This post has potentially manipulated dice roll results.
Ketch got himself a little too north, he is looking to fight his was South East one or two squares. The goal being to have his Spirit Guardians AoE to be blocking the door to the room so any who enter are affected. As mentioned, the spot looks occupied at the moment so Ketch first tries to hack down that opponent so as to move into their spot if able...
Giant Slayer Battleaxe vs SouthEast Opponent Attack: 28 Damage: 9
War Priest Bonus Action: Giant Slayer Battleaxe vs SouthEast Opponent Attack: 22 Damage: 9
Plus 2 to whichever hit first (if either) due to Divine Strike...
Move into square SE if opponent falls, otherwise not...
---
Spirit Guardians - Do we preroll damage each turn for what foes take entering or starting in aura take? Or just keep using first roll? *shrug* If new Rolle act turn then: 10 Radiant if they fail Wis DC 18 save, half if they make it...
Mordekai's brain continues searching for other things he can be doing to thin the horde of undead scholars. Coming up short so far, he simply continues to Blast away - looking for the most injured and trying to pick them off one by one.
Attack: 13 Damage: 10
Attack: 28 Damage: 7
And as a Bonus Action he'll give a d8 Bardic Inspiration to Ketch this time. (So now Ketch and Lionel should have the d8 at their disposal should they require)
Then Meepo looks out towards the room full of writhing undead and unleashes a blast of fire that fills the whole space. The bright flash and dusty smell of burning rags is accompanied by a wave of intense heat that sweeps through the space. The destruction is satisfying, with almost 2 dozen undead collapsed in the mud and on the ground, their ruined bodies burning and crackling. Only a half-dozen remain standing. The fire seemed very effective at destroying them!
Meanwhile, the spirits flitting about this room continue to eat away at the undead but the seem very hardy and though they are weakening, not a single one falls, even after Ketch lays into three of them, and the zombies slam into a couple.
Finally though Mordekai blasts the weakest looking one and it drops. Though Ketch can't step south-east the way he wants, this does allow him to step to the east a bit and get closer to blocking the door.
Ulthan comes down the steps, and fires two arrows into the room full of crackling burning bodies. His arrow sticks into ones head. It glances his way.
But, before it can attack, a blue flare in the square entrance room appears and a large stone golem appears. It's head rotates with the sound of grinding rock as it looks towards Ulthan, and begins stomping his way. The creature, unexpectedly close to him is a surprise. Then twelve foot tall statue ducks its head under the doorway as it emerges into the bottom of the shaft, and swings a fist at Ulthan.
Attack on Ulthan: 22 Damage: 28
Attack on Ulthan: 26 Damage: 18
Meanwhile, the undead around Ketch continue to try and slam him, ignoring all others.
Attack on Ketch: 12 Damage: 10 + 10 necrotic damage. (Plus, DC 12 Con save or gain mummy rot. You can't regain HPs, and some other longer term effects.)
Attack on Ketch: 18 Damage: 9 + 10 necrotic damage. (Plus, DC 12 Con save or gain mummy rot. You can't regain HPs, and some other longer term effects.)
Attack on Ketch: 20 Damage: 6 + 12 necrotic damage. (Plus, DC 12 Con save or gain mummy rot. You can't regain HPs, and some other longer term effects.)
Attack on Ketch: 18 Damage: 12 + 9 necrotic damage. (Plus, DC 12 Con save or gain mummy rot. You can't regain HPs, and some other longer term effects.)
Attack on Ketch: 22 Damage: 5 + 8 necrotic damage. (Plus, DC 12 Con save or gain mummy rot. You can't regain HPs, and some other longer term effects.)
Attack on Ketch: 16 Damage: 13 + 7 necrotic damage. (Plus, DC 12 Con save or gain mummy rot. You can't regain HPs, and some other longer term effects.)
Attack on Ketch: 11 Damage: 10 + 12 necrotic damage. (Plus, DC 12 Con save or gain mummy rot. You can't regain HPs, and some other longer term effects.)
