Shocked the Zombies got to him so fast Zogri only manages to dodge the first zombie but gets hit by the second one. Zogri tries to maneuver a bit but turning is large body is troublesome between 2 zombies.
Picking one of the zombies as a target he uses planar warrior to focus on him turning his body round and using his hooves to attack the zombie.
(assuming its lit up with fearie fire Hooves Attack: 20 Damage: 3 + 8 force damage)
This post has potentially manipulated dice roll results.
Zogri moves aside as the zombie fails to connect a hit using his bow to deflect the attack. Trying to get a bit more grip on this battle he drops his bow to quickly reach for his spear (not going for his shield yet to save time).
He will then draw back his spear with two hands and thrust the spear forward trying to impale the zombie.
(Btw im basically using the planar warrior every turn if im not already using the bonus action for something else, if you think im using it to much let me know and ill use it less frequently)
This post has potentially manipulated dice roll results.
Gralmor's concentration check: 20
The gray dwarf staggers from the attack, loosing concentration on his spell. Seething with anger, Gralmor attempts to bludgeon the decaying corpse with his favored weapon.
Zogri moves aside as the zombie fails to connect a hit using his bow to deflect the attack. Trying to get a bit more grip on this battle he drops his bow to quickly reach for his spear (not going for his shield yet to save time).
He will then draw back his spear with two hands and thrust the spear forward trying to impale the zombie.
(Btw im basically using the planar warrior every turn if im not already using the bonus action for something else, if you think im using it to much let me know and ill use it less frequently)
This post has potentially manipulated dice roll results.
Seeing how much he is letting his nerves get to him, Robar takes a deep breath and tries to calm himself before drawing down on the next target.
(Ranged attack w/ Advantage and using Sharpshooter for -5/+10, also if it hits 1d6 sneak attack damage, he may be a one trick pony, but it is a pretty good trick.)
Attack: 18 Damage: 21
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Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
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Bulvii will continue to attack the Zombie before him, moving on when it falls.
To Hit: 19
Damage: 6
Zogri sends a bolt in, hitting one of the glowing zombies in a critical spot, and taking it down.
Robar also sends a bolt in, taking down a second zombie.
Damrius's fire bolt hits, doing damage.
Zombie con save to stay at 1 HP: 20 DC is 18.
Gralmore takes the dodge action.
Thorik casts his bless spell.
Bulvii's blow strikes home, but the zombie is still up.
Zombie's turn...
Four zombies attack bulvii:
Slam. Melee Weapon Attack: 13 to hit, reach 5 ft., one target. Hit: 7 bludgeoning damage.
Slam. Melee Weapon Attack: 20 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Slam. Melee Weapon Attack: 11 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.
Slam. Melee Weapon Attack: 13 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
2 zombies attack Zogri:
Slam. Melee Weapon Attack: 5 to hit, reach 5 ft., one target. Hit: 5 bludgeoning damage.
Slam. Melee Weapon Attack: 23 to hit, reach 5 ft., one target. Hit: 7 bludgeoning damage.
** Add 2 damage for this last one, since it was a critical.
"Okay, you can do this...just a few zombies. No big deal. Wait for your shot...and..."
Robar strings another arrow on his bow and once again draws down on a zombie, taking careful aim to strike vitals.
(Ranged attack w/ Advantage and using Sharpshooter for -5/+10, also if it hits 1d6 sneak attack damage)
Attack: 18 Damage: 17
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Damrius will try again throwing a firebolt at the same zombie.
Attack: 16 Damage: 3
Shocked the Zombies got to him so fast Zogri only manages to dodge the first zombie but gets hit by the second one. Zogri tries to maneuver a bit but turning is large body is troublesome between 2 zombies.
Picking one of the zombies as a target he uses planar warrior to focus on him turning his body round and using his hooves to attack the zombie.
(assuming its lit up with fearie fire Hooves Attack: 20 Damage: 3 + 8 force damage)
Thorik will try to move and attack with his axe if he can get past his comrades.
Attack: 20 + bless 4
Damage: 7
Gralmor Battlegore stomps forward to the horde of undead as he taps into his duergar heritage, doubling in size using his innate Enlarge/Reduce.
