This post has potentially manipulated dice roll results.
Shieldbiter, with swords in hand, follows about 10ft behind the servant. With each step he is eyeing the walls, floor, and ceiling. He turns back to the group asking “Is it worth it to try and detect magic back with those other statues to see if there is more than just a bracelet there?”
A massive bronze door opens into this grand chamber. The place is filled with rubble and life-sized statuary, much of it broken. Standing in ranks is an army of clay statues, in what must have once been an impressive array. Now, half of them are fallen and crumbled. Near the door are spear-wielders, perhaps twenty of them, outfitted only in scraps of leather now. At their feet lay obsidian spearheads and bits of rotted wooden shafts. Behind these figures are archers, in a scattered formation. Few of them remain standing. Their arrows are gone, but they hold laminated bows, dried and worm-eaten.
Farther into the room are figures of warriors with war clubs and handaxes, wearing scraps of lacquered leather, sandals, and caps. Beyond all of this in the north end of the chamber are a group of statues that must have been an honor guard. These warriors wear feathered robes and headdresses and are armed with pitted bronze spears. Each of these figures wears a breastplate of shells. They are standing near a domed structure. The stuccoed dome has no apparent openings.
On the east wall of the room are two carved stone columns flanking the remains of a covered sedan or litter, with statues of attendants standing nearby.
"Looks like most of that work has been done for you," Zubin replies optimistically. "However, at first glance I don't see a way out through here. Let's hope there's some secret way."
This post has potentially manipulated dice roll results.
"More statues, and more obsidian....and more puzzles. I don't see an obvious door either but that dome structure or those columns over there may be a clue. The way statues come to live we should probably take it slow, or even check for some magic in this room so we have some sort of advance warning."
Shieldbiter scans the room in an attempt to see if he can see where statues remain whole. Looking to see if they are grouped together or scattered about. He will also be looking for anything of value to toss into the lockbox from the obsidian spearheads to anything else of interest.
This post has potentially manipulated dice roll results.
“Alas, her instructions ran out at ‘follow the bear’”
Rik will pick his way carefully over toward the sedan to determine if there’s anything of interest in the remains and if not, make his way over to the dome. Investigation: 17 , Perception 4
“Even as objet d’art, I suspect this statuary isn’t worth the cost of conservation - Hoardsperson, is that your appraisal too?”
As Rik gets closer to the sedan, he notices a door that was hidden behind one of the pillars.He finds the following:
Covered Sedan. Inside the curtained portion of the litter are the skeletal remains of a human, his arms are shackled to an arm of the sedan. In his rib cage can be found three arrowheads. Mixed throughout the broken clay in the immediate area are nearly five thousand beads of coral and shell worth 1 cp each.
Behind the columns along the east wall is a bronze door barred shut with a pitted copper bar so that it can’t be opened from the outside. From inside this room, one has merely to remove the bar.
“Well, I’ve got our way out of nothing else - there’s a door here. But it seems whoever it was that was in this sedan had a rather unhappy journey. What about the dome - anything of interest?”
Rik will pick up a handful of two of beads, but not make any effort to get all of them.
Shieldbiter will make his way towards the door that is barred. "Well if there is nothing here for us besides bones, beads, and broken statues, then lets just see where this takes us (nodding towards the barred door). Rik you gona talk to the dry bones at all? We can come back for the smallest to the largest of values later after we've figured our way out to fresh air."
Shieldbiter lifts the copper bar out of place and opens the door. "Think this copper bar is of any value? Being pitted, probably not eh?"
Sinsil follows along to the door. She begins a cursory inspection but leaves it to the more skilled to point out details.
Aid to the next person to investigate.
"Another door," murmurs Zubin as he steps up beside Sinsil. "Let's see what we have here."
Investigation: 16/ 22
Perception: 18/ 11
The door appears to be unlocked and untrapped...
Zubin looks back at the group and shrugs. "It looks clean." He readies himself for trouble and opens the door.
Sinsil sends her servant froward once the door is open.
Shieldbiter, with swords in hand, follows about 10ft behind the servant. With each step he is eyeing the walls, floor, and ceiling. He turns back to the group asking “Is it worth it to try and detect magic back with those other statues to see if there is more than just a bracelet there?”