Attack on Ketch: 7 Damage: 7 + 11 necrotic damage. (Plus, DC 12 Con save or gain mummy rot. You can't regain HPs, and some other longer term effects.)
One glares at Ketch some more, but Ketch ignores the stupid things glaring.
Three meanwhile attack skeletons in the doorway, deciding to attack the
Attack on Skeleton4: 22 Damage: 12 + 9 necrotic damage.
Attack on Skeleton4: 8 Damage: 9 + 7 necrotic damage.
Attack on Skeleton4: 25 Damage: 18 + 10 necrotic damage.
More alarming though, the creatures do not appear to be done! More orange flashes of flame seem to be emerging from various locations, as undead creatures continue to pour into the library!!
Five of the creatures still stuck in the mud glare into the room.
Meepo, Lionel, and 3 skeletons : DC 11 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration.
(2 of the 3 attacks on skeleton 4 hit, but each would put him down. What other skeleton do you target. Also, are my other skeletons, with their readied action, able to move in to take those destroyed skeleton's places?)
(Yes, another skeleton emerges to take its place in what will undoubtedly be called "the great library war of the undead". The battle is so ferocious and quick that the undead don't have time to redirect their attack and just smash the fallen bones a bit more.)
Lionel hacks at one of the undead. The undead bones drop to the ground, smashed by his blade, but another appears almost immediately in its place!!
Ketch next uses Misty Step to get as close to the middle of room H3 as possible. It'll probably (30') just get him through the threshold but he'll take whatever he can get...
"Meepo! Get you're bones away from me! Far as you can!" Ketch calls out after taking his Misty Step.
This post has potentially manipulated dice roll results.
Meepo commands his skeletons to retreat into the hole, and they begin backing away into their place. Several of them take swipes from the undead scholars as they retreat.
Attack on Skeleton3: 23 Damage: 13 + 13 necrotic damage.
Attack on Skeleton5: 19 Damage: 10 + 9 necrotic damage.
Attack on Skeleton6: 14 Damage: 11 + 13 necrotic damage.
Attack on Zombie1: 20 Damage: 11 + 5 necrotic damage.
Attack on Zombie2: 20 Damage: 10 + 6 necrotic damage.
Attack on Zombie3: 23 Damage: 9 + 9 necrotic damage.
Meepo meanwhile manages to get a Fireball out before Ketch teleports into the ajoining room, and more fire fills the nearby hall, wiping out a huge swatch of undead in the massive fiery blast.
Ketch vanishes and appears well into the next room. He finds himself surrounded by the ruined burned corpses of many undead, though some of them are still shuffling about on fire. The muddy ground is veritably covered in burnt undead bodies. He's managed to appear on top of a thick wooden table. The thing is charred, but manages to hold his weight, though it's mired into the muddy ground.
Ulthan disengages from the statue and backs aways up the stairs.
Wisdom saves vs DC 19 / 20 damage from spirit guardians: 2218182115
Fireball damage : 29
From his new vantage point, Ketch sees a large stone golem appear in a flash of blue to the room to the north. The golem looks in his direction and begins advancing. Even still, more of the undead continue to appear in flashes of bright orange.
A couple of the undead get close enough to attack Ketch....one of them by leaping to from the firm ground to the table he's standing on. Attack on Ketch: 23 Damage: 5 + 10 necrotic damage.
Attack on Ketch: 11 Damage: 10 + 10 necrotic damage.
The new golem walks with thudding grinding steps through the veritable mob of undead flowing out of the northern room and into this room. It holds out a hand towards Ketch and a ray of some sort of effect strikes it. (Ketch: DC 17 Wisdom saving throw. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.)
Ulthan, the golem comes thudding up the stairs after you. It's unfortunately not slow. It gets within 10 feet and a ray of magic blasts you from its hand. ( Ulthan: DC 17 Wisdom saving throw. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.)
