Glom goes rigid as they feel the imp land on their shoulder. "Glom..." The voice trembles, then cuts off as the imp makes the goblin invisible. "Glom no see Glom" The goblin's voice says then. "Make Glom ghost?" the voice asks next. When Stigr speaks to the goblin through his imp, into its ear, it goes quiet again. "Glom good..." The voice says after a moment. He follows wherever the imp tells him to go.
You now have an invisible goblin, being instructed to leave the market quietly and without causing any issues. You have explored it, with the exception of the one door the goblins won't let you pass through. Are you doing anything else here, or are you planning on leaving?
I assume you take the goblin out through the entrance you used to get into the market to begin with, then question him outside of the market, in the tunnels beyond. Let me know if you do anything different, or if you do anything else prior to moving it along to that point.
Stigr would rejoin the others in a chamber away from the market and drop invisibility from the goblin, simultaneously commanding his imp to drop invisibility as well, and remain on the goblins shoulder, "So, we've rescued you, tell us of the lower levels, please."
"Glom knows stairs down..." Teh goblin says, clearly more than a bit intimidated. "Glom no know lower level..."
As the group is looking at each other after this you hear the sound of approaching feet. A moment later a group of adventurers come onto the same area you are questioning the goblin at, the area just outside of the goblin market.
"What are you doing to that poor goblin..." A voice calls out and you turn to see a beautiful blond-haired paladin leading the other group as they approach. The blond has the symbol of Torm on her shield and she is looking you over with clear concern. With her are a goblin, a hulking nobleman, a forest-gnome wizard, and a hard-to-see human male. The human male is sometimes lit by Max's torch, sometimes not there at all, which is something you were use to with Melady around, so you realize they must be a ranger of the underdark as Melady was.
Stigr glances over to the newcomers, "We saved him from his kin, and he offered us a reward and information in return. I may have scared him somewhat in getting him away from that place."
Insight: 12 Perception: 17
(Would Stigr's Devil's Sight invocation allow him to see the ranger normally? You can see normally in darkness, both magical and nonmagical, to a distance of 120 ft.)
Stigr glances over to the newcomers, "We saved him from his kin, and he offered us a reward and information in return. I may have scared him somewhat in getting him away from that place."
Insight: 12 Perception: 17
(Would Stigr's Devil's Sight invocation allow him to see the ranger normally? You can see normally in darkness, both magical and nonmagical, to a distance of 120 ft.)
Nope, you are still using darkvision. He is invisible to darkvision while in darkness. Max requires light, so you have light close by.
Stigr would notice that these adventurers seem to have a logo of sorts on their equipment. It reminds him a lot of the logo his own group has, from the company of dragons and their own franchise efforts.
"Is this true?" The blond paladin quires of the goblin near Stigr and his imp.
"Yes mam..." Glom says with a glance around. "Glom just want eat..."
"Very well." The blond says with a frown, glancing to Stigr. Her eyes take him in for a long moment. "I am Leann Storm, Paladin of Torm, and..." She glances to the group she is traveling with. "here with my companions." She glances back to Stigr. "Who are you?"
The blond frowns and looks to the others. She sighs as she turns back to Stigr. "We are aquainted with the Company of the Dragon.' She says with a nod. "Have you made much progress with this level so far?"
"Yes, any maps you have made would be great to have a look at..." The goblin says, stepping forward a bit from the others. He has a map-making kit at his waist as he nods to Stigr.
This post has potentially manipulated dice roll results.
“The names Rurik, and I to am a Paladin of Torm. This here is Shadowlight,” Rurik says while rufflin the mastiff’s head. It’s nice to see another of the gauntlet. What brings ya down here?”
"Well met." Leann says to Rurik, giving him a warrior's hand-grip, paladin-to-paladin. "I am afraid to say we are here to do much the same as you." She says though, regret in her voice. "We work for the Adventurer's Guild, and have some missions we have been hired to undertake down here." She nods to the goblin. "This is Jhazaal, our cartographer. He is making a map of the dungeon, the same as you guys are it seems." She nods to her other companions. "This is Kellin." She introduces the diminutive forest gnome wizard. The gnome nods in greeting.
"I am Morgan Amcathra." The noble-looking man says. He waits, clearly expecting you to know the name. "Of House Amcathra..." He eventually prompts.
"And Rubin is over there..." Leann says after Morgan's introducing himself. She nods to where the other figure has melted back into the darkness outside of the light of Max's torch. "He isn't very social." Leann explains.
“Well, good ta meet ya all. How long have ya been down here? Maybe we could help each other out. I bet we could speed our processes up by sharing at least our maps with each other. And depending on what your quests are, possibly working together there too.”
Rurik is glad to have met someone of his faith down here and is almost instantly willing to work with them and trust them—despite not knowing them.
"Me share what have." The goblin Leann called Jhazaal agrees almost at once. he starts opening his map case as he steps forward. "Share you too though..." he says, clearly wishing to trade information and not just give freely.
"We have only just reached this level a few hours ago." Leann tells Rurik with a shrug. "We came down the stairs and headed South first off. "Jhazaal there wanted to check out the goblins Kellin's familiar told us was this direction, so we headed here when we reached the dwarven frescos."
The map Jhazaal shows you has much the same detail as you have for the previous level. There are differences though, items they have and you don't, as well as items you have that they do not. You both quickly copy down the other's details for that level.
On this level they have much less detail than you do, so Jhazaal copies down your details quite happily.
“Leann what kind of quest are ya on. Maybe we have the same in which we could work together. I know we are having to probably move further down into this place,” Rurik asks.