Bulvii shrugs off the blow of one of the Zombies and dodges the attacks of 2 more. The final one to miss is met with a Riposte attack from Bullvill
To hit12
Damage9
Bulvii continues the onslaught at all the Zombies arrayed before him going for the most damaged.
To Hit 24
Damage 7
Well, those rolls weren't any good. Bummer.
Bulvii's reposte connects with the one not glowing, but does not take him down.
Zogri smashes the zombie with his hooves...
Zombie save to remain at 1 HP: 21 DC is 16.
Robar's bolt strikes home, taking out another Zombie.
Damrius's bolt strikes again.
Zombie save: 13 DC is 8...
Gralmore moves in next to Bulvii...
Thorik hits a zombie, also moving in to support Bulvii. The zombie takes damage but does not go down.
Bulvii hits one of the zombies before him... (They have very bad AC, so 12 hits no problem.)
Zombie save to stay at 1 hp: 12 DC is 12.
Zogri has only 1 zombie left on him...
Slam. Melee Weapon Attack: 19 to hit, reach 5 ft., one target. Hit: 7 bludgeoning damage.
Gralmore has one attack him...
Slam. Melee Weapon Attack: 11 to hit, reach 5 ft., one target. Hit: 6 bludgeoning damage.
Thorik has one attack him:
Slam. Melee Weapon Attack: 12 to hit, reach 5 ft., one target. Hit: 4 bludgeoning damage.
Bulvii has the one that is not glowing attack him:
Slam. Melee Weapon Attack: 7 to hit, reach 5 ft., one target. Hit: 6 bludgeoning damage.
Back to top of initiative, please post next round's actions.
Robar sends another arrow into the room, attempting the split another zombie's head.
(Ranged attack w/ Advantage and using Sharpshooter for -5/+10, also if it hits 1d6 sneak attack damage)
Attack: 6 Damage: 21
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Zogri moves aside as the zombie fails to connect a hit using his bow to deflect the attack. Trying to get a bit more grip on this battle he drops his bow to quickly reach for his spear (not going for his shield yet to save time).
He will then draw back his spear with two hands and thrust the spear forward trying to impale the zombie.
(Spear attack Attack: 21 Damage: 6 + planar warrior 5 dmg)
(Btw im basically using the planar warrior every turn if im not already using the bonus action for something else, if you think im using it to much let me know and ill use it less frequently)
Gralmor's concentration check: 20
The gray dwarf staggers from the attack, loosing concentration on his spell. Seething with anger, Gralmor attempts to bludgeon the decaying corpse with his favored weapon.
Warhammer Attack: 25 Damage: 11 Bludgeoning Damage
Damrius will run forwards and shocking grasp any zombie still standing.
Attack: 11 Damage: 2
Bulvii will continue the attack. "They can't stand before us! Press in and destroy the filth."
To Hit :8
Damage: 3
use it as often as it allows.
Zogri hits the zombie next to him.
Zombie save to stay at 1 hp: 17 DC is 10.
Robar's attack misses. (Was that rolled with advantage?)
Gralmore hits the one fighting him with his shocking grasp, doing damage.
Thorik takes the dodge action.
Bulvii hits the one he is fighting.
Zombie save to stay at 1 hp: 20 DC is 11.
Zogri gets attacked by the zombie he is fighting...
Slam. Melee Weapon Attack: 11 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Gralmore gets attacked...
Slam. Melee Weapon Attack: 19 to hit, reach 5 ft., one target. Hit: 5 bludgeoning damage.
Bulvii gets attacked...
Slam. Melee Weapon Attack: 15 to hit, reach 5 ft., one target. Hit: 6 bludgeoning damage.
Thorik gets attacked with disadvantage...
Slam. Melee Weapon Attack: 15 to hit, reach 5 ft., one target. Hit: 7 bludgeoning damage.
Back to top of initiative again...
Seeing how much he is letting his nerves get to him, Robar takes a deep breath and tries to calm himself before drawing down on the next target.
(Ranged attack w/ Advantage and using Sharpshooter for -5/+10, also if it hits 1d6 sneak attack damage, he may be a one trick pony, but it is a pretty good trick.)
Attack: 18 Damage: 21
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)