Donkee is thoroughly disgusted by these brain things, yet also intrigued and idea has formed in his head and he yells for Vaden "Vaden! You lazy sucker, bring an empty sack and catch this brain th9ngy to bring back to the shop. Bet the company will pay a good reward for something crazy like this..."
"Taman, maybe you can web this thing some we can catch it easier...These got to be better then some dusty skulls to sell"
"Those things are Intellect Devourers..." Taman calls to Donkee. "Very much doubt if you want those in our HQ, or that Head Office would want them around." (Taman has heard of them before, but doesn't know much more than what they are...)
I1 is still up, even though it failed its save. Taman's Web spell is done now, since he cast a different concentration spell, so Goblin 7 is cowering without the webs for an excuse any longer.
Vaden is still hiding back in the other room as well.
Stop Thief says "bugbears having dog brains, now we find they literally do, Hah hah!" in Donkee's voice. he then moves up and attacks the bugbear near Rurik.
[attack: 21 Damage: 10 with 10 sneak attack.
The blinded bugbear is taken out with Stop Thief's stab of his rapier. Instantly a third of the brain puppies appears near the bugbear.
I3 moves up and claws at Stop Thief...
Attack: 9
Damage: 4
Stop Thief also needs to make an Intelegence save... 9
This post has potentially manipulated dice roll results.
Donkee making an int saving throw...this wont be good, lol
Int 12
Donkee screams as the disgusting brain thing touches him and his mind is filled with iditic bugbear thoughts and visions. It's too much for him to handle and he falls unconscious to the floor, possibly even shocked to death by pure disgust
Donkee smashes the brain puppy flat with his first attack, smashignn brain puppy goo all over the place.
(What does he wish to do with his other attacks? Just do the Goblin and not use Action surge, or still use action surge and do something else as well?)
Sorry, went back and used Shadowlight's turn as posted before. The mastiff misses the goblin.
B2 tires to save against his blindness and break out of the webs...
Strength check: 18
Blindness save: 13
He manages to break free of the webs, but is still blind. He stumbles forward, out of the webs and towards the nearest creature to him.
It is Secundus's turn... Map is updated:
https://www.dropbox.com/s/ydmhjqcohxhp59t/dungeon level.xlsx?dl=0
Initiative is:
Secundus
Rurik
Secundus will take his action to run back with Mache and hide behind the wall. He will telepathically ask Mache what the brain dogs are.
Fenchurch, Gnome Wizard, Red Skies in Mourning
Have Mache make a nature check...
It is Rurik's turn now... Map is here:
https://www.dropbox.com/s/ydmhjqcohxhp59t/dungeon level.xlsx?dl=0
“What the hell is going on here?!” Rurik yells out as he goes in for a stoke on the goblin closest. “Time for you ugly bastards to have an long rest!”
Rurik will strike the goblin with his first attack and if successful move on to the bugbear. If unsuccessful both attacks will be for the goblin.
Attack 1: 9 Damage: 8
Attack 2: 26 Damage: 7
Donkee is thoroughly disgusted by these brain things, yet also intrigued and idea has formed in his head and he yells for Vaden "Vaden! You lazy sucker, bring an empty sack and catch this brain th9ngy to bring back to the shop. Bet the company will pay a good reward for something crazy like this..."
"Taman, maybe you can web this thing some we can catch it easier...These got to be better then some dusty skulls to sell"
Taman's nature check: 11
"Those things are Intellect Devourers..." Taman calls to Donkee. "Very much doubt if you want those in our HQ, or that Head Office would want them around." (Taman has heard of them before, but doesn't know much more than what they are...)
Rurik's first attack misses the goblin, but his second takes it out.
"I am not getting close to those things..." Vaden calls back to Donkee. "Catch it yourself if you want..."
It is now Norelan's turn. Map is updated:
https://www.dropbox.com/s/ydmhjqcohxhp59t/dungeon level.xlsx?dl=0
Initiative order:
Norelan
I1
goblin7
Taman
vaden
sabastian
Stop, Thief!
I3
Donkee Hoetey
mache
shadowlight
B2 (blinded)
Secundus Thormson
Rurik Ironfist
Donkee says " now I sort of feel sorry for the ugly things. If they are intellect munchers, they must have been starving to death..heh he"
Norelan will see the brain looking thing and try to just smash it with his longsword
Attack: 26 Damage: 6
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
As Norelan's blow lands, he notices his blade does not seem to do as much damage to the brain puppy as he thinks it should.
(OOC: I need to do the bugbear and goblin attacks next, so I will try to do that soon... Donkee be patient please... lol.)
Intellect Devourer 1 claws at Donkee...
Attack: 5
Damage: 8
Donkee also needs to make an Intelegence Saving Throw...
Goblin 7 tries to break out of the web again...
Strength: 8
It breaks free this time. Glancing from thebrain puppies to the group, it cowers down and lets itself get entangled in the webs again.
It is now Taman's turn...
Taman casts flaming sphere and has the sphere appear near I1. I1 needs to make a dex save or take 13 fire damage.
Dex save: 5
I1 is still up, even though it failed its save. Taman's Web spell is done now, since he cast a different concentration spell, so Goblin 7 is cowering without the webs for an excuse any longer.
Vaden is still hiding back in the other room as well.
Stop Thief says "bugbears having dog brains, now we find they literally do, Hah hah!" in Donkee's voice. he then moves up and attacks the bugbear near Rurik.
[attack: 21
Damage: 10 with 10 sneak attack.
The blinded bugbear is taken out with Stop Thief's stab of his rapier. Instantly a third of the brain puppies appears near the bugbear.
I3 moves up and claws at Stop Thief...
Attack: 9
Damage: 4
Stop Thief also needs to make an Intelegence save... 9
It is now Donkee's turn... Map is updated:
https://www.dropbox.com/s/ydmhjqcohxhp59t/dungeon level.xlsx?dl=0
Since Stop Thief failed his save...
Take 12 psychic damage and if his intelegence is less than 9 ... his Int is more than 9 so nothing else.
Donkee making an int saving throw...this wont be good, lol
Int 12
Donkee screams as the disgusting brain thing touches him and his mind is filled with iditic bugbear thoughts and visions. It's too much for him to handle and he falls unconscious to the floor, possibly even shocked to death by pure disgust
Donkee takes 15 pysich damage.
If his int score is less than 10 then he is stunned, otherwise he is still up and not having fallen...
Donkee does cry out as filthy bugbear/brain puppy thoughts infect his brain, but he manages to resist being stunned.
It is still Donkee's turn...
Ok, Donkee is really ticked off at this thing.
Donkey kong smash: Attack: 26 Damage: 12
Scimitar slash: Attack: 24 Damage: 5
Donkey kong returns smack: Attack: 19 Damage: 6
Then he is going to run over to g7. Action surge and try and knock him unconscious with donkey Kong to his noodle Attack: 7 Damage: 6
As a bonus action he is going to use 2nd wind to regain some health 8
Donkee smashes the brain puppy flat with his first attack, smashignn brain puppy goo all over the place.
(What does he wish to do with his other attacks? Just do the Goblin and not use Action surge, or still use action surge and do something else as well?)
He will use his other attacks on the brain puppy attacking Stop thief and not do action surge.
He will offer the remaining Goblin protection from the brain things and money to join him as a hireling.
Persuasion: 16
While smashing and slicing the brain
After using his two attacks on the brain he will move near the goblin with the rest of his movement