The tiefling girl gives you the following information when she comes to...
Vendetta distributes wine and spirits for the Oathoon patriar family of Baldur’s Gate, and was attacked in the Lower City, knocked unconscious, and brought here to be tortured. Under interrogation, she gave her captors information regarding the Oathoons and their security arrangements. She also witnessed the interrogation and death of Effinax, who was questioned at length about the Jhasso family.
There is a passage leading on North out of this chamber.
Vendetta lets you know that, during her incarceration, she heard what sounded like a heavy stone door scraping open and closed from time to time, accompanied by the sound of splashing footsteps. The noise came from the north.
OOC "As a former noble what would Bulvii know about these two familes? Would he know of any potential events or yearly gatherings they would attend or their current positions?"
"Thank you for the information las, as my companion said, we've cleared the way behind us of the undead and cultist. Get yourself to safety, we'll deal with these scum."
OOC "As a former noble what would Bulvii know about these two familes? Would he know of any potential events or yearly gatherings they would attend or their current positions?"
"Thank you for the information las, as my companion said, we've cleared the way behind us of the undead and cultist. Get yourself to safety, we'll deal with these scum."
Zogri will remain silent as the others converse with Vendetta. He will move around the group and stand in the tunnel outside the room to see if he notices anyone and to stand watch outside.
(Perception 10)
Thinking its to far to have heard the doors we came through at the threeway point. So the sound she mentioned must come from ahead.
The tiefling girl gives you the following information when she comes to...
Vendetta distributes wine and spirits for the Oathoon patriar family of Baldur’s Gate, and was attacked in the Lower City, knocked unconscious, and brought here to be tortured. Under interrogation, she gave her captors information regarding the Oathoons and their security arrangements. She also witnessed the interrogation and death of Effinax, who was questioned at length about the Jhasso family.
There is a passage leading on North out of this chamber.
Vendetta lets you know that, during her incarceration, she heard what sounded like a heavy stone door scraping open and closed from time to time, accompanied by the sound of splashing footsteps. The noise came from the north.
By passage to the north I mean tunnel, with a clear opening... No hidden door or anything, but an actual tunnel that is right there for you all to find no problem.
Heading north out of the torture chamber, you come up to a set of stairs going downward. There is light below, the flickering light of a torch. The torch light comes from the side of the bottom of the stairs, showing that the tunnel leads off that way, at a 90 degree turn at the bottom of the stairs.
Zogri will look around to see his group still moving around and in the room. He will then close his eyes for a moment and focus on his surroundings to become more aware of what is near him.
(using Primeval Awareness)
Primeval Awareness: For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.
By expending a lv 1 spell slot so it will last 1 minute and cover 1 mile around me id like to know: If there are still any undead left and if there are any of the other types in the area.
Zogri will look around to see his group still moving around and in the room. He will then close his eyes for a moment and focus on his surroundings to become more aware of what is near him.
(using Primeval Awareness)
Primeval Awareness: For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.
By expending a lv 1 spell slot so it will last 1 minute and cover 1 mile around me id like to know: If there are still any undead left and if there are any of the other types in the area.
You sense undead ahead of you somewhere, through that northern tunnel, but further along.
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The male human is dead. He has nothing of interest or value on his corpse.
The female tiefling has 0 hit points, and is unconscious
The wip is nothing special.
Damrius will take a hold of the tiefling females arm and use healing hands giving her 3 HP
Robar sets about checking the torture chamber for any traps that might catch them by surprise.
Perception/Investigation (same mod on both): 20
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
The tiefling girl gives you the following information when she comes to...
Vendetta distributes wine and spirits for the Oathoon patriar family of Baldur’s Gate, and was attacked in the Lower City, knocked unconscious, and brought here to be tortured. Under interrogation, she gave her captors information regarding the Oathoons and their security arrangements. She also witnessed the interrogation and death of Effinax, who was questioned at length about the Jhasso family.
There is a passage leading on North out of this chamber.
Vendetta lets you know that, during her incarceration, she heard what sounded like a heavy stone door scraping open and closed from time to time, accompanied by the sound of splashing footsteps. The noise came from the north.
My thanks to you sweet Vendetta, the route behind us is clear of danger so you can escape to safety while we continue to clear this warren of villainy
"Oathoons? Jhasso? Sound like this cult has set its eyes on these two families. I wonder why?"
Gralmor scratches his chin after gaining more questions.
OOC "As a former noble what would Bulvii know about these two familes? Would he know of any potential events or yearly gatherings they would attend or their current positions?"
"Thank you for the information las, as my companion said, we've cleared the way behind us of the undead and cultist. Get yourself to safety, we'll deal with these scum."
Give me a history check.
History check +2 3
And I roll a 1 : (
You think they are a couple families known for running a local bath house.
Zogri will remain silent as the others converse with Vendetta. He will move around the group and stand in the tunnel outside the room to see if he notices anyone and to stand watch outside.
(Perception 10)
Thinking its to far to have heard the doors we came through at the threeway point. So the sound she mentioned must come from ahead.
Yes, from her description you would think the sound is ahead. What are you doing now?
Damrius will walk towards the north wall and try to spot any doors. 2
Having not found anything of interest in the torture chamber, Robar will join Damrius in his search.
7
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Bulvii looks around the room, "There must be something more here." He helps in the search.
10 Perception
By passage to the north I mean tunnel, with a clear opening... No hidden door or anything, but an actual tunnel that is right there for you all to find no problem.
Heading north out of the torture chamber, you come up to a set of stairs going downward. There is light below, the flickering light of a torch. The torch light comes from the side of the bottom of the stairs, showing that the tunnel leads off that way, at a 90 degree turn at the bottom of the stairs.
Are you moving stealthily or not?
Zogri will look around to see his group still moving around and in the room. He will then close his eyes for a moment and focus on his surroundings to become more aware of what is near him.
(using Primeval Awareness)
Primeval Awareness: For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.
By expending a lv 1 spell slot so it will last 1 minute and cover 1 mile around me id like to know: If there are still any undead left and if there are any of the other types in the area.
Damrius will move carefully down the corridor 15
You sense undead ahead of you somewhere, through that northern tunnel, but further along.