This post has potentially manipulated dice roll results.
Cas's bolt streaks through the air and drives deep into the crayfish's body. It lets out a cry of pain, bumping back into the large smooth rock in the center of the room.
A tolling bell then can be heard, as Larry finishes the casting of a spell...
Save: 2
The crayfish then cries out again as it is clearly hurt by the tolling bell.
If the crayfish is still alive, he'll then back up to E64 (15 feet of movement). The crayfish doesn't get an AoO because of Fancy Footwork. If the crayfish dies, Opal doesn't move.
Opal's first attack glances harmlessly off the Crayfish's protective shell... (do Crayfish have shells?) The second strike hits home though, driving in and slashing across the creature's unprotected head. It reals in pain, but does not go down. Opal then moves back from it once more.
This post has potentially manipulated dice roll results.
"Why won't this puny thing go down!?!" Shieldbiter yells as he sees the party's efforts having minimal effect. Seeing nothing else but a rock in the room he moves towards the crayfish and the stairs (E29) and makes an attack against the crayfish.
Shieldbiter's first strike glances off the crayfish's shell, but his second finds a seem in the shell and drives in deep, the crayfish gasping out its life as it falls to the muddy floor.
Back to the top of the order... Cas is up. Map is here:
This post has potentially manipulated dice roll results.
Cas, having now reloaded his Crossbow, shoots the crayfish again, this time using his sharpshooter feat to get -5 to attack, but +10 to damage if it hits, as well as gaining a sneak attack bonus
Initative 18
nauture 17
Initiative: 15
Nature: 11
Those of you who rolled above a 15 on your nature check would realize the big rock in the middle of the room is actually a Giant Hermit Crab.
Initiative order is:
striker (tressym)
Cas
Larry
Sinsil
Ethan
Crayfish
Opal
Shieldbiter
The Hermit Crab is still asleep, so is not included in the above unless he is woken up.
It is Cas's turn. Map is here:
https://www.dropbox.com/s/x5cq6lxv8pu3yd8/Temple enc 2.xlsx?dl=0
Cas pulls a Large Crossbow (Heavy) out of his cloak and shoots at the crayfish
Attack: (+4 dex, +3 prof, Assassinate gives adv. since it hasn't had a turn yet)
Damage: (if it hits; +4 dex, +3d6 from sneak attack)
Attack: 20 Damage: Unable to parse dice roll.
EDIT: Damage since attack function didnt work: 7 + 10
So far this session I have hit my teammates twice, flat-out missed 3 times, and only hit the enemy twice. Trust me, you don't want to borrow my dice.
After shooting, Cas then hides behind Opal, preparing to reload
(eot)
So far this session I have hit my teammates twice, flat-out missed 3 times, and only hit the enemy twice. Trust me, you don't want to borrow my dice.
Larry will stand his ground and speak the words in the dark tongue......
casting Toll the dead
wisdom save 14 or take 15 if damaged or 6 if not damaged already.
Cas's bolt streaks through the air and drives deep into the crayfish's body. It lets out a cry of pain, bumping back into the large smooth rock in the center of the room.
A tolling bell then can be heard, as Larry finishes the casting of a spell...
Save: 2
The crayfish then cries out again as it is clearly hurt by the tolling bell.
it is now Sinsil's turn...
Sinsil, not wanting to waste spell slots on something as trivial as a crab will cast mind sliver
Int save 15 or take 3 psychic damage and it has to subtract a d4 from its next saving throw.
The Crayfish tries to save against the spell...
Int save: 13
The crayfish again reals as it keens in pain, it's claws pressing against its head in agony.
Ethan then pushes past the rest of you and moves up to the crayfish, casting Booming Blade and then lashing out with his blade...
Attack: 8
damage: 12
Ethan misses with his attack.
The crayfish attacks Ethan...
First claw attack: 15
Damage: 6
Second claw attack: 14
Damage: 12
Both attacks miss as Ethan casts Shield to protect himself.
It is now Opal's turn... Map is updated:
https://www.dropbox.com/s/x5cq6lxv8pu3yd8/Temple enc 2.xlsx?dl=0
It is still Opal's turn...
(lol)
So far this session I have hit my teammates twice, flat-out missed 3 times, and only hit the enemy twice. Trust me, you don't want to borrow my dice.
Opal doesn't know the center mound is a creature.
He moves to E43 (15 feet of movement) and attacks the crayfish with both swords.
Action: shortsword attack: 9; damage: 10 piercing damage
Bonus: shortsword attack: 23; damage: 1 piercing damage
Sneak attack due to Ethan's proximity: 7
If the crayfish is still alive, he'll then back up to E64 (15 feet of movement). The crayfish doesn't get an AoO because of Fancy Footwork. If the crayfish dies, Opal doesn't move.
Opal's first attack glances harmlessly off the Crayfish's protective shell... (do Crayfish have shells?) The second strike hits home though, driving in and slashing across the creature's unprotected head. It reals in pain, but does not go down. Opal then moves back from it once more.
Shieldbiter is now up... Map is updated:
https://www.dropbox.com/s/x5cq6lxv8pu3yd8/Temple enc 2.xlsx?dl=0
"Why won't this puny thing go down!?!" Shieldbiter yells as he sees the party's efforts having minimal effect. Seeing nothing else but a rock in the room he moves towards the crayfish and the stairs (E29) and makes an attack against the crayfish.
Attack 1: 17 Damage: 12
Attack 2: 18 Damage: 11
Shieldbiter's first strike glances off the crayfish's shell, but his second finds a seem in the shell and drives in deep, the crayfish gasping out its life as it falls to the muddy floor.
Back to the top of the order... Cas is up. Map is here:
https://www.dropbox.com/s/x5cq6lxv8pu3yd8/Temple enc 2.xlsx?dl=0
Cas, having now reloaded his Crossbow, shoots the crayfish again, this time using his sharpshooter feat to get -5 to attack, but +10 to damage if it hits, as well as gaining a sneak attack bonus
Attack: 21
Damage (if it hits): 24 + 7
big oof
So far this session I have hit my teammates twice, flat-out missed 3 times, and only hit the enemy twice. Trust me, you don't want to borrow my dice.