Shieldbiter pulls his sword and shield up and charges in. Seeing the creature, he charges head long with his shield and then slashes last second with his sword.
This post has potentially manipulated dice roll results.
Zubin's initiative: 26
Zubin was lagging behind, but when the threat appears he hastens to the fore. He positions himself ahead of Sinsil - though not directly in front of her - and lets loose with his shortbow.
Attack: 26
Damage: 7
If anyone makes it within 5 ft of the thing before he shoots, add 11 sneak attack damage.
This was a lot of initiative and work for nothing...
Those of you who rolled above a 15 would recognize the sphere as a gas spore. even as you recognize this though, Zupin lets loose with a short bow shot, and his arrow bursts the spore, which explodes. none were within 20 feet of it though, so were not caught in the explosion. (Did not realize the thing only had 1 HP, or I wouldn't have even bothered with it...)
We can continue onward... Give me a perception check for whomever is leading the way.
Treasure. Near the center of the south wall is a sack made of fish skin. It contains seven silver pellets, each about the size of a sling bullet and worth 1 gp.
Moving on, you come to the end of the wide hall. A smaller hall leads onward from there. As you approach a bend in the smaller passage, you see a series of faint line drawings on the walls depicting people playing a game that uses a ball and has goals on either end of the playing field.
At the place where the corridor bends is a capstone that seemingly covers a hole in the floor. Etched into the top of the slab are several glyphs obscured by a layer of dust. This writing, in Olman, reads, “Dare not open this pit unless you be willing to meet the challenge of pelota.”
Five feet above the capstone in the southern wall is a hemispherical depression 1 foot in diameter.
Around the ben the hall opens up into what looks to be a playing field...
Sinsil initiative: 5
As an action Sinsil will cast bless on herself, the zombie and Shieldbiter, using fateful naming to cast without spending a spell slot.
As a bonus action Sinsil will send the zombie to approach the sphere and use its slam attack.
Zombie attack 15 + bless 4
Zombie slam damage 5
Initiative 9
Shieldbiter pulls his sword and shield up and charges in. Seeing the creature, he charges head long with his shield and then slashes last second with his sword.
Attack1 19 + bless 4
Damage 1 10 + 9 (If plant-based creature)
Attack 2 23 + bless 1
Damage 2 11 + 3 (If plant-based creature)
Zubin's initiative: 26
Zubin was lagging behind, but when the threat appears he hastens to the fore. He positions himself ahead of Sinsil - though not directly in front of her - and lets loose with his shortbow.
Attack: 26
Damage: 7
If anyone makes it within 5 ft of the thing before he shoots, add 11 sneak attack damage.
Hey, also give me what your action will be, so we can save a bit of time back and forth. Sorry, should have asked for that in my previous post...
Rik initiative: 8
”What did I say about ritual monsters!?!”
Rik will stay at the far edge of his range (60ft) and cast Dissonant Whispers - Wis16 save, 9
10 Larry Initiative
"bIr; chuch rur"
Chill Touch
Attack: 10 Damage: 6
After casting his spell, Larry will draw his dual tentacle shaped whip and approach to within 25feet of the beast.
Also, everyone give me a nature check...
Nature 6
Nature Check 12
Initiative: 20
Nature: 16
Opal grins a toothy grin as he sprints forward (30 feet + 30 feet from feline agility) and attacks the creature with both swords.
Shortsword attack: 23; damage: 8 piercing damage
Bonus shortsword attack: 17; damage: 4 piercing damage
Sneak attack: 11
OOC: I tried, Zubin. Your initiative roll is too good.
Zubin's Nature check: 15
(Too bad that dmg roll wasn't as nice as that initiative)
Nature 9
Rik’s nature check 19
This was a lot of initiative and work for nothing...
Those of you who rolled above a 15 would recognize the sphere as a gas spore. even as you recognize this though, Zupin lets loose with a short bow shot, and his arrow bursts the spore, which explodes. none were within 20 feet of it though, so were not caught in the explosion. (Did not realize the thing only had 1 HP, or I wouldn't have even bothered with it...)
We can continue onward... Give me a perception check for whomever is leading the way.
Zubin gives a short laugh of relief. "Good thing my arrow got there before you did, my feline friend," he says. "Shall we continue?"
(Zubin was lagging, so I'm not sure who's in the lead. Just in case...)
Perception: 9
(I hope it's not Zubin!)
Perception 9
Sinsil will continue walking alongside her zombie. Perception 13
Sinsil notices...
Treasure.
Near the center of the south wall is a sack made of fish skin. It contains seven silver pellets, each about the size of a sling bullet and worth 1 gp.
Moving on, you come to the end of the wide hall. A smaller hall leads onward from there. As you approach a bend in the smaller passage, you see a series of faint line drawings on the walls depicting people playing a game that uses a ball and has goals on either end of the playing field.
At the place where the corridor bends is a capstone that seemingly covers a hole in the floor. Etched into the top of the slab are several glyphs obscured by a layer of dust. This writing, in Olman, reads, “Dare not open this pit unless you be willing to meet the challenge of pelota.”
Five feet above the capstone in the southern wall is a hemispherical depression 1 foot in diameter.
Around the ben the hall opens up into what looks to be a playing field...
Cas will look for traps as he heads over to the playing field and peers in
So far this session I have hit my teammates twice, flat-out missed 3 times, and only hit the enemy twice. Trust me, you don't want to borrow my dice.