Meanwhile, back in the other room, with Ketch gone the battered undead charge Lionel, Mordekai, and Meepo...with more undead appearing every moment!!
Attack on Lionel: 10 Damage: 6 + 15 necrotic damage.
Attack on Lionel: 12 Damage: 10 + 8 necrotic damage.
Attack on Lionel: 13 Damage: 6 + 15 necrotic damage.
Attack on Lionel: 20 Damage: 13 + 10 necrotic damage.
Attack on Lionel: 14 Damage: 11 + 10 necrotic damage.
Attack on Lionel: 17 Damage: 9 + 11 necrotic damage.
Attack on Lionel: 19 Damage: 10 + 7 necrotic damage.
Attack on Lionel: 14 Damage: 13 + 7 necrotic damage.
Attack on Mordekai: 11 Damage: 10 + 13 necrotic damage.
Attack on Mordekai: 24 Damage: 10 + 13 necrotic damage.
Attack on Mordekai: 23 Damage: 12 + 12 necrotic damage.
Attack on Meepo: 11 Damage: 12 + 10 necrotic damage.
Attack on Meepo: 24 Damage: 12 + 16 necrotic damage.
Attack on Meepo: 20 Damage: 9 + 10 necrotic damage.
This post has potentially manipulated dice roll results.
Undead were not that dangerous, even in that numbers, but Lionel was on the way of any spells others could use to thin the numbers of the army. All while a more dangerous foe appeared in the next room. Lionel blinked out of existence to appear again in the room with the golem.
BA: Misty step (plus some movement) to the golem in H3.
Attack: 19 Damage: 7 + 2
Attack: 14 Damage: 8 + 1 + 3 smite
"Mordekai! Bring Meepo here and we can get upstairs to force all those undead and golems to come us one by one!"
Staying on the top of the stairs and simply pushing down the hoards of undead and that golems looked like the only way to deal with so many enemies. Though for the moment he could only attack.
(Nice! Now you can not add a roll even at the end of the post! The second attack was 27 originally, then 22)
This post has potentially manipulated dice roll results.
Ketch Wis save vs Golem Ray: 26
"Lionel!" Ketch calls out in reply to the Paladin's shout. "The helmet! You can teleport us all to the top if you wish!" Otherwise Ketch turns to the undead he had been surrounded by and hurls some insults about their heritage and cowardice towards them, attempting to taunt them into coming after him again.
((Cool, cool. And oops, hadn't noticed the 10' range before. Just read description and the "that you can see" and skipped the range part. I like my version better!)). ;)
Ketch got himself a little too north, he is looking to fight his was South East one or two squares. The goal being to have his Spirit Guardians AoE to be blocking the door to the room so any who enter are affected. As mentioned, the spot looks occupied at the moment so Ketch first tries to hack down that opponent so as to move into their spot if able...
Giant Slayer Battleaxe vs SouthEast Opponent Attack: 28 Damage: 9
War Priest Bonus Action: Giant Slayer Battleaxe vs SouthEast Opponent Attack: 22 Damage: 9
Plus 2 to whichever hit first (if either) due to Divine Strike...
Move into square SE if opponent falls, otherwise not...
---
Spirit Guardians - Do we preroll damage each turn for what foes take entering or starting in aura take? Or just keep using first roll? *shrug* If new Rolle act turn then: 10 Radiant if they fail Wis DC 18 save, half if they make it...
Mordekai's brain continues searching for other things he can be doing to thin the horde of undead scholars. Coming up short so far, he simply continues to Blast away - looking for the most injured and trying to pick them off one by one.
