Before the group continues onward, Ethan casts Darkvision on Cas, so he doesn't have to carry the torch and give the group away.
In the next room...
The stone walls of this corridor are carved to resemble a stack of bamboo-like logs. The passage slopes down from a single door on its western leg, the lintel of which has been crafted to represent a stylized cavern entrance. It leads to double doors of beaten bronze, worked to resemble a forest of seaweed.
(OOC: in answer to if the figures you defeated had bodies, I posted in that post that they reverted back to figurines and were busted on the floor.)
Sinsil is able to cast her spell no problem. She sees nothing invisible around them.
Cas does not notice anything at all odd about the walls.
Larry is able to perform is rite and Opal now has the 1d10 to add to a check.The Amber gas is still in this room...
What are you doing next? Ethan is removing his pitons from the previous door, since he doesn't have too many of those to waste some here by leaving them.
This post has potentially manipulated dice roll results.
"Well these are fascinating walls but which door are we choosing?"
Shieldbiter bends down to grab a few pebbles from the floor and toss them at each of the doors. And if nothing happens he'd like to examine them closer.
I am leaving the rolls up to when you actually try something. You cannot find most traps with passive perception though, so you have to actually try to find those sorts of things if you want to do so. This is my only warning on this though, so just be aware. I do allow investigation to find traps, but your speed is cut in half while doing so.
"Well these are fascinating walls but which door are we choosing?"
Shieldbiter bends down to grab a few pebbles from the floor and toss them at each of the doors. And if nothing happens he'd like to examine them closer.
Perception 7
There is only the door you came in by, the western door, and the double-door exit on the far end, the Eastern door.
Nothing happens when you toss rocks at them, though Ethan would glare at you as the rock nearly hits him as he works to pull the pitons out of the western door.
Walking toward the doors, Opal is keeping a keen eye open for traps and secret doors.
Investigation: 12
Not such a keen eye huh?
You think the room is completely safe as you walk towards the other door and you get there without any trouble, though are almost hit by a rock Shieldbiter throws at the door before you get there.
"Lets not waste Sinsil's spell, lets get a move on." Shieldbiter moves towards the door but waits to touch it or open it until the rest of the group is there and ready to advance.
Shieldbiter and Opal are already to the door. Sinsil, Cas, and Larry move across the hall together, and Ethan brings up the rear, crossing seperatly. Luckily for you the trap triggers only if 3 or 4 human-sized figures cross it, so, since one of you is a gnome, the trap does not trigger. Everyone reaches the doors at the far end without difficulty though.
Shieldbiter, the only one who has looked at the door yet, does not find any traps and believes the door not to be trapped.
Ethan will let the ones who specialize in such things look over the door, glancing around the room himself instead as they work on it.
You don't find anything that would have made those holes.
Ethan pulls some pitons from his pack, and a hammer. He starts driving two pitons into the door, then slips a rope through them.
With a pull on the pitons..
21
The door swings open.
Before the group continues onward, Ethan casts Darkvision on Cas, so he doesn't have to carry the torch and give the group away.
In the next room...
The stone walls of this corridor are carved to resemble a stack of bamboo-like logs. The passage slopes down from a single door on its western leg, the lintel of which has been crafted to represent a stylized cavern entrance. It leads to double doors of beaten bronze, worked to resemble a forest of seaweed.
(OOC: in answer to if the figures you defeated had bodies, I posted in that post that they reverted back to figurines and were busted on the floor.)
Sinsil will cast see invisibility
Cas inspects the bamboo pattern to try and notice if there is anything special about them
Investigation: 5
So far this session I have hit my teammates twice, flat-out missed 3 times, and only hit the enemy twice. Trust me, you don't want to borrow my dice.
Larry will spend a minute examining the small corpse of Opal's kill, and will pocket the miniature dead man into one of his waterproof patches.
Read the Kill
OPAL may now add the d10 to an attack roll, ability check, or saving throw.
Sinsil is able to cast her spell no problem. She sees nothing invisible around them.
Cas does not notice anything at all odd about the walls.
Larry is able to perform is rite and Opal now has the 1d10 to add to a check.The Amber gas is still in this room...
What are you doing next? Ethan is removing his pitons from the previous door, since he doesn't have too many of those to waste some here by leaving them.
Walking toward the doors, Opal is keeping a keen eye open for traps and secret doors.
Investigation: 12
"Well these are fascinating walls but which door are we choosing?"
Shieldbiter bends down to grab a few pebbles from the floor and toss them at each of the doors. And if nothing happens he'd like to examine them closer.
Perception 7
Sinsil will sit somewhere in the middle of the be group, but she'll say. "I've only got an hour on this spell. So let's go."
(Just using passives unless I need to roll.)
OOC: I just assumed we entered through the single door. The doors described are separate from the way we entered?
I am leaving the rolls up to when you actually try something. You cannot find most traps with passive perception though, so you have to actually try to find those sorts of things if you want to do so. This is my only warning on this though, so just be aware. I do allow investigation to find traps, but your speed is cut in half while doing so.
There is only the door you came in by, the western door, and the double-door exit on the far end, the Eastern door.
Nothing happens when you toss rocks at them, though Ethan would glare at you as the rock nearly hits him as he works to pull the pitons out of the western door.
Not such a keen eye huh?
You think the room is completely safe as you walk towards the other door and you get there without any trouble, though are almost hit by a rock Shieldbiter throws at the door before you get there.
Ok, right now I have Opal and Shieldbiter at the Eastern door, with Ethan at the Western still. Where are Larry, Cas, and sinsil located in the room?
"Lets not waste Sinsil's spell, lets get a move on." Shieldbiter moves towards the door but waits to touch it or open it until the rest of the group is there and ready to advance.
OK, I will just let it goes as follow:
Shieldbiter and Opal are already to the door. Sinsil, Cas, and Larry move across the hall together, and Ethan brings up the rear, crossing seperatly. Luckily for you the trap triggers only if 3 or 4 human-sized figures cross it, so, since one of you is a gnome, the trap does not trigger. Everyone reaches the doors at the far end without difficulty though.
Shieldbiter, the only one who has looked at the door yet, does not find any traps and believes the door not to be trapped.
Ethan will let the ones who specialize in such things look over the door, glancing around the room himself instead as they work on it.
investigation: 12
Ethan notices nothing else about the room either.
Sinsil will follow along scanning door invisible things.
Perception 2
You spot nothing invisible around the room or door.
Cas will investigate the door, looking for anything off about it
Invest: 18
So far this session I have hit my teammates twice, flat-out missed 3 times, and only hit the enemy twice. Trust me, you don't want to borrow my dice.