Passive Perception 14
Perception 6
"It would take ten minutes of time for me to cast it, time we do not have at the moment, but that we might arrest back once out of this gas."
Cas presses himself up against the wall net to the door incase something comes through immediately
So far this session I have hit my teammates twice, flat-out missed 3 times, and only hit the enemy twice. Trust me, you don't want to borrow my dice.
Through the door...
A massive bronze door opens into this grand chamber. The place is filled with rubble and life-sized statuary, much of it broken. Standing in ranks is an army of clay statues, in what must have once been an impressive array. Now, half of them are fallen and crumbled. Near the door are spear-wielders, perhaps twenty of them, outfitted only in scraps of leather now. At their feet lay obsidian spearheads and bits of rotted wooden shafts. Behind these figures are archers, in a scattered formation. Few of them remain standing. Their arrows are gone, but they hold laminated bows, dried and worm-eaten.
Farther into the room are figures of warriors with war clubs and handaxes, wearing scraps of lacquered leather, sandals, and caps. Beyond all of this in the north end of the chamber are a group of statues that must have been an honor guard. These warriors wear feathered robes and headdresses and are armed with pitted bronze spears. Each of these figures wears a breastplate of shells. They are standing near a domed structure. The stuccoed dome has no apparent openings.
On the east wall of the room are two carved stone columns flanking the remains of a covered sedan or litter, with statues of attendants standing nearby.
"I'm glad I prepared shatter did the pool woman give you any indication of what to do?" She will warily start investigating.
Investigation: 11
"Looks like most of that work has been done for you," Zubin replies optimistically. "However, at first glance I don't see a way out through here. Let's hope there's some secret way."
"More statues, and more obsidian....and more puzzles. I don't see an obvious door either but that dome structure or those columns over there may be a clue. The way statues come to live we should probably take it slow, or even check for some magic in this room so we have some sort of advance warning."
Shieldbiter scans the room in an attempt to see if he can see where statues remain whole. Looking to see if they are grouped together or scattered about. He will also be looking for anything of value to toss into the lockbox from the obsidian spearheads to anything else of interest.
Passive perception 14
Perception 20
“Alas, her instructions ran out at ‘follow the bear’”
Rik will pick his way carefully over toward the sedan to determine if there’s anything of interest in the remains and if not, make his way over to the dome. Investigation: 17 , Perception 4
“Even as objet d’art, I suspect this statuary isn’t worth the cost of conservation - Hoardsperson, is that your appraisal too?”
As Rik gets closer to the sedan, he notices a door that was hidden behind one of the pillars.He finds the following:
Covered Sedan. Inside the curtained portion of the litter are the skeletal remains of a human, his arms are shackled to an arm of the sedan. In his rib cage can be found three arrowheads. Mixed throughout the broken clay in the immediate area are nearly five thousand beads of coral and shell worth 1 cp each.
Behind the columns along the east wall is a bronze door barred shut with a pitted copper bar so that it can’t be opened from the outside. From inside this room, one has merely to remove the bar.
The figures seem inert, as far as you can tell, and the spear heads and other items seem so degraded that they would be worthless.
“Well, I’ve got our way out of nothing else - there’s a door here. But it seems whoever it was that was in this sedan had a rather unhappy journey. What about the dome - anything of interest?”
Rik will pick up a handful of two of beads, but not make any effort to get all of them.
Shieldbiter will make his way towards the door that is barred. "Well if there is nothing here for us besides bones, beads, and broken statues, then lets just see where this takes us (nodding towards the barred door). Rik you gona talk to the dry bones at all? We can come back for the smallest to the largest of values later after we've figured our way out to fresh air."
Shieldbiter lifts the copper bar out of place and opens the door. "Think this copper bar is of any value? Being pitted, probably not eh?"
Zubin enters wordlessly and moves to the dome and examines it.
Perception 18/ 25
Investigation 16/ 12
The stuccoed dome looks to be some sort of cairn. It has weak construction though and you believe it can be broken into.
"This material seems rather flimsy," the half-elf reports. "I wonder..." He steps back and tries to kick a hole in it.
He tries twice before giving up. (Two checks, or one?)
Strength/Athletics: 19,10