"Then I guess we go in as a group and hope to catch up to Bella." Reginald says as he gathers himself to enter the storm. "Stay here and guard as you have been directed, and let anyone that joins you where we have headed." he says to the guard.
Reginald will enter the storm whenever everyone else is ready.
This post has potentially manipulated dice roll results.
As Bella moves further into the storm, she thinks "Maybe this weren't the best of ideas." Still, too late to turn back. She'll just have to persevere...and heal herself.
I will need a D6 rolled by each of you as you enter the storm. Please roll those and then I can narrate what happens as you make your way to the inn after Bella.
[OOC: Looked back over my posts, Reginald did not gather any of the armors, he does not really have a means to carry them, as he does not have a Bag Of Holding. He would want to grab them and take them with the group, but only if someone has a Bag, otherwise I think they woudl be too awkward to carry around, especially in the current situation we are in.]
Reginald: gets hit by 6 lightning strikes... Strike 1 ... DC 15 Constitution saving throw or take 7 lightning damage, or no damage on a successful save. Strike 2 ... DC 15 Constitution saving throw or take 10 lightning damage, or no damage on a successful save. Strike 3 ... DC 15 Constitution saving throw or take 14 lightning damage, or no damage on a successful save. Strike 4 ... DC 15 Constitution saving throw or take 11 lightning damage, or no damage on a successful save. Strike 5 ... DC 15 Constitution saving throw or take 10 lightning damage, or no damage on a successful save. Strike 6 ... DC 15 Constitution saving throw or take 16 lightning damage, or no damage on a successful save.
Seruk: gets hit by 5 lightning strikes... Strike 1 ... DC 15 Constitution saving throw or take 11 lightning damage, or no damage on a successful save. Strike 2 ... DC 15 Constitution saving throw or take 14 lightning damage, or no damage on a successful save. Strike 3 ... DC 15 Constitution saving throw or take 12 lightning damage, or no damage on a successful save. Strike 4 ... DC 15 Constitution saving throw or take 13 lightning damage, or no damage on a successful save. Strike 5 ... DC 15 Constitution saving throw or take 10 lightning damage, or no damage on a successful save.
Bhardrus: gets hit by 6 lightning strikes... Strike 1 ... DC 15 Constitution saving throw or take 9 lightning damage, or no damage on a successful save. Strike 2 ... DC 15 Constitution saving throw or take 10 lightning damage, or no damage on a successful save. Strike 3 ... DC 15 Constitution saving throw or take 10 lightning damage, or no damage on a successful save. Strike 4 ... DC 15 Constitution saving throw or take 9 lightning damage, or no damage on a successful save. Strike 5 ... DC 15 Constitution saving throw or take 8 lightning damage, or no damage on a successful save. Strike 6 ... DC 15 Constitution saving throw or take 12 lightning damage, or no damage on a successful save.
Silence: gets hit by 3 lightning strikes... Strike 1 ... DC 15 Constitution saving throw or take 11 lightning damage, or no damage on a successful save. Strike 2 ... DC 15 Constitution saving throw or take 9 lightning damage, or no damage on a successful save. Strike 3 ... DC 15 Constitution saving throw or take 12 lightning damage, or no damage on a successful save.
Let's see how we end up after this, then we can move forward... You can use things like Absorb Elements, and other such, to affect the above, but remember these are not happening all at once, but over the time it takes you to travel the mile or two to the inn. For instance, if you wish to use Absorb Elements, you would have to cast it once for each strike you wish to gain resistance to.
This post has potentially manipulated dice roll results.
Reginald Con Save 1: 14
Reginald Con Save 2: 10
Reginald Con Save 3: 11
Reginald Con Save 4: 15
Reginald Con Save 5: 17
Reginald Con Save 6: 13
Reginald body convulses from each bolt of lightning but manages to shake them all off till the last bolt that runs cleanly through his entire body. He manages to bring up his shield just in the nick of time to deflect some of the damage.
This post has potentially manipulated dice roll results.
Seruk con saves: 1-14 2-19 3-7 4-16 5-12
(How far apart are these strikes, for the purposes of Arcane Deflection? If he can use it on each instance, he'd only take damage on the 5th, otherwise the 4th and 5th both would have hit.)
"Then I guess we go in as a group and hope to catch up to Bella." Reginald says as he gathers himself to enter the storm. "Stay here and guard as you have been directed, and let anyone that joins you where we have headed." he says to the guard.
Reginald will enter the storm whenever everyone else is ready.
Silence enters the storm as well, still using her flying speed to zig-zag around in the air, hopefully confusing any attacks that might come.
I will protect those I hate. Even ... even if the one I hate most ... is ... myself.
As Bella moves further into the storm, she thinks "Maybe this weren't the best of ideas." Still, too late to turn back. She'll just have to persevere...and heal herself.
