Two possible turns based on the layout of the map:
If it is possible without getting allies within the Dragon's Breath cone: Boar-Iggy trots up to the elemental and opens it's mouth as a blast of icy shards shoots out from it's mouth straight at the elemental (Damage: 13 Save: 13Dex)
If we are too clumped up: The boar charges up and rams it's tusks up into the mass of air. Attack: 13 Damage: 8
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Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of Guilds
The Soggiest DM - In campaign: Boats, Rocks & Ruffians Eira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors Expanded
Roland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
Samantha will use half her movement and stands up and brushes off the damage. She nods at Maximus "Thank you kindly" before running toward the elemental. She'll take a javelin and toss it at the elemental.
Attack: 16 Damage: 9
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I have an intelligence of six, I know what I'm doing.
As soon as he sees what waits around the corner, Trinaster calls out to the others, "Save your swords and your arrows, it's an air elemental!" He comes to the first corner using all 30 ft of movement. There he meets with Owlix, to whom he hands a flask of lamp oil. Owlix flies down the hall again, turning after ten feet and screeching past the elemental, dropping the oil on the swirling gusts as as he flies by, moving as far ahead as his wings will take him.
(Ooc: flyby; to the far end of the hallway).
Whoops. Jumped the gun, that's 2nd round actions. Trin: Move up to 30ft, (still not line of sight with elemental) handoff oil. owl: fly up to 60ft dropping oil.
This post has potentially manipulated dice roll results.
I will create an eldritch force cannon 5ft behind me and it will move 15ft away from the elemental. The cannon appears to be a tiny mechanical brass dragon and it opens its mouth revealing a barrel. I use my bonus action to fire and a black bolt of force streaks towards the elemental.
Attack: 26 Damage: 21
EDIT: If it hits the creature is pushed 5ft away from the cannon.
This post has potentially manipulated dice roll results.
Elemental attacks, moving into the boar and rurik's spaces...
Whirlwind (Recharge 4–6). Each creature in the elemental's space must make a DC 13 Strength saving throw. On a failure, a target takes 18 bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked prone. If a thrown target strikes an object, such as a wall or floor, the target takes 1 bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone.
Rurik ... if fail you are tossed 2 (1=n, 2=e, 3=s, 4=w.) Iggy ... if fail you are tossed 2 (1=n, 2=e, 3=s, 4=w.)
Back to top of initiative, please post next round actions.
(@Ismenow, you can still post the attack and damage for your readied action, and I will retro it for damage on the elemental.)
This post has potentially manipulated dice roll results.
Rurik Strength Save 19
Shouting over the wind and swinging his sword, Rurik shouts, "Darned thing is tryin to tickle my beard! Lets keep at it! This thing has to go down sometime!"
I will create an eldritch force cannon 5ft behind me and it will move 15ft away from the elemental. The cannon appears to be a tiny mechanical brass dragon and it opens its mouth revealing a barrel. I use my bonus action to fire and a black bolt of force streaks towards the elemental.
Attack: 18 Damage: 11
EDIT: If it hits the creature is pushed 5ft away from the cannon.
Yep, missed this one, sorry.
The force cannon hits, knocking the air elemental back 5 feet.
This post has potentially manipulated dice roll results.
I want to back away. I'll pull out my revolver arcane focus made of wood and steel with arcane symbols etched all over and shoot two eldritch blasts at the elemental.
Attack: 15 Damage: 8
Attack: 17 Damage: 9
My mechanical bronze dragon will shoot another blast as well for my bonus action.
Attack: 18 Damage: 5
Each eldritch blast knocks it back 10ft per hit and my eldritch cannon knocks it back 5ft when it hits.
This post has potentially manipulated dice roll results.
Maximus looks over the party and sees that most of them are doing well and no one is in critical condition and then will cast Sacred Flame at the elemental.
Maximus ... Casts sacred flame. Elemental save: 18 DC is 11.
Trinaster ... sends a firebolt at the elemental, but misses.
stigr ... Sends two blasts at the elemental. Both hit doing damage.
Shadowlight ... disengage and move away.
Rurik ... swings at the elemental twice, connecting once, a radiant glow infusing his weapon as it hits, causing the elemental to rear back in pain.
Shaylic ... Shoots the elemental twice with two eldritch blasts. Both hitting. The elemental let sout a howl of rage, and what sound slike relief, and is gone.
Stigr will walk up to the remnants of the original group, "Stigr Lightpunch, apparently Hoardsperson for this branch. I don't know about the others, but I got the short description. Go down, find others, help finish job. So, what was that, who are you, and what are we hoping to find?" He'll send his imp ahead to check for any other surprises, still invisible.
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Two possible turns based on the layout of the map:
If it is possible without getting allies within the Dragon's Breath cone: Boar-Iggy trots up to the elemental and opens it's mouth as a blast of icy shards shoots out from it's mouth straight at the elemental (Damage: 13 Save: 13Dex)
If we are too clumped up: The boar charges up and rams it's tusks up into the mass of air. Attack: 13 Damage: 8
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of GuildsThe Soggiest DM - In campaign: Boats, Rocks & RuffiansEira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors ExpandedRoland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
Samantha will use half her movement and stands up and brushes off the damage. She nods at Maximus "Thank you kindly" before running toward the elemental. She'll take a javelin and toss it at the elemental.