Attack: 13 Damage: 10
Attack: 28 Damage: 7
And as a Bonus Action he'll give a d8 Bardic Inspiration to Ketch this time. (So now Ketch and Lionel should have the d8 at their disposal should they require)
Mordekai | Tiefling Warlock/Bard (Lv.12) | Pizazz's Beyond
RavenloftAnnihilationFireball saves vs DC 16:
17 8 16 6 7 0 16 0 10 1 17 8 9 12 4 12 1 13 7 4 0 2 12 1 9 14 8
Spirit Guardians saves vs DC 18
19 20 8 14 6 17 3 15 3 13
Then Meepo looks out towards the room full of writhing undead and unleashes a blast of fire that fills the whole space. The bright flash and dusty smell of burning rags is accompanied by a wave of intense heat that sweeps through the space. The destruction is satisfying, with almost 2 dozen undead collapsed in the mud and on the ground, their ruined bodies burning and crackling. Only a half-dozen remain standing. The fire seemed very effective at destroying them!
Meanwhile, the spirits flitting about this room continue to eat away at the undead but the seem very hardy and though they are weakening, not a single one falls, even after Ketch lays into three of them, and the zombies slam into a couple.
Finally though Mordekai blasts the weakest looking one and it drops. Though Ketch can't step south-east the way he wants, this does allow him to step to the east a bit and get closer to blocking the door.
Ulthan comes down the steps, and fires two arrows into the room full of crackling burning bodies. His arrow sticks into ones head. It glances his way.
But, before it can attack, a blue flare in the square entrance room appears and a large stone golem appears. It's head rotates with the sound of grinding rock as it looks towards Ulthan, and begins stomping his way. The creature, unexpectedly close to him is a surprise. Then twelve foot tall statue ducks its head under the doorway as it emerges into the bottom of the shaft, and swings a fist at Ulthan.
Attack on Ulthan: 22 Damage: 28
Attack on Ulthan: 26 Damage: 18
Meanwhile, the undead around Ketch continue to try and slam him, ignoring all others.
Attack on Ketch: 12 Damage: 10 + 10 necrotic damage. (Plus, DC 12 Con save or gain mummy rot. You can't regain HPs, and some other longer term effects.)
Attack on Ketch: 18 Damage: 9 + 10 necrotic damage. (Plus, DC 12 Con save or gain mummy rot. You can't regain HPs, and some other longer term effects.)
Attack on Ketch: 20 Damage: 6 + 12 necrotic damage. (Plus, DC 12 Con save or gain mummy rot. You can't regain HPs, and some other longer term effects.)
Attack on Ketch: 18 Damage: 12 + 9 necrotic damage. (Plus, DC 12 Con save or gain mummy rot. You can't regain HPs, and some other longer term effects.)
Attack on Ketch: 22 Damage: 5 + 8 necrotic damage. (Plus, DC 12 Con save or gain mummy rot. You can't regain HPs, and some other longer term effects.)
Attack on Ketch: 16 Damage: 13 + 7 necrotic damage. (Plus, DC 12 Con save or gain mummy rot. You can't regain HPs, and some other longer term effects.)
Attack on Ketch: 11 Damage: 10 + 12 necrotic damage. (Plus, DC 12 Con save or gain mummy rot. You can't regain HPs, and some other longer term effects.)
Attack on Ketch: 7 Damage: 7 + 11 necrotic damage. (Plus, DC 12 Con save or gain mummy rot. You can't regain HPs, and some other longer term effects.)
One glares at Ketch some more, but Ketch ignores the stupid things glaring.
Three meanwhile attack skeletons in the doorway, deciding to attack the
Attack on Skeleton4: 22 Damage: 12 + 9 necrotic damage.
Attack on Skeleton4: 8 Damage: 9 + 7 necrotic damage.
Attack on Skeleton4: 25 Damage: 18 + 10 necrotic damage.
More alarming though, the creatures do not appear to be done! More orange flashes of flame seem to be emerging from various locations, as undead creatures continue to pour into the library!!
Five of the creatures still stuck in the mud glare into the room.
Meepo, Lionel, and 3 skeletons : DC 11 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration.
Skeletons : 17 3 12
Lionel is up!
