Sinsil will go tap lightly on the Crabs shell. She motions to the door with the mud. And tries to do a quick pantomime of digging with her hands. (If she gets the Crab's attention.)
Give me an insight check to see if you can figure out how to communicate your desires to the crab...
"Ethan, does the door open in or out? If it opens out we might still be able to open it if the mud isn't on the other side." (btw, what is the door made of?)
"Besides just pulling on it to see if we can budge it, we could also create a pulley with that rope there and all of us pull together. Tug of war against a door, ha, it could work."
Shieldbiter moves toward the door to just attempt to open it. Strength: 20 Athletics: 26 (If applicable)
The Northern door, down the stairs, only opens a crack when pulled on, and no further. You would be very sure it is impossible to open as long as the dirt remains.
Sinsil will chime in. "I can have my servant start digging if you wish. Your call. I still think we go the other way first, because that door feels like the way out."
This post has potentially manipulated dice roll results.
Sinsil will walk over to the door, pick up a handful of dirt and move it aside, then pull on the door, then repeat. Trying to get the crab to understand.
Sinsil will walk over to the door, pick up a handful of dirt and move it aside, then pull on the door, then repeat. Trying to get the crab to understand.
Insight: 7
Seeing the strange person walk away, and then start doing things near the northern door, the crab goes back into its shell and ignores the group. he truly does not understand these strange people.
(OOC: to shorten the next part a bit, I will summarize what happens for you all, then you can react to it...)
The group decides to go down the Eastern tunnel. After checking the door for traps, and finding none, they head out. After only a short way though they come up to a rubble-filled stairway leading up. When they try to dig their way up, by moving some of the rocks, the way just becomes more filled with rubble, and several of you nearly get caught in a bigger rock fall. In the end you head back to the chamber with the crab, realizing the only door onward is the one down the stairs. You also realize it is going to take teamwork to get past this door, and will need to combine efforts to make it work.
You have been down in the tunnels for 33 minutes so far...
"Ok, lets get this pulley up and running while your servant gets diggin. Maybe the combination of the two will get this door opened?" Shieldbiter says sounded a bit exhausted now.
As the group returns to the crab's chamber, you hear a roaring sound from the Eastern Tunnel, as well as see a cloud of dust come in from that direction. After the dust settles a bit, you hear coughing coming from that hall.
New guys, please read up on the forum and then introduce your characters. You are coming into this area from the Eastern door, where a cave-in just deposited you into the rubble filled stairs these guys just tried to get out of. What happened is that, seeing the disturbance from above, Nusas sent you two down from the balloon to check it out. Moving in the area you were caught in a cave-in, that has you now on the same area of the dungeon as the others. Fill in the rest as befits your character.
Realize that an amber haze fills the air, and that there is no light down here. without darkvision you cannot see. The group is using a combination of darkvision spell and race-given darkvision.
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Give me an insight check to see if you can figure out how to communicate your desires to the crab...
"Ethan, does the door open in or out? If it opens out we might still be able to open it if the mud isn't on the other side." (btw, what is the door made of?)
So far this session I have hit my teammates twice, flat-out missed 3 times, and only hit the enemy twice. Trust me, you don't want to borrow my dice.
"Besides just pulling on it to see if we can budge it, we could also create a pulley with that rope there and all of us pull together. Tug of war against a door, ha, it could work."
Shieldbiter moves toward the door to just attempt to open it.
Strength: 20
Athletics: 26 (If applicable)
The door opens inward and is made of stone.
"Does anyone have any form of explosives? We could just destroy the door."
So far this session I have hit my teammates twice, flat-out missed 3 times, and only hit the enemy twice. Trust me, you don't want to borrow my dice.
"Sorry Cas, I don't. But it does sound like a fun idea. Worst case scenario, we know the other way is open to us."
"Hm, then I suppose pulley system would be best." Pulls more pitons out of his cloak "Lets get to work then. Be very careful."
So far this session I have hit my teammates twice, flat-out missed 3 times, and only hit the enemy twice. Trust me, you don't want to borrow my dice.
"The other way is accessible," Opal says, indicating the door to the east. "Perhaps we should begin that way."
If the others are obliged, he'll head down the hallway, looking for traps.
Investigation: 18
Sinsil insight 3
Cas will follow
So far this session I have hit my teammates twice, flat-out missed 3 times, and only hit the enemy twice. Trust me, you don't want to borrow my dice.
(OOC- I still want to know if Shieldbiter was even slightly able to move it before i make a call to use the alternative exit)
The Northern door, down the stairs, only opens a crack when pulled on, and no further. You would be very sure it is impossible to open as long as the dirt remains.
If there are enough still wanting to open the stuck door, Opal produces a shovel. "Of course, I do have this."
Sinsil will chime in. "I can have my servant start digging if you wish. Your call. I still think we go the other way first, because that door feels like the way out."
Sinsil cannot tell if she is getting her meaning across to the crab or not.
It does speak to her though...
"What are you waving your hands around for?" It asks in the strange language. "I do not understand you..."
Sinsil will walk over to the door, pick up a handful of dirt and move it aside, then pull on the door, then repeat. Trying to get the crab to understand.
Insight: 16
Seeing the strange person walk away, and then start doing things near the northern door, the crab goes back into its shell and ignores the group. he truly does not understand these strange people.
(OOC: to shorten the next part a bit, I will summarize what happens for you all, then you can react to it...)
The group decides to go down the Eastern tunnel. After checking the door for traps, and finding none, they head out. After only a short way though they come up to a rubble-filled stairway leading up. When they try to dig their way up, by moving some of the rocks, the way just becomes more filled with rubble, and several of you nearly get caught in a bigger rock fall. In the end you head back to the chamber with the crab, realizing the only door onward is the one down the stairs. You also realize it is going to take teamwork to get past this door, and will need to combine efforts to make it work.
You have been down in the tunnels for 33 minutes so far...
"Ok, lets get this pulley up and running while your servant gets diggin. Maybe the combination of the two will get this door opened?" Shieldbiter says sounded a bit exhausted now.
As the group returns to the crab's chamber, you hear a roaring sound from the Eastern Tunnel, as well as see a cloud of dust come in from that direction. After the dust settles a bit, you hear coughing coming from that hall.
New guys, please read up on the forum and then introduce your characters. You are coming into this area from the Eastern door, where a cave-in just deposited you into the rubble filled stairs these guys just tried to get out of. What happened is that, seeing the disturbance from above, Nusas sent you two down from the balloon to check it out. Moving in the area you were caught in a cave-in, that has you now on the same area of the dungeon as the others. Fill in the rest as befits your character.
Realize that an amber haze fills the air, and that there is no light down here. without darkvision you cannot see. The group is using a combination of darkvision spell and race-given darkvision.