Attack: 16 Damage: 9
I have an intelligence of six, I know what I'm doing.
(Assuming the elemental is still out of sight around the corner.)
Stigr will move up as far as necessary to see the thing then let loose with a pair of blasts from his rod.
Attack: 23 Damage: 7
Attack: 19 Damage: 6
Whoops. Jumped the gun, that's 2nd round actions. Trin: Move up to 30ft, (still not line of sight with elemental) handoff oil. owl: fly up to 60ft dropping oil.
I will create an eldritch force cannon 5ft behind me and it will move 15ft away from the elemental. The cannon appears to be a tiny mechanical brass dragon and it opens its mouth revealing a barrel. I use my bonus action to fire and a black bolt of force streaks towards the elemental.
Attack: 26 Damage: 21
EDIT: If it hits the creature is pushed 5ft away from the cannon.
Your secret is safe with my indifference - Percy
yes, please roll damage.
Held Eldritch Blasts:
1. Attack: 20 Damage: 11
2. Attack: 28 Damage: 18
Samantha Oktobrewfist ... gets up and tosses a javelin at the elemental. Hitting, though doing only minor damage.
Maximus ... cure wounds.
Trinaster ... sends owl to drop lamp oil onto elemental. Owl roll to see if it hits... 14
stigr ... Sends two blasts at the elemental. Both hit doing damage.
Shadowlight ... misses the elemental.
Rurik ... hits with his first attack, but misses with the second.
elemental ... whirlwind recharge check: 2
Iggy ... charges up and tries to gore the elemental, but misses.
Elemental attacks, moving into the boar and rurik's spaces...
Whirlwind (Recharge 4–6). Each creature in the elemental's space must make a DC 13 Strength saving throw. On a failure, a target takes 18 bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked prone. If a thrown target strikes an object, such as a wall or floor, the target takes 1 bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone.
Rurik ... if fail you are tossed 2 (1=n, 2=e, 3=s, 4=w.)
Iggy ... if fail you are tossed 2 (1=n, 2=e, 3=s, 4=w.)
Back to top of initiative, please post next round actions.
(@Ismenow, you can still post the attack and damage for your readied action, and I will retro it for damage on the elemental.)
(I posted the readied attack and damage in post 1068, must have been while you were posting your responses.)
Stigr will launch two more blasts from his rod, then duck back around the corner to take cover.
1. Attack: 24 Damage: 12
2. Attack: 25 Damage: 13
Rurik Strength Save 19
Shouting over the wind and swinging his sword, Rurik shouts, "Darned thing is tryin to tickle my beard! Lets keep at it! This thing has to go down sometime!"
Attack 1: 24 Damage: 11 Divine Smite: 10
Attack 2: 14 Damage: 6 Divine Smite: 13
Shadowlight realizing he doesn't have much against this creature, will shift back behind the party and dodge.
Yep, missed this one, sorry.
The force cannon hits, knocking the air elemental back 5 feet.
I want to back away. I'll pull out my revolver arcane focus made of wood and steel with arcane symbols etched all over and shoot two eldritch blasts at the elemental.
Attack: 15 Damage: 8
Attack: 17 Damage: 9
My mechanical bronze dragon will shoot another blast as well for my bonus action.
Attack: 18 Damage: 5
Each eldritch blast knocks it back 10ft per hit and my eldritch cannon knocks it back 5ft when it hits.
Your secret is safe with my indifference - Percy
Trin tries to surprise the elemental by popping around the corner to make an attack and then withdrawing from sight again.
fire bolt 12;
Damage: 17
Owlix remains at the far end of the corridor, far from the creature.
Maximus looks over the party and sees that most of them are doing well and no one is in critical condition and then will cast Sacred Flame at the elemental.
Sacred Flame: 11 DC: 15 Dex
How come the first damages, from the readied attack, were so much bigger?
Rolled a little better and one was a crit.
Samantha Oktobrewfist ... Takes the dodge action.
Maximus ... Casts sacred flame. Elemental save: 18 DC is 11.
Trinaster ... sends a firebolt at the elemental, but misses.
stigr ... Sends two blasts at the elemental. Both hit doing damage.
Shadowlight ... disengage and move away.
Rurik ... swings at the elemental twice, connecting once, a radiant glow infusing his weapon as it hits, causing the elemental to rear back in pain.
Shaylic ... Shoots the elemental twice with two eldritch blasts. Both hitting. The elemental let sout a howl of rage, and what sound slike relief, and is gone.
Combat is over.
“Well, I need a breath of fresh air....how bout you guys? Anyone hurt to badly?” Rurik asks as he checks himself and Shadowlight over.
Stigr will walk up to the remnants of the original group, "Stigr Lightpunch, apparently Hoardsperson for this branch. I don't know about the others, but I got the short description. Go down, find others, help finish job. So, what was that, who are you, and what are we hoping to find?" He'll send his imp ahead to check for any other surprises, still invisible.