Initiative : Meepo, Ketch 22 | Ulthan 21 | Mordekai 20 | H4 17 | Laffa, H6 16 | H3 15 | Lionel 13 | H5 12
What's the difference between a Wizard and a Sorcerer?
Class.
Ketch Con save vs Mummy Rot: 15
Ketch Concentration check: 23
(Lionel is immune to frighten conditions)
There was not much to do but to keep attacking, trying to thin the number of zombies around Ketch:
Attack: 12 Damage: 9 + 1
Attack: 13 Damage: 10 + 1
Meili Liang Lvl 5 Monk
Dice
Meepo wis save: 21
(2 of the 3 attacks on skeleton 4 hit, but each would put him down. What other skeleton do you target. Also, are my other skeletons, with their readied action, able to move in to take those destroyed skeleton's places?)
(Yes, another skeleton emerges to take its place in what will undoubtedly be called "the great library war of the undead". The battle is so ferocious and quick that the undead don't have time to redirect their attack and just smash the fallen bones a bit more.)
Lionel hacks at one of the undead. The undead bones drop to the ground, smashed by his blade, but another appears almost immediately in its place!!
Meepo, Ketch, Ulthan, Mordekai, you're all up!
Initiative : Meepo, Ketch 22 | Ulthan 21 | Mordekai 20 | H4 17 | Laffa, H6 16 | H3 15 | Lionel 13 | H5 12
What's the difference between a Wizard and a Sorcerer?
Class.
Mordekai continues to stay against his wall and fire his Eldritch Blasts at weakened undead.
Attack: 17 Damage: 15
Attack: 14 Damage: 15
Mordekai | Tiefling Warlock/Bard (Lv.12) | Pizazz's Beyond
RavenloftAnnihilationKetch first slashes at the closest opponent:
Giant Slayer Axe vs mummy Attack: 29 Damage: 17
Ketch next uses Misty Step to get as close to the middle of room H3 as possible. It'll probably (30') just get him through the threshold but he'll take whatever he can get...
"Meepo! Get you're bones away from me! Far as you can!" Ketch calls out after taking his Misty Step.
Spirit Guardians on new group who start in the new AoE - DC 18 Wis save or 20 radiant damage... Half on save.
Ulthan disengages and moves up the stairs, hoping he moves faster than the golem.
Meepo commands his skeletons to retreat into the hole, and they begin backing away into their place. Several of them take swipes from the undead scholars as they retreat.
Attack on Skeleton3: 23 Damage: 13 + 13 necrotic damage.
Attack on Skeleton5: 19 Damage: 10 + 9 necrotic damage.
Attack on Skeleton6: 14 Damage: 11 + 13 necrotic damage.
Attack on Zombie1: 20 Damage: 11 + 5 necrotic damage.
Attack on Zombie2: 20 Damage: 10 + 6 necrotic damage.
Attack on Zombie3: 23 Damage: 9 + 9 necrotic damage.
Meepo meanwhile manages to get a Fireball out before Ketch teleports into the ajoining room, and more fire fills the nearby hall, wiping out a huge swatch of undead in the massive fiery blast.
DC16 Fireball saves: 13 0 4 13 18 9 16 3 18 15 19 4 7 4 10 18 3 5 4 1 6 3 1 19 17 17
Ketch vanishes and appears well into the next room. He finds himself surrounded by the ruined burned corpses of many undead, though some of them are still shuffling about on fire. The muddy ground is veritably covered in burnt undead bodies. He's managed to appear on top of a thick wooden table. The thing is charred, but manages to hold his weight, though it's mired into the muddy ground.
Ulthan disengages from the statue and backs aways up the stairs.
Wisdom saves vs DC 19 / 20 damage from spirit guardians: 22 18 18 21 15
Fireball damage : 29
From his new vantage point, Ketch sees a large stone golem appear in a flash of blue to the room to the north. The golem looks in his direction and begins advancing. Even still, more of the undead continue to appear in flashes of bright orange.
