Walt would rush between his companions and move up next to the closest goblin (G10) and thrusts down hard with his longsword towards the small creature. action: Longsword Attack: 24 Damage: 6 As he swings his longsword, he would move his spectral weapon to strike the remaining ogre. Bonus action spectral weapon more and Attack: 14 Damage: 4
Walt moves up and injures one goblin, then lands a hit with his spiritual weapon on the ogre.
The ogre, suddenly roaring, turns and runs straight away from the group, nearly trampling several of the goblins and bugbears as it does so. You hear it crashing through something wooden, then continuing to move away.
If the spirit guardians charge forward with Walt, they would attack everything within 15 feet of the old cleric.. spiritual guardians wis 14 save it take 11 or half on success
(They take the damage at the start of their turn, not when you move. At least hat is how I read it. If they enter the area they also take damage when entering it. I will roll the bugbear saves, since they did have a turn since you moved.)
Rurik rushes forward next to Norelan and takes out the helpless goblin sleeping peacefully on the ground. He then slams his weapon into one of the two nearby who are surprised by his willingness to kill helpless goblins. Both the sleeping goblin,and one of its companions are taken out.
Walt, can we get that roll for spirit guardians? Need to see if the otehr two goblins flee or get taken out before they can even move. Ellya is next up once that is resolved.
Walt would rush between his companions and move up next to the closest goblin (G10) and thrusts down hard with his longsword towards the small creature.
action: Longsword Attack: 24 Damage: 6
As he swings his longsword, he would move his spectral weapon to strike the remaining ogre.
Bonus action spectral weapon more and Attack: 14 Damage: 4
“Well that’s a heck ova hit there Walt,” Rurik shouts. “Shadowlight get ready to move!”
Walt moves up and injures one goblin, then lands a hit with his spiritual weapon on the ogre.
The ogre, suddenly roaring, turns and runs straight away from the group, nearly trampling several of the goblins and bugbears as it does so. You hear it crashing through something wooden, then continuing to move away.
Shadowlight is up...
https://www.dropbox.com/s/ydmhjqcohxhp59t/dungeon level.xlsx?dl=0
(OOC: Do my guardians move with me?)
Shadowlight runs up to Walt’s left and charges in to bite the goblin (G10)
Attack: 4 Damage: 3
But he is then caught off guard by the crashing sounds of the Ogre running away and comes up short as he takes his attention from the goblin.
yes they do.
Shadowlight misses the goblin.
The still awake bugbear kicks his companion, waking him up.
it is now Rurik's turn...
https://www.dropbox.com/s/ydmhjqcohxhp59t/dungeon level.xlsx?dl=0
If the spirit guardians charge forward with Walt, they would attack everything within 15 feet of the old cleric..
spiritual guardians wis 14 save it take 11 or half on success
(They take the damage at the start of their turn, not when you move. At least hat is how I read it. If they enter the area they also take damage when entering it. I will roll the bugbear saves, since they did have a turn since you moved.)
Bugbear5: 16
Bugbear6: 19
Since it took damage the bugbear actions could be different, but I'll leave them as previously posted. Sleep is ended if the creature takes damage...
Rurik will a rush into the goblins at Norelan’s right. Starting with the sleeping goblin.
Attack: 27 Damage: 18
Attack: 19 Damage: 12
Rurik rushes forward next to Norelan and takes out the helpless goblin sleeping peacefully on the ground. He then slams his weapon into one of the two nearby who are surprised by his willingness to kill helpless goblins. Both the sleeping goblin,and one of its companions are taken out.
Back to top of initiative. Norelan your turn.
https://www.dropbox.com/s/ydmhjqcohxhp59t/dungeon level.xlsx?dl=0
Norelan will jump at B5 and attack it with his longsword
Attack: 23 Damage: 5
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
Norelan's strike hits, but the bugbear is still on his feet.
iggy is up...
Iggy runs 15 ft forward and throws another Acid Splash at Bugbear 5 and 6 (13 DEX save).
Damage: 8 acid damage
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of GuildsThe Soggiest DM - In campaign: Boats, Rocks & RuffiansEira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors ExpandedRoland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
Bugbear dex save:
5... 14
6... 17
Both bugbears manage to evade the acid. It is now the goblin's turn.
Walt, please roll damage for spirit guardians...
Goblin 10 save: 13
Goblin 8 save: 19
Goblins 1, 2, 3, and 4, all flee.
Walt, can we get that roll for spirit guardians? Need to see if the otehr two goblins flee or get taken out before they can even move. Ellya is next up once that is resolved.
(OOC: Post #968, I thought I posted the spirt guardians already.)
Sorry about that, I guess I was thijnking it required a different roll each time, but no problem.
Both goblins go down under the spirit guardians.
Ellya takes the dodge action.
it is now Walt's turn. The only enemies are the two bugbears...
https://www.dropbox.com/s/ydmhjqcohxhp59t/dungeon level.xlsx?dl=0