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Glom goes rigid as they feel the imp land on their shoulder. "Glom..." The voice trembles, then cuts off as the imp makes the goblin invisible. "Glom no see Glom" The goblin's voice says then. "Make Glom ghost?" the voice asks next. When Stigr speaks to the goblin through his imp, into its ear, it goes quiet again. "Glom good..." The voice says after a moment. He follows wherever the imp tells him to go.
You now have an invisible goblin, being instructed to leave the market quietly and without causing any issues. You have explored it, with the exception of the one door the goblins won't let you pass through. Are you doing anything else here, or are you planning on leaving?
I assume you take the goblin out through the entrance you used to get into the market to begin with, then question him outside of the market, in the tunnels beyond. Let me know if you do anything different, or if you do anything else prior to moving it along to that point.
Maximus finished making notes of the area and the passageways in and out on his map and then joins the rest.
See the map I linked in the OOC if you want an idea of what you have explored so far.
Stigr would rejoin the others in a chamber away from the market and drop invisibility from the goblin, simultaneously commanding his imp to drop invisibility as well, and remain on the goblins shoulder, "So, we've rescued you, tell us of the lower levels, please."
"Glom knows stairs down..." Teh goblin says, clearly more than a bit intimidated. "Glom no know lower level..."
As the group is looking at each other after this you hear the sound of approaching feet. A moment later a group of adventurers come onto the same area you are questioning the goblin at, the area just outside of the goblin market.
"What are you doing to that poor goblin..." A voice calls out and you turn to see a beautiful blond-haired paladin leading the other group as they approach. The blond has the symbol of Torm on her shield and she is looking you over with clear concern. With her are a goblin, a hulking nobleman, a forest-gnome wizard, and a hard-to-see human male. The human male is sometimes lit by Max's torch, sometimes not there at all, which is something you were use to with Melady around, so you realize they must be a ranger of the underdark as Melady was.
Everyone give me a perception and insight check.
Stigr glances over to the newcomers, "We saved him from his kin, and he offered us a reward and information in return. I may have scared him somewhat in getting him away from that place."
Insight: 12
Perception: 17
(Would Stigr's Devil's Sight invocation allow him to see the ranger normally? You can see normally in darkness, both magical and nonmagical, to a distance of 120 ft.)
Nope, you are still using darkvision. He is invisible to darkvision while in darkness. Max requires light, so you have light close by.
Stigr would notice that these adventurers seem to have a logo of sorts on their equipment. It reminds him a lot of the logo his own group has, from the company of dragons and their own franchise efforts.
"Is this true?" The blond paladin quires of the goblin near Stigr and his imp.
"Yes mam..." Glom says with a glance around. "Glom just want eat..."
"Very well." The blond says with a frown, glancing to Stigr. Her eyes take him in for a long moment. "I am Leann Storm, Paladin of Torm, and..." She glances to the group she is traveling with. "here with my companions." She glances back to Stigr. "Who are you?"
“Stigr Lightpunch, we’re mapping the tunnels. Contracted through the Company of the Dragon, something you might be familiar with given your logos.”
The blond frowns and looks to the others. She sighs as she turns back to Stigr. "We are aquainted with the Company of the Dragon.' She says with a nod. "Have you made much progress with this level so far?"
"Yes, any maps you have made would be great to have a look at..." The goblin says, stepping forward a bit from the others. He has a map-making kit at his waist as he nods to Stigr.
“The names Rurik, and I to am a Paladin of Torm. This here is Shadowlight,” Rurik says while rufflin the mastiff’s head. It’s nice to see another of the gauntlet. What brings ya down here?”
Insight 6
Perception 17
"Well met." Leann says to Rurik, giving him a warrior's hand-grip, paladin-to-paladin. "I am afraid to say we are here to do much the same as you." She says though, regret in her voice. "We work for the Adventurer's Guild, and have some missions we have been hired to undertake down here." She nods to the goblin. "This is Jhazaal, our cartographer. He is making a map of the dungeon, the same as you guys are it seems." She nods to her other companions. "This is Kellin." She introduces the diminutive forest gnome wizard. The gnome nods in greeting.
"I am Morgan Amcathra." The noble-looking man says. He waits, clearly expecting you to know the name. "Of House Amcathra..." He eventually prompts.
"And Rubin is over there..." Leann says after Morgan's introducing himself. She nods to where the other figure has melted back into the darkness outside of the light of Max's torch. "He isn't very social." Leann explains.
Samantha nods. "Well met!"
I have an intelligence of six, I know what I'm doing.
“Well, good ta meet ya all. How long have ya been down here? Maybe we could help each other out. I bet we could speed our processes up by sharing at least our maps with each other. And depending on what your quests are, possibly working together there too.”
Rurik is glad to have met someone of his faith down here and is almost instantly willing to work with them and trust them—despite not knowing them.
"Me share what have." The goblin Leann called Jhazaal agrees almost at once. he starts opening his map case as he steps forward. "Share you too though..." he says, clearly wishing to trade information and not just give freely.
"We have only just reached this level a few hours ago." Leann tells Rurik with a shrug. "We came down the stairs and headed South first off. "Jhazaal there wanted to check out the goblins Kellin's familiar told us was this direction, so we headed here when we reached the dwarven frescos."
Excitedly Maximus will join Jhazaal and start to go over their maps sharing what information he has with.
Max...
The map Jhazaal shows you has much the same detail as you have for the previous level. There are differences though, items they have and you don't, as well as items you have that they do not. You both quickly copy down the other's details for that level.
On this level they have much less detail than you do, so Jhazaal copies down your details quite happily.
“Leann what kind of quest are ya on. Maybe we have the same in which we could work together. I know we are having to probably move further down into this place,” Rurik asks.