring in the gold in the other room.
”Go get em guys.” He says as he turns back into the room.
Passive Perception 15
Investigation 17
@ Misty, Misty finds multiple goblin corpses (the ones the party killed.) around this section of cave. she looks at the two pools that are mostly empty of water. this is how the goblins were able to flood the tunnels earlier, and why they only did it twice.
(OOC: if you were trying to loot the goblins, let me know.)
(OOC: @ Gimble, are you examining the pool part of the cave or where Klarg was?)
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
Edmond goes back to the Throne Room where the boss Goblin was located and looks around for healing potions and javelins.
Perception 9
Nice work so far, everyone, but we need to stay on our toes in case there's more Goblins.
@ Edmond, looking around the room, Edmond sees no healing potions out in the open. He does see Klarg's javelin not too far from where his body fell.
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
Tandon uses his second wind to regain6 hit points before joining the others with the investigation of what’s going on.
9 - investigation
Where klarg was
Gerrack methodically backtracks, searching each corpse he crosses one by one for equipment, coins, or any other posessions they may have had.
Investigation 21
OOC: DM's comment, @ everyone, i'll need a more focused question than what's going on. In my mind whats going on is you killed fleeing goblins. based on the party's earlier perception checks they heard noises that would indicate there are more goblins in the cave. you are currently safe, but the entire cave has not been cleared yet. there is various crates and barrels in Klarg's section of the cave. Those are likely supplies stolen from traveling merchants.)
(OOC: @ Tandon, if you are trying to loot, the loot from Klarg's cave will be below, if you are looting the goblins in the twin pool part of the cave i will post those after your answer.)
(OOC: @ Gimble, It will take Gimble around half an hour to look through all the various crates and containers in Klarg's chambers just so you are aware. [i will be posting your findings, but just so you know for you to collect listed findings you will have to spend the whole half hour looking.])
Gimble finds all the various weapons, armor and treasure on the goblins (and wolf). 1 hide armor, 6 shields, 1 morningstar, 1 javelin (unless Edmond took it [since he was showing interest in it.]), 5 leather armors, 5 scimitars, 5 shortbows, 99 arrows, 9 gold and 4 silver. (OOC: this you can loot in 5-10 minutes [incase something comes up and you wanted to interrupt your looting])
Gimble continues to search and he finds a treasure chest (OOC: Klarg's personal treasure chest) containing: 17 gold, two potions of healing, and a weird frog statue (OOC: the frog statue is small enough to fit inside a pocket or a pouch). (OOC: this is an additional 15 minutes)
If Gimble continues to search the room he finds various crates and barrels (OOC: yes i said that above, bare with me), the intact crates have the Lionshield Coster symbol on them. (that is a weapon and armor shop the party visited or at the very least heard of [DM's comment i would have to recheck the thread if the party actually went in there but for sure they heard of it and know how to get there in the city.]) (OOC: let me know if you want to break open these crates or not. and if you want to try and move them give me a strength check.[no time added in this search unless you try to break open the crates.])
If Gimble continues to search the rest of the crates and barrels that are not Lionshield Coster property are in less than proper condition. the goblins looted these first. Gimble can still find: 1 blank book (or just a book), a candle, a hourglass, a lantern, an iron pot, a riding saddle, and an empty waterskin. (OOC: this will be an additional 8 minutes [adding up to that half hour])
(OOC: @ everyone, loot reminder, Misty hid, 3 gold pieces, 5 silver pieces, 3 scimitars, 3 shortbows, 58 arrows, 3 leather armors, and 2 shields. [DM's comment, i'm putting these here as a reminder and to make it convenient for me.])
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
@ Gerrack, Gerrack finds: 6 leather armors, 6 shields, 6 scimitars, 6 shortbows, 120 arrows, 5 gold and 8 silver.
(OOC: @ everyone, i will bring up there will be a limitation on what the party can carry, as far as i know the party has a backpack each, and backpacks can only carry 30 Ibs. of gear, i will allow people to say that there are things strapped to the 4 sides [not counting the flap to open the backpack, or it could be 5 sides] of the backpack. obviously weapons you are using will not count as being carried in your backpack so you do not have to worry about that. and of course you can have swords and similar weapons attached to your belt. (to assist with carrying alot.)
(OOC: DM's Comment: I do get how this will be an incentive for the party to get a bag of holding or similar magical item to help carry things.)
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
As the last fleeing goblin falls Gniff lets out a sigh. He smiles as he looks over at his new found allies and then grows curious as the group promptly disperses in various directions. He follows along about half way as they look through various knicks and knacks, "Um. So. I am really glad I ran in to all of you. There were certainly more goblins in here than I was originally told, of course that is what you get when you listen to rabbits. I do however, remember hearing earlier other goblins from across the bridge. I mean, we braved that last encounter rather well in my opinion and I think we should continue that roll by being sure we are alone here in the cave."
GERRACK is addressing everyone:
As he rejoins the others at the base of the split in the cave where the bridge began, Gerrack deposits his finds in a pile for any to take as they need. He does collect the money as well as the arrows and one shortbow: „We c-can s-share our finds later, b-but I agree with G-Gniff... we should c-continue our m-momentum.“
Gerrack will move back into scouting position at the front of the group, waiting for their decision. As he does so, he continues his scouting behavior:
Stealth: 18
Perception: 9
Investigation (for traps): 19
map of cave
(OOC: map is updated to show current situation.)
Gerrack and the wolf are proceeding forward. (scouting the rest of the cave.)
Misty and Tandon are looking for clues in the twin pool section of the cave. (OOC: there are no clues to show why the goblins fled [DM's comment: the goblins are scared since the party is wiping them out and their leader is dead.])
Gniff is chatting with Misty, Tandon, and Finnian (OOC: since thats the majority of the group with them split like this.)
(OOC: i am waiting for a post from Finnian and Hati [no hurry])
Gimble is looting Klarg's part of the cave, Edmond is joining him.
(OOC: @ everyone, let me know if i am mistaken about someone's current action.)
Gerrack, the wolf joins you when you start to go across the bridge. you slowly and quietly go across the bridge and continue on in the tunnel that follows. you start to hear goblins whisper in the room at the end of this tunnel. you obviously can't make out the words, mostly due to not understanding goblin, but also their whispers are soft to the point where its hard to make out the words. you do see light coming from that part of the cave, so they must have some fires lit.
(OOC: @ everyone, what does everyone do?)
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
(OOC: Can Gerrack roughly determine how many goblins it sounds like there is in there? Supplementary roll to that perception if it will help: Survival 18 )
(edit: Survival would be for tracking, or trying to determine how big the cave is from here and how many creatures might be able to fit into it without making too much noise, that sort of thing)