Casts Cure Wounds on herself at 2nd level 14
Tandor the White, Human Life Cleric
Bhardrus will follow after. He tries to duck his head into the wind and rain, hoping for the best with the lightning.
Paladin - warforged - orange
Seruk sighs and follows, calling his familiar back to his shoulder to watch for lighting as best he can while.
Everyone but Bella
I will need a D6 rolled by each of you as you enter the storm. Please roll those and then I can narrate what happens as you make your way to the inn after Bella.
Reginald: 6
Seruk: 6
Bhardrus 4 (glad to see you're back)
Paladin - warforged - orange
Silence: 6
I will protect those I hate. Even ... even if the one I hate most ... is ... myself.
Question...
Did you leave the magical armors behind, the ones you were fighting, or do you have those with you? If so, who is carrying them?
[OOC: Looked back over my posts, Reginald did not gather any of the armors, he does not really have a means to carry them, as he does not have a Bag Of Holding. He would want to grab them and take them with the group, but only if someone has a Bag, otherwise I think they woudl be too awkward to carry around, especially in the current situation we are in.]
Bhardrus ain't carrying squat
Paladin - warforged - orange
Silence also ignored the armor.
I will protect those I hate. Even ... even if the one I hate most ... is ... myself.
(No bag to carry them here. Seruk would have planned to return to them on the way back if we wanted to reclaim them for anything.)
Sounds like we left armor behind.
Lightning strikes...
Reginald: gets hit by 6 lightning strikes...
Strike 1 ... DC 15 Constitution saving throw or take 7 lightning damage, or no damage on a successful save.
Strike 2 ... DC 15 Constitution saving throw or take 10 lightning damage, or no damage on a successful save.
Strike 3 ... DC 15 Constitution saving throw or take 14 lightning damage, or no damage on a successful save.
Strike 4 ... DC 15 Constitution saving throw or take 11 lightning damage, or no damage on a successful save.
Strike 5 ... DC 15 Constitution saving throw or take 10 lightning damage, or no damage on a successful save.
Strike 6 ... DC 15 Constitution saving throw or take 16 lightning damage, or no damage on a successful save.
Seruk: gets hit by 5 lightning strikes...
Strike 1 ... DC 15 Constitution saving throw or take 11 lightning damage, or no damage on a successful save.
Strike 2 ... DC 15 Constitution saving throw or take 14 lightning damage, or no damage on a successful save.
Strike 3 ... DC 15 Constitution saving throw or take 12 lightning damage, or no damage on a successful save.
Strike 4 ... DC 15 Constitution saving throw or take 13 lightning damage, or no damage on a successful save.
Strike 5 ... DC 15 Constitution saving throw or take 10 lightning damage, or no damage on a successful save.
Bhardrus: gets hit by 6 lightning strikes...
Strike 1 ... DC 15 Constitution saving throw or take 9 lightning damage, or no damage on a successful save.
Strike 2 ... DC 15 Constitution saving throw or take 10 lightning damage, or no damage on a successful save.
Strike 3 ... DC 15 Constitution saving throw or take 10 lightning damage, or no damage on a successful save.
Strike 4 ... DC 15 Constitution saving throw or take 9 lightning damage, or no damage on a successful save.
Strike 5 ... DC 15 Constitution saving throw or take 8 lightning damage, or no damage on a successful save.
Strike 6 ... DC 15 Constitution saving throw or take 12 lightning damage, or no damage on a successful save.
Silence: gets hit by 3 lightning strikes...
Strike 1 ... DC 15 Constitution saving throw or take 11 lightning damage, or no damage on a successful save.
Strike 2 ... DC 15 Constitution saving throw or take 9 lightning damage, or no damage on a successful save.
Strike 3 ... DC 15 Constitution saving throw or take 12 lightning damage, or no damage on a successful save.
Let's see how we end up after this, then we can move forward... You can use things like Absorb Elements, and other such, to affect the above, but remember these are not happening all at once, but over the time it takes you to travel the mile or two to the inn. For instance, if you wish to use Absorb Elements, you would have to cast it once for each strike you wish to gain resistance to.
Reginald Con Save 1: 14
Reginald Con Save 2: 10
Reginald Con Save 3: 11
Reginald Con Save 4: 15
Reginald Con Save 5: 17
Reginald Con Save 6: 13
Reginald body convulses from each bolt of lightning but manages to shake them all off till the last bolt that runs cleanly through his entire body. He manages to bring up his shield just in the nick of time to deflect some of the damage.
Reaction Stone's Endurance: 4 Reducing #6's damage.
And once through the storm he will use Second Wind to heal himself: 14
Seruk con saves:
1-14
2-19
3-7
4-16
5-12
(How far apart are these strikes, for the purposes of Arcane Deflection? If he can use it on each instance, he'd only take damage on the 5th, otherwise the 4th and 5th both would have hit.)
Bhardrus con saves (advantage from his satyr magic resistance?)
23 18
10 22
20 16
8 23
7 23
Paladin - warforged - orange