Looking a bit relieved to be visible again Barinthus says, "looks like it was ordinary invisibility, if you are still invisible it will likely end should you attack anyone or cast a spell. However I think it is prudent to make use of this and allow for potential advantage in combat." Looking at the glowing weapons he adds, "it appears your weapons are magical for the time being though I cannot say for certain for how long, but I think so long as the glow persists they will act as such although unfortunately my spell did not indicate the glow could be turned off so using them with stealth will likely be difficult."
(OOC: I am going to give a couple hours here and then I'll move things along. If I missed some investigation or perception roll, or anything else you are doing, just repost and we'll take it from there. Honestly, there is nothing to find where you are at currently, and the pillars were made to look just like any other pillar in the hall, so there is nothing odd about them.)
This post has potentially manipulated dice roll results.
[How high is the ceiling?]
Ellya uses her hammer to tap different parts of the pillar. If she receives permission, she will climb on the shoulders of a Mediium sized party member to examine and tap the archway itself.
Ellya uses her hammer to tap different parts of the pillar. If she receives permission, she will climb on the shoulders of a Mediium sized party member to examine and tap the archway itself.
The group decides to move onward after a few minutes to recollect themselves after passing through the strange pillars.
You travel for about another half-hour through these halls when you find the following...
You are traveling down another hall, coming towards the end of these interconnected halls, when you find...
Bones. Moldy bones have been swept into a deep alcove in the south wall.
Dead Prisoner. Hanging from rusty manacles on the back wall of an alcove to the east is a tiefling skeleton missing its legs. Written on the wall above the skeleton in dried blood are words in Infernal
Mache, not trusting the invisibility, will turn invisible again himself and fly forward. Secundus, having lost the energy from his kills during his rest, will slowly creep along with the rest of the group.
[Does Mache need to do a stealth check or perception check?]
Mache, not trusting the invisibility, will turn invisible again himself and fly forward. Secundus, having lost the energy from his kills during his rest, will slowly creep along with the rest of the group.
[Does Mache need to do a stealth check or perception check?]
Only if you want him to be stealthy or perceive past his passive perception...
“I wonder if it be permanent or if it’s gonna short out on me sometime soon. Any idea what’s up with my invisible dog here?”
Mache and Secundus are used to being invisible, but tries to figure out if there is any way to explain how they were made invisible this time.
Arcana check: 15
Fenchurch, Gnome Wizard, Red Skies in Mourning
See...its the magic Mushroom snack food, curteousy of Abernath the infernal....that wizard sure knows his cookery
" let's find some loot! I need to send Grunt to college and that costs some loot"
[OOC: When can I make another Investigation roll?]
What do you wish to investigate? Tell me what it is and make a roll.
As the identify and cure wounds spells are cast both of the casters becomes visible once more.
Looking a bit relieved to be visible again Barinthus says, "looks like it was ordinary invisibility, if you are still invisible it will likely end should you attack anyone or cast a spell. However I think it is prudent to make use of this and allow for potential advantage in combat." Looking at the glowing weapons he adds, "it appears your weapons are magical for the time being though I cannot say for certain for how long, but I think so long as the glow persists they will act as such although unfortunately my spell did not indicate the glow could be turned off so using them with stealth will likely be difficult."
(OOC: I am going to give a couple hours here and then I'll move things along. If I missed some investigation or perception roll, or anything else you are doing, just repost and we'll take it from there. Honestly, there is nothing to find where you are at currently, and the pillars were made to look just like any other pillar in the hall, so there is nothing odd about them.)
Rurik just sits content to wait on the others.
[How high is the ceiling?]
Ellya uses her hammer to tap different parts of the pillar. If she receives permission, she will climb on the shoulders of a Mediium sized party member to examine and tap the archway itself.
Investigate roll: 11
"Climb on" Walt would motion to Ellya when she asks to get a boost up.
It seems like stone to you...
The group decides to move onward after a few minutes to recollect themselves after passing through the strange pillars.
You travel for about another half-hour through these halls when you find the following...
You are traveling down another hall, coming towards the end of these interconnected halls, when you find...
Bones. Moldy bones have been swept into a deep alcove in the south wall.
Dead Prisoner. Hanging from rusty manacles on the back wall of an alcove to the east is a tiefling skeleton missing its legs. Written on the wall above the skeleton in dried blood are words in Infernal
TALK TO ME.
“Hey Donkee there’s a skull for ya!”
Mache, not trusting the invisibility, will turn invisible again himself and fly forward. Secundus, having lost the energy from his kills during his rest, will slowly creep along with the rest of the group.
[Does Mache need to do a stealth check or perception check?]
Fenchurch, Gnome Wizard, Red Skies in Mourning
Only if you want him to be stealthy or perceive past his passive perception...
“Well what do we have here?” Rurik asks as he walks up to the body.
passive perception 14
perception 5
”Shadowlight go check out the surrounding area.”
Passive Perception 13
perception 13
ooc: just popping these back up since they were probably missed
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Before Donkee snatches that primo tiefling skull he says. " well, aren't you a sweet looking skull. What great horns you have..."
Perception 16