A couple of the undead get close enough to attack Ketch....one of them by leaping to from the firm ground to the table he's standing on. Attack on Ketch: 23 Damage: 5 + 10 necrotic damage.
Attack on Ketch: 11 Damage: 10 + 10 necrotic damage.
The new golem walks with thudding grinding steps through the veritable mob of undead flowing out of the northern room and into this room. It holds out a hand towards Ketch and a ray of some sort of effect strikes it. (Ketch: DC 17 Wisdom saving throw. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.)
Ulthan, the golem comes thudding up the stairs after you. It's unfortunately not slow. It gets within 10 feet and a ray of magic blasts you from its hand. ( Ulthan: DC 17 Wisdom saving throw. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.)
Meanwhile, back in the other room, with Ketch gone the battered undead charge Lionel, Mordekai, and Meepo...with more undead appearing every moment!!
Attack on Lionel: 10 Damage: 6 + 15 necrotic damage.
Attack on Lionel: 12 Damage: 10 + 8 necrotic damage.
Attack on Lionel: 13 Damage: 6 + 15 necrotic damage.
Attack on Lionel: 20 Damage: 13 + 10 necrotic damage.
Attack on Lionel: 14 Damage: 11 + 10 necrotic damage.
Attack on Lionel: 17 Damage: 9 + 11 necrotic damage.
Attack on Lionel: 19 Damage: 10 + 7 necrotic damage.
Attack on Lionel: 14 Damage: 13 + 7 necrotic damage.
Attack on Mordekai: 11 Damage: 10 + 13 necrotic damage.
Attack on Mordekai: 24 Damage: 10 + 13 necrotic damage.
Attack on Mordekai: 23 Damage: 12 + 12 necrotic damage.
Attack on Meepo: 11 Damage: 12 + 10 necrotic damage.
Attack on Meepo: 24 Damage: 12 + 16 necrotic damage.
Attack on Meepo: 20 Damage: 9 + 10 necrotic damage.
Lionel, you're up, and surrounded by undead!
Initiative : Meepo, Ketch 22 | Ulthan 21 | Mordekai 20 | H4 17 | Laffa, H6 16 | H3 15 | Lionel 13 | H5 12
What's the difference between a Wizard and a Sorcerer?
Class.
Undead were not that dangerous, even in that numbers, but Lionel was on the way of any spells others could use to thin the numbers of the army. All while a more dangerous foe appeared in the next room. Lionel blinked out of existence to appear again in the room with the golem.
BA: Misty step (plus some movement) to the golem in H3.
Attack: 19 Damage: 7 + 2
Attack: 14 Damage: 8 + 1 + 3 smite
"Mordekai! Bring Meepo here and we can get upstairs to force all those undead and golems to come us one by one!"
Staying on the top of the stairs and simply pushing down the hoards of undead and that golems looked like the only way to deal with so many enemies. Though for the moment he could only attack.
(Nice! Now you can not add a roll even at the end of the post! The second attack was 27 originally, then 22)
Meili Liang Lvl 5 Monk
Dice
Hrmpfh, so much for that idea thinks Ulthan.... 11. So since that went that way he will move back 15 and shoot once.
Attack: 16 Damage: 23.
Ketch Wis save vs Golem Ray: 26
"Lionel!" Ketch calls out in reply to the Paladin's shout. "The helmet! You can teleport us all to the top if you wish!" Otherwise Ketch turns to the undead he had been surrounded by and hurls some insults about their heritage and cowardice towards them, attempting to taunt them into coming after him again.
(This is exactly the plan, but we need to be all within 10ft from Lionel)
Meili Liang Lvl 5 Monk
Dice
((Cool, cool. And oops, hadn't noticed the 10' range before. Just read description and the "that you can see" and skipped the range part. I like my version better!)). ;)
(Yes, unfortunately, I read it too instead of simply declaring. Now I know :( )
Meili Liang Lvl 5 Monk
Dice
((Well knowing is half the battle...))