Stigr will advance to the turn and prepare to send blasts of energy if the enemy, whatever it is, turns the corner, and he'll send his familiar, still invisible, to peer around the next corner near the ceiling to see what we're facing, seeing the elemental, "Anyone know anything special about this thing? Good ways to kill it?"
Iggy pushes his tinted glasses back up onto his face and scratches his chin. Where his claw hits his deep green skin a faint blue rune starts forming as ice crystals form in the corners of his mouth. "I dunno new dudes, but even the air can get cold." He smiles and shrugs to the newcomers, as he shrugs tufts of fur start popping out from here and there beneath his shell and before you know it the dopey color-splattered tortle is a tan boar. It snorts a puff of cold vapour and turns towards where the elemental is coming from.
This post has potentially manipulated dice roll results.
Rurik and Shadowlight will work off each other for their attack. Rurik will charge in with Shadowlight on his heels. Just as Rurik gets within striking distance he will dip enough for Shadowlight to bound over him, going for a high and low attack.
Trin will send Owlix to scout what the thing is, trancing to see through his eyes. When he turns the corner that allows him to see the creature, (40ft) he takes a look at it and heads back through the ten foot hallway and back towards Trin, who relays the highlights of what he knows to the rest of the team in the most concise manner possible.
You notice a large dragonborn with crimson red scales entered. He has tools adorning his belt and in his hand is a wand in the shape of a revolver fashioned out of wood and steel.
"Calvary has arrived."
He will move down the hall and dash as it turns to move 60ft.
EDIT: Sorry I read the last 4 pages this morning and missed the detail. To be fair we were just dropped in.
As soon as he sees what waits around the corner, Trinaster calls out to the others, "Save your swords and your arrows, it's an air elemental!" He comes to the first corner using all 30 ft of movement. There he meets with Owlix, to whom he hands a flask of lamp oil. Owlix flies down the hall again, turning after ten feet and screeching past the elemental, dropping the oil on the swirling gusts as as he flies by, moving as far ahead as his wings will take him.
Trin ... you recognize it as an air elemental. You used your action to dash, so no object interaction movement left.
Arturan ... Move and Dash.
Air elemental ... Arturan and Samantha make Strength saving throws. Whirlwind (Recharge 4–6). Each creature in the elemental's space must make a DC 13 Strength saving throw. On a failure, a target takes 20 bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked prone. If a thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone.
If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked prone.
Arturan (if save is failed) tossed 4 1 = E, 2 = W, 3 = N, 4 = S Samantha (if save is failed) tossed 2 1 = E, 2 = W, 3 = N, 4 = S
If either is tossed south you take 5 damage as you hit the wall.
Everyone post your next actions. If you are using a previously posted action, then quote it so it can be after this one.
Rurik and Shadowlight will work off each other for their attack. Rurik will charge in with Shadowlight on his heels. Just as Rurik gets within striking distance he will dip enough for Shadowlight to bound over him, going for a high and low attack.
Maximus while keeping an eye on his friends that were tossed to make sure they are OK, will then rush over to Samanatha and help them up while casting Cure Wounds at 2nd level.
Cure Wounds + Disciple of Life Ability: 19
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Stigr will advance to the turn and prepare to send blasts of energy if the enemy, whatever it is, turns the corner, and he'll send his familiar, still invisible, to peer around the next corner near the ceiling to see what we're facing, seeing the elemental, "Anyone know anything special about this thing? Good ways to kill it?"
(Holding action for eldritch blast.)
Maximus glances over the group and then will cast Bless on Samantha, Rurik and Arturan and then will wait to see what the creature will do.
Iggy pushes his tinted glasses back up onto his face and scratches his chin. Where his claw hits his deep green skin a faint blue rune starts forming as ice crystals form in the corners of his mouth. "I dunno new dudes, but even the air can get cold." He smiles and shrugs to the newcomers, as he shrugs tufts of fur start popping out from here and there beneath his shell and before you know it the dopey color-splattered tortle is a tan boar. It snorts a puff of cold vapour and turns towards where the elemental is coming from.
Action: Wild Shape into Boar
Bonus action: Cast Dragon's Breath (cold damage)
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of GuildsThe Soggiest DM - In campaign: Boats, Rocks & RuffiansEira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors ExpandedRoland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
Samantha is going to rage and attack the elemental.
Attack: 10 Damage: 12
Bless 2
All together, 12 to attack.
I have an intelligence of six, I know what I'm doing.
Rurik and Shadowlight will work off each other for their attack. Rurik will charge in with Shadowlight on his heels. Just as Rurik gets within striking distance he will dip enough for Shadowlight to bound over him, going for a high and low attack.
Shadowlight
Attack: 4 Damage: 2
Rurik
Attack 1: 11 Damage: 8
Attack 2: 8 Damage: 10
Shadowlight bless 2
Rurik bless 1– 4
Bless 2– 2
Trin will send Owlix to scout what the thing is, trancing to see through his eyes. When he turns the corner that allows him to see the creature, (40ft) he takes a look at it and heads back through the ten foot hallway and back towards Trin, who relays the highlights of what he knows to the rest of the team in the most concise manner possible.
Arcana 16
[OOC: Samantha and Rurik I blessed you, so you can each add a d4 to your attack.]
Thanks, Rurik adjusted
OOC: I adjusted the roll.
I have an intelligence of six, I know what I'm doing.
You notice a large dragonborn with crimson red scales entered. He has tools adorning his belt and in his hand is a wand in the shape of a revolver fashioned out of wood and steel.
"Calvary has arrived."
He will move down the hall and dash as it turns to move 60ft.
EDIT: Sorry I read the last 4 pages this morning and missed the detail. To be fair we were just dropped in.
Your secret is safe with my indifference - Percy
Stigr ... move to end of hall and ready action.
*** please roll damage. ***
Maximus ... casts Bless on Samantha, Rurik and Arturan and then will wait to see what the creature will do.
Iggy ... Action: Wild Shape into Boar. Bonus action: Cast Dragon's Breath (cold damage)
*** Any movement? ***
Samantha ... Please pick different action, you cannot travel 70 feet this round and attack.
Rurik ... you cannot get into melee this round. Shadowlight can if you want, but you cannot. Want to change actions?
Trin ... you recognize it as an air elemental
Arturan ... you cannot even see the elemental yet. Please read the previous posts.
No, Rurik and Shadowlight will still attack together as a whole. Please adjust timing accordingly.
Samantha will just use all of her movement to get to the target.
I have an intelligence of six, I know what I'm doing.
As soon as he sees what waits around the corner, Trinaster calls out to the others, "Save your swords and your arrows, it's an air elemental!" He comes to the first corner using all 30 ft of movement. There he meets with Owlix, to whom he hands a flask of lamp oil. Owlix flies down the hall again, turning after ten feet and screeching past the elemental, dropping the oil on the swirling gusts as as he flies by, moving as far ahead as his wings will take him.
(Ooc: flyby; to the far end of the hallway).
Stigr ... move to end of hall and ready action.
Maximus ... casts Bless on Samantha, Rurik and Arturan and then will wait to see what the creature will do.
Iggy ... Action: Wild Shape into Boar. Bonus action: Cast Dragon's Breath (cold damage)
Samantha ... Move as far as can with movement.
Rurik ... hold action to fight together.
Trin ... you recognize it as an air elemental. You used your action to dash, so no object interaction movement left.
Arturan ... Move and Dash.
Air elemental ...
Arturan and Samantha make Strength saving throws.
Whirlwind (Recharge 4–6). Each creature in the elemental's space must make a DC 13 Strength saving throw. On a failure, a target takes 20 bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked prone. If a thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone.
If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked prone.
Arturan (if save is failed) tossed 4 1 = E, 2 = W, 3 = N, 4 = S
Samantha (if save is failed) tossed 2 1 = E, 2 = W, 3 = N, 4 = S
If either is tossed south you take 5 damage as you hit the wall.
Everyone post your next actions. If you are using a previously posted action, then quote it so it can be after this one.
(Did the air elemental come into range for Stigr's held action?)
STR Save: 16
Your secret is safe with my indifference - Percy
Samantha's STR saving throw - 26
I have an intelligence of six, I know what I'm doing.
Held attack for Rurik and Shadowlight.
Maximus while keeping an eye on his friends that were tossed to make sure they are OK, will then rush over to Samanatha and help them up while casting Cure Wounds at 2nd level.
Cure Wounds + Disciple of Life Ability: 19